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74
.github/workflows/gulp-deploy.yml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
name: Build and Deploy to GitHub Pages
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- "**"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
deploy:
|
||||
description: "Deploy to GitHub Pages?"
|
||||
required: true
|
||||
default: "true"
|
||||
type: choice
|
||||
options:
|
||||
- "true"
|
||||
- "false"
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
|
||||
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [20.x]
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
cache: "npm"
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Build project
|
||||
run: npm run build:prod
|
||||
|
||||
- name: Setup Pages
|
||||
uses: actions/configure-pages@v4
|
||||
if: inputs.deploy == 'true'
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
if: inputs.deploy == 'true'
|
||||
with:
|
||||
path: "./dist"
|
||||
|
||||
deploy:
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
if: inputs.deploy == 'true'
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
58
.gitignore
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
# Dependencies
|
||||
node_modules/
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
# Build outputs
|
||||
dist/
|
||||
.tmp/
|
||||
|
||||
# OS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
||||
# IDE files
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage/
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Dependency directories
|
||||
jspm_packages/
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env
|
||||
13
CREDITS.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Credits
|
||||
|
||||
## Developers
|
||||
- the_al
|
||||
- Mathias Malmqvist
|
||||
|
||||
## Special Thanks
|
||||
- **Board model detection**: [Battle Beaver Customs](https://battlebeavercustoms.com/)
|
||||
- **Color detection**: romek77 from Poland
|
||||
|
||||
---
|
||||
|
||||
Thank you to everyone who contributed to this project, whether through code, testing, feedback, or translations. Your support makes this project possible!
|
||||
136
DEVELOPMENT.md
Normal file
@@ -0,0 +1,136 @@
|
||||
# Development Guide
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
# Start development with auto-reload
|
||||
npm run dev:full
|
||||
```
|
||||
|
||||
Open `https://localhost:8443` in your browser (accept the SSL certificate warning).
|
||||
|
||||
## Available Scripts
|
||||
|
||||
| Script | Description |
|
||||
| --------------------- | --------------------------------------------------------- |
|
||||
| `npm run build` | Build for development (with source maps) |
|
||||
| `npm run build:prod` | Build for production (minified, optimized) |
|
||||
| `npm run clean` | Clean the dist directory |
|
||||
| `npm run serve:https` | Serve built app over HTTPS (required for WebHID) |
|
||||
| `npm run serve` | Serve built app over HTTP (WebHID won't work) |
|
||||
| `npm run start` | Build and serve over HTTPS |
|
||||
| `npm run dev:full` | **Recommended**: Build, watch, and serve with auto-reload |
|
||||
| `npm run watch` | Watch files and rebuild on changes |
|
||||
|
||||
## Development Workflow
|
||||
|
||||
### For Active Development
|
||||
|
||||
```bash
|
||||
npm run dev:full
|
||||
```
|
||||
|
||||
This starts the complete development environment:
|
||||
|
||||
- Builds the application
|
||||
- Watches for file changes
|
||||
- Serves over HTTPS at `https://localhost:8443`
|
||||
- Automatically rebuilds when you save files
|
||||
|
||||
### For Testing Built Version
|
||||
|
||||
```bash
|
||||
npm run start
|
||||
```
|
||||
|
||||
This builds once and serves the result.
|
||||
|
||||
## Important Notes
|
||||
|
||||
### HTTPS Requirement
|
||||
|
||||
The WebHID API requires HTTPS. The development server uses self-signed certificates located at:
|
||||
|
||||
- `server.crt` - SSL certificate
|
||||
- `server.key` - SSL private key
|
||||
|
||||
### Browser Compatibility
|
||||
|
||||
- **Chrome/Edge**: Full WebHID support ✅
|
||||
- **Firefox**: No WebHID support ❌
|
||||
- **Safari**: No WebHID support ❌
|
||||
|
||||
### SSL Certificate Warning
|
||||
|
||||
When first accessing `https://localhost:8443`, your browser will show a security warning because we're using a self-signed certificate. This is normal for development - click "Advanced" and "Proceed to localhost" to continue.
|
||||
|
||||
## File Structure
|
||||
|
||||
```
|
||||
├── js/ # Source JavaScript files
|
||||
│ ├── core.js # Main application entry point
|
||||
│ ├── controllers/ # Controller-specific classes
|
||||
│ └── modals/ # Modal dialog handlers
|
||||
├── css/ # Source CSS files
|
||||
├── templates/ # HTML template files
|
||||
├── lang/ # Translation JSON files
|
||||
├── assets/ # SVG assets
|
||||
├── dist/ # Built application (auto-generated)
|
||||
└── dev-server.js # Custom development server
|
||||
```
|
||||
|
||||
## Build Process
|
||||
|
||||
The build system uses Gulp with the following steps:
|
||||
|
||||
1. **JavaScript**: Bundled with Rollup, supports ES modules
|
||||
2. **CSS**: Concatenated and optionally minified
|
||||
3. **HTML**: Processed and optionally minified
|
||||
4. **Assets**: Copied to dist, SVGs can be inlined in production
|
||||
5. **Languages**: JSON files copied and optionally minified
|
||||
|
||||
### Development vs Production
|
||||
|
||||
| Feature | Development | Production |
|
||||
| -------------- | ----------- | ---------- |
|
||||
| Source maps | ✅ | ❌ |
|
||||
| Minification | ❌ | ✅ |
|
||||
| Asset inlining | ❌ | ✅ |
|
||||
| File hashing | ❌ | ✅ |
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Port Already in Use
|
||||
|
||||
If port 8443 is busy:
|
||||
|
||||
```bash
|
||||
PORT=8444 npm run serve:https
|
||||
```
|
||||
|
||||
### Build Errors
|
||||
|
||||
Clean and rebuild:
|
||||
|
||||
```bash
|
||||
npm run clean
|
||||
npm run build
|
||||
```
|
||||
|
||||
### SSL Certificate Issues
|
||||
|
||||
The certificates are pre-generated. If you need new ones:
|
||||
|
||||
```bash
|
||||
openssl req -x509 -newkey rsa:4096 -keyout server.key -out server.crt -days 365 -nodes -subj "/CN=localhost"
|
||||
```
|
||||
|
||||
### WebHID Not Working
|
||||
|
||||
1. Make sure you're using HTTPS (`npm run serve:https`)
|
||||
2. Use Chrome or Edge browser
|
||||
3. Accept the SSL certificate warning
|
||||
4. Check browser console for errors
|
||||
94
README.md
@@ -1,3 +1,93 @@
|
||||
# dualshock-tools.github.io
|
||||
# DualShock Calibration GUI
|
||||
|
||||
The code behind the DualShock Calibration GUI
|
||||
A web-based calibration tool for PlayStation DualShock 4, DualSense, and DualSense Edge controllers using the WebHID API.
|
||||
|
||||
## Features
|
||||
|
||||
- Controller connection via WebHID API
|
||||
- Stick calibration and range calibration
|
||||
- Input testing and visualization
|
||||
- Battery status display
|
||||
- Multi-language support (20+ languages)
|
||||
- Progressive Web App capabilities
|
||||
|
||||
## Development
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Node.js (v16 or higher)
|
||||
- npm or yarn
|
||||
- Modern browser with WebHID support (Chrome/Edge)
|
||||
|
||||
### Getting Started
|
||||
|
||||
1. **Install dependencies:**
|
||||
|
||||
```bash
|
||||
npm install
|
||||
```
|
||||
|
||||
2. **Build the application:**
|
||||
|
||||
```bash
|
||||
npm run build
|
||||
```
|
||||
|
||||
3. **Start the development server:**
|
||||
|
||||
```bash
|
||||
npm run start
|
||||
```
|
||||
|
||||
The app will be available at `https://localhost:8443`
|
||||
|
||||
### Development Scripts
|
||||
|
||||
- `npm run build` - Build the application for development
|
||||
- `npm run build:prod` - Build the application for production
|
||||
- `npm run clean` - Clean the dist directory
|
||||
- `npm run serve:https` - Serve the built app over HTTPS (required for WebHID)
|
||||
- `npm run serve` - Serve the built app over HTTP (WebHID won't work)
|
||||
- `npm run start` - Build and serve the app
|
||||
- `npm run dev:full` - Build, watch for changes, and serve with auto-reload
|
||||
- `npm run watch` - Watch for file changes and rebuild
|
||||
|
||||
### Development Workflow
|
||||
|
||||
For active development with auto-rebuild:
|
||||
|
||||
```bash
|
||||
npm run dev:full
|
||||
```
|
||||
|
||||
This will:
|
||||
|
||||
1. Build the application
|
||||
2. Start watching for file changes
|
||||
3. Serve the app over HTTPS at `https://localhost:8443`
|
||||
4. Automatically rebuild when files change
|
||||
|
||||
### Important Notes
|
||||
|
||||
- **HTTPS Required**: The WebHID API requires HTTPS. The development server uses self-signed certificates.
|
||||
- **Browser Security**: You may need to accept the self-signed certificate warning in your browser.
|
||||
- **Controller Support**: Only works in browsers with WebHID support (Chrome, Edge, Opera).
|
||||
|
||||
### Project Structure
|
||||
|
||||
- `js/` - Source JavaScript files
|
||||
- `css/` - Source CSS files
|
||||
- `templates/` - HTML template files
|
||||
- `lang/` - Translation files
|
||||
- `assets/` - SVG assets
|
||||
- `dist/` - Built application (generated)
|
||||
|
||||
### Build System
|
||||
|
||||
The project uses Gulp for building:
|
||||
|
||||
- JavaScript bundling with Rollup
|
||||
- CSS concatenation and minification
|
||||
- HTML processing and minification
|
||||
- Asset optimization
|
||||
- Development vs production builds
|
||||
|
||||
BIN
apple-touch-icon.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 449 B |
112
assets/dualsense-controller.svg
Normal file
@@ -0,0 +1,112 @@
|
||||
<svg id="controller-svg" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 518" style="width: 80%; height: auto; max-width: 80%;" stroke-width="1">
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<g id="Button_infills">
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<g id="Mute_infill" transform="translate(0,0.65) scale(0.70)">
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<path id="Mute_infill" d="M454.47,468.7c-6.47,0-12.69.04-18.75.14-.92.01-2.18.28-2.96,1.48-.56.85-.83,2.14-.8,3.81.03,2.24.41,3.3,3.67,3.32,4.47.03,8.94.02,13.41.02l5.53-.03c1.83,0,3.67,0,5.5-.01,4.41-.01,8.97-.03,13.46.04,3.68.09,4.03-1.61,4.06-3.62.02-1.47-.23-2.58-.76-3.39-.67-1.03-1.83-1.6-3.26-1.62-6.64-.08-12.98-.12-19.1-.12Z"/>
|
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</g>
|
||||
<g id="Down_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M177.4,357.17c-1.88,2.05-4.45,3.18-7.24,3.18h-22.91c-2.79,0-5.36-1.13-7.25-3.18-1.88-2.05-2.79-4.71-2.55-7.49l1.25-14.78c.43-5.04,2.71-9.71,6.42-13.16l9.04-8.39c1.21-1.12,2.74-1.68,4.27-1.68s2.98.54,4.18,1.61l9.44,8.45c3.87,3.47,6.24,8.23,6.68,13.4l1.23,14.55c.24,2.78-.67,5.44-2.56,7.49Z"/>
|
||||
</g>
|
||||
<g id="PS_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M455.41,437.59c11.37.03,20.87-9.06,21-20.1.14-11.24-9.39-20.97-20.61-21.05-11.23-.08-21,9.57-20.99,20.72,0,11.16,9.32,20.4,20.6,20.43Z"/>
|
||||
</g>
|
||||
<g id="Right_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M223.51,284.09v22.91c0,2.79-1.13,5.36-3.18,7.24-2.05,1.89-4.71,2.8-7.49,2.56l-14.55-1.23c-5.17-.44-9.93-2.81-13.39-6.68l-8.46-9.44c-2.17-2.43-2.14-6.06.07-8.45l8.4-9.04c3.44-3.71,8.11-5.99,13.15-6.42l14.78-1.25c2.78-.24,5.44.67,7.49,2.56,2.05,1.88,3.18,4.45,3.18,7.24Z"/>
|
||||
</g>
|
||||
<g id="Left_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M140.97,299.45l-8.46,9.44c-3.46,3.87-8.22,6.24-13.39,6.68l-14.55,1.23c-2.78.24-5.44-.67-7.49-2.56-2.05-1.88-3.18-4.45-3.18-7.24v-22.91c0-2.79,1.13-5.36,3.18-7.24,1.84-1.69,4.17-2.6,6.63-2.6.28,0,.57.01.86.04l14.78,1.25c5.04.43,9.71,2.71,13.15,6.42l8.4,9.04c2.21,2.39,2.24,6.02.07,8.45Z"/>
|
||||
</g>
|
||||
<g id="Up_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M179.96,241.41l-1.23,14.55c-.44,5.17-2.81,9.93-6.68,13.39l-9.44,8.46c-2.43,2.17-6.06,2.14-8.45-.07l-9.04-8.4c-3.71-3.44-5.99-8.11-6.42-13.15l-1.25-14.78c-.24-2.78.67-5.44,2.55-7.49,1.89-2.05,4.46-3.18,7.25-3.18h22.91c2.79,0,5.36,1.13,7.24,3.18,1.89,2.05,2.8,4.71,2.56,7.49Z"/>
|
||||
</g>
|
||||
<g id="Triangle_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M751.45,261.08c15.08-.01,26.75-11.5,26.73-26.31-.02-14.47-12.19-26.62-26.73-26.69-14.57-.07-26.65,11.99-26.66,26.63-.01,14.84,11.65,26.37,26.66,26.36Z"/>
|
||||
</g>
|
||||
<g id="Cross_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M750.93,379.05c15.44-.06,27.38-11.64,27.24-26.43-.13-14.28-12.84-26.83-26.99-26.3-14.58.55-26.43,12.2-26.39,26.91.04,14.23,11.83,25.88,26.14,25.82Z"/>
|
||||
</g>
|
||||
<g id="Circle_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
<path d="M787.29,293.47c-.03,14.49,11.88,26.68,26.15,26.75,14.74.08,26.99-11.95,26.95-26.46-.04-14.51-12.12-26.34-27.04-26.48-14.04-.14-26.03,11.91-26.06,26.18Z"/>
|
||||
</g>
|
||||
<g id="Square_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
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|
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<path d="M691.58,199.27l-4.27,17.92c-.91,3.82-4.76,6.19-8.58,5.28-3.82-.91-6.19-4.76-5.28-8.58l4.27-17.92c.78-3.27,3.71-5.48,6.93-5.48.54,0,1.1.06,1.65.19,1.85.44,3.42,1.58,4.42,3.2s1.3,3.53.86,5.38Z"/>
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</g>
|
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<g id="Create_infill" transform="translate(0,0.65) scale(0.70)">
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<path d="M224.03,191.39c.55-.13,1.11-.19,1.65-.19,3.22,0,6.15,2.21,6.93,5.47l4.27,17.93c.44,1.85.13,3.76-.86,5.38-1,1.62-2.57,2.76-4.42,3.2-3.82.91-7.67-1.46-8.58-5.28l-4.27-17.92c-.91-3.82,1.46-7.67,5.28-8.58Z"/>
|
||||
</g>
|
||||
<g id="R2_infill" transform="translate(0,0.65) scale(0.70)">
|
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<path d="M800.14,115.88c-1.06,1.16-2.71,1.73-5.05,1.73-.01,0-.03,0-.04-.01-24.46-6.24-52.88-10.2-84.5-11.76h-.12c-4.19.08-7.09-.8-8.55-2.62-1.41-1.74-1.67-4.53-.77-8.29l.03-.15,9.87-67.57c3.29-14.17,13.23-21.12,30.28-21.12,2.57,0,5.31.16,8.22.47,13.16,1.54,22.93,6.87,29.86,16.29,2.6,3.53,4.67,7.72,6.16,12.44,7.81,24.72,11.55,46.61,15.88,71.95l.15.88c.41,3.61-.06,6.25-1.42,7.76Z"/>
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||||
</g>
|
||||
<g id="L2_infill" transform="translate(0,0.65) scale(0.70)">
|
||||
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||||
</g>
|
||||
<g id="R1_infill" transform="translate(0,0.65) scale(0.70)">
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||||
<path d="M805.8,173.73c-45.97-8.48-86.34-15.03-123.26-19.99,2.9-8.22,9.5-13.32,20.48-15.9,26.02-3.4,53.76,2.2,87.27,17.61.98.44,1.96.95,2.94,1.51,9.2,5.27,12.41,9.42,12.57,16.77Z"/>
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||||
</g>
|
||||
<g id="L1_infill" transform="translate(0,0.65) scale(0.70)">
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<path d="M226.89,153.84c-42.76,6.62-84.3,13.1-123.56,19.27.76-6.19,2.09-12.15,27.86-22.29,28.7-10.58,37.26-12.24,70.44-13.64,2.49-.11,4.68,0,6.67.32,9.71,1.57,15.81,6.94,18.59,16.34Z"/>
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||||
</g>
|
||||
</g>
|
||||
<g id="Outline" transform="translate(0,0.65) scale(0.70)">
|
||||
<g id="Controller">
|
||||
<path id="Controller_outline" d="M804.61,172.5s.09.02.13.02c-45.03-8.29-84.58-14.71-120.82-19.6.06,0,.12.02.17.02-.09.21-.14.44-.23.66-1.95.4-4.06.27-6,.85-.01-.01-.04-.03-.06-.05-.04-.13-.09-.26-.14-.39.02,0,.04,0,.07,0-4.87-.52-9.74-1.01-14.62-1.5-4.79-.46-9.6-.91-14.4-1.34h-.01s-.37-.05-.37-.05c-9.11-.83-18.27-1.58-27.45-2.28,0,.04,0,.08,0,.11,6.85.92,13.16,2.58,18.67,6.93,0,0-.01-.01-.02-.02,1.13.1,2.24.2,3.36.3,5.18,1.42,9.39,5.36,10.93,10.49,1.6,5.35,1.3,12.24-.9,20.47l-21.05,109.2c-4.19,26.12-19.01,37.08-42.82,41.56l-143.01.03-128.89-.03c-23.72-4.39-39.07-18.19-42.83-41.64l-2.11-10.93c-.29-2.09-.65-4.23-1.12-6.43l-12.19-62.64-5.57-28.92-.04-.19c-.09-.35-.16-.68-.25-1.03l-1.25-6.42s0-.03-.01-.04c-.67-4.99-.48-9.34.61-12.98,1.44-4.81,5.22-8.56,9.95-10.19,1.68-.14,3.36-.28,5.03-.42-.01,0-.02.02-.04.03.13-.02.26-.04.39-.06,1.51-.96,3.05-1.79,4.52-2.46,4.51-2.11,9.69-3.99,14.78-4.58-8.71.66-17.56,1.37-26.29,2.11l-1.11.09c-9.48.82-18.77,1.68-27.61,2.55l-.46.05s0-.01,0-.02c-.02.03-.03.06-.04.09-1.99.06-3.94-.42-5.98-.72,0-.03,0-.06-.01-.09.03,0,.06,0,.08-.01-41.23,6.38-81.95,12.73-121.09,18.88,0-.03.01-.07.02-.1l-5.76,1.61c-1.39.76-2.77,1.68-4.11,2.75-6.4,5.15-12.04,13.69-17.24,26.11-27.39,64.19-47.54,129.24-59.9,193.34C4.64,462.34-.21,530.22,3.08,597.4c2.41,40.48,7.54,66.82,16.62,85.41,9.85,20.12,24.59,31.39,46.4,35.45l39.76,12.39.33.07h.1c.97.12,1.93.18,2.86.18,13.63,0,18.84-11.41,21.55-19.96,27.65-75.71,49.02-130.11,67.27-171.19,8.52-19.59,24.3-29.11,48.23-29.11,3.5,0,7.23.21,11.11.63h.17c60.68,2.54,123.31,3.82,186.16,3.82,70.29,0,142.26-1.6,213.94-4.76,2.31-.2,4.59-.3,6.77-.3,23.28,0,39.64,11.03,50,33.68,26.25,62.96,48.44,119.86,67.83,173.94,3.28,8.94,9.45,13.47,18.32,13.47,1.52,0,3.14-.14,4.82-.4h.06s45.5-13.11,45.5-13.11c2-.48,4.05-1.09,6.27-1.86l.13-.04.72-.25v-.02c15.47-5.75,26.84-17.21,34.75-35,7.77-17.48,12.58-41.33,15.58-77.35,4.35-57.49-1.58-134.16-16.29-210.35-15.8-81.82-40.06-154.86-68.3-205.65-2.37-4.62-4.05-7.26-5.79-9.11-2.01-2.17-4.26-3.46-7.64-4.35,0-.05-.03.03-.04-.02M654.75,157.28c1.32.12,2.27.2,2.26.19,4.84.46,9.76.95,14.92,1.48-3.75,2.27-6.89,5.18-9.51,8.8-.01-.02-.01-.04-.02-.06-.81,1.03-1.56,2.12-2.23,3.26-.18-2.07-.53-4.04-1.07-5.86-.89-2.98-2.4-5.62-4.35-7.82ZM251.1,157.47l.22-.17.34-.03c-2.05,2.16-3.62,4.8-4.53,7.83-.29.95-.5,1.95-.69,2.98-.3-.5-.5-.83-.51-.82-2.55-3.31-5.76-6.16-9.46-8.41,4.54-.44,9.37-.89,14.63-1.37ZM63.74,711.34c-1.7,0-3.53-.26-5.45-.77l-.46-.09c-15.03-4.97-25.58-14.54-33.18-30.09-8.75-17.89-13.71-43.59-16.08-83.29C2.18,466.43,27.04,334.31,82.48,204.42c5.96-14.26,12.4-22.95,19.68-26.57,36.97-5.81,77.23-12.09,119.66-18.67,12.6,2.24,22,10.48,24.57,21.52.29,2.12.73,4.32,1.3,6.61l5.63,28.91,13.52,70.16c3.04,22.28-4.43,36.44-19.51,54.89-33.86,35.52-63.96,83.16-92.02,145.65-22.57,50.27-43.21,108.54-64.97,183.45-3.79,15.91-8.97,32.96-18.74,38.81-2.41,1.45-4.98,2.16-7.85,2.16ZM804.28,725.31c-1.3.21-2.54.31-3.7.31-6.47,0-10.8-3.22-13.23-9.84-19.36-54.03-41.59-111.02-67.97-174.28-11.21-24.52-29.78-36.96-55.17-36.96-2.28,0-4.64.1-6.97.3-71.45,3.15-143.25,4.75-213.42,4.75-62.79,0-125.39-1.28-185.99-3.8-3.91-.42-7.72-.63-11.32-.63-26.2,0-44.22,10.9-53.58,32.37-18.31,41.24-39.73,95.76-67.43,171.64-3.62,11.38-8.49,16.23-16.28,16.23-.66,0-1.36-.03-2.07-.1l-34.11-10.63c.47-.24.93-.49,1.38-.76,11.51-6.9,17.19-25.2,21.22-42.14,31.82-109.48,78.28-245.56,155.72-326.77l.12-.14c10.32-12.6,15.94-21.99,18.94-31.77.01.02.02.03.03.05l.04-.29c.47-1.24.83-2.6,1.14-4.03,5.82,18.4,22.43,32.57,45.18,34.56l129.25.04,143.13-.03h.24c23.32-2.05,38.12-13.14,44.92-33.72.1.51.2,1.01.32,1.53,3.02,14.37,11.49,26.24,20.3,37l.17.19c81.44,78.96,128.1,212.33,162.99,332.38,5.91,20.1,10.54,31.1,19.1,35.05l-32.95,9.49ZM902.84,602.66c-4.81,57.88-14.43,96.11-47.36,107.83-4.19,1.09-7.37,1.59-9.99,1.59-9.87,0-14.41-6.75-22.08-32.85-22.39-77.03-43.38-136.08-66.05-185.82-29.41-64.53-61.55-113.22-98.27-148.86-16.5-20.18-23.88-35.21-18.4-61.3l20.03-98.96c4.49-15.34,12.4-22.67,27.28-25.27,35.69,4.91,74.62,11.29,119,19.5h.07c5.65,1.12,7.18,2.15,11.82,11.17,60.68,109.11,92.4,301.63,83.95,412.97Z"/>
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||||
<g id="Speaker_grill">
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||||
<circle cx="420.29" cy="357.71" r="4.82"/>
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||||
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||||
<circle cx="455.38" cy="357.71" r="4.82"/>
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||||
<circle cx="472.93" cy="357.71" r="4.82"/>
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||||
<circle cx="490.47" cy="358.68" r="4.82"/>
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||||
</g>
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<path fill="#ffffff" d="M88 0C74.7 0 64 10.7 64 24c0 38.9 23.4 59.4 39.1 73.1l1.1 1C120.5 112.3 128 119.9 128 136c0 13.3 10.7 24 24 24s24-10.7 24-24c0-38.9-23.4-59.4-39.1-73.1l-1.1-1C119.5 47.7 112 40.1 112 24c0-13.3-10.7-24-24-24zM32 192c-17.7 0-32 14.3-32 32V416c0 53 43 96 96 96H288c53 0 96-43 96-96h16c61.9 0 112-50.1 112-112s-50.1-112-112-112H352 32zm352 64h16c26.5 0 48 21.5 48 48s-21.5 48-48 48H384V256zM224 24c0-13.3-10.7-24-24-24s-24 10.7-24 24c0 38.9 23.4 59.4 39.1 73.1l1.1 1C232.5 112.3 240 119.9 240 136c0 13.3 10.7 24 24 24s24-10.7 24-24c0-38.9-23.4-59.4-39.1-73.1l-1.1-1C231.5 47.7 224 40.1 224 24z"/>
|
||||
</symbol>
|
||||
<symbol id="lang" viewBox="0 0 640 512">
|
||||
<path d="M0 128C0 92.7 28.7 64 64 64H256h48 16H576c35.3 0 64 28.7 64 64V384c0 35.3-28.7 64-64 64H320 304 256 64c-35.3 0-64-28.7-64-64V128zm320 0V384H576V128H320zM178.3 175.9c-3.2-7.2-10.4-11.9-18.3-11.9s-15.1 4.7-18.3 11.9l-64 144c-4.5 10.1 .1 21.9 10.2 26.4s21.9-.1 26.4-10.2l8.9-20.1h73.6l8.9 20.1c4.5 10.1 16.3 14.6 26.4 10.2s14.6-16.3 10.2-26.4l-64-144zM160 233.2L179 276H141l19-42.8zM448 164c11 0 20 9 20 20v4h44 16c11 0 20 9 20 20s-9 20-20 20h-2l-1.6 4.5c-8.9 24.4-22.4 46.6-39.6 65.4c.9 .6 1.8 1.1 2.7 1.6l18.9 11.3c9.5 5.7 12.5 18 6.9 27.4s-18 12.5-27.4 6.9l-18.9-11.3c-4.5-2.7-8.8-5.5-13.1-8.5c-10.6 7.5-21.9 14-34 19.4l-3.6 1.6c-10.1 4.5-21.9-.1-26.4-10.2s.1-21.9 10.2-26.4l3.6-1.6c6.4-2.9 12.6-6.1 18.5-9.8l-12.2-12.2c-7.8-7.8-7.8-20.5 0-28.3s20.5-7.8 28.3 0l14.6 14.6 .5 .5c12.4-13.1 22.5-28.3 29.8-45H448 376c-11 0-20-9-20-20s9-20 20-20h52v-4c0-11 9-20 20-20z"/>
|
||||
</symbol>
|
||||
<symbol id="arrows-alt" viewBox="-8.5 0 32 32">
|
||||
<path fill="currentColor" d="M13.76 18.48v0c-0.48 0-0.84 0.36-0.84 0.84v1.12l-4.4-4.4 4.4-4.4v1.12c0 0.48 0.36 0.84 0.84 0.84s0.84-0.36 0.84-0.84v-3.16c0-0.48-0.36-0.84-0.88-0.84v0h-3.16c-0.48 0-0.84 0.36-0.84 0.84s0.36 0.84 0.84 0.84h1.12l-4.4 4.4-4.4-4.4h1.16c0.48 0 0.84-0.36 0.84-0.84s-0.36-0.84-0.84-0.84h-3.16c-0.52 0-0.88 0.4-0.88 0.88v3.16c0 0.48 0.36 0.8 0.84 0.8v0c0.48 0 0.84-0.36 0.84-0.84v-1.12l4.4 4.4-4.4 4.4v-1.12c0-0.48-0.36-0.84-0.84-0.84-0.44-0.040-0.8 0.32-0.8 0.8v3.16c0 0.44 0.24 0.8 0.84 0.8h3.16c0.48 0 0.84-0.36 0.84-0.84s-0.36-0.8-0.84-0.8h-1.12l4.4-4.4 4.4 4.4h-1.12c-0.48 0-0.84 0.36-0.84 0.84s0.36 0.84 0.84 0.84h3.16c0.56 0 0.88-0.32 0.88-0.8v0-3.16c-0.040-0.48-0.44-0.84-0.88-0.84z"></path>
|
||||
</symbol>
|
||||
<symbol id="ps-square" viewBox="0 0 32 32">
|
||||
<circle cx="16" cy="16" r="16" fill="currentColor"/>
|
||||
<rect x="9" y="9" width="14" height="14" fill="none" stroke="#ffffff" stroke-width="3"/>
|
||||
</symbol>
|
||||
<symbol id="ps-circle" viewBox="0 0 32 32">
|
||||
<circle cx="16" cy="16" r="16" fill="currentColor"/>
|
||||
<circle cx="16" cy="16" r="7" fill="none" stroke="#ffffff" stroke-width="3"/>
|
||||
</symbol>
|
||||
<symbol id="ps-cross" viewBox="0 0 32 32">
|
||||
<circle cx="16" cy="16" r="16" fill="currentColor"/>
|
||||
<path fill="none" stroke="#ffffff" stroke-width="3" stroke-linecap="round" d="M10 10 L22 22 M22 10 L10 22"/>
|
||||
</symbol>
|
||||
<symbol id="ps-triangle" viewBox="0 0 32 32">
|
||||
<circle cx="16" cy="16" r="16" fill="currentColor"/>
|
||||
<path fill="none" stroke="#ffffff" stroke-width="3" stroke-linejoin="miter" d="M16 8 L24 22 L8 22 Z"/>
|
||||
</symbol>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 7.5 KiB |
150
css/finetune.css
Normal file
@@ -0,0 +1,150 @@
|
||||
/* Styles for fine-tuning interface */
|
||||
|
||||
/* Styling for coordinate labels - base state to prevent layout shift */
|
||||
#finetuneStickCanvasLx-lbl,
|
||||
#finetuneStickCanvasLy-lbl,
|
||||
#finetuneStickCanvasRx-lbl,
|
||||
#finetuneStickCanvasRy-lbl {
|
||||
padding: 2px 4px !important;
|
||||
border-radius: 3px !important;
|
||||
background-color: transparent !important;
|
||||
}
|
||||
|
||||
/* Styling for finetune input boxes - base state to prevent layout shift */
|
||||
input[id^="finetune"] {
|
||||
border: 1px solid transparent !important;
|
||||
width: 90px !important;
|
||||
min-width: 90px !important;
|
||||
color: #969696 !important;
|
||||
}
|
||||
|
||||
/* Styling for highlighted coordinate labels */
|
||||
#finetuneStickCanvasLx-lbl.text-primary,
|
||||
#finetuneStickCanvasLy-lbl.text-primary,
|
||||
#finetuneStickCanvasRx-lbl.text-primary,
|
||||
#finetuneStickCanvasRy-lbl.text-primary {
|
||||
color: #0d6efd !important;
|
||||
background-color: rgba(13, 110, 253, 0.1) !important;
|
||||
}
|
||||
|
||||
/* CSS Grid layout for finetune inputs around canvas */
|
||||
.finetune-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto 1fr;
|
||||
grid-template-rows: auto 1fr auto;
|
||||
grid-template-areas:
|
||||
". top ."
|
||||
"left center right"
|
||||
". bottom .";
|
||||
justify-items: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
max-width: fit-content;
|
||||
}
|
||||
|
||||
.finetune-top {
|
||||
grid-area: top;
|
||||
}
|
||||
|
||||
.finetune-left {
|
||||
grid-area: left;
|
||||
}
|
||||
|
||||
.finetune-center {
|
||||
grid-area: center;
|
||||
}
|
||||
|
||||
.finetune-right {
|
||||
grid-area: right;
|
||||
}
|
||||
|
||||
.finetune-bottom {
|
||||
grid-area: bottom;
|
||||
}
|
||||
|
||||
/* Finetune mode visibility controls */
|
||||
.finetune-center-mode {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.finetune-circularity-mode {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* When circularity mode is active */
|
||||
#finetuneModal.circularity-mode .finetune-center-mode {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#finetuneModal.circularity-mode .finetune-circularity-mode {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Hide raw numbers mode - hide input boxes when checkbox is unchecked */
|
||||
#finetuneModal.hide-raw-numbers .finetune-top,
|
||||
#finetuneModal.hide-raw-numbers .finetune-left,
|
||||
#finetuneModal.hide-raw-numbers .finetune-right,
|
||||
#finetuneModal.hide-raw-numbers .finetune-bottom {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Hide spacers when raw numbers are hidden */
|
||||
#finetuneModal.hide-raw-numbers .spacer.hide-raw-numbers {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Adjust grid layout when raw numbers are hidden - center the canvas */
|
||||
#finetuneModal.hide-raw-numbers .finetune-grid {
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
grid-template-areas: "center";
|
||||
}
|
||||
|
||||
/* when element with id finetuneModal has class hide-raw-numbers, hide all elements with id finetuneStickCanvasL and finetuneStickCanvasR */
|
||||
#finetuneModal.hide-raw-numbers #finetuneStickCanvasL,
|
||||
#finetuneModal.hide-raw-numbers #finetuneStickCanvasR {
|
||||
display: none;
|
||||
}
|
||||
#finetuneModal:not(.hide-raw-numbers) #finetuneStickCanvasL,
|
||||
#finetuneModal:not(.hide-raw-numbers) #finetuneStickCanvasR {
|
||||
display: block;
|
||||
}
|
||||
#finetuneModal.hide-raw-numbers #finetuneStickCanvasL_large,
|
||||
#finetuneModal.hide-raw-numbers #finetuneStickCanvasR_large
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
#finetuneModal:not(.hide-raw-numbers) #finetuneStickCanvasL_large,
|
||||
#finetuneModal:not(.hide-raw-numbers) #finetuneStickCanvasR_large {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Error slack button toggle states */
|
||||
.left-stick-values,
|
||||
.right-stick-values {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.left-stick-slider,
|
||||
.right-stick-slider {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* When left stick is in slider mode (only in circularity mode) */
|
||||
#finetuneModal.circularity-mode #left-stick-card.show-slider .left-stick-values {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
#finetuneModal.circularity-mode #left-stick-card.show-slider .left-stick-slider.finetune-circularity-mode {
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
/* When right stick is in slider mode (only in circularity mode) */
|
||||
#finetuneModal.circularity-mode #right-stick-card.show-slider .right-stick-values {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
#finetuneModal.circularity-mode #right-stick-card.show-slider .right-stick-slider.finetune-circularity-mode {
|
||||
display: block !important;
|
||||
}
|
||||
119
css/main.css
Normal file
@@ -0,0 +1,119 @@
|
||||
/* Main styles for DualShock Calibration GUI */
|
||||
|
||||
/* Add padding to body to prevent content from being hidden behind fixed footer */
|
||||
body {
|
||||
padding-bottom: 80px;
|
||||
}
|
||||
|
||||
dl.row dt {
|
||||
font-weight: normal;
|
||||
}
|
||||
dl.row dd {
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
#left-stick-card,
|
||||
#right-stick-card {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.stick-card-active {
|
||||
border: 1px solid #0d6efd !important;
|
||||
box-shadow: 0 0 10px rgba(13, 110, 253, 0.3) !important;
|
||||
}
|
||||
|
||||
.stick-card-active .card-header {
|
||||
background-color: #0d6efd !important;
|
||||
color: white !important;
|
||||
}
|
||||
|
||||
/* Quick Test Icon Animations */
|
||||
@keyframes shake {
|
||||
0%, 100% { transform: translateX(0); }
|
||||
10%, 30%, 50%, 70%, 90% { transform: translateX(-2px); }
|
||||
20%, 40%, 60%, 80% { transform: translateX(2px); }
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { transform: scale(1); opacity: 1; }
|
||||
50% { transform: scale(1.1); opacity: 0.8; }
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0%, 20%, 50%, 80%, 100% { transform: translateY(0); }
|
||||
40% { transform: translateY(-3px); }
|
||||
60% { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
@keyframes glow {
|
||||
0%, 100% { text-shadow: 0 0 5px rgba(13, 110, 253, 0.5); }
|
||||
50% { text-shadow: 0 0 15px rgba(13, 110, 253, 0.8), 0 0 25px rgba(13, 110, 253, 0.6); }
|
||||
}
|
||||
|
||||
/* Animation classes for different test types - only animate when accordion is expanded */
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-usb {
|
||||
animation: pulse 1s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-buttons {
|
||||
animation: bounce 0.6s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-haptic {
|
||||
animation: shake 0.5s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-adaptive {
|
||||
animation: pulse 1s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-speaker {
|
||||
animation: bounce 0.6s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-microphone {
|
||||
animation: glow 1.5s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-lights {
|
||||
animation: glow 1.2s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
.accordion-item:has(.accordion-collapse.show) i.fas.test-icon-headphone {
|
||||
animation: pulse 1s ease-in-out infinite !important;
|
||||
}
|
||||
|
||||
/* Quick Test accordion button height reduction */
|
||||
#quickTestAccordion .accordion-button {
|
||||
padding: 0.5rem 1rem;
|
||||
}
|
||||
|
||||
/* Quick Test accordion body tint */
|
||||
#quickTestAccordion .accordion-collapse .accordion-body {
|
||||
background-color: rgba(13, 125, 253, 0.05);
|
||||
}
|
||||
|
||||
/* Skip button hover behavior */
|
||||
.skip-btn {
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s ease-in-out;
|
||||
}
|
||||
|
||||
.accordion-header:hover .skip-btn {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* Blinking animation for range calibration alert */
|
||||
@keyframes blink {
|
||||
0%, 50% { opacity: 1; }
|
||||
51%, 100% { opacity: 0.3; }
|
||||
}
|
||||
|
||||
.blink-text {
|
||||
animation: blink 1s infinite;
|
||||
}
|
||||
|
||||
/* Set text color to red for internationalized elements */
|
||||
/* .ds-i18n {
|
||||
color: red;
|
||||
} */
|
||||
183
dev-server.js
Normal file
@@ -0,0 +1,183 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
import https from 'https';
|
||||
import http from 'http';
|
||||
import fs from 'fs';
|
||||
import path from 'path';
|
||||
import { fileURLToPath } from 'url';
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = path.dirname(__filename);
|
||||
|
||||
// Configuration
|
||||
const config = {
|
||||
port: process.env.PORT || 8443,
|
||||
httpPort: process.env.HTTP_PORT || 8080,
|
||||
host: process.env.HOST || 'localhost',
|
||||
distDir: path.join(__dirname, 'dist'),
|
||||
certFile: path.join(__dirname, 'server.crt'),
|
||||
keyFile: path.join(__dirname, 'server.key'),
|
||||
useHttps: process.env.HTTPS === 'true'
|
||||
};
|
||||
|
||||
// MIME types
|
||||
const mimeTypes = {
|
||||
'.html': 'text/html',
|
||||
'.js': 'text/javascript',
|
||||
'.css': 'text/css',
|
||||
'.json': 'application/json',
|
||||
'.png': 'image/png',
|
||||
'.jpg': 'image/jpeg',
|
||||
'.gif': 'image/gif',
|
||||
'.svg': 'image/svg+xml',
|
||||
'.ico': 'image/x-icon',
|
||||
'.webmanifest': 'application/manifest+json'
|
||||
};
|
||||
|
||||
function getMimeType(filePath) {
|
||||
const ext = path.extname(filePath).toLowerCase();
|
||||
return mimeTypes[ext] || 'application/octet-stream';
|
||||
}
|
||||
|
||||
function requestHandler(req, res) {
|
||||
// Parse URL and remove query parameters
|
||||
let urlPath = new URL(req.url, `http://${req.headers.host}`).pathname;
|
||||
|
||||
// Default to index.html for root requests
|
||||
if (urlPath === '/') {
|
||||
urlPath = '/index.html';
|
||||
}
|
||||
|
||||
const filePath = path.join(config.distDir, urlPath);
|
||||
const mimeType = getMimeType(filePath);
|
||||
|
||||
// Security check - ensure file is within dist directory
|
||||
if (!filePath.startsWith(config.distDir)) {
|
||||
res.writeHead(403, { 'Content-Type': 'text/plain' });
|
||||
res.end('Forbidden');
|
||||
return;
|
||||
}
|
||||
|
||||
// Set CORS headers for development
|
||||
res.setHeader('Access-Control-Allow-Origin', '*');
|
||||
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, PUT, DELETE, OPTIONS');
|
||||
res.setHeader('Access-Control-Allow-Headers', 'Content-Type, Authorization');
|
||||
|
||||
// Disable caching for development
|
||||
res.setHeader('Cache-Control', 'no-cache, no-store, must-revalidate');
|
||||
res.setHeader('Pragma', 'no-cache');
|
||||
res.setHeader('Expires', '0');
|
||||
|
||||
// Handle OPTIONS requests
|
||||
if (req.method === 'OPTIONS') {
|
||||
res.writeHead(200);
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
fs.readFile(filePath, (err, data) => {
|
||||
if (err) {
|
||||
if (err.code === 'ENOENT') {
|
||||
// Try to serve index.html for SPA routing
|
||||
const indexPath = path.join(config.distDir, 'index.html');
|
||||
fs.readFile(indexPath, (indexErr, indexData) => {
|
||||
if (indexErr) {
|
||||
res.writeHead(404, { 'Content-Type': 'text/plain' });
|
||||
res.end('Not Found');
|
||||
} else {
|
||||
res.writeHead(200, { 'Content-Type': 'text/html' });
|
||||
res.end(indexData);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
res.writeHead(500, { 'Content-Type': 'text/plain' });
|
||||
res.end('Internal Server Error');
|
||||
}
|
||||
} else {
|
||||
res.writeHead(200, { 'Content-Type': mimeType });
|
||||
res.end(data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function startServer() {
|
||||
// Check if dist directory exists
|
||||
if (!fs.existsSync(config.distDir)) {
|
||||
console.error(`❌ Dist directory not found: ${config.distDir}`);
|
||||
console.log('💡 Run "npm run build" first to build the application');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (config.useHttps) {
|
||||
// Check if SSL certificates exist
|
||||
if (!fs.existsSync(config.certFile) || !fs.existsSync(config.keyFile)) {
|
||||
console.error('❌ SSL certificates not found');
|
||||
console.log('💡 SSL certificates are required for WebHID API');
|
||||
console.log(' Make sure server.crt and server.key exist in the project root');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Read SSL certificates
|
||||
const options = {
|
||||
key: fs.readFileSync(config.keyFile),
|
||||
cert: fs.readFileSync(config.certFile)
|
||||
};
|
||||
|
||||
// Create HTTPS server
|
||||
const server = https.createServer(options, requestHandler);
|
||||
|
||||
server.listen(config.port, config.host, () => {
|
||||
console.log('🚀 Development server started!');
|
||||
console.log(`📱 App running at: https://${config.host}:${config.port}`);
|
||||
console.log('🔒 HTTPS enabled (required for WebHID API)');
|
||||
console.log('💡 Press Ctrl+C to stop the server');
|
||||
console.log('');
|
||||
console.log('📝 Note: You may need to accept the self-signed certificate in your browser');
|
||||
});
|
||||
|
||||
server.on('error', (err) => {
|
||||
if (err.code === 'EADDRINUSE') {
|
||||
console.error(`❌ Port ${config.port} is already in use`);
|
||||
console.log('💡 Try using a different port: PORT=8444 npm run serve:https');
|
||||
} else {
|
||||
console.error('❌ Server error:', err.message);
|
||||
}
|
||||
process.exit(1);
|
||||
});
|
||||
} else {
|
||||
// Create HTTP server (for testing only - WebHID won't work)
|
||||
const server = http.createServer(requestHandler);
|
||||
|
||||
server.listen(config.httpPort, config.host, () => {
|
||||
console.log('🚀 Development server started!');
|
||||
console.log(`📱 App running at: http://${config.host}:${config.httpPort}`);
|
||||
console.log('⚠️ HTTP mode - WebHID API will only work on localhost');
|
||||
console.log('💡 Use "npm run serve:https" to enable WebHID support to other clients on the local network');
|
||||
console.log('💡 Press Ctrl+C to stop the server');
|
||||
});
|
||||
|
||||
server.on('error', (err) => {
|
||||
if (err.code === 'EADDRINUSE') {
|
||||
console.error(`❌ Port ${config.httpPort} is already in use`);
|
||||
console.log('💡 Try using a different port: HTTP_PORT=8081 npm run serve');
|
||||
} else {
|
||||
console.error('❌ Server error:', err.message);
|
||||
}
|
||||
process.exit(1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Handle graceful shutdown
|
||||
process.on('SIGINT', () => {
|
||||
console.log('\n👋 Shutting down development server...');
|
||||
process.exit(0);
|
||||
});
|
||||
|
||||
process.on('SIGTERM', () => {
|
||||
console.log('\n👋 Shutting down development server...');
|
||||
process.exit(0);
|
||||
});
|
||||
|
||||
// Start the server
|
||||
startServer();
|
||||
BIN
favicon-16x16.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
favicon-32x32.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
favicon-96x96.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
favicon.ico
Normal file
|
After Width: | Height: | Size: 15 KiB |
3
favicon.svg
Normal file
|
After Width: | Height: | Size: 154 KiB |
1
googlec4c2e36a49e62fa3.html
Normal file
@@ -0,0 +1 @@
|
||||
google-site-verification: googlec4c2e36a49e62fa3.html
|
||||
318
gulpfile.js
Normal file
@@ -0,0 +1,318 @@
|
||||
import gulp from 'gulp';
|
||||
import cleanCSS from 'gulp-clean-css';
|
||||
import htmlmin from 'gulp-htmlmin';
|
||||
import concat from 'gulp-concat';
|
||||
import sourcemaps from 'gulp-sourcemaps';
|
||||
import gulpif from 'gulp-if';
|
||||
import rename from 'gulp-rename';
|
||||
import { deleteAsync } from 'del';
|
||||
import yargs from 'yargs';
|
||||
import { hideBin } from 'yargs/helpers';
|
||||
import replace from 'gulp-replace';
|
||||
import jsonMinify from 'gulp-json-minify';
|
||||
import crypto from 'crypto';
|
||||
import { rollup } from 'rollup';
|
||||
import { nodeResolve } from '@rollup/plugin-node-resolve';
|
||||
import rollupTerser from '@rollup/plugin-terser';
|
||||
import fs from 'fs/promises';
|
||||
import path from 'path';
|
||||
import { glob } from 'glob';
|
||||
|
||||
// Get command line arguments
|
||||
const argv = yargs(hideBin(process.argv)).argv;
|
||||
const isProduction = argv.production || process.env.NODE_ENV === 'production';
|
||||
|
||||
// Paths configuration
|
||||
const paths = {
|
||||
src: {
|
||||
js: {
|
||||
entry: 'js/core.js',
|
||||
all: 'js/**/*.js'
|
||||
},
|
||||
css: ['css/main.css', 'css/finetune.css'],
|
||||
html: {
|
||||
main: 'index.html',
|
||||
templates: 'templates/**/*.html'
|
||||
},
|
||||
lang: 'lang/**/*.json',
|
||||
assets: [
|
||||
'favicon.ico',
|
||||
'favicon.svg',
|
||||
'favicon-16x16.png',
|
||||
'favicon-32x32.png',
|
||||
'favicon-96x96.png',
|
||||
'apple-touch-icon.png',
|
||||
'web-app-manifest-192x192.png',
|
||||
'web-app-manifest-512x512.png',
|
||||
'site.webmanifest',
|
||||
'assets/donate.png',
|
||||
'googlec4c2e36a49e62fa3.html',
|
||||
'fa.min.css'
|
||||
],
|
||||
svg: 'assets/**/*.svg'
|
||||
},
|
||||
dist: 'dist',
|
||||
temp: '.tmp'
|
||||
};
|
||||
|
||||
// Clean task
|
||||
function clean() {
|
||||
return deleteAsync([paths.dist, paths.temp]);
|
||||
}
|
||||
|
||||
// JavaScript bundling with Rollup
|
||||
async function scripts() {
|
||||
const inputOptions = {
|
||||
input: paths.src.js.entry,
|
||||
plugins: [
|
||||
nodeResolve(),
|
||||
...(isProduction ? [
|
||||
rollupTerser({
|
||||
compress: {
|
||||
drop_console: false,
|
||||
drop_debugger: true,
|
||||
pure_funcs: ['console.debug', 'console.trace'],
|
||||
passes: 2,
|
||||
unsafe: true,
|
||||
unsafe_comps: true,
|
||||
unsafe_math: true,
|
||||
unsafe_proto: true
|
||||
},
|
||||
mangle: {
|
||||
reserved: [
|
||||
'gboot', 'connect', 'disconnect', 'disconnectSync',
|
||||
'show_faq_modal', 'calibrate_stick_centers', 'calibrate_range',
|
||||
'ds5_finetune', 'auto_calibrate_stick_centers', 'flash_all_changes',
|
||||
'reboot_controller', 'welcome_accepted', 'show_info_tab',
|
||||
'nvslock', 'nvsunlock', 'refresh_nvstatus', 'show_edge_modal',
|
||||
'show_donate_modal'
|
||||
],
|
||||
properties: {
|
||||
regex: /^_/
|
||||
}
|
||||
},
|
||||
format: {
|
||||
comments: false
|
||||
}
|
||||
})
|
||||
] : [])
|
||||
]
|
||||
};
|
||||
|
||||
let filename = 'app.js';
|
||||
|
||||
if (isProduction) {
|
||||
const bundle = await rollup(inputOptions);
|
||||
const { output } = await bundle.generate({ format: 'es' });
|
||||
const code = output[0].code;
|
||||
const hash = crypto.createHash('md5').update(code).digest('hex').substring(0, 8);
|
||||
filename = `app-${hash}.js`;
|
||||
|
||||
await fs.writeFile(path.join(paths.dist, filename), code);
|
||||
await bundle.close();
|
||||
} else {
|
||||
const outputOptions = {
|
||||
file: path.join(paths.dist, filename),
|
||||
format: 'es',
|
||||
sourcemap: true
|
||||
};
|
||||
|
||||
const bundle = await rollup(inputOptions);
|
||||
await bundle.write(outputOptions);
|
||||
await bundle.close();
|
||||
}
|
||||
|
||||
// Store the filename for HTML processing
|
||||
global.jsFilename = filename;
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
// CSS processing
|
||||
function styles() {
|
||||
let stream = gulp.src(paths.src.css)
|
||||
.pipe(gulpif(!isProduction, sourcemaps.init()))
|
||||
.pipe(concat('app.css'));
|
||||
|
||||
if (isProduction) {
|
||||
stream = stream.pipe(cleanCSS({
|
||||
level: 2
|
||||
}));
|
||||
|
||||
// Add hash to filename in production
|
||||
stream = stream.pipe(rename(function(path) {
|
||||
const hash = crypto.createHash('md5').update(Date.now().toString()).digest('hex').substring(0, 8);
|
||||
path.basename = `app-${hash}`;
|
||||
global.cssFilename = `${path.basename}.css`;
|
||||
}));
|
||||
} else {
|
||||
stream = stream.pipe(sourcemaps.write('.'));
|
||||
global.cssFilename = 'app.css';
|
||||
}
|
||||
|
||||
return stream.pipe(gulp.dest(paths.dist));
|
||||
}
|
||||
|
||||
// Bundle templates and SVG assets into HTML for production
|
||||
async function bundleAssets() {
|
||||
if (!isProduction) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
try {
|
||||
// Read all template files
|
||||
const templateFiles = await glob('templates/**/*.html');
|
||||
const templates = {};
|
||||
|
||||
for (const templateFile of templateFiles) {
|
||||
const content = await fs.readFile(templateFile, 'utf8');
|
||||
const templateName = path.basename(templateFile, '.html');
|
||||
templates[templateName] = content;
|
||||
}
|
||||
|
||||
// Read SVG assets
|
||||
const svgFiles = await glob('assets/**/*.svg');
|
||||
const svgAssets = {};
|
||||
|
||||
for (const svgFile of svgFiles) {
|
||||
const content = await fs.readFile(svgFile, 'utf8');
|
||||
const assetName = path.relative('assets', svgFile);
|
||||
svgAssets[assetName] = content;
|
||||
}
|
||||
|
||||
// Create the bundled assets object
|
||||
const bundledAssets = {
|
||||
templates,
|
||||
svg: svgAssets
|
||||
};
|
||||
|
||||
// Store for use in HTML processing
|
||||
global.bundledAssets = bundledAssets;
|
||||
return Promise.resolve();
|
||||
} catch (error) {
|
||||
console.error('Error bundling assets:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
// HTML processing
|
||||
async function html() {
|
||||
const jsFile = global.jsFilename || 'app.js';
|
||||
const cssFile = global.cssFilename || 'app.css';
|
||||
|
||||
let htmlContent = await fs.readFile(paths.src.html.main, 'utf8');
|
||||
|
||||
// Replace script and CSS references
|
||||
htmlContent = htmlContent.replace('<script type="module" src="js/core.js"></script>', `<script type="module" src="${jsFile}"></script>`);
|
||||
htmlContent = htmlContent.replace('<link rel="stylesheet" href="css/main.css">', '');
|
||||
htmlContent = htmlContent.replace('<link rel="stylesheet" href="css/finetune.css">', `<link rel="stylesheet" href="${cssFile}">`);
|
||||
|
||||
// In production, inject bundled assets
|
||||
if (isProduction && global.bundledAssets) {
|
||||
const bundledAssetsScript = `
|
||||
<script type="text/javascript">
|
||||
window.BUNDLED_ASSETS = ${JSON.stringify(global.bundledAssets)};
|
||||
</script>`;
|
||||
|
||||
// Insert the bundled assets script before the main app script
|
||||
htmlContent = htmlContent.replace(
|
||||
`<script type="module" src="${jsFile}"></script>`,
|
||||
`${bundledAssetsScript}\n<script type="module" src="${jsFile}"></script>`
|
||||
);
|
||||
}
|
||||
|
||||
if (isProduction) {
|
||||
// Use htmlmin to minify the content
|
||||
const htmlMinify = (await import('html-minifier-terser')).minify;
|
||||
htmlContent = await htmlMinify(htmlContent, {
|
||||
caseSensitive: false,
|
||||
collapseBooleanAttributes: true,
|
||||
collapseInlineTagWhitespace: false,
|
||||
collapseWhitespace: true,
|
||||
conservativeCollapse: false,
|
||||
decodeEntities: true,
|
||||
html5: true,
|
||||
includeAutoGeneratedTags: true,
|
||||
keepClosingSlash: false,
|
||||
minifyCSS: true,
|
||||
minifyJS: true,
|
||||
minifyURLs: false,
|
||||
preserveLineBreaks: false,
|
||||
preventAttributesEscaping: false,
|
||||
processConditionalComments: false,
|
||||
removeAttributeQuotes: true,
|
||||
removeComments: true,
|
||||
removeEmptyAttributes: true,
|
||||
removeEmptyElements: false,
|
||||
removeOptionalTags: true,
|
||||
removeRedundantAttributes: true,
|
||||
removeScriptTypeAttributes: true,
|
||||
removeStyleLinkTypeAttributes: true,
|
||||
removeTagWhitespace: false,
|
||||
sortAttributes: true,
|
||||
sortClassName: true,
|
||||
trimCustomFragments: true,
|
||||
useShortDoctype: true
|
||||
});
|
||||
}
|
||||
|
||||
// Write the processed HTML file
|
||||
await fs.writeFile(path.join(paths.dist, 'index.html'), htmlContent);
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
// Template processing (only for development builds)
|
||||
function templates() {
|
||||
if (isProduction) {
|
||||
// In production, templates are bundled into the HTML file
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
return gulp.src(paths.src.html.templates)
|
||||
.pipe(gulp.dest(`${paths.dist}/templates`));
|
||||
}
|
||||
|
||||
// Language files processing
|
||||
function languages() {
|
||||
return gulp.src(paths.src.lang)
|
||||
.pipe(gulpif(isProduction, jsonMinify()))
|
||||
.pipe(gulp.dest(`${paths.dist}/lang`));
|
||||
}
|
||||
|
||||
// Copy assets (SVGs are bundled in production)
|
||||
function assets() {
|
||||
if (isProduction) {
|
||||
// In production, SVGs are bundled into the HTML file, so only copy other assets
|
||||
return gulp.src(paths.src.assets, { base: '.', encoding: false })
|
||||
.pipe(gulp.dest(paths.dist));
|
||||
}
|
||||
|
||||
return gulp.src([...paths.src.assets, paths.src.svg], { base: '.', encoding: false })
|
||||
.pipe(gulp.dest(paths.dist));
|
||||
}
|
||||
|
||||
// Watch task
|
||||
function watch() {
|
||||
gulp.watch(paths.src.js.all, scripts);
|
||||
gulp.watch(paths.src.css, styles);
|
||||
gulp.watch([paths.src.html.main, paths.src.html.templates], gulp.series(html, templates));
|
||||
gulp.watch(paths.src.lang, languages);
|
||||
gulp.watch([...paths.src.assets, paths.src.svg], assets);
|
||||
}
|
||||
|
||||
// Development task
|
||||
function dev() {
|
||||
console.log('🚀 Development mode - watching files for changes...');
|
||||
return watch();
|
||||
}
|
||||
|
||||
// Build task
|
||||
const build = gulp.series(
|
||||
clean,
|
||||
gulp.parallel(scripts, styles),
|
||||
bundleAssets,
|
||||
gulp.parallel(html, templates, languages, assets)
|
||||
);
|
||||
|
||||
// Export tasks
|
||||
export { clean, scripts, styles, bundleAssets, html, templates, languages, assets, watch, dev, build };
|
||||
export default build;
|
||||
683
index.html
@@ -5,468 +5,329 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>DualShock Calibration GUI</title>
|
||||
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css"
|
||||
rel="stylesheet"
|
||||
<link id="bootstrap-css" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css"
|
||||
rel="stylesheet"
|
||||
integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH"
|
||||
crossorigin="anonymous">
|
||||
|
||||
<link rel="stylesheet"
|
||||
href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.4.2/css/fontawesome.min.css"
|
||||
integrity="sha384-BY+fdrpOd3gfeRvTSMT+VUZmA728cfF9Z2G42xpaRkUGu2i3DyzpTURDo5A6CaLK"
|
||||
<link rel="stylesheet"
|
||||
href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.6.0/css/fontawesome.min.css"
|
||||
integrity="sha384-NvKbDTEnL+A8F/AA5Tc5kmMLSJHUO868P+lDtTpJIeQdGYaUIuLr4lVGOEA1OcMy"
|
||||
crossorigin="anonymous">
|
||||
|
||||
<link rel="stylesheet"
|
||||
href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.6.0/css/all.min.css"
|
||||
integrity="sha384-h/hnnw1Bi4nbpD6kE7nYfCXzovi622sY5WBxww8ARKwpdLj5kUWjRuyiXaD1U2JT"
|
||||
crossorigin="anonymous">
|
||||
|
||||
|
||||
<script src="https://code.jquery.com/jquery-3.7.1.min.js"
|
||||
integrity="sha256-/JqT3SQfawRcv/BIHPThkBvs0OEvtFFmqPF/lYI/Cxo="
|
||||
crossorigin="anonymous"></script>
|
||||
|
||||
<meta http-equiv="Permissions-Policy" content="interest-cohort=()">
|
||||
<script src="core.js"></script>
|
||||
<script type="module" src="js/core.js"></script>
|
||||
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
|
||||
<link rel="manifest" href="/site.webmanifest">
|
||||
|
||||
<link rel="icon" type="image/png" href="/favicon-96x96.png" sizes="96x96">
|
||||
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
|
||||
<link rel="shortcut icon" href="/favicon.ico" />
|
||||
<meta name="apple-mobile-web-app-title" content="DS Tools" />
|
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||||
<!-- External CSS files -->
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||||
<link rel="stylesheet" href="css/main.css">
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<link rel="stylesheet" href="css/finetune.css">
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<symbol id="lang" viewBox="0 0 640 512">
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</symbol>
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</svg>
|
||||
<nav class="navbar bg-body-tertiary navbar-expand-md bg-body-tertiary">
|
||||
<div class="container-fluid">
|
||||
<a class="navbar-brand ds-i18n" href="https://dualshock-tools.github.io">DualShock Calibration GUI</a>
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarNavDropdown" aria-controls="navbarNavDropdown" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
|
||||
<div class="collapse navbar-collapse container-fluid justify-content-end" id="navbarNavDropdown">
|
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|
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-YvpcrYf0tY3lHB60NNkmXc5s9fDVZLESaAA55NDzOxhy9GkcIdslK1eN7N6jIeHz" crossorigin="anonymous"></script>
|
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|
||||
<nav class="navbar bg-body-tertiary navbar-expand-md bg-body-tertiary">
|
||||
<div class="container-fluid">
|
||||
<a class="navbar-brand ds-i18n" href="https://dualshock-tools.github.io">DualShock Calibration GUI</a>
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarNavDropdown" aria-controls="navbarNavDropdown" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
|
||||
<div class="collapse navbar-collapse container-fluid justify-content-end" id="navbarNavDropdown">
|
||||
|
||||
<ul class="navbar-nav">
|
||||
<li class="nav-item">
|
||||
<a class="nav-link ds-i18n" href="#" onclick="show_faq_modal();">Frequently Asked Questions</a>
|
||||
</li>
|
||||
<li class="nav-item dropdown" id="navbarNavAltMarkup">
|
||||
<a class="nav-link dropdown-toggle" id="langMenuButton" role="button" href="#" data-bs-toggle="dropdown" aria-expanded="false" aria-haspopup="true">
|
||||
<svg class="bi text-secondary" width="1.5em" height="1.5em" ><use xlink:href="#lang"/></svg> <span id="curLang">English</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="langMenuButton" id="availLangs">
|
||||
<ul class="navbar-nav">
|
||||
<li class="nav-item">
|
||||
<a class="nav-link ds-i18n" href="#" onclick="show_faq_modal();">Frequently Asked Questions</a>
|
||||
</li>
|
||||
<li class="nav-item dropdown" id="navbarNavAltMarkup">
|
||||
<a class="nav-link dropdown-toggle" id="langMenuButton" role="button" href="#" data-bs-toggle="dropdown" aria-expanded="false" aria-haspopup="true">
|
||||
<svg class="bi text-secondary" width="1.5em" height="1.5em" ><use xlink:href="#lang"/></svg> <span id="curLang">English</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="langMenuButton" id="availLangs">
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
|
||||
<div class="container p-2">
|
||||
|
||||
<div id="missinghid" style="display: none;">
|
||||
<p class="ds-i18n">Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).</p>
|
||||
</div>
|
||||
|
||||
<div id="offlinebar" class="vstack p-2" style="display: none;">
|
||||
<p class="ds-i18n">Connect a DualShock 4 or a DualSense controller to your computer and press Connect.</p>
|
||||
<button id="btnconnect" type="button" class="btn btn-outline-primary" onclick="connect()">
|
||||
<span class="spinner-border spinner-border-sm" style="display: none;" id="connectspinner" aria-hidden="true"></span>
|
||||
<span class="ds-i18n">Connect</span>
|
||||
</button>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<div id="onlinebar" class="vstack p-2" style="display: none;">
|
||||
<div class="hstack gap-2"><p><b class="ds-i18n">Connected to:</b></p><p id="devname"></p></div>
|
||||
<button type="button" class="btn btn-outline-secondary ds-i18n" onclick="disconnect()">Disconnect</button><br>
|
||||
</div>
|
||||
|
||||
<div id="mainmenu" class="container" style="display: none;">
|
||||
<div class="row">
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header ds-i18n">Firmware Info</div>
|
||||
|
||||
<div class="vstack p-2" id="fwinfo"> </div>
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="vstack gap-2 p-2">
|
||||
<button id="btnmcs2" type="button" class="btn btn-primary ds-btn ds-i18n" onclick="calib_open()">Calibrate stick center</button>
|
||||
<div class="hstack gap-2">
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_calibrate_range(true)">Calibrate stick range (permanent)</button>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_calibrate_range(false)">Calibrate stick range (temporary)</button>
|
||||
</div>
|
||||
<button type="button" class="btn btn-danger ds-btn ds-i18n" onclick="multi_reset()" id="resetBtn">Reset controller</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row">
|
||||
<p class="ds-i18n">Sections below are not useful, just some debug infos or manual commands</p>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header">Debug info</div>
|
||||
<div class="vstack p-2">
|
||||
<div class="hstack"><p class="ds-i18n">NVS Status</p><p class="ms-auto ds-i18n" id="d-nvstatus">Unknown</p></div>
|
||||
<div class="hstack"><p class="ds-i18n">BD Addr</p><p class="ms-auto ds-i18n" id="d-bdaddr">Unknown</p></div>
|
||||
</div>
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header ds-i18n">Debug buttons</div>
|
||||
<div class="vstack gap-2 p-2">
|
||||
<div class="hstack gap-2">
|
||||
<button type="button" class="btn btn-success ds-btn ds-i18n" onclick="multi_nvstatus()">Query NVS status</button>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_nvsunlock()">NVS unlock</button>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_nvslock()">NVS lock</button>
|
||||
</div>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_getbdaddr()">Get BDAddr</button>
|
||||
<button id="btnmcs" type="button" class="btn btn-primary ds-btn ds-i18n" onclick="multi_calibrate_sticks()">Fast calibrate stick center (OLD)</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Welcome Modal -->
|
||||
<div class="modal fade" id="welcomeModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="welcomeModalLabel" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered modal-lg">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="welcomeModalLabel">Welcome to the Calibration GUI</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n">Just few things to know before you can start:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">This website is not affiliated with Sony, PlayStation & co.</li>
|
||||
<li class="ds-i18n">This service is provided without warranty. Use at your own risk.</li>
|
||||
<li class="ds-i18n">This website uses analytics to improve the service.</li>
|
||||
<li class="ds-i18n">Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.</li>
|
||||
<li class="ds-i18n">Before doing the permanent calibration, try the temporary one to ensure that everything is working well.</li>
|
||||
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div class="container p-2">
|
||||
|
||||
<div id="missinghid" style="display: none;">
|
||||
<p class="ds-i18n">Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).</p>
|
||||
</div>
|
||||
|
||||
<div id="offlinebar" class="vstack p-2" style="display: none;">
|
||||
<p class="ds-i18n">Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.</p>
|
||||
<button id="btnconnect" type="button" class="btn btn-outline-primary" onclick="connect()">
|
||||
<span class="spinner-border spinner-border-sm" style="display: none;" id="connectspinner" aria-hidden="true"></span>
|
||||
<span class="ds-i18n">Connect</span>
|
||||
</button>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<div id="onlinebar" class="vstack p-2" style="display: none;">
|
||||
<div class="row">
|
||||
<div class="col-sm-9 hstack">
|
||||
<p><b class="ds-i18n">Connected to:</b></p> <p id="devname"></p>
|
||||
</div>
|
||||
<div class="col-sm-3">
|
||||
<p id="d-bat" style="text-align: right;"></p>
|
||||
</div>
|
||||
</div>
|
||||
<button type="button" class="btn btn-outline-secondary ds-i18n" onclick="disconnect()">Disconnect</button><br>
|
||||
</div>
|
||||
|
||||
<div id="mainmenu" class="container" style="display: none;">
|
||||
<ul class="nav nav-tabs mb-3" id="mainTabs" role="tablist">
|
||||
<li class="nav-item" role="presentation">
|
||||
<button class="nav-link active" id="controller-tab" data-bs-toggle="tab" data-bs-target="#controller-content" type="button" role="tab" aria-controls="controller-content" aria-selected="true">
|
||||
<i class="fas fa-gamepad"></i> <span class="ds-i18n">Calibration</span>
|
||||
</button>
|
||||
</li>
|
||||
<!-- <li class="nav-item" role="presentation">
|
||||
<button class="nav-link" id="tests-tab" data-bs-toggle="tab" data-bs-target="#tests-content" type="button" role="tab" aria-controls="tests-content" aria-selected="false">
|
||||
<i class="fas fa-vial"></i> <span class="ds-i18n">Tests</span>
|
||||
</button>
|
||||
</li> -->
|
||||
<li class="nav-item" role="presentation">
|
||||
<button class="nav-link" id="info-tab" data-bs-toggle="tab" data-bs-target="#info-content" type="button" role="tab" aria-controls="info-content" aria-selected="false">
|
||||
<i class="fas fa-info-circle"></i> <span class="ds-i18n">Info</span>
|
||||
</button>
|
||||
</li>
|
||||
<li class="nav-item" role="presentation">
|
||||
<button class="nav-link" id="debug-tab" data-bs-toggle="tab" data-bs-target="#debug-content" type="button" role="tab" aria-controls="debug-content" aria-selected="false">
|
||||
<i class="fas fa-bug"></i> <span class="ds-i18n">Debug</span>
|
||||
</button>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary ds-i18n" onclick="welcome_accepted();">Understood</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab-content" id="mainTabsContent">
|
||||
<div class="tab-pane show active" id="controller-content" role="tabpanel" aria-labelledby="controller-tab">
|
||||
<!-- Main page content (controller info, calibration, joystick info) -->
|
||||
<div class="row">
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header"><i class="fas fa-gamepad"></i> <span class="ds-i18n">Controller Info</span></div>
|
||||
<dl class="row px-3 py-2" id="fwinfo"></dl>
|
||||
<span id="infoshowall" class="pb-4 px-4 row">
|
||||
<button class="btn btn-outline-secondary" onclick="show_info_tab()"><i class="fas fa-plus me-1"></i> <span class="ds-i18n">Show all</span></button>
|
||||
</span>
|
||||
</div>
|
||||
<br>
|
||||
|
||||
<!-- New calibrate modal -->
|
||||
<div class="modal fade" id="calibCenterModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="calibTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-lg">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="calibTitle">Stick center calibration</h1>
|
||||
<button type="button" id="calibCross" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="d-flex justify-content-end" id="quick-tests-div">
|
||||
<button type="button" class="btn btn-outline-primary ds-btn mb-3" onclick="show_quick_test_modal()" id="quick-test-btn">
|
||||
<i class="fas fa-vial" id="quick-test-icon"></i>
|
||||
<span id="quick-test-text" class="ds-i18n">Quick Test</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="row">
|
||||
<div class="col-4">
|
||||
<div class="list-group" id="list-tab">
|
||||
<a class="ds-i18n list-group-item list-group-item-action active" id="list-1-calib">Welcome</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-2-calib">Step 1</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-3-calib">Step 2</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-4-calib">Step 3</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-5-calib">Step 4</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-6-calib">Completed</a>
|
||||
</div>
|
||||
<div class="text-center mx-3" id="controller-svg-container">
|
||||
<!-- DualSense 5 Controller SVG loaded from template -->
|
||||
<div id="controller-svg-placeholder"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-8">
|
||||
<div class="container" id="list-1">
|
||||
<h4 class="ds-i18n">Welcome to the stick center-calibration wizard!</h4>
|
||||
|
||||
<p class="ds-i18n">This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.</p>
|
||||
<div class="col-md-6 col-sm-12" style="min-width: 330px;">
|
||||
<div class="vstack gap-2 p-2">
|
||||
<button type="button" class="btn btn-primary ds-btn" onclick="calibrate_stick_centers()" id="four-step-center-calib" style="display: none;">
|
||||
1. <span class="ds-i18n">Calibrate stick center</span>
|
||||
</button>
|
||||
<button type="button" class="btn btn-primary ds-btn" onclick="auto_calibrate_stick_centers()" id="quick-center-calib" style="display: none;">
|
||||
1. <span class="ds-i18n">Calibrate stick center</span>
|
||||
</button>
|
||||
<button type="button" class="btn btn-primary ds-btn" onclick="calibrate_range()">
|
||||
2. <span class="ds-i18n">Calibrate stick range</span>
|
||||
</button>
|
||||
<button type="button" class="btn btn-primary ds-btn" onclick="ds5_finetune()" id="ds5finetune">
|
||||
3. <span class="ds-i18n">Finetune stick calibration</span>
|
||||
</button>
|
||||
<hr>
|
||||
<button id="savechanges" type="button" class="btn btn-success ds-btn ds-i18n" onclick="flash_all_changes()" id="resetBtn">Save changes permanently</button>
|
||||
<button type="button" class="btn btn-danger ds-btn ds-i18n" onclick="reboot_controller()" id="resetBtn">Reboot controller</button>
|
||||
|
||||
<p class="ds-i18n">Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.</p>
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header"><i class="fas fa-crosshairs"></i> <span class="ds-i18n">Joystick Info</span></div>
|
||||
<div class="vstack px-2">
|
||||
<center>
|
||||
<canvas id="stickCanvas" width="300" height="150"></canvas>
|
||||
</center>
|
||||
</div>
|
||||
<div class="px-2">
|
||||
<div class="hstack">
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>LX:</span>
|
||||
<pre id="lx-lbl" style="min-width: 80px;"></pre>
|
||||
</div>
|
||||
|
||||
<h5 class="ds-i18n">Calibration storage</h5>
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>LY:</span>
|
||||
<pre id="ly-lbl" style="min-width: 80px;"></pre>
|
||||
</div>
|
||||
|
||||
<p class="ds-i18n">By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.</p>
|
||||
<div id="stick-item-rx" class="vstack" style="text-align: center;">
|
||||
<span>RX:</span>
|
||||
<pre id="rx-lbl" style="min-width: 80px;"></pre>
|
||||
</div>
|
||||
|
||||
<p class="ds-i18n">If you wish to store the calibration permanently in the controller, tick the checkbox below:</p>
|
||||
<div id="stick-item-ry" class="vstack" style="text-align: center;">
|
||||
<span>RY:</span>
|
||||
<pre id="ry-lbl" style="min-width: 80px;"></pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<input class="form-check-input" type="checkbox" value="" id="calibPermanentChanges">
|
||||
<label class="form-check-label ds-i18n" for="calibPermanentChanges">Write changes permanently in the controller</label>
|
||||
<div class="px-2">
|
||||
<center>
|
||||
<div class="btn-group mb-3" role="group" aria-label="Display mode options">
|
||||
<input type="radio" class="btn-check" name="displayMode" id="normalMode" value="normal" checked>
|
||||
<label class="btn btn-outline-secondary btn-sm ds-i18n" for="normalMode">Normal</label>
|
||||
|
||||
<br>
|
||||
|
||||
<p class="ds-i18n"><small>Warning: <font color="red">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small></p>
|
||||
|
||||
<p class="ds-i18n">Press <b>Start</b> to begin calibration.</p>
|
||||
<input type="radio" class="btn-check" name="displayMode" id="centerZoomMode" value="centerZoom">
|
||||
<label class="btn btn-outline-secondary btn-sm ds-i18n" for="centerZoomMode">10x zoom</label>
|
||||
|
||||
<input type="radio" class="btn-check" name="displayMode" id="checkCircularityMode" value="checkCircularity">
|
||||
<label class="btn btn-outline-secondary btn-sm ds-i18n" for="checkCircularityMode">Check circularity</label>
|
||||
</div>
|
||||
</center>
|
||||
</div>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-2">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>top-left corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-3">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>top-right corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-4">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>bottom-left corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-5">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>bottom-right corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-6">
|
||||
<p class="ds-i18n">Calibration completed successfully!</p>
|
||||
<p><span class="ds-i18n">You can check the calibration with the</span> <a href="https://hardwaretester.com/gamepad" target="_blank">gamepad tester</a>.</p>
|
||||
<p class="ds-i18n">Have a nice day :)</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" id="calibNext" onclick="calib_next()">
|
||||
<span class="spinner-border spinner-border-sm" role="status" aria-hidden="true" id="btnSpinner" style="display: none;"></span>
|
||||
<span id="calibNextText" class="ds-i18n">Next</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Modal -->
|
||||
<div class="modal fade" id="calibrateModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5" id="staticBackdropLabel">Calibrating center</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n">Recentering the controller sticks. </p>
|
||||
<p class="ds-i18n">Please do not close this window and do not disconnect your controller. </p>
|
||||
<div class="progress" role="progressbar" aria-label="Centering" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<div class="progress-bar" style="width: 0%"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Modal -->
|
||||
<div class="modal fade" id="rangeModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="staticBackdropLabel">Range calibration</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n"><b>The controller is now sampling data!</b></p>
|
||||
<p class="ds-i18n">Rotate the sticks slowly to cover the whole range. Press "Done" when completed.</p>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary ds-i18n" onclick="multi_calibrate_range_on_close()">Done</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="modal fade" id="donateModal" tabindex="-1" aria-labelledby="modal-title" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title"></h5>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
|
||||
<div class="modal-body p-4" id="donateBody">
|
||||
<p class="ds-i18n">Hi, thank you for using this software.</p>
|
||||
<p><span class="ds-i18n">If you're finding it helpful and you want to support my efforts, feel free to</span> <a href="https://paypal.me/alaincarlucci" target="_blank" class="text-body-secondary ds-i18n">buy me a coffee</a><span class="ds-i18n">! :)</span></p>
|
||||
<p class="ds-i18n">Do you have any suggestion or issue? Drop me a message via email or discord.</p>
|
||||
<p class="ds-i18n">Cheers!</p>
|
||||
|
||||
<div class="collapse" id="ethereumCollapse">
|
||||
<div class="card card-body">
|
||||
<h5 class="card-title">Ethereum Address</h5>
|
||||
<center><img src="donate.png" width="128px" /></center>
|
||||
<input type="text" class="form-control" value="0x27dDA2f15A6A477fcdFB3709Ed0760aEF0246D5D" readonly />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button data-bs-toggle="collapse" data-bs-target="#ethereumCollapse" aria-expanded="false" aria-controls="ethereumCollapse" type="button" class="btn btn-success">
|
||||
<svg class="bi" width="18" height="18"><use xlink:href="#ethereum"/></svg> Ethereum
|
||||
</button>
|
||||
|
||||
<button onclick="window.open('https://paypal.me/alaincarlucci')" type="button" class="btn btn-primary" data-bs-dismiss="modal">
|
||||
<svg class="bi" width="18" height="18"><use xlink:href="#paypal"/></svg> PayPal
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Popup -->
|
||||
<div class="modal fade" id="popupModal" tabindex="-1" aria-labelledby="popupTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-body" id="popupBody"></div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" data-bs-dismiss="modal">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- FAQ -->
|
||||
<div class="modal fade" id="faqModal" tabindex="-1" role="dialog" aria-labelledby="faqModalTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-lg modal-fullscreen-md-down" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title ds-i18n" id="faqModalTitle">Frequently Asked Questions</h5>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="p-3 ds-i18n">Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!</div>
|
||||
<div class="accordion accordion-flush" id="accordionFlushExample">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse3" aria-expanded="false" aria-controls="flush-collapse3">How does it work?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse3" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.</p>
|
||||
|
||||
<p><span class="ds-i18n">Through</span> <a class="ds-i18n" href='https://blog.the.al' target='_blank'>this research</a><span class="ds-i18n">, it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.</span></p>
|
||||
<p class="ds-i18n">While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapseOne" aria-expanded="false" aria-controls="flush-collapseOne">Does the calibration remain effective during gameplay on PS4/PS5?</button>
|
||||
</h2>
|
||||
<div id="flush-collapseOne" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="ds-i18n accordion-body">Yes, if you tick the checkbox "Write changes permanently in the controller". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.</div>
|
||||
</div>
|
||||
<!-- <div class="tab-pane" id="tests-content" role="tabpanel" aria-labelledby="tests-tab">
|
||||
<div class="card text-bg-light mt-3" style="min-height: 500px;">
|
||||
<div class="card-header">
|
||||
<i class="fas fa-vial"></i> <span class="ds-i18n">Tests</span>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="row">
|
||||
<div class="col-4">
|
||||
<div class="list-group" id="tests-list" role="tablist">
|
||||
<a class="list-group-item list-group-item-action active ds-i18n" id="haptic-test-tab" data-bs-toggle="list" href="#haptic-test-pane">Haptic Motors</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-8">
|
||||
<div class="bg-white border rounded-3 p-4">
|
||||
<div class="tab-content">
|
||||
<div class="tab-pane show active" id="haptic-test-pane" role="tabpanel" aria-labelledby="haptic-test-tab">
|
||||
<h5 class="ds-i18n">Test the Haptic Motors</h5>
|
||||
<p class="ds-i18n">Press L2 to test the strong (left) haptic motor</p>
|
||||
<p class="ds-i18n">Press R2 to test the weak (right) haptic motor</p>
|
||||
<p class="ds-i18n">The motor strength will match how hard you press the trigger</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapseTwo" aria-expanded="false" aria-controls="flush-collapseTwo">Is this an officially endorsed service?</button>
|
||||
</h2>
|
||||
<div id="flush-collapseTwo" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="ds-i18n accordion-body">No, this service is simply a creation by a DualShock enthusiast.</div>
|
||||
</div> -->
|
||||
<div class="tab-pane" id="info-content" role="tabpanel" aria-labelledby="info-tab">
|
||||
<div class="container-fluid py-4">
|
||||
<div class="row">
|
||||
<div class="col-lg-12 col-xl-6 py-3">
|
||||
<div class="card">
|
||||
<h5 class="card-header"><i class="fas fa-code"></i> <span class="ds-i18n">Software</span></h5>
|
||||
<div class="card-body">
|
||||
<dl class="row" id="fwinfoextra-fw"></dl>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-lg-12 col-xl-6 py-3">
|
||||
<div class="card">
|
||||
<h5 class="card-header"><i class="fas fa-microchip"></i> <span class="ds-i18n">Hardware</span></h5>
|
||||
<div class="card-body">
|
||||
<dl class="row" id="fwinfoextra-hw"></dl>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse4" aria-expanded="false" aria-controls="flush-collapse4">Does this website detects if a controller is a clone?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse4" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.</p>
|
||||
|
||||
<p class="ds-i18n">Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.</p>
|
||||
</div>
|
||||
|
||||
<p class="ds-i18n">If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.</p>
|
||||
</div>
|
||||
<div class="tab-pane" id="debug-content" role="tabpanel" aria-labelledby="debug-tab">
|
||||
<div class="container-fluid py-4">
|
||||
<div class="row">
|
||||
<p class="ds-i18n">Sections below are not useful, just some debug infos or manual commands</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse5" aria-expanded="false" aria-controls="flush-collapse5">What development is in plan?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse5" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">I maintain two separate to-do lists for this project, although the priority has yet to be established.</p>
|
||||
|
||||
<p class="ds-i18n">The first list is about enhancing support for DualShock4 and DualSense controllers:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">Implement calibration of L2/R2 triggers.</li>
|
||||
<li class="ds-i18n">Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.</li>
|
||||
<li class="ds-i18n">Enhance user interface (e.g. provide additional controller information)</li>
|
||||
<li class="ds-i18n">Add support for recalibrating IMUs.</li>
|
||||
<li class="ds-i18n">Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).</li>
|
||||
</ul>
|
||||
|
||||
<p class="ds-i18n">The second list contains new controllers I aim to support:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">DualSense Edge</li>
|
||||
<li class="ds-i18n">DualShock 3</li>
|
||||
<li class="ds-i18n">XBox Controllers</li>
|
||||
</ul>
|
||||
|
||||
<p class="ds-i18n">Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.</p>
|
||||
|
||||
<div class="row">
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header"><i class="fas fa-bug"></i> <span class="ds-i18n">Debug Info</span></div>
|
||||
<div class="vstack p-2">
|
||||
<div class="hstack"><p class="ds-i18n">NVS Status</p><p class="ms-auto ds-i18n" id="d-nvstatus">Unknown</p></div>
|
||||
</div>
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse6" aria-expanded="false" aria-controls="flush-collapse6">I love this service, it helped me! How can I contribute?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse6" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:</p>
|
||||
<ul>
|
||||
<li><span class="ds-i18n">Consider making a</span> <a href="https://paypal.me/alaincarlucci" target="_blank" class="ds-i18n">donation</a> <span class="ds-i18n">to support my late-night caffeine-fueled reverse-engineering efforts.</span></li>
|
||||
<li class="ds-i18n">Ship me a controller you would love to add (send me an email for organization).</li>
|
||||
<li><a href="https://github.com/dualshock-tools/dualshock-tools.github.io/blob/main/TRANSLATIONS.md" class="ds-i18n" target="_blank">Translate this website in your language</a><span class="ds-i18n">, to help more people like you!</span></li>
|
||||
</ul>
|
||||
|
||||
<div class="col-md-6 col-sm-12">
|
||||
<div class="card text-bg-light" >
|
||||
<div class="card-header"><i class="fas fa-skull-crossbones"></i> <span class="ds-i18n">Debug buttons</span></div>
|
||||
<div class="vstack gap-2 p-2">
|
||||
<div class="hstack gap-2">
|
||||
<button type="button" class="btn btn-success ds-btn ds-i18n" onclick="refresh_nvstatus()">Query NVS status</button>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="nvsunlock()">NVS unlock</button>
|
||||
<button type="button" class="btn btn-primary ds-btn ds-i18n" onclick="nvslock()">NVS lock</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary ds-i18n" data-bs-dismiss="modal">Close</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Alert Messages Container -->
|
||||
<div class="container-fluid fixed-bottom " style="z-index: 1040; pointer-events: none; bottom: 70px;">
|
||||
<div class="container">
|
||||
<div id="alert-container" class="mb-3" style="pointer-events: auto;">
|
||||
<!-- Alert messages will be dynamically inserted here -->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="container">
|
||||
<footer>
|
||||
<div class="d-flex flex-column flex-sm-row justify-content-between py-4 my-4 border-top" id="footbody">
|
||||
<p><span class="ds-i18n">Version</span> 1.1 (2024-06-02) - <a href="#" class="ds-i18n" onclick="show_donate_modal();">Support this project</a> <span id="authorMsg"></span></p>
|
||||
<!-- Fixed Footer -->
|
||||
<footer class="fixed-bottom bg-body-tertiary border-top">
|
||||
<div class="container">
|
||||
<div class="d-flex flex-column flex-sm-row justify-content-between py-3" id="footbody">
|
||||
<p class="mb-0"><a target="_blank" href="https://github.com/dualshock-tools/dualshock-tools.github.io/commits/main/"><span class="ds-i18n">Version</span> 2.22</a> (2025-12-21) - <a href="#" class="ds-i18n" onclick="show_donate_modal();">Support this project</a> <span id="authorMsg"></span></p>
|
||||
|
||||
<ul class="list-unstyled d-flex">
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="mailto:ds4@the.al" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#mail"/></svg></a></li>
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="https://discord.gg/w2P7Rrs2Yp" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#discord"/></svg></a></li>
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="https://github.com/dualshock-tools/" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#github"/></svg></a></li>
|
||||
</ul>
|
||||
<ul class="list-unstyled d-flex mb-0">
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="mailto:ds4@the.al" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#mail"/></svg></a></li>
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="https://discord.gg/w2P7Rrs2Yp" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#discord"/></svg></a></li>
|
||||
<li class="ms-3"><a class="link-body-emphasis" href="https://github.com/dualshock-tools/" target="_blank"><svg class="bi" width="24" height="24"><use xlink:href="#github"/></svg></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
<!-- Google tag (gtag.js) -->
|
||||
@@ -476,6 +337,8 @@
|
||||
function gtag(){dataLayer.push(arguments);}
|
||||
gtag('js', new Date());
|
||||
gtag('config', 'G-FSXPMDXLLS');
|
||||
gboot();
|
||||
|
||||
// The gboot() function is now auto-called when the core.js module loads
|
||||
// No manual initialization needed here
|
||||
</script>
|
||||
</html>
|
||||
|
||||
612
js/controller-manager.js
Normal file
@@ -0,0 +1,612 @@
|
||||
'use strict';
|
||||
|
||||
import { sleep, la } from './utils.js';
|
||||
import { l } from './translations.js'
|
||||
|
||||
/**
|
||||
* Controller Manager - Manages the current controller instance and provides unified interface
|
||||
*/
|
||||
class ControllerManager {
|
||||
constructor(uiDependencies = {}) {
|
||||
this.currentController = null;
|
||||
this.handleNvStatusUpdate = uiDependencies.handleNvStatusUpdate;
|
||||
this.has_changes_to_write = null;
|
||||
this.inputHandler = null; // Callback function for input processing
|
||||
|
||||
// Button and stick states for UI updates
|
||||
this.button_states = {
|
||||
// e.g. 'square': false, 'cross': false, ...
|
||||
sticks: {
|
||||
left: {
|
||||
x: 0,
|
||||
y: 0
|
||||
},
|
||||
right: {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Touch points for touchpad input
|
||||
this.touchPoints = [];
|
||||
|
||||
// Battery status tracking
|
||||
this.batteryStatus = {
|
||||
bat_txt: "",
|
||||
changed: false,
|
||||
bat_capacity: 0,
|
||||
cable_connected: false,
|
||||
is_charging: false,
|
||||
is_error: false
|
||||
};
|
||||
this._lastBatteryText = "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current controller instance
|
||||
* @param {BaseController} controller Controller instance
|
||||
*/
|
||||
setControllerInstance(instance) {
|
||||
this.currentController = instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current device (for backward compatibility)
|
||||
* @returns {HIDDevice|null} Current device or null if none set
|
||||
*/
|
||||
getDevice() {
|
||||
return this.currentController?.getDevice() || null;
|
||||
}
|
||||
|
||||
getInputConfig() {
|
||||
return this.currentController.getInputConfig();
|
||||
}
|
||||
|
||||
async getDeviceInfo() {
|
||||
if (!this.currentController) return null;
|
||||
return await this.currentController.getInfo();
|
||||
}
|
||||
|
||||
getFinetuneMaxValue() {
|
||||
if (!this.currentController) return null;
|
||||
return this.currentController.getFinetuneMaxValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set input report handler on the underlying device
|
||||
* @param {Function|null} handler Input report handler function or null to clear
|
||||
*/
|
||||
setInputReportHandler(handler) {
|
||||
if (!this.currentController) return;
|
||||
this.currentController.device.oninputreport = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Query NVS (Non-Volatile Storage) status
|
||||
* @returns {Promise<Object>} NVS status object
|
||||
*/
|
||||
async queryNvStatus() {
|
||||
const nv = await this.currentController.queryNvStatus();
|
||||
this.handleNvStatusUpdate(nv);
|
||||
return nv;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get in-memory module data (finetune data)
|
||||
* @returns {Promise<Array>} Module data array
|
||||
*/
|
||||
async getInMemoryModuleData() {
|
||||
return await this.currentController.getInMemoryModuleData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Write finetune data to controller
|
||||
* @param {Array} data Finetune data array
|
||||
*/
|
||||
async writeFinetuneData(data) {
|
||||
await this.currentController.writeFinetuneData(data);
|
||||
}
|
||||
|
||||
getModel() {
|
||||
if (!this.currentController) return null;
|
||||
return this.currentController.getModel();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the list of supported quick tests for the current controller
|
||||
* @returns {Array<string>} Array of supported test types
|
||||
*/
|
||||
getSupportedQuickTests() {
|
||||
if (!this.currentController) {
|
||||
return [];
|
||||
}
|
||||
return this.currentController.getSupportedQuickTests();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a controller is connected
|
||||
* @returns {boolean} True if controller is connected
|
||||
*/
|
||||
isConnected() {
|
||||
return this.currentController !== null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the input callback function
|
||||
* @param {Function} callback - Function to call after processing input
|
||||
*/
|
||||
setInputHandler(callback) {
|
||||
this.inputHandler = callback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect the current controller
|
||||
*/
|
||||
async disconnect() {
|
||||
if (this.currentController) {
|
||||
await this.currentController.close();
|
||||
this.currentController = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update NVS changes status and UI
|
||||
* @param {boolean} hasChanges Changes status
|
||||
*/
|
||||
setHasChangesToWrite(hasChanges) {
|
||||
if (hasChanges === this.has_changes_to_write)
|
||||
return;
|
||||
|
||||
const saveBtn = $("#savechanges");
|
||||
saveBtn
|
||||
.prop('disabled', !hasChanges)
|
||||
.toggleClass('btn-success', hasChanges)
|
||||
.toggleClass('btn-outline-secondary', !hasChanges);
|
||||
|
||||
this.has_changes_to_write = hasChanges;
|
||||
}
|
||||
|
||||
// Unified controller operations that delegate to the current controller
|
||||
|
||||
/**
|
||||
* Flash/save changes to the controller
|
||||
*/
|
||||
async flash(progressCallback = null) {
|
||||
this.setHasChangesToWrite(false);
|
||||
return this.currentController.flash(progressCallback);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the controller
|
||||
*/
|
||||
async reset() {
|
||||
await this.currentController.reset();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unlock NVS (Non-Volatile Storage)
|
||||
*/
|
||||
async nvsUnlock() {
|
||||
await this.currentController.nvsUnlock();
|
||||
await this.queryNvStatus(); // Refresh NVS status
|
||||
}
|
||||
|
||||
/**
|
||||
* Lock NVS (Non-Volatile Storage)
|
||||
*/
|
||||
async nvsLock() {
|
||||
const res = await this.currentController.nvsLock();
|
||||
if (!res.ok) {
|
||||
throw new Error(l("NVS Lock failed"), { cause: res.error });
|
||||
}
|
||||
|
||||
await this.queryNvStatus(); // Refresh NVS status
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin stick calibration
|
||||
*/
|
||||
async calibrateSticksBegin() {
|
||||
const res = await this.currentController.calibrateSticksBegin();
|
||||
if (!res.ok) {
|
||||
throw new Error(`${l("Stick calibration failed")}. ${res.error?.message}`, { cause: res.error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sample stick position during calibration
|
||||
*/
|
||||
async calibrateSticksSample() {
|
||||
const res = await this.currentController.calibrateSticksSample();
|
||||
if (!res.ok) {
|
||||
await sleep(500);
|
||||
throw new Error(l("Stick calibration failed"), { cause: res.error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* End stick calibration
|
||||
*/
|
||||
async calibrateSticksEnd() {
|
||||
const res = await this.currentController.calibrateSticksEnd();
|
||||
if (!res.ok) {
|
||||
await sleep(500);
|
||||
throw new Error(l("Stick calibration failed"), { cause: res.error });
|
||||
}
|
||||
|
||||
this.setHasChangesToWrite(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin stick range calibration (for UI-driven calibration)
|
||||
*/
|
||||
async calibrateRangeBegin() {
|
||||
const res = await this.currentController.calibrateRangeBegin();
|
||||
if (!res.ok) {
|
||||
throw new Error(`${l("Stick calibration failed")}. ${res.error?.message}`, { cause: res.error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle range calibration on close
|
||||
*/
|
||||
async calibrateRangeOnClose() {
|
||||
const res = await this.currentController.calibrateRangeEnd();
|
||||
if(res?.ok) {
|
||||
this.setHasChangesToWrite(true);
|
||||
return { success: true, message: l("Range calibration completed") };
|
||||
} else {
|
||||
// Check if the error is code 3 (DS4/DS5) or codes 4/5 (DS5 Edge), which typically means
|
||||
// the calibration was already ended or the controller is not in range calibration mode
|
||||
if (res?.code === 3 || res?.code === 4 || res?.code === 5) {
|
||||
console.log("Range calibration end returned expected error code", res.code, "- treating as successful completion");
|
||||
// This is likely not an error - the calibration may have already been completed
|
||||
// or the user closed the window without starting calibration
|
||||
return { success: true };
|
||||
}
|
||||
|
||||
console.log("Range calibration end failed with unexpected error:", res);
|
||||
await sleep(500);
|
||||
const msg = res?.code ? (`${l("Range calibration failed")}. ${l("Error")} ${res.code}`) : (`${l("Range calibration failed")}. ${res?.error || ""}`);
|
||||
return { success: false, message: msg, error: res?.error };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Full stick calibration process ("OLD" fully automated calibration)
|
||||
* @param {Function} progressCallback - Callback function to report progress (0-100)
|
||||
*/
|
||||
async calibrateSticks(progressCallback) {
|
||||
try {
|
||||
la("multi_calibrate_sticks");
|
||||
|
||||
progressCallback(20);
|
||||
await this.calibrateSticksBegin();
|
||||
progressCallback(30);
|
||||
|
||||
// Sample multiple times during the process
|
||||
const sampleCount = 5;
|
||||
for (let i = 0; i < sampleCount; i++) {
|
||||
await sleep(100);
|
||||
await this.calibrateSticksSample();
|
||||
|
||||
// Progress from 30% to 80% during sampling
|
||||
const sampleProgress = 30 + ((i + 1) / sampleCount) * 50;
|
||||
progressCallback(Math.round(sampleProgress));
|
||||
}
|
||||
|
||||
progressCallback(90);
|
||||
await this.calibrateSticksEnd();
|
||||
progressCallback(100);
|
||||
|
||||
return { success: true, message: l("Stick calibration completed") };
|
||||
} catch (e) {
|
||||
la("multi_calibrate_sticks_failed", {"r": e});
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Disable left adaptive trigger effects (DS5 only)
|
||||
* @returns {Promise<Object>} Result object with success status and message
|
||||
*/
|
||||
async disableLeftAdaptiveTrigger() {
|
||||
if (!this.currentController) {
|
||||
throw new Error(l("No controller connected"));
|
||||
}
|
||||
|
||||
// Check if the controller supports adaptive triggers (DS5 only)
|
||||
if (this.getModel() !== "DS5") {
|
||||
throw new Error(l("Adaptive triggers are only supported on DualSense controllers"));
|
||||
}
|
||||
|
||||
// Check if the controller has the disableLeftAdaptiveTrigger method
|
||||
if (typeof this.currentController.disableLeftAdaptiveTrigger !== 'function') {
|
||||
throw new Error(l("Controller does not support adaptive trigger control"));
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await this.currentController.disableLeftAdaptiveTrigger();
|
||||
return result;
|
||||
} catch (error) {
|
||||
throw new Error(l("Failed to disable adaptive trigger"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set left adaptive trigger with preset configurations (DS5 only)
|
||||
* @param {string} preset - Preset name: 'light', 'medium', 'heavy', 'custom'
|
||||
* @param {Object} customParams - Custom parameters for 'custom' preset {start, end, force}
|
||||
* @returns {Promise<Object>} Result object with success status and message
|
||||
*/
|
||||
async setAdaptiveTriggerPreset({left, right}/* , customParams = {} */) {
|
||||
const presets = {
|
||||
'off': { start: 0, end: 0, force: 0, mode: 'off' },
|
||||
'light': { start: 10, end: 80, force: 150, mode: 'single'},
|
||||
'medium': { start: 15, end: 100, force: 200, mode: 'single' },
|
||||
'heavy': { start: 20, end: 120, force: 255, mode: 'single' },
|
||||
// 'custom': customParams
|
||||
};
|
||||
|
||||
if (!presets[left] || !presets[right]) {
|
||||
throw new Error(`Invalid preset. Available presets: light, medium, heavy, custom. Got "${left}" and "${right}".`);
|
||||
}
|
||||
|
||||
const leftPreset = presets[left];
|
||||
const rightPreset = presets[right];
|
||||
|
||||
// if (preset === 'custom') {
|
||||
// // Validate custom parameters
|
||||
// if (typeof start !== 'number' || typeof end !== 'number' || typeof force !== 'number') {
|
||||
// throw new Error(l("Custom preset requires start, end, and force parameters"));
|
||||
// }
|
||||
// }
|
||||
|
||||
return await this.currentController?.setAdaptiveTrigger(leftPreset, rightPreset);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set vibration motors for haptic feedback (DS5 only)
|
||||
* @param {Object} options - Vibration options
|
||||
* @param {number} options.heavyLeft - Left motor intensity (0-255)
|
||||
* @param {number} options.lightRight - Right motor intensity (0-255)
|
||||
* @param {number} options.duration - Duration in milliseconds (optional)
|
||||
* @param {Function} doneCb - Callback function called when vibration ends (optional)
|
||||
*/
|
||||
async setVibration({heavyLeft, lightRight, duration = 0}, doneCb = ({success}) => {}) {
|
||||
try {
|
||||
await this.currentController.setVibration(heavyLeft, lightRight);
|
||||
|
||||
// If duration is specified, automatically turn off vibration after the duration
|
||||
if (duration > 0) {
|
||||
setTimeout(async () => {
|
||||
if(!this.currentController) return doneCb({success: true});
|
||||
await this.currentController.setVibration(0, 0); // Turn off vibration
|
||||
doneCb({success: true});
|
||||
}, duration);
|
||||
}
|
||||
} catch (error) {
|
||||
if(!this.currentController) return; // the controller was unplugged
|
||||
if(duration) doneCb({ success: false});
|
||||
throw new Error(l("Failed to set vibration"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test speaker tone (DS5 only)
|
||||
* @param {number} duration - Duration in milliseconds (optional)
|
||||
* @param {Function} doneCb - Callback function called when tone ends (optional)
|
||||
* @param {string} output - Audio output destination: "speaker" (default) or "headphones" (optional)
|
||||
*/
|
||||
async setSpeakerTone(duration = 1000, doneCb = ({success}) => {}, output = "speaker") {
|
||||
try {
|
||||
await this.currentController.setSpeakerTone(output);
|
||||
|
||||
// If duration is specified, automatically reset speaker after the duration
|
||||
if (duration > 0) {
|
||||
setTimeout(async () => {
|
||||
if(!this.currentController) return doneCb({success: true});
|
||||
// Reset speaker settings to default by calling setSpeakerTone with reset parameters
|
||||
try {
|
||||
if (this.currentController.resetSpeakerSettings) {
|
||||
await this.currentController.resetSpeakerSettings();
|
||||
}
|
||||
} catch (resetError) {
|
||||
console.warn("Failed to reset speaker settings:", resetError);
|
||||
}
|
||||
doneCb({success: true});
|
||||
}, duration);
|
||||
}
|
||||
} catch (error) {
|
||||
if(!this.currentController) return; // the controller was unplugged
|
||||
if(duration) doneCb({ success: false});
|
||||
throw new Error(l("Failed to set speaker tone"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to check if stick positions have changed
|
||||
*/
|
||||
_sticksChanged(current, newValues) {
|
||||
return current.left.x !== newValues.left.x || current.left.y !== newValues.left.y ||
|
||||
current.right.x !== newValues.right.x || current.right.y !== newValues.right.y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generic button processing for DS4/DS5
|
||||
* Records button states and returns changes
|
||||
*/
|
||||
_recordButtonStates(data, BUTTON_MAP, dpad_byte, l2_analog_byte, r2_analog_byte) {
|
||||
const changes = {};
|
||||
|
||||
// Stick positions (always at bytes 0-3)
|
||||
const [new_lx, new_ly, new_rx, new_ry] = [0, 1, 2, 3]
|
||||
.map(i => data.getUint8(i))
|
||||
.map(v => Math.round((v - 127.5) / 128 * 100) / 100);
|
||||
|
||||
const newSticks = {
|
||||
left: { x: new_lx, y: new_ly },
|
||||
right: { x: new_rx, y: new_ry }
|
||||
};
|
||||
|
||||
if (this._sticksChanged(this.button_states.sticks, newSticks)) {
|
||||
this.button_states.sticks = newSticks;
|
||||
changes.sticks = newSticks;
|
||||
}
|
||||
|
||||
// L2/R2 analog values
|
||||
[
|
||||
['l2', l2_analog_byte],
|
||||
['r2', r2_analog_byte]
|
||||
].forEach(([name, byte]) => {
|
||||
const val = data.getUint8(byte);
|
||||
const key = name + '_analog';
|
||||
if (val !== this.button_states[key]) {
|
||||
this.button_states[key] = val;
|
||||
changes[key] = val;
|
||||
}
|
||||
});
|
||||
|
||||
// Dpad is a 4-bit hat value
|
||||
const hat = data.getUint8(dpad_byte) & 0x0F;
|
||||
const dpad_map = {
|
||||
up: (hat === 0 || hat === 1 || hat === 7),
|
||||
right: (hat === 1 || hat === 2 || hat === 3),
|
||||
down: (hat === 3 || hat === 4 || hat === 5),
|
||||
left: (hat === 5 || hat === 6 || hat === 7)
|
||||
};
|
||||
for (const dir of ['up', 'right', 'down', 'left']) {
|
||||
const pressed = dpad_map[dir];
|
||||
if (this.button_states[dir] !== pressed) {
|
||||
this.button_states[dir] = pressed;
|
||||
changes[dir] = pressed;
|
||||
}
|
||||
}
|
||||
|
||||
// Other buttons
|
||||
for (const btn of BUTTON_MAP) {
|
||||
if (['up', 'right', 'down', 'left'].includes(btn.name)) continue; // Dpad handled above
|
||||
const pressed = (data.getUint8(btn.byte) & btn.mask) !== 0;
|
||||
if (this.button_states[btn.name] !== pressed) {
|
||||
this.button_states[btn.name] = pressed;
|
||||
changes[btn.name] = pressed;
|
||||
}
|
||||
}
|
||||
|
||||
return changes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process controller input data and call callback if set
|
||||
* This is the first part of the split process_controller_input function
|
||||
* @param {Object} inputData - The input data from the controller
|
||||
* @returns {Object} Changes object containing processed input data
|
||||
*/
|
||||
processControllerInput(inputData) {
|
||||
const { data } = inputData;
|
||||
|
||||
const inputConfig = this.currentController.getInputConfig();
|
||||
const { buttonMap, dpadByte, l2AnalogByte, r2AnalogByte } = inputConfig;
|
||||
const { touchpadOffset } = inputConfig;
|
||||
|
||||
// Process button states using the device-specific configuration
|
||||
const changes = this._recordButtonStates(data, buttonMap, dpadByte, l2AnalogByte, r2AnalogByte);
|
||||
|
||||
// Parse and store touch points if touchpad data is available
|
||||
if (touchpadOffset) {
|
||||
this.touchPoints = this._parseTouchPoints(data, touchpadOffset);
|
||||
}
|
||||
|
||||
// Parse and store battery status
|
||||
this.batteryStatus = this._parseBatteryStatus(data);
|
||||
|
||||
const result = {
|
||||
changes,
|
||||
inputConfig: { buttonMap },
|
||||
touchPoints: this.touchPoints,
|
||||
batteryStatus: this.batteryStatus,
|
||||
};
|
||||
|
||||
this.inputHandler(result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse touch points from input data
|
||||
* @param {DataView} data - Input data view
|
||||
* @param {number} offset - Offset to touchpad data
|
||||
* @returns {Array} Array of touch points with {active, id, x, y} properties
|
||||
*/
|
||||
_parseTouchPoints(data, offset) {
|
||||
// Returns array of up to 2 points: {active, id, x, y}
|
||||
const points = [];
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const base = offset + i * 4;
|
||||
const arr = [];
|
||||
for (let j = 0; j < 4; j++) arr.push(data.getUint8(base + j));
|
||||
const b0 = data.getUint8(base);
|
||||
const active = (b0 & 0x80) === 0; // 0 = finger down, 1 = up
|
||||
const id = b0 & 0x7F;
|
||||
const b1 = data.getUint8(base + 1);
|
||||
const b2 = data.getUint8(base + 2);
|
||||
const b3 = data.getUint8(base + 3);
|
||||
// x: 12 bits, y: 12 bits
|
||||
const x = ((b2 & 0x0F) << 8) | b1;
|
||||
const y = (b3 << 4) | (b2 >> 4);
|
||||
points.push({ active, id, x, y });
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse battery status from input data
|
||||
*/
|
||||
_parseBatteryStatus(data) {
|
||||
const batteryInfo = this.currentController.parseBatteryStatus(data);
|
||||
const bat_txt = this._batteryPercentToText(batteryInfo);
|
||||
|
||||
const changed = bat_txt !== this._lastBatteryText;
|
||||
this._lastBatteryText = bat_txt;
|
||||
|
||||
return { bat_txt, changed, ...batteryInfo };
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert battery percentage to display text with icons
|
||||
*/
|
||||
_batteryPercentToText({bat_capacity, is_charging, is_error}) {
|
||||
if (is_error) {
|
||||
return '<font color="red">' + l("error") + '</font>';
|
||||
}
|
||||
|
||||
const batteryIcons = [
|
||||
{ threshold: 20, icon: 'fa-battery-empty' },
|
||||
{ threshold: 40, icon: 'fa-battery-quarter' },
|
||||
{ threshold: 60, icon: 'fa-battery-half' },
|
||||
{ threshold: 80, icon: 'fa-battery-three-quarters' },
|
||||
];
|
||||
|
||||
const icon_txt = batteryIcons.find(item => bat_capacity < item.threshold)?.icon || 'fa-battery-full';
|
||||
const icon_full = `<i class="fa-solid ${icon_txt}"></i>`;
|
||||
const bolt_txt = is_charging ? '<i class="fa-solid fa-bolt"></i>' : '';
|
||||
return [`${bat_capacity}%`, icon_full, bolt_txt].join(' ');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a bound input handler function that can be assigned to device.oninputreport
|
||||
* @returns {Function} Bound input handler function
|
||||
*/
|
||||
getInputHandler() {
|
||||
return this.processControllerInput.bind(this);
|
||||
}
|
||||
}
|
||||
|
||||
// Function to initialize the controller manager with dependencies
|
||||
export function initControllerManager(dependencies = {}) {
|
||||
const self = new ControllerManager(dependencies);
|
||||
|
||||
// This disables the save button until something actually changes
|
||||
self.setHasChangesToWrite(false);
|
||||
return self;
|
||||
}
|
||||
199
js/controllers/base-controller.js
Normal file
@@ -0,0 +1,199 @@
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* Base Controller class that provides common functionality for all controller types
|
||||
*/
|
||||
class BaseController {
|
||||
constructor(device) {
|
||||
this.device = device;
|
||||
this.model = "undefined"; // to be set by subclasses
|
||||
this.finetuneMaxValue; // to be set by subclasses
|
||||
}
|
||||
|
||||
getModel() {
|
||||
return this.model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the underlying HID device
|
||||
* @returns {HIDDevice} The HID device
|
||||
*/
|
||||
getDevice() {
|
||||
return this.device;
|
||||
}
|
||||
|
||||
getInputConfig() {
|
||||
throw new Error('getInputConfig() must be implemented by subclass');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum value for finetune data
|
||||
* @returns {number} Maximum value for finetune adjustments
|
||||
*/
|
||||
getFinetuneMaxValue() {
|
||||
if(!this.finetuneMaxValue) throw new Error('getFinetuneMaxValue() must be implemented by subclass');
|
||||
return this.finetuneMaxValue;
|
||||
}
|
||||
|
||||
getNumberOfSticks() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set input report handler
|
||||
* @param {Function} handler Input report handler function
|
||||
*/
|
||||
setInputReportHandler(handler) {
|
||||
this.device.oninputreport = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocate request buffer with proper size based on device feature reports
|
||||
* @param {number} id Report ID
|
||||
* @param {Array} data Data array to include in the request
|
||||
* @returns {Uint8Array} Allocated request buffer
|
||||
*/
|
||||
alloc_req(id, data = []) {
|
||||
const fr = this.device.collections[0].featureReports;
|
||||
const [report] = fr.find(e => e.reportId === id)?.items || [];
|
||||
const maxLen = report?.reportCount || data.length;
|
||||
|
||||
const len = Math.min(data.length, maxLen);
|
||||
const out = new Uint8Array(maxLen);
|
||||
out.set(data.slice(0, len));
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send feature report to device
|
||||
* @param {number} reportId Report ID
|
||||
* @param {ArrayBuffer|Array} data Data to send (if Array, will be processed through allocReq)
|
||||
*/
|
||||
async sendFeatureReport(reportId, data) {
|
||||
// If data is an array, use allocReq to create proper buffer
|
||||
if (Array.isArray(data)) {
|
||||
data = this.alloc_req(reportId, data);
|
||||
}
|
||||
|
||||
try {
|
||||
return await this.device.sendFeatureReport(reportId, data);
|
||||
} catch (error) {
|
||||
// HID doesn't throw proper Errors with stack (stack is "name: message") so generate a new stack here
|
||||
throw new Error(error.stack);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receive feature report from device
|
||||
* @param {number} reportId Report ID
|
||||
*/
|
||||
async receiveFeatureReport(reportId) {
|
||||
return await this.device.receiveFeatureReport(reportId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the HID device connection
|
||||
*/
|
||||
async close() {
|
||||
if (this.device?.opened) {
|
||||
await this.device.close();
|
||||
}
|
||||
}
|
||||
|
||||
// Abstract methods that must be implemented by subclasses
|
||||
async getInfo() {
|
||||
throw new Error('getInfo() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async flash(progressCallback = null) {
|
||||
throw new Error('flash() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async reset() {
|
||||
throw new Error('reset() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async nvsLock() {
|
||||
throw new Error('nvsLock() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async nvsUnlock() {
|
||||
throw new Error('nvsUnlock() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async calibrateSticksBegin() {
|
||||
throw new Error('calibrateSticksBegin() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async calibrateSticksEnd() {
|
||||
throw new Error('calibrateSticksEnd() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async calibrateSticksSample() {
|
||||
throw new Error('calibrateSticksSample() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async calibrateRangeBegin() {
|
||||
throw new Error('calibrateRangeBegin() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async calibrateRangeEnd() {
|
||||
throw new Error('calibrateRangeEnd() must be implemented by subclass');
|
||||
}
|
||||
|
||||
parseBatteryStatus(data) {
|
||||
throw new Error('parseBatteryStatus() must be implemented by subclass');
|
||||
}
|
||||
|
||||
async setAdaptiveTrigger(left, right) {
|
||||
// Default no-op implementation for controllers that don't support adaptive triggers
|
||||
return { success: true, message: "This controller does not support adaptive triggers" };
|
||||
}
|
||||
|
||||
async setVibration(heavyLeft = 0, lightRight = 0) {
|
||||
// Default no-op implementation for controllers that don't support vibration
|
||||
return { success: true, message: "This controller does not support vibration" };
|
||||
}
|
||||
|
||||
async setAdaptiveTriggerPreset(config) {
|
||||
// Default no-op implementation for controllers that don't support adaptive trigger presets
|
||||
return { success: true, message: "This controller does not support adaptive trigger presets" };
|
||||
}
|
||||
|
||||
async setSpeakerTone(output = 'speaker') {
|
||||
// Default no-op implementation for controllers that don't support speaker audio
|
||||
if (callback) callback({ success: true, message: "This controller does not support speaker audio" });
|
||||
return { success: true, message: "This controller does not support speaker audio" };
|
||||
}
|
||||
|
||||
async resetLights() {
|
||||
// Default no-op implementation for controllers that don't support controllable lights
|
||||
return { success: true, message: "This controller does not support controllable lights" };
|
||||
}
|
||||
|
||||
async setMuteLed(mode) {
|
||||
// Default no-op implementation for controllers that don't support mute LED
|
||||
return { success: true, message: "This controller does not support mute LED" };
|
||||
}
|
||||
|
||||
async setLightbarColor(r, g, b) {
|
||||
// Default no-op implementation for controllers that don't support lightbar colors
|
||||
return { success: true, message: "This controller does not support lightbar colors" };
|
||||
}
|
||||
|
||||
async setPlayerIndicator(pattern) {
|
||||
// Default no-op implementation for controllers that don't support player indicators
|
||||
return { success: true, message: "This controller does not support player indicators" };
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the list of supported quick tests for this controller
|
||||
* @returns {Array<string>} Array of supported test types
|
||||
*/
|
||||
getSupportedQuickTests() {
|
||||
// Default implementation - supports all tests
|
||||
return ['usb', 'buttons', 'adaptive', 'haptic', 'lights', 'speaker', 'headphone', 'microphone'];
|
||||
}
|
||||
}
|
||||
|
||||
export default BaseController;
|
||||
130
js/controllers/controller-factory.js
Normal file
@@ -0,0 +1,130 @@
|
||||
'use strict';
|
||||
|
||||
import DS4Controller from './ds4-controller.js';
|
||||
import DS5Controller from './ds5-controller.js';
|
||||
import DS5EdgeController from './ds5-edge-controller.js';
|
||||
import VR2Controller from './vr2-controller.js';
|
||||
import { dec2hex } from '../utils.js';
|
||||
|
||||
/**
|
||||
* Controller Factory - Creates the appropriate controller instance based on device type
|
||||
*/
|
||||
class ControllerFactory {
|
||||
static getSupportedModels() {
|
||||
const ds4v1 = { vendorId: 0x054c, productId: 0x05c4 };
|
||||
const ds4v2 = { vendorId: 0x054c, productId: 0x09cc };
|
||||
const ds5 = { vendorId: 0x054c, productId: 0x0ce6 };
|
||||
const ds5edge = { vendorId: 0x054c, productId: 0x0df2 };
|
||||
const vr2_left = { vendorId: 0x054c, productId: 0x0e45 };
|
||||
const vr2_right = { vendorId: 0x054c, productId: 0x0e46 };
|
||||
return [ds4v1, ds4v2, ds5, ds5edge, vr2_left, vr2_right];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create a controller instance based on the HID device product ID
|
||||
* @param {HIDDevice} device The HID device
|
||||
* @returns {BaseController} The appropriate controller instance
|
||||
*/
|
||||
static createControllerInstance(device) {
|
||||
switch (device.productId) {
|
||||
case 0x05c4: // DS4 v1
|
||||
case 0x09cc: // DS4 v2
|
||||
return new DS4Controller(device);
|
||||
|
||||
case 0x0ce6: // DS5
|
||||
return new DS5Controller(device);
|
||||
|
||||
case 0x0df2: // DS5 Edge
|
||||
return new DS5EdgeController(device);
|
||||
|
||||
case 0x0e45: // VR2 Left
|
||||
return new VR2Controller(device, true);
|
||||
|
||||
case 0x0e46: // VR2 Right
|
||||
return new VR2Controller(device, false);
|
||||
|
||||
default:
|
||||
throw new Error(`Unsupported device: ${dec2hex(device.vendorId)}:${dec2hex(device.productId)}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get device name based on product ID
|
||||
* @param {number} productId Product ID
|
||||
* @returns {string} Device name
|
||||
*/
|
||||
static getDeviceName(productId) {
|
||||
switch (productId) {
|
||||
case 0x05c4:
|
||||
return "Sony DualShock 4 V1";
|
||||
case 0x09cc:
|
||||
return "Sony DualShock 4 V2";
|
||||
case 0x0ce6:
|
||||
return "Sony DualSense";
|
||||
case 0x0df2:
|
||||
return "Sony DualSense Edge";
|
||||
case 0x0e45:
|
||||
return "VR2 Left Controller";
|
||||
case 0x0e46:
|
||||
return "VR2 Right Controller";
|
||||
default:
|
||||
return "Unknown Device";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get UI configuration based on product ID
|
||||
* @param {number} productId Product ID
|
||||
* @returns {Object} UI configuration
|
||||
*/
|
||||
static getUIConfig(productId) {
|
||||
switch (productId) {
|
||||
case 0x05c4: // DS4 v1
|
||||
case 0x09cc: // DS4 v2
|
||||
return {
|
||||
showInfo: false,
|
||||
showFinetune: false,
|
||||
showInfoTab: false,
|
||||
showFourStepCalib: true,
|
||||
showQuickTests: true,
|
||||
showQuickCalib: false
|
||||
};
|
||||
|
||||
case 0x0ce6: // DS5
|
||||
case 0x0df2: // DS5 Edge
|
||||
return {
|
||||
showInfo: true,
|
||||
showFinetune: true,
|
||||
showInfoTab: true,
|
||||
showFourStepCalib: false,
|
||||
showQuickTests: true,
|
||||
showQuickCalib: true
|
||||
};
|
||||
|
||||
case 0x0e45: // VR2 Left Controller
|
||||
case 0x0e46: // VR2 Right Controller
|
||||
return {
|
||||
showInfo: true,
|
||||
showFinetune: false,
|
||||
showInfoTab: true,
|
||||
showFourStepCalib: true,
|
||||
showQuickTests: false,
|
||||
showQuickCalib: false
|
||||
};
|
||||
|
||||
default:
|
||||
return {
|
||||
showInfo: false,
|
||||
showFinetune: false,
|
||||
showInfoTab: false,
|
||||
showFourStepCalib: false,
|
||||
showQuickTests: false,
|
||||
showQuickCalib: false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
export default ControllerFactory;
|
||||
708
js/controllers/ds4-controller.js
Normal file
@@ -0,0 +1,708 @@
|
||||
'use strict';
|
||||
|
||||
import BaseController from './base-controller.js';
|
||||
import {
|
||||
sleep,
|
||||
buf2hex,
|
||||
dec2hex,
|
||||
dec2hex32,
|
||||
format_mac_from_view,
|
||||
la
|
||||
} from '../utils.js';
|
||||
import { l } from '../translations.js';
|
||||
|
||||
const NOT_GENUINE_SONY_CONTROLLER_MSG = "Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.";
|
||||
|
||||
// DS4 Button mapping configuration
|
||||
const DS4_BUTTON_MAP = [
|
||||
{ name: 'up', byte: 4, mask: 0x0 }, // Dpad handled separately
|
||||
{ name: 'right', byte: 4, mask: 0x1 },
|
||||
{ name: 'down', byte: 4, mask: 0x2 },
|
||||
{ name: 'left', byte: 4, mask: 0x3 },
|
||||
{ name: 'square', byte: 4, mask: 0x10, svg: 'Square' },
|
||||
{ name: 'cross', byte: 4, mask: 0x20, svg: 'Cross' },
|
||||
{ name: 'circle', byte: 4, mask: 0x40, svg: 'Circle' },
|
||||
{ name: 'triangle', byte: 4, mask: 0x80, svg: 'Triangle' },
|
||||
{ name: 'l1', byte: 5, mask: 0x01, svg: 'L1' },
|
||||
{ name: 'l2', byte: 5, mask: 0x04, svg: 'L2' }, // analog handled separately
|
||||
{ name: 'r1', byte: 5, mask: 0x02, svg: 'R1' },
|
||||
{ name: 'r2', byte: 5, mask: 0x08, svg: 'R2' }, // analog handled separately
|
||||
{ name: 'create', byte: 5, mask: 0x10, svg: 'Create' },
|
||||
{ name: 'options', byte: 5, mask: 0x20, svg: 'Options' },
|
||||
{ name: 'l3', byte: 5, mask: 0x40, svg: 'L3' },
|
||||
{ name: 'r3', byte: 5, mask: 0x80, svg: 'R3' },
|
||||
{ name: 'ps', byte: 6, mask: 0x01, svg: 'PS' },
|
||||
{ name: 'touchpad', byte: 6, mask: 0x02, svg: 'Trackpad' },
|
||||
// No mute button on DS4
|
||||
];
|
||||
|
||||
// DS4 Input processing configuration
|
||||
const DS4_INPUT_CONFIG = {
|
||||
buttonMap: DS4_BUTTON_MAP,
|
||||
dpadByte: 4,
|
||||
l2AnalogByte: 7,
|
||||
r2AnalogByte: 8,
|
||||
touchpadOffset: 34,
|
||||
};
|
||||
|
||||
// DS4 Output Report Constants
|
||||
const DS4_OUTPUT_REPORT = {
|
||||
USB_REPORT_ID: 0x05,
|
||||
BT_REPORT_ID: 0x11,
|
||||
};
|
||||
|
||||
const DS4_VALID_FLAG0 = {
|
||||
RUMBLE: 0x01, // Bit 0 for rumble motors
|
||||
LED: 0x02, // Bit 1 for LED control
|
||||
LED_BLINK: 0x04, // Bit 2 for LED blink control
|
||||
};
|
||||
|
||||
// Basic DS4 Output Structure for vibration and LED control
|
||||
class DS4OutputStruct {
|
||||
constructor(currentState = null) {
|
||||
// Create a 32-byte buffer for DS4 output report (USB)
|
||||
this.buffer = new ArrayBuffer(31);
|
||||
this.view = new DataView(this.buffer);
|
||||
|
||||
// Control flags
|
||||
this.validFlag0 = currentState?.validFlag0 || 0;
|
||||
this.validFlag1 = currentState?.validFlag1 || 0;
|
||||
|
||||
// Vibration motors
|
||||
this.rumbleRight = currentState?.rumbleRight || 0;
|
||||
this.rumbleLeft = currentState?.rumbleLeft || 0;
|
||||
|
||||
// LED control
|
||||
this.ledRed = currentState?.ledRed || 0;
|
||||
this.ledGreen = currentState?.ledGreen || 0;
|
||||
this.ledBlue = currentState?.ledBlue || 0;
|
||||
|
||||
// LED timing
|
||||
this.ledFlashOn = currentState?.ledFlashOn || 0;
|
||||
this.ledFlashOff = currentState?.ledFlashOff || 0;
|
||||
}
|
||||
|
||||
// Pack the data into the output buffer
|
||||
pack() {
|
||||
// Based on DS4 output report structure
|
||||
// Byte 0-2: Valid flags and padding
|
||||
this.view.setUint8(0, this.validFlag0);
|
||||
this.view.setUint8(1, this.validFlag1);
|
||||
this.view.setUint8(2, 0x00);
|
||||
|
||||
// Byte 3-4: Rumble motors
|
||||
this.view.setUint8(3, this.rumbleRight);
|
||||
this.view.setUint8(4, this.rumbleLeft);
|
||||
|
||||
// Bytes 5-7: LED RGB
|
||||
this.view.setUint8(5, this.ledRed);
|
||||
this.view.setUint8(6, this.ledGreen);
|
||||
this.view.setUint8(7, this.ledBlue);
|
||||
|
||||
// Bytes 8-9: LED flash timing
|
||||
this.view.setUint8(8, this.ledFlashOn);
|
||||
this.view.setUint8(9, this.ledFlashOff);
|
||||
|
||||
return this.buffer;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* DualShock 4 Controller implementation
|
||||
*/
|
||||
class DS4Controller extends BaseController {
|
||||
constructor(device) {
|
||||
super(device);
|
||||
this.model = "DS4";
|
||||
|
||||
// Initialize current output state to track controller settings
|
||||
this.currentOutputState = {
|
||||
validFlag0: 0,
|
||||
validFlag1: 0,
|
||||
rumbleRight: 0,
|
||||
rumbleLeft: 0,
|
||||
ledRed: 0,
|
||||
ledGreen: 0,
|
||||
ledBlue: 0,
|
||||
ledFlashOn: 0,
|
||||
ledFlashOff: 0,
|
||||
};
|
||||
}
|
||||
|
||||
getInputConfig() {
|
||||
return DS4_INPUT_CONFIG;
|
||||
}
|
||||
|
||||
async getInfo() {
|
||||
// Device-only: collect info and return a common structure; do not touch the DOM
|
||||
try {
|
||||
let deviceTypeText = l("unknown");
|
||||
let is_clone = false;
|
||||
|
||||
const view = await this.receiveFeatureReport(0xa3);
|
||||
|
||||
const cmd = view.getUint8(0, true);
|
||||
|
||||
if(cmd != 0xa3 || view.buffer.byteLength < 49) {
|
||||
if(view.buffer.byteLength != 49) {
|
||||
deviceTypeText = l("clone");
|
||||
is_clone = true;
|
||||
}
|
||||
}
|
||||
|
||||
const k1 = new TextDecoder().decode(view.buffer.slice(1, 0x10)).replace(/\0/g, '');
|
||||
const k2 = new TextDecoder().decode(view.buffer.slice(0x10, 0x20)).replace(/\0/g, '');
|
||||
|
||||
const hw_ver_major = view.getUint16(0x21, true);
|
||||
const hw_ver_minor = view.getUint16(0x23, true);
|
||||
const sw_ver_major = view.getUint32(0x25, true);
|
||||
const sw_ver_minor = view.getUint16(0x25+4, true);
|
||||
try {
|
||||
if(!is_clone) {
|
||||
// If this feature report succeeds, it's an original device
|
||||
await this.receiveFeatureReport(0x81);
|
||||
deviceTypeText = l("original");
|
||||
}
|
||||
} catch(e) {
|
||||
la("clone");
|
||||
is_clone = true;
|
||||
deviceTypeText = l("clone");
|
||||
}
|
||||
|
||||
const infoItems = [
|
||||
{ key: l("Build Date"), value: `${k1} ${k2}`, cat: "fw" },
|
||||
{ key: l("HW Version"), value: `${dec2hex(hw_ver_major)}:${dec2hex(hw_ver_minor)}`, cat: "hw" },
|
||||
{ key: l("SW Version"), value: `${dec2hex32(sw_ver_major)}:${dec2hex(sw_ver_minor)}`, cat: "fw" },
|
||||
{ key: l("Device Type"), value: deviceTypeText, cat: "hw", severity: is_clone ? 'danger' : undefined },
|
||||
];
|
||||
|
||||
if(!is_clone) {
|
||||
// Add Board Model (UI will append the info icon)
|
||||
infoItems.push({ key: l("Board Model"), value: this.hwToBoardModel(hw_ver_minor), cat: "hw", addInfoIcon: 'board', copyable: true });
|
||||
|
||||
const bd_addr = await this.getBdAddr();
|
||||
infoItems.push({ key: l("Bluetooth Address"), value: bd_addr, cat: "hw" });
|
||||
}
|
||||
|
||||
const nv = await this.queryNvStatus();
|
||||
const rare = this.isRare(hw_ver_minor);
|
||||
const disable_bits = is_clone ? 1 : 0; // 1: clone
|
||||
|
||||
return { ok: true, infoItems, nv, disable_bits, rare };
|
||||
} catch(error) {
|
||||
// Return error but do not touch DOM
|
||||
return { ok: false, error, disable_bits: 1 };
|
||||
}
|
||||
}
|
||||
|
||||
async flash(progressCallback = null) {
|
||||
la("ds4_flash");
|
||||
try {
|
||||
await this.nvsUnlock();
|
||||
const lockRes = await this.nvsLock();
|
||||
if(!lockRes.ok) throw (lockRes.error || new Error("NVS lock failed"));
|
||||
|
||||
return { success: true, message: l("Changes saved successfully") };
|
||||
} catch(error) {
|
||||
throw new Error(l("Error while saving changes"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async reset() {
|
||||
la("ds4_reset");
|
||||
try {
|
||||
await this.sendFeatureReport(0xa0, [4,1,0]);
|
||||
} catch(error) {
|
||||
}
|
||||
}
|
||||
|
||||
async nvsLock() {
|
||||
// la("ds4_nvlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0xa0, [10,1,0]);
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async nvsUnlock() {
|
||||
// la("ds4_nvunlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0xa0, [10,2,0x3e,0x71,0x7f,0x89]);
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async getBdAddr() {
|
||||
const view = await this.receiveFeatureReport(0x12);
|
||||
return format_mac_from_view(view, 1);
|
||||
}
|
||||
|
||||
async calibrateRangeBegin() {
|
||||
la("ds4_calibrate_range_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x90, [1,1,2]);
|
||||
await sleep(200);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x91);
|
||||
const data2 = await this.receiveFeatureReport(0x92);
|
||||
const [d1, d2] = [data, data2].map(v => v.buffer.byteLength == 4 ? v.getUint32(0, false) : undefined);
|
||||
if(d1 != 0x91010201 || d2 != 0x920102ff) {
|
||||
la("ds4_calibrate_range_begin_failed", {"d1": d1, "d2": d2});
|
||||
return {
|
||||
ok: false,
|
||||
error: new Error(l(NOT_GENUINE_SONY_CONTROLLER_MSG)),
|
||||
code: 1, d1, d2
|
||||
};
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds4_calibrate_range_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeEnd() {
|
||||
la("ds4_calibrate_range_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x90, [2,1,2]);
|
||||
await sleep(200);
|
||||
|
||||
const data = await this.receiveFeatureReport(0x91);
|
||||
const data2 = await this.receiveFeatureReport(0x92);
|
||||
const [d1, d2] = [data, data2].map(v => v.getUint32(0, false));
|
||||
if(d1 != 0x91010202 || d2 != 0x92010201) {
|
||||
la("ds4_calibrate_range_end_failed", {"d1": d1, "d2": d2});
|
||||
return { ok: false, code: 3, d1, d2 };
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds4_calibrate_range_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksBegin() {
|
||||
la("ds4_calibrate_sticks_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x90, [1,1,1]);
|
||||
await sleep(200);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x91);
|
||||
const data2 = await this.receiveFeatureReport(0x92);
|
||||
const [d1, d2] = [data, data2].map(v => v.buffer.byteLength == 4 ? v.getUint32(0, false) : undefined);
|
||||
if(d1 != 0x91010101 || d2 != 0x920101ff) {
|
||||
la("ds4_calibrate_sticks_begin_failed", {"d1": d1, "d2": d2});
|
||||
return {
|
||||
ok: false,
|
||||
error: new Error(l(NOT_GENUINE_SONY_CONTROLLER_MSG)),
|
||||
code: 1, d1, d2,
|
||||
};
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds4_calibrate_sticks_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksSample() {
|
||||
la("ds4_calibrate_sticks_sample");
|
||||
try {
|
||||
// Sample
|
||||
await this.sendFeatureReport(0x90, [3,1,1]);
|
||||
await sleep(200);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x91);
|
||||
const data2 = await this.receiveFeatureReport(0x92);
|
||||
if(data.getUint32(0, false) != 0x91010101 || data2.getUint32(0, false) != 0x920101ff) {
|
||||
const [d1, d2] = [data, data2].map(v => dec2hex32(v.getUint32(0, false)));
|
||||
la("ds4_calibrate_sticks_sample_failed", {"d1": d1, "d2": d2});
|
||||
return { ok: false, code: 2, d1, d2 };
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksEnd() {
|
||||
la("ds4_calibrate_sticks_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x90, [2,1,1]);
|
||||
await sleep(200);
|
||||
|
||||
const data = await this.receiveFeatureReport(0x91);
|
||||
const data2 = await this.receiveFeatureReport(0x92);
|
||||
if(data.getUint32(0, false) != 0x91010102 || data2.getUint32(0, false) != 0x92010101) {
|
||||
const [d1, d2] = [data, data2].map(v => dec2hex32(v.getUint32(0, false)));
|
||||
la("ds4_calibrate_sticks_end_failed", {"d1": d1, "d2": d2});
|
||||
return { ok: false, code: 3, d1, d2 };
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds4_calibrate_sticks_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async queryNvStatus() {
|
||||
try {
|
||||
await this.sendFeatureReport(0x08, [0xff,0, 12]);
|
||||
const data = await this.receiveFeatureReport(0x11);
|
||||
const ret = data.getUint8(1, false);
|
||||
const res = { device: 'ds4', code: ret }
|
||||
switch(ret) {
|
||||
case 1:
|
||||
return { ...res, status: 'locked', locked: true, mode: 'temporary' };
|
||||
case 0:
|
||||
return { ...res, status: 'unlocked', locked: false, mode: 'permanent' };
|
||||
default:
|
||||
return { ...res, status: 'unknown', locked: null };
|
||||
}
|
||||
} catch (error) {
|
||||
return { device: 'ds4', status: 'error', locked: null, code: 2, error };
|
||||
}
|
||||
}
|
||||
|
||||
hwToBoardModel(hw_ver) {
|
||||
const a = hw_ver >> 8;
|
||||
if(a == 0x31) {
|
||||
return "JDM-001";
|
||||
} else if(a == 0x43) {
|
||||
return "JDM-011";
|
||||
} else if(a == 0x54) {
|
||||
return "JDM-030";
|
||||
} else if(a >= 0x64 && a <= 0x74) {
|
||||
return "JDM-040";
|
||||
} else if((a > 0x80 && a < 0x84) || a == 0x93) {
|
||||
return "JDM-020";
|
||||
} else if(a == 0xa4 || a == 0x90 || a == 0xa0) {
|
||||
return "JDM-050";
|
||||
} else if(a == 0xb0) {
|
||||
return "JDM-055 (Scuf?)";
|
||||
} else if(a == 0xb4) {
|
||||
return "JDM-055";
|
||||
} else {
|
||||
if(this.isRare(hw_ver))
|
||||
return "WOW!";
|
||||
return l("Unknown");
|
||||
}
|
||||
}
|
||||
|
||||
isRare(hw_ver) {
|
||||
const a = hw_ver >> 8;
|
||||
const b = a >> 4;
|
||||
return ((b == 7 && a > 0x74) || (b == 9 && a != 0x93 && a != 0x90));
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse DS4 battery status from input data
|
||||
*/
|
||||
parseBatteryStatus(data) {
|
||||
const bat = data.getUint8(29); // DS4 battery byte is at position 29
|
||||
|
||||
// DS4: bat_data = low 4 bits, bat_status = bit 4
|
||||
const bat_data = bat & 0x0f;
|
||||
const bat_status = (bat >> 4) & 1;
|
||||
const cable_connected = bat_status === 1;
|
||||
|
||||
let bat_capacity = 0;
|
||||
let is_charging = false;
|
||||
let is_error = false;
|
||||
|
||||
if (cable_connected) {
|
||||
if (bat_data < 10) {
|
||||
bat_capacity = Math.min(bat_data * 10 + 5, 100);
|
||||
is_charging = true;
|
||||
} else if (bat_data === 10) {
|
||||
bat_capacity = 100;
|
||||
is_charging = true;
|
||||
} else if (bat_data === 11) {
|
||||
bat_capacity = 100; // Fully charged
|
||||
} else {
|
||||
bat_capacity = 0;
|
||||
is_error = true;
|
||||
}
|
||||
} else {
|
||||
// On battery power
|
||||
bat_capacity = bat_data < 10 ? bat_data * 10 + 5 : 100;
|
||||
}
|
||||
|
||||
return { bat_capacity, cable_connected, is_charging, is_error };
|
||||
}
|
||||
|
||||
/**
|
||||
* Send output report to the DS4 controller
|
||||
* @param {ArrayBuffer} data - The output report data
|
||||
*/
|
||||
async sendOutputReport(data, reason = "") {
|
||||
if (!this.device?.opened) {
|
||||
throw new Error('Device is not opened');
|
||||
}
|
||||
try {
|
||||
console.log(`Sending output report${ reason ? ` to ${reason}` : '' }:`, DS4_OUTPUT_REPORT.USB_REPORT_ID, buf2hex(data));
|
||||
await this.device.sendReport(DS4_OUTPUT_REPORT.USB_REPORT_ID, new Uint8Array(data));
|
||||
} catch (error) {
|
||||
throw new Error(`Failed to send output report: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the current output state with values from an OutputStruct
|
||||
* @param {DS4OutputStruct} outputStruct - The output structure to copy state from
|
||||
*/
|
||||
updateCurrentOutputState(outputStruct) {
|
||||
this.currentOutputState = { ...outputStruct };
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a copy of the current output state
|
||||
* @returns {Object} A copy of the current output state
|
||||
*/
|
||||
getCurrentOutputState() {
|
||||
return { ...this.currentOutputState };
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the current output state when the controller is first connected.
|
||||
* This method sets up reasonable defaults for the DS4 controller.
|
||||
*/
|
||||
async initializeCurrentOutputState() {
|
||||
try {
|
||||
// Reset all output state to known defaults
|
||||
this.currentOutputState = {
|
||||
...this.getCurrentOutputState(),
|
||||
validFlag0: DS4_VALID_FLAG0.RUMBLE | DS4_VALID_FLAG0.LED,
|
||||
ledRed: 0,
|
||||
ledGreen: 0,
|
||||
ledBlue: 255, // Default to blue
|
||||
ledFlashOn: 0,
|
||||
ledFlashOff: 0
|
||||
};
|
||||
|
||||
// Send a "reset" output report to ensure the controller is in a known state
|
||||
const resetOutputStruct = new DS4OutputStruct(this.currentOutputState);
|
||||
await this.sendOutputReport(resetOutputStruct.pack(), 'init default states');
|
||||
|
||||
// Update our state to reflect what we just sent
|
||||
this.updateCurrentOutputState(resetOutputStruct);
|
||||
} catch (error) {
|
||||
console.warn("Failed to initialize DS4 output state:", error);
|
||||
// Even if the reset fails, we still have the default state initialized
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set vibration motors for haptic feedback
|
||||
* @param {number} heavyLeft - Left motor intensity (0-255)
|
||||
* @param {number} lightRight - Right motor intensity (0-255)
|
||||
*/
|
||||
async setVibration(heavyLeft = 0, lightRight = 0) {
|
||||
try {
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS4OutputStruct({
|
||||
...this.currentOutputState,
|
||||
rumbleLeft: Math.max(0, Math.min(255, heavyLeft)),
|
||||
rumbleRight: Math.max(0, Math.min(255, lightRight)),
|
||||
validFlag0: validFlag0 | DS4_VALID_FLAG0.RUMBLE,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set vibration');
|
||||
outputStruct.validFlag0 &= ~DS4_VALID_FLAG0.RUMBLE;
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
|
||||
return { success: true, message: "Vibration set successfully" };
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set vibration", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set lightbar color
|
||||
* @param {number} red - Red component (0-255)
|
||||
* @param {number} green - Green component (0-255)
|
||||
* @param {number} blue - Blue component (0-255)
|
||||
*/
|
||||
async setLightbarColor(red = 0, green = 0, blue = 0) {
|
||||
try {
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS4OutputStruct({
|
||||
...this.currentOutputState,
|
||||
ledRed: Math.max(0, Math.min(255, red)),
|
||||
ledGreen: Math.max(0, Math.min(255, green)),
|
||||
ledBlue: Math.max(0, Math.min(255, blue)),
|
||||
validFlag0: validFlag0 | DS4_VALID_FLAG0.LED,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set lightbar color');
|
||||
outputStruct.validFlag0 &= ~DS4_VALID_FLAG0.LED;
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set lightbar color", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set lightbar blink pattern
|
||||
* @param {number} red - Red component (0-255)
|
||||
* @param {number} green - Green component (0-255)
|
||||
* @param {number} blue - Blue component (0-255)
|
||||
* @param {number} flashOn - On duration in deciseconds (0-255)
|
||||
* @param {number} flashOff - Off duration in deciseconds (0-255)
|
||||
*/
|
||||
async setLightbarBlink(red = 0, green = 0, blue = 0, flashOn = 0, flashOff = 0) {
|
||||
try {
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS4OutputStruct({
|
||||
...this.currentOutputState,
|
||||
ledRed: Math.max(0, Math.min(255, red)),
|
||||
ledGreen: Math.max(0, Math.min(255, green)),
|
||||
ledBlue: Math.max(0, Math.min(255, blue)),
|
||||
ledFlashOn: Math.max(0, Math.min(255, flashOn)),
|
||||
ledFlashOff: Math.max(0, Math.min(255, flashOff)),
|
||||
validFlag0: validFlag0 | DS4_VALID_FLAG0.LED | DS4_VALID_FLAG0.LED_BLINK,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set lightbar blink');
|
||||
outputStruct.validFlag0 &= ~(DS4_VALID_FLAG0.LED | DS4_VALID_FLAG0.LED_BLINK);
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set lightbar blink", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set speaker tone for audio output through the controller's headphone jack
|
||||
* Note: DS4 only supports playing sound through headphones connected to the controller.
|
||||
* The built-in speaker is not supported. DS4 audio is a standard USB audio device,
|
||||
* not controlled via HID output reports.
|
||||
* @param {string} output - Audio output destination: "headphones" only (throws error if "speaker")
|
||||
* @throws {Error} If output is set to "speaker" (not supported on DS4)
|
||||
*/
|
||||
async setSpeakerTone(output = "speaker") {
|
||||
// Throw error if trying to use the built-in speaker
|
||||
if (output === "speaker") {
|
||||
throw new Error("DS4 does not support playing sound through the built-in speaker. Only 'headphones' output is supported.");
|
||||
}
|
||||
|
||||
// DS4 speaker works as a standard USB audio device (class-compliant)
|
||||
// It cannot be controlled through HID output reports like DS5
|
||||
|
||||
// Create Web Audio Context
|
||||
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
||||
if (audioContext.state === 'suspended') {
|
||||
await audioContext.resume();
|
||||
}
|
||||
|
||||
// Try to get microphone permission to see device labels
|
||||
let hasPermission = false;
|
||||
try {
|
||||
const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
|
||||
stream.getTracks().forEach(track => track.stop());
|
||||
hasPermission = true;
|
||||
} catch (error) {
|
||||
throw new Error('Microphone permission required to enumerate audio devices', { cause: error });
|
||||
}
|
||||
|
||||
// Check if we have access to audio devices and setSinkId support
|
||||
if (navigator.mediaDevices && navigator.mediaDevices.enumerateDevices) {
|
||||
const devices = await navigator.mediaDevices.enumerateDevices();
|
||||
const audioOutputs = devices.filter(device => device.kind === 'audiooutput');
|
||||
|
||||
// Look for DualShock 4 audio device
|
||||
const ds4AudioDevice = audioOutputs.find(device =>
|
||||
device.label && /wireless controller|dualshock|sony/i.test(device.label)
|
||||
);
|
||||
|
||||
// Create audio elements for tone generation
|
||||
const oscillator = audioContext.createOscillator();
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioContext.currentTime);
|
||||
|
||||
// Configure volume envelope (fade in/out to avoid clicks)
|
||||
// Use max volume for better audibility
|
||||
const gainNode = audioContext.createGain();
|
||||
gainNode.gain.setValueAtTime(0, audioContext.currentTime);
|
||||
gainNode.gain.linearRampToValueAtTime(1, audioContext.currentTime + 0.05);
|
||||
gainNode.gain.linearRampToValueAtTime(1, audioContext.currentTime + 0.5);
|
||||
gainNode.gain.linearRampToValueAtTime(0, audioContext.currentTime + 0.25);
|
||||
|
||||
// Connect audio graph
|
||||
oscillator.connect(gainNode);
|
||||
|
||||
let audioElement = null;
|
||||
|
||||
// If DS4 audio device is found and setSinkId is supported, route to it
|
||||
if (ds4AudioDevice && typeof HTMLMediaElement !== 'undefined' && HTMLMediaElement.prototype.setSinkId) {
|
||||
try {
|
||||
// Create a MediaStreamDestination to capture the audio
|
||||
const streamDestination = audioContext.createMediaStreamDestination();
|
||||
gainNode.connect(streamDestination);
|
||||
|
||||
// Create an audio element to play the stream
|
||||
audioElement = new Audio();
|
||||
audioElement.autoplay = false;
|
||||
audioElement.volume = 1.0; // Max volume
|
||||
|
||||
// Set the audio output to the DS4 speaker BEFORE setting srcObject
|
||||
await audioElement.setSinkId(ds4AudioDevice.deviceId);
|
||||
audioElement.srcObject = streamDestination.stream;
|
||||
|
||||
// Play the audio element FIRST
|
||||
await audioElement.play();
|
||||
|
||||
// THEN start the oscillator (so the stream is already being consumed)
|
||||
oscillator.start();
|
||||
oscillator.stop(audioContext.currentTime + 0.8);
|
||||
} catch (error) {
|
||||
throw new Error('Could not set DS4 as audio sink', { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up audio context and element after tone completes
|
||||
setTimeout(() => {
|
||||
if (audioElement) {
|
||||
audioElement.pause();
|
||||
audioElement.srcObject = null;
|
||||
}
|
||||
if (audioContext.state !== 'closed') {
|
||||
audioContext.close();
|
||||
}
|
||||
}, 1000);
|
||||
} else {
|
||||
throw new Error('WebRTC getUserMedia API or mediaDevices enumeration not available.');
|
||||
}
|
||||
}
|
||||
|
||||
getNumberOfSticks() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the list of supported quick tests for DS4 controller
|
||||
* DS4 does not support adaptive triggers, speaker, or microphone
|
||||
* @returns {Array<string>} Array of supported test types
|
||||
*/
|
||||
getSupportedQuickTests() {
|
||||
return ['usb', 'buttons', 'haptic', 'lights', 'headphone'];
|
||||
}
|
||||
}
|
||||
|
||||
export default DS4Controller;
|
||||
884
js/controllers/ds5-controller.js
Normal file
@@ -0,0 +1,884 @@
|
||||
'use strict';
|
||||
|
||||
import BaseController from './base-controller.js';
|
||||
import {
|
||||
sleep,
|
||||
buf2hex,
|
||||
dec2hex,
|
||||
dec2hex32,
|
||||
dec2hex8,
|
||||
format_mac_from_view,
|
||||
reverse_str,
|
||||
la,
|
||||
} from '../utils.js';
|
||||
import { l } from '../translations.js';
|
||||
|
||||
// DS5 Button mapping configuration
|
||||
const DS5_BUTTON_MAP = [
|
||||
{ name: 'up', byte: 7, mask: 0x0 }, // Dpad handled separately
|
||||
{ name: 'right', byte: 7, mask: 0x1 },
|
||||
{ name: 'down', byte: 7, mask: 0x2 },
|
||||
{ name: 'left', byte: 7, mask: 0x3 },
|
||||
{ name: 'square', byte: 7, mask: 0x10, svg: 'Square' },
|
||||
{ name: 'cross', byte: 7, mask: 0x20, svg: 'Cross' },
|
||||
{ name: 'circle', byte: 7, mask: 0x40, svg: 'Circle' },
|
||||
{ name: 'triangle', byte: 7, mask: 0x80, svg: 'Triangle' },
|
||||
{ name: 'l1', byte: 8, mask: 0x01, svg: 'L1' },
|
||||
{ name: 'l2', byte: 4, mask: 0xff }, // analog handled separately
|
||||
{ name: 'r1', byte: 8, mask: 0x02, svg: 'R1' },
|
||||
{ name: 'r2', byte: 5, mask: 0xff }, // analog handled separately
|
||||
{ name: 'create', byte: 8, mask: 0x10, svg: 'Create' },
|
||||
{ name: 'options', byte: 8, mask: 0x20, svg: 'Options' },
|
||||
{ name: 'l3', byte: 8, mask: 0x40, svg: 'L3' },
|
||||
{ name: 'r3', byte: 8, mask: 0x80, svg: 'R3' },
|
||||
{ name: 'ps', byte: 9, mask: 0x01, svg: 'PS' },
|
||||
{ name: 'touchpad', byte: 9, mask: 0x02, svg: 'Trackpad' },
|
||||
{ name: 'mute', byte: 9, mask: 0x04, svg: 'Mute' },
|
||||
];
|
||||
|
||||
// DS5 Input processing configuration
|
||||
const DS5_INPUT_CONFIG = {
|
||||
buttonMap: DS5_BUTTON_MAP,
|
||||
dpadByte: 7,
|
||||
l2AnalogByte: 4,
|
||||
r2AnalogByte: 5,
|
||||
touchpadOffset: 32,
|
||||
};
|
||||
|
||||
// DS5 Adaptive Trigger Effect Modes
|
||||
const DS5_TRIGGER_EFFECT_MODE = {
|
||||
OFF: 0x00, // No effect
|
||||
RESISTANCE: 0x01, // Constant resistance
|
||||
TRIGGER: 0x02, // Single-trigger effect with release
|
||||
AUTO_TRIGGER: 0x06, // Automatic trigger with vibration
|
||||
};
|
||||
|
||||
// DS5 Output Report Constants
|
||||
const DS5_OUTPUT_REPORT = {
|
||||
USB_REPORT_ID: 0x02,
|
||||
BT_REPORT_ID: 0x31,
|
||||
}
|
||||
|
||||
const DS5_VALID_FLAG0 = {
|
||||
RIGHT_VIBRATION: 0x01, // Bit 0 for right vibration motor
|
||||
LEFT_VIBRATION: 0x02, // Bit 1 for left vibration motor
|
||||
LEFT_TRIGGER: 0x04, // Bit 2 for left adaptive trigger
|
||||
RIGHT_TRIGGER: 0x08, // Bit 3 for right adaptive trigger
|
||||
HEADPHONE_VOLUME: 0x10, // Bit 4 for headphone volume control
|
||||
SPEAKER_VOLUME: 0x20, // Bit 5 for speaker volume control
|
||||
MIC_VOLUME: 0x40, // Bit 6 for microphone volume control
|
||||
AUDIO_CONTROL: 0x80, // Bit 7 for audio control
|
||||
};
|
||||
|
||||
const DS5_VALID_FLAG1 = {
|
||||
MUTE_LED: 0x01, // Bit 0 for mute LED control
|
||||
POWER_SAVE_MUTE: 0x02, // Bit 1 for power-save mute control
|
||||
LIGHTBAR_COLOR: 0x04, // Bit 2 for lightbar color control
|
||||
RESERVED_BIT_3: 0x08, // Bit 3 (reserved)
|
||||
PLAYER_INDICATOR: 0x10, // Bit 4 for player indicator LED control
|
||||
LED_BRIGHTNESS: 0x20, // Bit 6 for LED brightness control
|
||||
LIGHTBAR_SETUP: 0x40, // Bit 6 for lightbar setup control
|
||||
RESERVED_BIT_7: 0x80, // Bit 7 (reserved)
|
||||
}
|
||||
|
||||
const DS5_VALID_FLAG2 = {
|
||||
LED_BRIGHTNESS: 0x01, // Bit 0 for LED brightness control
|
||||
LIGHTBAR_SETUP: 0x02, // Bit 1 for lightbar setup control
|
||||
};
|
||||
|
||||
// Basic DS5 Output Structure for adaptive trigger control
|
||||
class DS5OutputStruct {
|
||||
constructor(currentState = null) {
|
||||
// Create a 47-byte buffer for DS5 output report (USB)
|
||||
this.buffer = new ArrayBuffer(47);
|
||||
this.view = new DataView(this.buffer);
|
||||
|
||||
// Control flags
|
||||
this.validFlag0 = currentState.validFlag0 || 0;
|
||||
this.validFlag1 = currentState.validFlag1 || 0;
|
||||
this.validFlag2 = currentState.validFlag2 || 0;
|
||||
|
||||
// Vibration motors
|
||||
this.bcVibrationRight = currentState.bcVibrationRight || 0;
|
||||
this.bcVibrationLeft = currentState.bcVibrationLeft || 0;
|
||||
|
||||
// Audio control
|
||||
this.headphoneVolume = currentState.headphoneVolume || 0;
|
||||
this.speakerVolume = currentState.speakerVolume || 0;
|
||||
this.micVolume = currentState.micVolume || 0;
|
||||
this.audioControl = currentState.audioControl || 0;
|
||||
this.audioControl2 = currentState.audioControl2 || 0;
|
||||
|
||||
// LED and indicator control
|
||||
this.muteLedControl = currentState.muteLedControl || 0;
|
||||
this.powerSaveMuteControl = currentState.powerSaveMuteControl || 0;
|
||||
this.lightbarSetup = currentState.lightbarSetup || 0;
|
||||
this.ledBrightness = currentState.ledBrightness || 0;
|
||||
this.playerIndicator = currentState.playerIndicator || 0;
|
||||
this.ledCRed = currentState.ledCRed || 0;
|
||||
this.ledCGreen = currentState.ledCGreen || 0;
|
||||
this.ledCBlue = currentState.ledCBlue || 0;
|
||||
|
||||
// Adaptive trigger parameters
|
||||
this.adaptiveTriggerLeftMode = currentState.adaptiveTriggerLeftMode || 0;
|
||||
this.adaptiveTriggerLeftParam0 = currentState.adaptiveTriggerLeftParam0 || 0;
|
||||
this.adaptiveTriggerLeftParam1 = currentState.adaptiveTriggerLeftParam1 || 0;
|
||||
this.adaptiveTriggerLeftParam2 = currentState.adaptiveTriggerLeftParam2 || 0;
|
||||
|
||||
this.adaptiveTriggerRightMode = currentState.adaptiveTriggerRightMode || 0;
|
||||
this.adaptiveTriggerRightParam0 = currentState.adaptiveTriggerRightParam0 || 0;
|
||||
this.adaptiveTriggerRightParam1 = currentState.adaptiveTriggerRightParam1 || 0;
|
||||
this.adaptiveTriggerRightParam2 = currentState.adaptiveTriggerRightParam2 || 0;
|
||||
|
||||
// Haptic feedback
|
||||
this.hapticVolume = currentState.hapticVolume || 0;
|
||||
}
|
||||
|
||||
// Pack the data into the output buffer
|
||||
pack() {
|
||||
// Based on DS5 output report structure from HID descriptor
|
||||
// Byte 0-1: Control flags (16-bit little endian)
|
||||
this.view.setUint16(0, (this.validFlag1 << 8) | this.validFlag0, true);
|
||||
|
||||
// Byte 2-3: Vibration motors
|
||||
this.view.setUint8(2, this.bcVibrationRight);
|
||||
this.view.setUint8(3, this.bcVibrationLeft);
|
||||
|
||||
// Bytes 4-7: Audio control (reserved for now)
|
||||
this.view.setUint8(4, this.headphoneVolume);
|
||||
this.view.setUint8(5, this.speakerVolume);
|
||||
this.view.setUint8(6, this.micVolume);
|
||||
this.view.setUint8(7, this.audioControl);
|
||||
|
||||
// Byte 8: Mute LED control
|
||||
this.view.setUint8(8, this.muteLedControl);
|
||||
|
||||
// Byte 9: Reserved
|
||||
this.view.setUint8(9, 0);
|
||||
|
||||
// Bytes 10-20: Right adaptive trigger
|
||||
this.view.setUint8(10, this.adaptiveTriggerRightMode);
|
||||
this.view.setUint8(11, this.adaptiveTriggerRightParam0);
|
||||
this.view.setUint8(12, this.adaptiveTriggerRightParam1);
|
||||
this.view.setUint8(13, this.adaptiveTriggerRightParam2);
|
||||
// Additional trigger parameters (bytes 14-20 reserved for extended params)
|
||||
for (let i = 14; i <= 20; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Bytes 21-31: Left adaptive trigger
|
||||
this.view.setUint8(21, this.adaptiveTriggerLeftMode);
|
||||
this.view.setUint8(22, this.adaptiveTriggerLeftParam0);
|
||||
this.view.setUint8(23, this.adaptiveTriggerLeftParam1);
|
||||
this.view.setUint8(24, this.adaptiveTriggerLeftParam2);
|
||||
// Additional trigger parameters (bytes 25-31 reserved for extended params)
|
||||
for (let i = 25; i <= 31; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Bytes 32-42: Reserved
|
||||
for (let i = 32; i <= 42; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Byte 43: Player LED indicator
|
||||
this.view.setUint8(43, this.playerIndicator);
|
||||
|
||||
// Bytes 44-46: Lightbar RGB
|
||||
this.view.setUint8(44, this.ledCRed);
|
||||
this.view.setUint8(45, this.ledCGreen);
|
||||
this.view.setUint8(46, this.ledCBlue);
|
||||
|
||||
return this.buffer;
|
||||
}
|
||||
}
|
||||
|
||||
function ds5_color(x) {
|
||||
const colorMap = {
|
||||
'00': 'White',
|
||||
'01': 'Midnight Black',
|
||||
'02': 'Cosmic Red',
|
||||
'03': 'Nova Pink',
|
||||
'04': 'Galactic Purple',
|
||||
'05': 'Starlight Blue',
|
||||
'06': 'Grey Camouflage',
|
||||
'07': 'Volcanic Red',
|
||||
'08': 'Sterling Silver',
|
||||
'09': 'Cobalt Blue',
|
||||
'10': 'Chroma Teal',
|
||||
'11': 'Chroma Indigo',
|
||||
'12': 'Chroma Pearl',
|
||||
'30': '30th Anniversary',
|
||||
'Z1': 'God of War Ragnarok',
|
||||
'Z2': 'Spider-Man 2',
|
||||
'Z3': 'Astro Bot',
|
||||
'Z4': 'Fortnite',
|
||||
'Z6': 'The Last of Us',
|
||||
};
|
||||
|
||||
const colorCode = x.slice(4, 6);
|
||||
const colorName = colorMap[colorCode] || 'Unknown';
|
||||
return colorName;
|
||||
}
|
||||
|
||||
/**
|
||||
* DualSense (DS5) Controller implementation
|
||||
*/
|
||||
class DS5Controller extends BaseController {
|
||||
constructor(device) {
|
||||
super(device);
|
||||
this.model = "DS5";
|
||||
this.finetuneMaxValue = 65535; // 16-bit max value for DS5
|
||||
|
||||
// Initialize current output state to track controller settings
|
||||
this.currentOutputState = {
|
||||
validFlag0: 0,
|
||||
validFlag1: 0,
|
||||
validFlag2: 0,
|
||||
bcVibrationRight: 0,
|
||||
bcVibrationLeft: 0,
|
||||
headphoneVolume: 0,
|
||||
speakerVolume: 0,
|
||||
micVolume: 0,
|
||||
audioControl: 0,
|
||||
audioControl2: 0,
|
||||
muteLedControl: 0,
|
||||
powerSaveMuteControl: 0,
|
||||
lightbarSetup: 0,
|
||||
ledBrightness: 0,
|
||||
playerIndicator: 0,
|
||||
ledCRed: 0,
|
||||
ledCGreen: 0,
|
||||
ledCBlue: 0,
|
||||
adaptiveTriggerLeftMode: 0,
|
||||
adaptiveTriggerLeftParam0: 0,
|
||||
adaptiveTriggerLeftParam1: 0,
|
||||
adaptiveTriggerLeftParam2: 0,
|
||||
adaptiveTriggerRightMode: 0,
|
||||
adaptiveTriggerRightParam0: 0,
|
||||
adaptiveTriggerRightParam1: 0,
|
||||
adaptiveTriggerRightParam2: 0,
|
||||
hapticVolume: 0
|
||||
};
|
||||
}
|
||||
|
||||
getInputConfig() {
|
||||
return DS5_INPUT_CONFIG;
|
||||
}
|
||||
|
||||
async getInfo() {
|
||||
return this._getInfo(false);
|
||||
}
|
||||
|
||||
async _getInfo(is_edge) {
|
||||
// Device-only: collect info and return a common structure; do not touch the DOM
|
||||
try {
|
||||
console.log("Fetching DS5 info...");
|
||||
const view = await this.receiveFeatureReport(0x20);
|
||||
console.log("Got DS5 info report:", buf2hex(view.buffer));
|
||||
const cmd = view.getUint8(0, true);
|
||||
if(cmd != 0x20 || view.buffer.byteLength != 64)
|
||||
return { ok: false, error: new Error("Invalid response for ds5_info") };
|
||||
|
||||
const build_date = new TextDecoder().decode(view.buffer.slice(1, 1+11));
|
||||
const build_time = new TextDecoder().decode(view.buffer.slice(12, 20));
|
||||
|
||||
const fwtype = view.getUint16(20, true);
|
||||
const swseries = view.getUint16(22, true);
|
||||
const hwinfo = view.getUint32(24, true);
|
||||
const fwversion = view.getUint32(28, true);
|
||||
|
||||
const updversion = view.getUint16(44, true);
|
||||
const unk = view.getUint8(46, true);
|
||||
|
||||
const fwversion1 = view.getUint32(48, true);
|
||||
const fwversion2 = view.getUint32(52, true);
|
||||
const fwversion3 = view.getUint32(56, true);
|
||||
|
||||
const serial_number = await this.getSystemInfo(1, 19, 17);
|
||||
const color = ds5_color(serial_number);
|
||||
const infoItems = [
|
||||
{ key: l("Serial Number"), value: serial_number, cat: "hw", copyable: true },
|
||||
{ key: l("MCU Unique ID"), value: await this.getSystemInfo(1, 9, 9, false), cat: "hw", isExtra: true, copyable: true },
|
||||
{ key: l("PCBA ID"), value: reverse_str(await this.getSystemInfo(1, 17, 14)), cat: "hw", isExtra: true },
|
||||
{ key: l("Battery Barcode"), value: await this.getSystemInfo(1, 24, 23), cat: "hw", isExtra: true, copyable: true },
|
||||
{ key: l("VCM Left Barcode"), value: await this.getSystemInfo(1, 26, 16), cat: "hw", isExtra: true, copyable: true },
|
||||
{ key: l("VCM Right Barcode"), value: await this.getSystemInfo(1, 28, 16), cat: "hw", isExtra: true, copyable: true },
|
||||
|
||||
{ key: l("Color"), value: l(color), cat: "hw", addInfoIcon: 'color', copyable: true },
|
||||
|
||||
...(is_edge ? [] : [{ key: l("Board Model"), value: this.hwToBoardModel(hwinfo), cat: "hw", addInfoIcon: 'board', copyable: true }]),
|
||||
|
||||
{ key: l("FW Build Date"), value: build_date + " " + build_time, cat: "fw" },
|
||||
{ key: l("FW Type"), value: "0x" + dec2hex(fwtype), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Series"), value: "0x" + dec2hex(swseries), cat: "fw", isExtra: true },
|
||||
{ key: l("HW Model"), value: "0x" + dec2hex32(hwinfo), cat: "hw", isExtra: true },
|
||||
{ key: l("FW Version"), value: "0x" + dec2hex32(fwversion), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Update"), value: "0x" + dec2hex(updversion), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Update Info"), value: "0x" + dec2hex8(unk), cat: "fw", isExtra: true },
|
||||
{ key: l("SBL FW Version"), value: "0x" + dec2hex32(fwversion1), cat: "fw", isExtra: true },
|
||||
{ key: l("Venom FW Version"), value: "0x" + dec2hex32(fwversion2), cat: "fw", isExtra: true },
|
||||
{ key: l("Spider FW Version"), value: "0x" + dec2hex32(fwversion3), cat: "fw", isExtra: true },
|
||||
|
||||
{ key: l("Touchpad ID"), value: await this.getSystemInfo(5, 2, 8, false), cat: "hw", isExtra: true, copyable: true },
|
||||
{ key: l("Touchpad FW Version"), value: await this.getSystemInfo(5, 4, 8, false), cat: "fw", isExtra: true },
|
||||
];
|
||||
|
||||
const old_controller = build_date.search(/ 2020| 2021/);
|
||||
let disable_bits = 0;
|
||||
if(old_controller != -1) {
|
||||
la("ds5_info_error", {"r": "old"})
|
||||
disable_bits |= 2; // 2: outdated firmware
|
||||
}
|
||||
|
||||
const nv = await this.queryNvStatus();
|
||||
const bd_addr = await this.getBdAddr();
|
||||
infoItems.push({ key: l("Bluetooth Address"), value: bd_addr, cat: "hw", isExtra: true });
|
||||
|
||||
const pending_reboot = (nv?.status === 'pending_reboot');
|
||||
|
||||
return { ok: true, infoItems, nv, disable_bits, pending_reboot };
|
||||
} catch(error) {
|
||||
la("ds5_info_error", {"r": error})
|
||||
return { ok: false, error, disable_bits: 1 };
|
||||
}
|
||||
}
|
||||
|
||||
async flash(progressCallback = null) {
|
||||
la("ds5_flash");
|
||||
try {
|
||||
await this.nvsUnlock();
|
||||
const lockRes = await this.nvsLock();
|
||||
if(!lockRes.ok) throw (lockRes.error || new Error("NVS lock failed"));
|
||||
|
||||
return { success: true, message: l("Changes saved successfully") };
|
||||
} catch(error) {
|
||||
throw new Error(l("Error while saving changes"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async reset() {
|
||||
la("ds5_reset");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [1,1]);
|
||||
} catch(error) {
|
||||
}
|
||||
}
|
||||
|
||||
async nvsLock() {
|
||||
// la("ds5_nvlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,1]);
|
||||
await this.receiveFeatureReport(0x81);
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async nvsUnlock() {
|
||||
// la("ds5_nvunlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,2, 101, 50, 64, 12]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
} catch(error) {
|
||||
await sleep(500);
|
||||
throw new Error(l("NVS Unlock failed"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async getBdAddr() {
|
||||
await this.sendFeatureReport(0x80, [9,2]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
return format_mac_from_view(data, 4);
|
||||
}
|
||||
|
||||
async getSystemInfo(base, num, length, decode = true) {
|
||||
await this.sendFeatureReport(128, [base,num])
|
||||
const pcba_id = await this.receiveFeatureReport(129);
|
||||
if(pcba_id.getUint8(1) != base || pcba_id.getUint8(2) != num || pcba_id.getUint8(3) != 2) {
|
||||
return l("error");
|
||||
}
|
||||
if(decode)
|
||||
return new TextDecoder().decode(pcba_id.buffer.slice(4, 4+length));
|
||||
|
||||
return buf2hex(pcba_id.buffer.slice(4, 4+length));
|
||||
}
|
||||
|
||||
async calibrateSticksBegin() {
|
||||
la("ds5_calibrate_sticks_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x82, [1,1,1]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010101) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_sticks_begin_failed", {"d1": d1});
|
||||
throw new Error(`Stick center calibration begin failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_sticks_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksSample() {
|
||||
la("ds5_calibrate_sticks_sample");
|
||||
try {
|
||||
// Sample
|
||||
await this.sendFeatureReport(0x82, [3,1,1]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010101) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_sticks_sample_failed", {"d1": d1});
|
||||
throw new Error(`Stick center calibration sample failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_sticks_sample_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksEnd() {
|
||||
la("ds5_calibrate_sticks_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,1]);
|
||||
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010102) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_sticks_failed", {"s": 3, "d1": d1});
|
||||
throw new Error(`Stick center calibration end failed: ${d1}`);
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_sticks_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeBegin() {
|
||||
la("ds5_calibrate_range_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x82, [1,1,2]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010201) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_range_begin_failed", {"d1": d1});
|
||||
throw new Error(`Stick range calibration begin failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_range_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeEnd() {
|
||||
la("ds5_calibrate_range_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,2]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010202) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_range_end_failed", {"d1": d1});
|
||||
throw new Error(`Stick range calibration end failed: ${d1}`);
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_range_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async queryNvStatus() {
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,3]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
const ret = data.getUint32(1, false);
|
||||
if (ret === 0x15010100) {
|
||||
return { device: 'ds5', status: 'pending_reboot', locked: null, code: 4, raw: ret };
|
||||
}
|
||||
if (ret === 0x03030201) {
|
||||
return { device: 'ds5', status: 'locked', locked: true, mode: 'temporary', code: 1, raw: ret };
|
||||
}
|
||||
if (ret === 0x03030200) {
|
||||
return { device: 'ds5', status: 'unlocked', locked: false, mode: 'permanent', code: 0, raw: ret };
|
||||
}
|
||||
if (ret === 1 || ret === 2) {
|
||||
return { device: 'ds5', status: 'unknown', locked: null, code: 2, raw: ret };
|
||||
}
|
||||
return { device: 'ds5', status: 'unknown', locked: null, code: ret, raw: ret };
|
||||
} catch (error) {
|
||||
return { device: 'ds5', status: 'error', locked: null, code: 2, error };
|
||||
}
|
||||
}
|
||||
|
||||
hwToBoardModel(hw_ver) {
|
||||
const a = (hw_ver >> 8) & 0xff;
|
||||
if(a == 0x03) return "BDM-010";
|
||||
if(a == 0x04) return "BDM-020";
|
||||
if(a == 0x05) return "BDM-030";
|
||||
if(a == 0x06) return "BDM-040";
|
||||
if(a == 0x07 || a == 0x08) return "BDM-050";
|
||||
return l("Unknown");
|
||||
}
|
||||
|
||||
async getInMemoryModuleData() {
|
||||
// DualSense
|
||||
await this.sendFeatureReport(0x80, [12, 2]);
|
||||
await sleep(100);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
const cmd = data.getUint8(0, true);
|
||||
const [p1, p2, p3] = [1, 2, 3].map(i => data.getUint8(i, true));
|
||||
|
||||
if(cmd != 129 || p1 != 12 || (p2 != 2 && p2 != 4) || p3 != 2)
|
||||
return null;
|
||||
|
||||
return Array.from({ length: 12 }, (_, i) => data.getUint16(4 + i * 2, true));
|
||||
}
|
||||
|
||||
async writeFinetuneData(data) {
|
||||
const pkg = data.reduce((acc, val) => acc.concat([val & 0xff, val >> 8]), [12, 1]);
|
||||
await this.sendFeatureReport(0x80, pkg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send output report to the DS5 controller
|
||||
* @param {ArrayBuffer} data - The output report data
|
||||
*/
|
||||
async sendOutputReport(data, reason = "") {
|
||||
if (!this.device?.opened) {
|
||||
throw new Error('Device is not opened');
|
||||
}
|
||||
try {
|
||||
console.log(`Sending output report${ reason ? ` to ${reason}` : '' }:`, DS5_OUTPUT_REPORT.USB_REPORT_ID, buf2hex(data));
|
||||
await this.device.sendReport(DS5_OUTPUT_REPORT.USB_REPORT_ID, new Uint8Array(data));
|
||||
} catch (error) {
|
||||
throw new Error(`Failed to send output report: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the current output state with values from an OutputStruct
|
||||
* @param {DS5OutputStruct} outputStruct - The output structure to copy state from
|
||||
*/
|
||||
updateCurrentOutputState(outputStruct) {
|
||||
this.currentOutputState = { ...outputStruct };
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a copy of the current output state
|
||||
* @returns {Object} A copy of the current output state
|
||||
*/
|
||||
getCurrentOutputState() {
|
||||
return { ...this.currentOutputState };
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the current output state when the controller is first connected.
|
||||
* Since DS5 controllers don't provide a way to read the current output state,
|
||||
* this method sets up reasonable defaults and attempts to detect any current settings.
|
||||
*/
|
||||
async initializeCurrentOutputState() {
|
||||
try {
|
||||
// Reset all output state to known defaults
|
||||
this.currentOutputState = {
|
||||
...this.getCurrentOutputState(),
|
||||
validFlag1: 0b1111_0111,
|
||||
ledCRed: 0,
|
||||
ledCGreen: 0,
|
||||
ledCBlue: 255,
|
||||
};
|
||||
|
||||
// Send a "reset" output report to ensure the controller is in a known state
|
||||
// This will turn off any existing effects and set the controller to defaults
|
||||
const resetOutputStruct = new DS5OutputStruct(this.currentOutputState);
|
||||
await this.sendOutputReport(resetOutputStruct.pack(), 'init default states');
|
||||
|
||||
// Update our state to reflect what we just sent
|
||||
this.updateCurrentOutputState(resetOutputStruct);
|
||||
} catch (error) {
|
||||
console.warn("Failed to initialize DS5 output state:", error);
|
||||
// Even if the reset fails, we still have the default state initialized
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set left adaptive trigger to single-trigger mode
|
||||
*/
|
||||
async setAdaptiveTrigger(left, right) {
|
||||
try {
|
||||
const modeMap = {
|
||||
'off': DS5_TRIGGER_EFFECT_MODE.OFF,
|
||||
'single': DS5_TRIGGER_EFFECT_MODE.TRIGGER,
|
||||
'auto': DS5_TRIGGER_EFFECT_MODE.AUTO_TRIGGER,
|
||||
'resistance': DS5_TRIGGER_EFFECT_MODE.RESISTANCE,
|
||||
}
|
||||
|
||||
// Create output structure with current controller state
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
adaptiveTriggerLeftMode: modeMap[left.mode],
|
||||
adaptiveTriggerLeftParam0: left.start,
|
||||
adaptiveTriggerLeftParam1: left.end,
|
||||
adaptiveTriggerLeftParam2: left.force,
|
||||
|
||||
adaptiveTriggerRightMode: modeMap[right.mode],
|
||||
adaptiveTriggerRightParam0: right.start,
|
||||
adaptiveTriggerRightParam1: right.end,
|
||||
adaptiveTriggerRightParam2: right.force,
|
||||
|
||||
validFlag0: validFlag0 | DS5_VALID_FLAG0.LEFT_TRIGGER | DS5_VALID_FLAG0.RIGHT_TRIGGER,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set adaptive trigger mode');
|
||||
outputStruct.validFlag0 &= ~(DS5_VALID_FLAG0.LEFT_TRIGGER | DS5_VALID_FLAG0.RIGHT_TRIGGER);
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set left adaptive trigger mode", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set vibration motors for haptic feedback
|
||||
* @param {number} heavyLeft - Left motor intensity (0-255)
|
||||
* @param {number} lightRight - Right motor intensity (0-255)
|
||||
*/
|
||||
async setVibration(heavyLeft = 0, lightRight = 0) {
|
||||
try {
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
bcVibrationLeft: Math.max(0, Math.min(255, heavyLeft)),
|
||||
bcVibrationRight: Math.max(0, Math.min(255, lightRight)),
|
||||
validFlag0: validFlag0 | DS5_VALID_FLAG0.LEFT_VIBRATION | DS5_VALID_FLAG0.RIGHT_VIBRATION, // Update both vibration motors
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set vibration');
|
||||
outputStruct.validFlag0 &= ~(DS5_VALID_FLAG0.LEFT_VIBRATION | DS5_VALID_FLAG0.RIGHT_VIBRATION);
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set vibration", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test speaker tone by controlling speaker volume and audio settings
|
||||
* This creates a brief audio feedback through the controller's speaker or headphones
|
||||
* @param {string} output - Audio output destination: "speaker" (default) or "headphones"
|
||||
*/
|
||||
async setSpeakerTone(output = "speaker") {
|
||||
try {
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
speakerVolume: 85,
|
||||
headphoneVolume: 55,
|
||||
validFlag0: validFlag0 | DS5_VALID_FLAG0.HEADPHONE_VOLUME | DS5_VALID_FLAG0.SPEAKER_VOLUME | DS5_VALID_FLAG0.AUDIO_CONTROL,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), output === "headphones" ? 'play headphone tone' : 'play speaker tone');
|
||||
outputStruct.validFlag0 &= ~(DS5_VALID_FLAG0.HEADPHONE_VOLUME | DS5_VALID_FLAG0.SPEAKER_VOLUME | DS5_VALID_FLAG0.AUDIO_CONTROL);
|
||||
|
||||
// Send feature reports to enable audio
|
||||
if (output === "headphones") {
|
||||
// Audio configuration command for headphones
|
||||
await this.sendFeatureReport(128, [6, 4, 0, 0, 0, 0, 4, 0, 6]);
|
||||
// Enable headphone tone
|
||||
await this.sendFeatureReport(128, [6, 2, 1, 1, 0]);
|
||||
} else {
|
||||
// Audio configuration command for speakers
|
||||
await this.sendFeatureReport(128, [6, 4, 0, 0, 8]);
|
||||
// Enable speaker tone
|
||||
await this.sendFeatureReport(128, [6, 2, 1, 1, 0]);
|
||||
}
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set speaker tone", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset speaker settings to default (turn off speaker)
|
||||
*/
|
||||
async resetSpeakerSettings() {
|
||||
try {
|
||||
// Disable speaker tone first via feature report
|
||||
await this.sendFeatureReport(128, [6, 2, 0, 1, 0]);
|
||||
|
||||
const { validFlag0 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
speakerVolume: 0,
|
||||
validFlag0: validFlag0 | DS5_VALID_FLAG0.SPEAKER_VOLUME | DS5_VALID_FLAG0.AUDIO_CONTROL,
|
||||
});
|
||||
// outputStruct.audioControl = 0x00;
|
||||
await this.sendOutputReport(outputStruct.pack(), 'stop speaker tone');
|
||||
outputStruct.validFlag0 &= ~(DS5_VALID_FLAG0.SPEAKER_VOLUME | DS5_VALID_FLAG0.AUDIO_CONTROL);
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to reset speaker settings", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set lightbar color
|
||||
* @param {number} red - Red component (0-255)
|
||||
* @param {number} green - Green component (0-255)
|
||||
* @param {number} blue - Blue component (0-255)
|
||||
*/
|
||||
async setLightbarColor(red = 0, green = 0, blue = 0) {
|
||||
try {
|
||||
const { validFlag1 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
ledCRed: Math.max(0, Math.min(255, red)),
|
||||
ledCGreen: Math.max(0, Math.min(255, green)),
|
||||
ledCBlue: Math.max(0, Math.min(255, blue)),
|
||||
validFlag1: validFlag1 | DS5_VALID_FLAG1.LIGHTBAR_COLOR,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set lightbar color');
|
||||
outputStruct.validFlag1 &= ~DS5_VALID_FLAG1.LIGHTBAR_COLOR;
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set lightbar color", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set player indicator lights
|
||||
* @param {number} pattern - Player indicator pattern (0-31, each bit represents a light)
|
||||
*/
|
||||
async setPlayerIndicator(pattern = 0) {
|
||||
try {
|
||||
const { validFlag1 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
playerIndicator: Math.max(0, Math.min(31, pattern)),
|
||||
validFlag1: validFlag1 | DS5_VALID_FLAG1.PLAYER_INDICATOR,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set player indicator');
|
||||
outputStruct.validFlag1 &= ~DS5_VALID_FLAG1.PLAYER_INDICATOR;
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set player indicator", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset lights to default state (turn off)
|
||||
*/
|
||||
async resetLights() {
|
||||
try {
|
||||
await this.setLightbarColor(0, 0, 0);
|
||||
await this.setPlayerIndicator(0);
|
||||
await this.setMuteLed(0);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to reset lights", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set mute button LED state
|
||||
* @param {number} state - Mute LED state (0 = off, 1 = solid, 2 = pulsing)
|
||||
*/
|
||||
async setMuteLed(state = 0) {
|
||||
try {
|
||||
const { validFlag1 } = this.currentOutputState;
|
||||
const outputStruct = new DS5OutputStruct({
|
||||
...this.currentOutputState,
|
||||
muteLedControl: Math.max(0, Math.min(2, state)),
|
||||
validFlag1: validFlag1 | DS5_VALID_FLAG1.MUTE_LED,
|
||||
});
|
||||
await this.sendOutputReport(outputStruct.pack(), 'set mute LED');
|
||||
outputStruct.validFlag1 &= ~DS5_VALID_FLAG1.MUTE_LED;
|
||||
|
||||
// Update current state to reflect the changes
|
||||
this.updateCurrentOutputState(outputStruct);
|
||||
} catch (error) {
|
||||
throw new Error("Failed to set mute LED", { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
getNumberOfSticks() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse DS5 battery status from input data
|
||||
*/
|
||||
parseBatteryStatus(data) {
|
||||
const bat = data.getUint8(52); // DS5 battery byte is at position 52
|
||||
|
||||
// DS5: bat_charge = low 4 bits, bat_status = high 4 bits
|
||||
const bat_charge = bat & 0x0f;
|
||||
const bat_status = bat >> 4;
|
||||
|
||||
let bat_capacity = 0;
|
||||
let cable_connected = false;
|
||||
let is_charging = false;
|
||||
let is_error = false;
|
||||
|
||||
switch (bat_status) {
|
||||
case 0:
|
||||
// On battery power
|
||||
bat_capacity = Math.min(bat_charge * 10 + 5, 100);
|
||||
break;
|
||||
case 1:
|
||||
// Charging
|
||||
bat_capacity = Math.min(bat_charge * 10 + 5, 100);
|
||||
is_charging = true;
|
||||
cable_connected = true;
|
||||
break;
|
||||
case 2:
|
||||
// Fully charged
|
||||
bat_capacity = 100;
|
||||
cable_connected = true;
|
||||
break;
|
||||
case 15:
|
||||
// Battery is flat
|
||||
bat_capacity = 0;
|
||||
is_charging = true;
|
||||
cable_connected = true;
|
||||
break;
|
||||
default:
|
||||
// Error state
|
||||
is_error = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return { bat_capacity, cable_connected, is_charging, is_error };
|
||||
}
|
||||
}
|
||||
|
||||
export default DS5Controller;
|
||||
263
js/controllers/ds5-edge-controller.js
Normal file
@@ -0,0 +1,263 @@
|
||||
'use strict';
|
||||
|
||||
import DS5Controller from './ds5-controller.js';
|
||||
import { sleep, dec2hex32, la, lf } from '../utils.js';
|
||||
import { l } from "../translations.js";
|
||||
|
||||
/**
|
||||
* DualSense Edge (DS5 Edge) Controller implementation
|
||||
*/
|
||||
class DS5EdgeController extends DS5Controller {
|
||||
constructor(device) {
|
||||
super(device);
|
||||
this.model = "DS5_Edge";
|
||||
this.finetuneMaxValue = 4095; // 12-bit max value for DS5 Edge
|
||||
}
|
||||
|
||||
async getInfo() {
|
||||
// DS5 Edge uses the same info structure as DS5 but with is_edge=true
|
||||
const result = await this._getInfo(true);
|
||||
|
||||
if (result.ok) {
|
||||
// DS Edge extra module info
|
||||
const empty = Array(17).fill('\x00').join('');
|
||||
try {
|
||||
const sticks_barcode = (await this.getBarcode()).map(barcode => barcode === empty ? l("Unknown") : barcode);
|
||||
result.infoItems.push({ key: l("Left Module Barcode"), value: sticks_barcode[1], cat: "fw" });
|
||||
result.infoItems.push({ key: l("Right Module Barcode"), value: sticks_barcode[0], cat: "fw" });
|
||||
} catch(_e) {
|
||||
// ignore module read errors here
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
async flash(progressCallback = null) {
|
||||
la("ds5_edge_flash");
|
||||
try {
|
||||
const ret = await this.flashModules(progressCallback);
|
||||
if(ret) {
|
||||
return {
|
||||
success: true,
|
||||
message: "<b>" + l("Changes saved successfully") + "</b>.<br><br>" + l("If the calibration is not stored permanently, please double-check the wirings of the hardware mod."),
|
||||
isHtml: true
|
||||
};
|
||||
}
|
||||
} catch(error) {
|
||||
throw new Error(l("Error while saving changes"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async getBarcode() {
|
||||
try {
|
||||
const td = new TextDecoder();
|
||||
|
||||
await this.sendFeatureReport(0x80, [21,34,0]);
|
||||
await sleep(100);
|
||||
|
||||
const r_data = await this.receiveFeatureReport(0x81);
|
||||
const r_bc = td.decode(r_data.buffer.slice(21, 21+17));
|
||||
|
||||
await this.sendFeatureReport(0x80, [21,34,1]);
|
||||
await sleep(100);
|
||||
|
||||
const l_data = await this.receiveFeatureReport(0x81);
|
||||
const l_bc = td.decode(l_data.buffer.slice(21, 21+17));
|
||||
return [l_bc, r_bc];
|
||||
} catch(error) {
|
||||
la("ds5_edge_barcode_modules_failed", {"r": error});
|
||||
throw new Error(l("Cannot read module barcodes"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async unlockModule(i) {
|
||||
const m_name = i == 0 ? "left module" : "right module";
|
||||
|
||||
await this.sendFeatureReport(0x80, [21, 6, i, 11]);
|
||||
await sleep(200);
|
||||
const ret = await this.waitUntilWritten([21, 6, 2]);
|
||||
if(!ret) {
|
||||
throw new Error(l("Cannot unlock") + " " + l(m_name));
|
||||
}
|
||||
}
|
||||
|
||||
async lockModule(i) {
|
||||
const m_name = i == 0 ? "left module" : "right module";
|
||||
|
||||
await this.sendFeatureReport(0x80, [21, 4, i, 8]);
|
||||
await sleep(200);
|
||||
const ret = await this.waitUntilWritten([21, 4, 2]);
|
||||
if(!ret) {
|
||||
throw new Error(l("Cannot lock") + " " + l(m_name));
|
||||
}
|
||||
}
|
||||
|
||||
async storeDataInto(i) {
|
||||
const m_name = i == 0 ? "left module" : "right module";
|
||||
|
||||
await this.sendFeatureReport(0x80, [21, 5, i]);
|
||||
await sleep(200);
|
||||
const ret = await this.waitUntilWritten([21, 3, 2]);
|
||||
if(!ret) {
|
||||
throw new Error(l("Cannot store data into") + " " + l(m_name));
|
||||
}
|
||||
}
|
||||
|
||||
async flashModules(progressCallback) {
|
||||
la("ds5_edge_flash_modules");
|
||||
try {
|
||||
progressCallback(0);
|
||||
|
||||
// Reload data, this ensures correctly writing data in the controller
|
||||
await sleep(100);
|
||||
progressCallback(10);
|
||||
|
||||
// Unlock modules
|
||||
await this.unlockModule(0);
|
||||
progressCallback(15);
|
||||
await this.unlockModule(1);
|
||||
progressCallback(30);
|
||||
|
||||
// Unlock NVS
|
||||
await this.nvsUnlock();
|
||||
await sleep(50);
|
||||
progressCallback(45);
|
||||
|
||||
// This should trigger write into modules
|
||||
const data = await this.getInMemoryModuleData();
|
||||
await sleep(50);
|
||||
progressCallback(60);
|
||||
await this.writeFinetuneData(data);
|
||||
|
||||
// Extra delay
|
||||
await sleep(100);
|
||||
|
||||
// Lock back modules
|
||||
await this.lockModule(0);
|
||||
progressCallback(80);
|
||||
await this.lockModule(1);
|
||||
progressCallback(100);
|
||||
|
||||
// Lock back NVS
|
||||
await sleep(100);
|
||||
const lockRes = await this.nvsLock();
|
||||
if(!lockRes.ok) throw (lockRes.error || new Error("NVS lock failed"));
|
||||
|
||||
await sleep(250);
|
||||
|
||||
return true;
|
||||
} catch(error) {
|
||||
la("ds5_edge_flash_modules_failed", {"r": error});
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async waitUntilWritten(expected) {
|
||||
let attempts = 0;
|
||||
const maxAttempts = 10;
|
||||
|
||||
while (attempts < maxAttempts) {
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
|
||||
// Check if all expected bytes match
|
||||
const allMatch = expected.every((expectedByte, i) =>
|
||||
data.getUint8(1 + i, true) === expectedByte
|
||||
);
|
||||
|
||||
if (allMatch) {
|
||||
return true;
|
||||
}
|
||||
|
||||
attempts++;
|
||||
await sleep(50);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
async calibrateSticksEnd() {
|
||||
la("ds5_calibrate_sticks_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,1]);
|
||||
|
||||
let data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010101) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_sticks_failed", {"s": 3, d1});
|
||||
return { ok: false, code: 4, d1 };
|
||||
}
|
||||
|
||||
await this.sendFeatureReport(0x82, [2,1,1]);
|
||||
data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010103 && data.getUint32(0, false) != 0x83010312) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_sticks_failed", {"s": 3, d1});
|
||||
return { ok: false, code: 5, d1 };
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_sticks_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeEnd() {
|
||||
la("ds5_calibrate_range_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,2]);
|
||||
|
||||
// Assert
|
||||
let data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010201) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_range_end_failed", {d1});
|
||||
return { ok: false, code: 4, d1 };
|
||||
}
|
||||
|
||||
await this.sendFeatureReport(0x82, [2,1,2]);
|
||||
data = await this.receiveFeatureReport(0x83)
|
||||
if(data.getUint32(0, false) != 0x83010203) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("ds5_calibrate_range_end_failed", {d1});
|
||||
return { ok: false, code: 5, d1 };
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("ds5_calibrate_range_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async getInMemoryModuleData() {
|
||||
// DualSense Edge
|
||||
await this.sendFeatureReport(0x80, [12, 4]);
|
||||
await sleep(100);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
const cmd = data.getUint8(0, true);
|
||||
const [p1, p2, p3] = [1, 2, 3].map(i => data.getUint8(i, true));
|
||||
|
||||
if(cmd != 129 || p1 != 12 || (p2 != 2 && p2 != 4) || p3 != 2)
|
||||
return null;
|
||||
|
||||
return Array.from({ length: 12 }, (_, i) => data.getUint16(4 + i * 2, true));
|
||||
}
|
||||
|
||||
async writeFinetuneData(data) {
|
||||
const pkg = data.reduce((acc, val) => acc.concat([val & 0xff, val >> 8]), [12, 1]);
|
||||
await this.sendFeatureReport(0x80, pkg)
|
||||
}
|
||||
|
||||
getNumberOfSticks() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default DS5EdgeController;
|
||||
642
js/controllers/vr2-controller.js
Normal file
@@ -0,0 +1,642 @@
|
||||
'use strict';
|
||||
|
||||
import BaseController from './base-controller.js';
|
||||
import {
|
||||
sleep,
|
||||
buf2hex,
|
||||
dec2hex,
|
||||
dec2hex32,
|
||||
dec2hex8,
|
||||
format_mac_from_view,
|
||||
reverse_str,
|
||||
la,
|
||||
} from '../utils.js';
|
||||
import { l } from '../translations.js';
|
||||
|
||||
// DS5 Button mapping configuration
|
||||
const DS5_BUTTON_MAP = [
|
||||
{ name: 'up', byte: 0, mask: 0x0 }, // Disabled
|
||||
{ name: 'right', byte: 0, mask: 0x0 }, // Disabled
|
||||
{ name: 'down', byte: 0, mask: 0x0 }, // Disabled
|
||||
{ name: 'left', byte: 0, mask: 0x0 }, // Disabled
|
||||
{ name: 'square', byte: 9, mask: 0x10, svg: 'Square' },
|
||||
{ name: 'cross', byte: 9, mask: 0x20, svg: 'Cross' },
|
||||
{ name: 'circle', byte: 9, mask: 0x40, svg: 'Circle' },
|
||||
{ name: 'triangle', byte: 9, mask: 0x80, svg: 'Triangle' },
|
||||
{ name: 'l1', byte: 9, mask: 0x10, svg: 'L1' },
|
||||
{ name: 'l2', byte: 4, mask: 0xff }, // analog handled separately
|
||||
{ name: 'r1', byte: 9, mask: 0x20, svg: 'R1' },
|
||||
{ name: 'r2', byte: 4, mask: 0xff }, // analog handled separately
|
||||
{ name: 'create', byte: 10, mask: 0x01, svg: 'Create' },
|
||||
{ name: 'options', byte: 10, mask: 0x02, svg: 'Options' },
|
||||
{ name: 'l3', byte: 10, mask: 0x04, svg: 'L3' },
|
||||
{ name: 'r3', byte: 10, mask: 0x08, svg: 'R3' },
|
||||
{ name: 'ps', byte: 10, mask: 0x10, svg: 'PS' },
|
||||
{ name: 'touchpad', byte: 0, mask: 0x00, svg: 'Trackpad' },
|
||||
{ name: 'mute', byte: 0, mask: 0x00, svg: 'Mute' },
|
||||
];
|
||||
|
||||
// DS5 Input processing configuration
|
||||
const DS5_INPUT_CONFIG = {
|
||||
buttonMap: DS5_BUTTON_MAP,
|
||||
dpadByte: 7,
|
||||
l2AnalogByte: 4,
|
||||
r2AnalogByte: 4,
|
||||
touchpadOffset: 32,
|
||||
};
|
||||
|
||||
// DS5 Adaptive Trigger Effect Modes
|
||||
const DS5_TRIGGER_EFFECT_MODE = {
|
||||
OFF: 0x00, // No effect
|
||||
RESISTANCE: 0x01, // Constant resistance
|
||||
TRIGGER: 0x02, // Single-trigger effect with release
|
||||
AUTO_TRIGGER: 0x06, // Automatic trigger with vibration
|
||||
};
|
||||
|
||||
// DS5 Output Report Constants
|
||||
const DS5_OUTPUT_REPORT = {
|
||||
USB_REPORT_ID: 0x02,
|
||||
BT_REPORT_ID: 0x31,
|
||||
}
|
||||
|
||||
const DS5_VALID_FLAG0 = {
|
||||
RIGHT_VIBRATION: 0x01, // Bit 0 for right vibration motor
|
||||
LEFT_VIBRATION: 0x02, // Bit 1 for left vibration motor
|
||||
LEFT_TRIGGER: 0x04, // Bit 2 for left adaptive trigger
|
||||
RIGHT_TRIGGER: 0x08, // Bit 3 for right adaptive trigger
|
||||
HEADPHONE_VOLUME: 0x10, // Bit 4 for headphone volume control
|
||||
SPEAKER_VOLUME: 0x20, // Bit 5 for speaker volume control
|
||||
MIC_VOLUME: 0x40, // Bit 6 for microphone volume control
|
||||
AUDIO_CONTROL: 0x80, // Bit 7 for audio control
|
||||
};
|
||||
|
||||
const DS5_VALID_FLAG1 = {
|
||||
MUTE_LED: 0x01, // Bit 0 for mute LED control
|
||||
POWER_SAVE_MUTE: 0x02, // Bit 1 for power-save mute control
|
||||
LIGHTBAR_COLOR: 0x04, // Bit 2 for lightbar color control
|
||||
RESERVED_BIT_3: 0x08, // Bit 3 (reserved)
|
||||
PLAYER_INDICATOR: 0x10, // Bit 4 for player indicator LED control
|
||||
LED_BRIGHTNESS: 0x20, // Bit 6 for LED brightness control
|
||||
LIGHTBAR_SETUP: 0x40, // Bit 6 for lightbar setup control
|
||||
RESERVED_BIT_7: 0x80, // Bit 7 (reserved)
|
||||
}
|
||||
|
||||
const DS5_VALID_FLAG2 = {
|
||||
LED_BRIGHTNESS: 0x01, // Bit 0 for LED brightness control
|
||||
LIGHTBAR_SETUP: 0x02, // Bit 1 for lightbar setup control
|
||||
};
|
||||
|
||||
// Basic DS5 Output Structure for adaptive trigger control
|
||||
class DS5OutputStruct {
|
||||
constructor(currentState = null) {
|
||||
// Create a 47-byte buffer for DS5 output report (USB)
|
||||
this.buffer = new ArrayBuffer(47);
|
||||
this.view = new DataView(this.buffer);
|
||||
|
||||
// Control flags
|
||||
this.validFlag0 = currentState.validFlag0 || 0;
|
||||
this.validFlag1 = currentState.validFlag1 || 0;
|
||||
this.validFlag2 = currentState.validFlag2 || 0;
|
||||
|
||||
// Vibration motors
|
||||
this.bcVibrationRight = currentState.bcVibrationRight || 0;
|
||||
this.bcVibrationLeft = currentState.bcVibrationLeft || 0;
|
||||
|
||||
// Audio control
|
||||
this.headphoneVolume = currentState.headphoneVolume || 0;
|
||||
this.speakerVolume = currentState.speakerVolume || 0;
|
||||
this.micVolume = currentState.micVolume || 0;
|
||||
this.audioControl = currentState.audioControl || 0;
|
||||
this.audioControl2 = currentState.audioControl2 || 0;
|
||||
|
||||
// LED and indicator control
|
||||
this.muteLedControl = currentState.muteLedControl || 0;
|
||||
this.powerSaveMuteControl = currentState.powerSaveMuteControl || 0;
|
||||
this.lightbarSetup = currentState.lightbarSetup || 0;
|
||||
this.ledBrightness = currentState.ledBrightness || 0;
|
||||
this.playerIndicator = currentState.playerIndicator || 0;
|
||||
this.ledCRed = currentState.ledCRed || 0;
|
||||
this.ledCGreen = currentState.ledCGreen || 0;
|
||||
this.ledCBlue = currentState.ledCBlue || 0;
|
||||
|
||||
// Adaptive trigger parameters
|
||||
this.adaptiveTriggerLeftMode = currentState.adaptiveTriggerLeftMode || 0;
|
||||
this.adaptiveTriggerLeftParam0 = currentState.adaptiveTriggerLeftParam0 || 0;
|
||||
this.adaptiveTriggerLeftParam1 = currentState.adaptiveTriggerLeftParam1 || 0;
|
||||
this.adaptiveTriggerLeftParam2 = currentState.adaptiveTriggerLeftParam2 || 0;
|
||||
|
||||
this.adaptiveTriggerRightMode = currentState.adaptiveTriggerRightMode || 0;
|
||||
this.adaptiveTriggerRightParam0 = currentState.adaptiveTriggerRightParam0 || 0;
|
||||
this.adaptiveTriggerRightParam1 = currentState.adaptiveTriggerRightParam1 || 0;
|
||||
this.adaptiveTriggerRightParam2 = currentState.adaptiveTriggerRightParam2 || 0;
|
||||
|
||||
// Haptic feedback
|
||||
this.hapticVolume = currentState.hapticVolume || 0;
|
||||
}
|
||||
|
||||
// Pack the data into the output buffer
|
||||
pack() {
|
||||
// Based on DS5 output report structure from HID descriptor
|
||||
// Byte 0-1: Control flags (16-bit little endian)
|
||||
this.view.setUint16(0, (this.validFlag1 << 8) | this.validFlag0, true);
|
||||
|
||||
// Byte 2-3: Vibration motors
|
||||
this.view.setUint8(2, this.bcVibrationRight);
|
||||
this.view.setUint8(3, this.bcVibrationLeft);
|
||||
|
||||
// Bytes 4-7: Audio control (reserved for now)
|
||||
this.view.setUint8(4, this.headphoneVolume);
|
||||
this.view.setUint8(5, this.speakerVolume);
|
||||
this.view.setUint8(6, this.micVolume);
|
||||
this.view.setUint8(7, this.audioControl);
|
||||
|
||||
// Byte 8: Mute LED control
|
||||
this.view.setUint8(8, this.muteLedControl);
|
||||
|
||||
// Byte 9: Reserved
|
||||
this.view.setUint8(9, 0);
|
||||
|
||||
// Bytes 10-20: Right adaptive trigger
|
||||
this.view.setUint8(10, this.adaptiveTriggerRightMode);
|
||||
this.view.setUint8(11, this.adaptiveTriggerRightParam0);
|
||||
this.view.setUint8(12, this.adaptiveTriggerRightParam1);
|
||||
this.view.setUint8(13, this.adaptiveTriggerRightParam2);
|
||||
// Additional trigger parameters (bytes 14-20 reserved for extended params)
|
||||
for (let i = 14; i <= 20; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Bytes 21-31: Left adaptive trigger
|
||||
this.view.setUint8(21, this.adaptiveTriggerLeftMode);
|
||||
this.view.setUint8(22, this.adaptiveTriggerLeftParam0);
|
||||
this.view.setUint8(23, this.adaptiveTriggerLeftParam1);
|
||||
this.view.setUint8(24, this.adaptiveTriggerLeftParam2);
|
||||
// Additional trigger parameters (bytes 25-31 reserved for extended params)
|
||||
for (let i = 25; i <= 31; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Bytes 32-42: Reserved
|
||||
for (let i = 32; i <= 42; i++) {
|
||||
this.view.setUint8(i, 0);
|
||||
}
|
||||
|
||||
// Byte 43: Player LED indicator
|
||||
this.view.setUint8(43, this.playerIndicator);
|
||||
|
||||
// Bytes 44-46: Lightbar RGB
|
||||
this.view.setUint8(44, this.ledCRed);
|
||||
this.view.setUint8(45, this.ledCGreen);
|
||||
this.view.setUint8(46, this.ledCBlue);
|
||||
|
||||
return this.buffer;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* VR2 Controller implementation
|
||||
*/
|
||||
class VR2Controller extends BaseController {
|
||||
constructor(device, isLeft) {
|
||||
super(device);
|
||||
this.model = "VR2";
|
||||
this.finetuneMaxValue = 65535; // 16-bit max value for DS5
|
||||
|
||||
// Initialize current output state to track controller settings
|
||||
this.currentOutputState = {
|
||||
validFlag0: 0,
|
||||
validFlag1: 0,
|
||||
validFlag2: 0,
|
||||
bcVibrationRight: 0,
|
||||
bcVibrationLeft: 0,
|
||||
headphoneVolume: 0,
|
||||
speakerVolume: 0,
|
||||
micVolume: 0,
|
||||
audioControl: 0,
|
||||
audioControl2: 0,
|
||||
muteLedControl: 0,
|
||||
powerSaveMuteControl: 0,
|
||||
lightbarSetup: 0,
|
||||
ledBrightness: 0,
|
||||
playerIndicator: 0,
|
||||
ledCRed: 0,
|
||||
ledCGreen: 0,
|
||||
ledCBlue: 0,
|
||||
adaptiveTriggerLeftMode: 0,
|
||||
adaptiveTriggerLeftParam0: 0,
|
||||
adaptiveTriggerLeftParam1: 0,
|
||||
adaptiveTriggerLeftParam2: 0,
|
||||
adaptiveTriggerRightMode: 0,
|
||||
adaptiveTriggerRightParam0: 0,
|
||||
adaptiveTriggerRightParam1: 0,
|
||||
adaptiveTriggerRightParam2: 0,
|
||||
hapticVolume: 0
|
||||
};
|
||||
}
|
||||
|
||||
getInputConfig() {
|
||||
return DS5_INPUT_CONFIG;
|
||||
}
|
||||
|
||||
async getInfo() {
|
||||
return this._getInfo(false);
|
||||
}
|
||||
|
||||
async _getInfo(is_edge) {
|
||||
// Device-only: collect info and return a common structure; do not touch the DOM
|
||||
try {
|
||||
console.log("Fetching controller info...");
|
||||
const view = await this.receiveFeatureReport(0x20);
|
||||
console.log("Got VR2 info report:", buf2hex(view.buffer));
|
||||
const cmd = view.getUint8(0, true);
|
||||
if(cmd != 0x20 || view.buffer.byteLength != 64)
|
||||
return { ok: false, error: new Error("Invalid response for ds5_info") };
|
||||
|
||||
const build_date = new TextDecoder().decode(view.buffer.slice(1, 1+11));
|
||||
const build_time = new TextDecoder().decode(view.buffer.slice(12, 20));
|
||||
|
||||
const fwtype = view.getUint16(20, true);
|
||||
const swseries = view.getUint16(22, true);
|
||||
const hwinfo = view.getUint32(24, true);
|
||||
const fwversion = view.getUint32(28, true);
|
||||
|
||||
const updversion = view.getUint16(44, true);
|
||||
const unk = view.getUint8(46, true);
|
||||
|
||||
const fwversion1 = view.getUint32(48, true);
|
||||
const fwversion2 = view.getUint32(52, true);
|
||||
const fwversion3 = view.getUint32(56, true);
|
||||
|
||||
const serial_number = await this.getSystemInfo(1, 19, 17);
|
||||
const infoItems = [
|
||||
{ key: l("Serial Number"), value: serial_number, cat: "hw" },
|
||||
{ key: l("MCU Unique ID"), value: await this.getSystemInfo(1, 9, 9, false), cat: "hw", isExtra: true },
|
||||
{ key: l("PCBA ID"), value: reverse_str(await this.getSystemInfo(1, 17, 14)), cat: "hw", isExtra: true },
|
||||
{ key: l("Battery Barcode"), value: await this.getSystemInfo(1, 24, 23), cat: "hw", isExtra: true },
|
||||
{ key: l("VCM Left Barcode"), value: await this.getSystemInfo(1, 26, 16), cat: "hw", isExtra: true },
|
||||
{ key: l("VCM Right Barcode"), value: await this.getSystemInfo(1, 28, 16), cat: "hw", isExtra: true },
|
||||
|
||||
...(is_edge ? [] : [{ key: l("Board Model"), value: this.hwToBoardModel(hwinfo), cat: "hw", addInfoIcon: 'board' }]),
|
||||
|
||||
{ key: l("FW Build Date"), value: build_date + " " + build_time, cat: "fw" },
|
||||
{ key: l("FW Type"), value: "0x" + dec2hex(fwtype), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Series"), value: "0x" + dec2hex(swseries), cat: "fw", isExtra: true },
|
||||
{ key: l("HW Model"), value: "0x" + dec2hex32(hwinfo), cat: "hw", isExtra: true },
|
||||
{ key: l("FW Version"), value: "0x" + dec2hex32(fwversion), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Update"), value: "0x" + dec2hex(updversion), cat: "fw", isExtra: true },
|
||||
{ key: l("FW Update Info"), value: "0x" + dec2hex8(unk), cat: "fw", isExtra: true },
|
||||
{ key: l("SBL FW Version"), value: "0x" + dec2hex32(fwversion1), cat: "fw", isExtra: true },
|
||||
{ key: l("Venom FW Version"), value: "0x" + dec2hex32(fwversion2), cat: "fw", isExtra: true },
|
||||
{ key: l("Spider FW Version"), value: "0x" + dec2hex32(fwversion3), cat: "fw", isExtra: true },
|
||||
|
||||
{ key: l("Touchpad ID"), value: await this.getSystemInfo(5, 2, 8, false), cat: "hw", isExtra: true },
|
||||
{ key: l("Touchpad FW Version"), value: await this.getSystemInfo(5, 4, 8, false), cat: "fw", isExtra: true },
|
||||
];
|
||||
|
||||
const old_controller = build_date.search(/ 2020| 2021/);
|
||||
let disable_bits = 0;
|
||||
if(old_controller != -1) {
|
||||
la("vr2_info_error", {"r": "old"})
|
||||
disable_bits |= 2; // 2: outdated firmware
|
||||
}
|
||||
|
||||
const nv = await this.queryNvStatus();
|
||||
const bd_addr = await this.getBdAddr();
|
||||
infoItems.push({ key: l("Bluetooth Address"), value: bd_addr, cat: "hw", isExtra: true });
|
||||
|
||||
const pending_reboot = (nv?.status === 'pending_reboot');
|
||||
|
||||
return { ok: true, infoItems, nv, disable_bits, pending_reboot };
|
||||
} catch(error) {
|
||||
la("vr2_info_error", {"r": error})
|
||||
return { ok: false, error, disable_bits: 1 };
|
||||
}
|
||||
}
|
||||
|
||||
async flash(progressCallback = null) {
|
||||
la("vr2_flash");
|
||||
try {
|
||||
await this.nvsUnlock();
|
||||
const lockRes = await this.nvsLock();
|
||||
if(!lockRes.ok) throw (lockRes.error || new Error("NVS lock failed"));
|
||||
|
||||
return { success: true, message: l("Changes saved successfully") };
|
||||
} catch(error) {
|
||||
throw new Error(l("Error while saving changes"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async reset() {
|
||||
la("vr2_reset");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [1,1]);
|
||||
} catch(error) {
|
||||
}
|
||||
}
|
||||
|
||||
async nvsLock() {
|
||||
// la("vr2_nvlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,1]);
|
||||
await this.receiveFeatureReport(0x81);
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async nvsUnlock() {
|
||||
// la("vr2_nvunlock");
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,2, 101, 50, 64, 12]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
} catch(error) {
|
||||
await sleep(500);
|
||||
throw new Error(l("NVS Unlock failed"), { cause: error });
|
||||
}
|
||||
}
|
||||
|
||||
async getBdAddr() {
|
||||
await this.sendFeatureReport(0x80, [9,2]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
return format_mac_from_view(data, 4);
|
||||
}
|
||||
|
||||
async getSystemInfo(base, num, length, decode = true) {
|
||||
await this.sendFeatureReport(128, [base,num])
|
||||
const pcba_id = await this.receiveFeatureReport(129);
|
||||
if(pcba_id.getUint8(1) != base || pcba_id.getUint8(2) != num || pcba_id.getUint8(3) != 2) {
|
||||
return l("error");
|
||||
}
|
||||
if(decode)
|
||||
return new TextDecoder().decode(pcba_id.buffer.slice(4, 4+length));
|
||||
|
||||
return buf2hex(pcba_id.buffer.slice(4, 4+length));
|
||||
}
|
||||
|
||||
async calibrateSticksBegin() {
|
||||
la("vr2_calibrate_sticks_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x82, [1,1,1]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010101) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("vr2_calibrate_sticks_begin_failed", {"d1": d1});
|
||||
throw new Error(`Stick center calibration begin failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("vr2_calibrate_sticks_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksSample() {
|
||||
la("vr2_calibrate_sticks_sample");
|
||||
try {
|
||||
// Sample
|
||||
await this.sendFeatureReport(0x82, [3,1,1]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010101) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("vr2_calibrate_sticks_sample_failed", {"d1": d1});
|
||||
throw new Error(`Stick center calibration sample failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("vr2_calibrate_sticks_sample_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateSticksEnd() {
|
||||
la("vr2_calibrate_sticks_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,1]);
|
||||
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010102) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("vr2_calibrate_sticks_failed", {"s": 3, "d1": d1});
|
||||
throw new Error(`Stick center calibration end failed: ${d1}`);
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("vr2_calibrate_sticks_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeBegin() {
|
||||
la("vr2_calibrate_range_begin");
|
||||
try {
|
||||
// Begin
|
||||
await this.sendFeatureReport(0x82, [1,1,2]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
if(data.getUint32(0, false) != 0x83010201) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("vr2_calibrate_range_begin_failed", {"d1": d1});
|
||||
throw new Error(`Stick range calibration begin failed: ${d1}`);
|
||||
}
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("vr2_calibrate_range_begin_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async calibrateRangeEnd() {
|
||||
la("vr2_calibrate_range_end");
|
||||
try {
|
||||
// Write
|
||||
await this.sendFeatureReport(0x82, [2,1,2]);
|
||||
|
||||
// Assert
|
||||
const data = await this.receiveFeatureReport(0x83);
|
||||
|
||||
if(data.getUint32(0, false) != 0x83010202) {
|
||||
const d1 = dec2hex32(data.getUint32(0, false));
|
||||
la("vr2_calibrate_range_end_failed", {"d1": d1});
|
||||
throw new Error(`Stick range calibration end failed: ${d1}`);
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
} catch(error) {
|
||||
la("vr2_calibrate_range_end_failed", {"r": error});
|
||||
return { ok: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
async queryNvStatus() {
|
||||
try {
|
||||
await this.sendFeatureReport(0x80, [3,3]);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
const ret = data.getUint32(1, false);
|
||||
if (ret === 0x15010100) {
|
||||
return { device: 'ds5', status: 'pending_reboot', locked: null, code: 4, raw: ret };
|
||||
}
|
||||
if (ret === 0x03030201) {
|
||||
return { device: 'ds5', status: 'locked', locked: true, mode: 'temporary', code: 1, raw: ret };
|
||||
}
|
||||
if (ret === 0x03030200) {
|
||||
return { device: 'ds5', status: 'unlocked', locked: false, mode: 'permanent', code: 0, raw: ret };
|
||||
}
|
||||
if (ret === 1 || ret === 2) {
|
||||
return { device: 'ds5', status: 'unknown', locked: null, code: 2, raw: ret };
|
||||
}
|
||||
return { device: 'ds5', status: 'unknown', locked: null, code: ret, raw: ret };
|
||||
} catch (error) {
|
||||
return { device: 'ds5', status: 'error', locked: null, code: 2, error };
|
||||
}
|
||||
}
|
||||
|
||||
hwToBoardModel(hw_ver) {
|
||||
return l("Unknown");
|
||||
}
|
||||
|
||||
async getInMemoryModuleData() {
|
||||
// DualSense
|
||||
await this.sendFeatureReport(0x80, [12, 2]);
|
||||
await sleep(100);
|
||||
const data = await this.receiveFeatureReport(0x81);
|
||||
const cmd = data.getUint8(0, true);
|
||||
const [p1, p2, p3] = [1, 2, 3].map(i => data.getUint8(i, true));
|
||||
|
||||
if(cmd != 129 || p1 != 12 || (p2 != 2 && p2 != 4) || p3 != 2)
|
||||
return null;
|
||||
|
||||
return Array.from({ length: 12 }, (_, i) => data.getUint16(4 + i * 2, true));
|
||||
}
|
||||
|
||||
async writeFinetuneData(data) {
|
||||
const pkg = data.reduce((acc, val) => acc.concat([val & 0xff, val >> 8]), [12, 1]);
|
||||
await this.sendFeatureReport(0x80, pkg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send output report to the DS5 controller
|
||||
* @param {ArrayBuffer} data - The output report data
|
||||
*/
|
||||
async sendOutputReport(data, reason = "") {
|
||||
if (!this.device?.opened) {
|
||||
throw new Error('Device is not opened');
|
||||
}
|
||||
try {
|
||||
console.log(`Sending output report${ reason ? ` to ${reason}` : '' }:`, DS5_OUTPUT_REPORT.USB_REPORT_ID, buf2hex(data));
|
||||
await this.device.sendReport(DS5_OUTPUT_REPORT.USB_REPORT_ID, new Uint8Array(data));
|
||||
} catch (error) {
|
||||
throw new Error(`Failed to send output report: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the current output state with values from an OutputStruct
|
||||
* @param {DS5OutputStruct} outputStruct - The output structure to copy state from
|
||||
*/
|
||||
updateCurrentOutputState(outputStruct) {
|
||||
this.currentOutputState = { ...outputStruct };
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a copy of the current output state
|
||||
* @returns {Object} A copy of the current output state
|
||||
*/
|
||||
getCurrentOutputState() {
|
||||
return { ...this.currentOutputState };
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the current output state when the controller is first connected.
|
||||
* Since DS5 controllers don't provide a way to read the current output state,
|
||||
* this method sets up reasonable defaults and attempts to detect any current settings.
|
||||
*/
|
||||
async initializeCurrentOutputState() {
|
||||
try {
|
||||
// Reset all output state to known defaults
|
||||
this.currentOutputState = {
|
||||
...this.getCurrentOutputState(),
|
||||
validFlag1: 0b1111_0111,
|
||||
ledCRed: 0,
|
||||
ledCGreen: 0,
|
||||
ledCBlue: 255,
|
||||
};
|
||||
|
||||
// Send a "reset" output report to ensure the controller is in a known state
|
||||
// This will turn off any existing effects and set the controller to defaults
|
||||
const resetOutputStruct = new DS5OutputStruct(this.currentOutputState);
|
||||
await this.sendOutputReport(resetOutputStruct.pack(), 'init default states');
|
||||
|
||||
// Update our state to reflect what we just sent
|
||||
this.updateCurrentOutputState(resetOutputStruct);
|
||||
} catch (error) {
|
||||
console.warn("Failed to initialize DS5 output state:", error);
|
||||
// Even if the reset fails, we still have the default state initialized
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse DS5 battery status from input data
|
||||
*/
|
||||
parseBatteryStatus(data) {
|
||||
const bat = data.getUint8(52); // DS5 battery byte is at position 52
|
||||
|
||||
// DS5: bat_charge = low 4 bits, bat_status = high 4 bits
|
||||
const bat_charge = bat & 0x0f;
|
||||
const bat_status = bat >> 4;
|
||||
|
||||
let bat_capacity = 0;
|
||||
let cable_connected = false;
|
||||
let is_charging = false;
|
||||
let is_error = false;
|
||||
|
||||
switch (bat_status) {
|
||||
case 0:
|
||||
// On battery power
|
||||
bat_capacity = Math.min(bat_charge * 10 + 5, 100);
|
||||
break;
|
||||
case 1:
|
||||
// Charging
|
||||
bat_capacity = Math.min(bat_charge * 10 + 5, 100);
|
||||
is_charging = true;
|
||||
cable_connected = true;
|
||||
break;
|
||||
case 2:
|
||||
// Fully charged
|
||||
bat_capacity = 100;
|
||||
cable_connected = true;
|
||||
break;
|
||||
case 15:
|
||||
// Battery is flat
|
||||
bat_capacity = 0;
|
||||
is_charging = true;
|
||||
cable_connected = true;
|
||||
break;
|
||||
default:
|
||||
// Error state
|
||||
is_error = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return { bat_capacity, cable_connected, is_charging, is_error };
|
||||
}
|
||||
|
||||
getNumberOfSticks() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getSupportedQuickTests() {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
export default VR2Controller;
|
||||
1113
js/core.js
Normal file
268
js/modals/calib-center-modal.js
Normal file
@@ -0,0 +1,268 @@
|
||||
'use strict';
|
||||
|
||||
import { sleep, la } from '../utils.js';
|
||||
import { l } from '../translations.js';
|
||||
|
||||
/**
|
||||
* Calibration Center Modal Class
|
||||
* Handles step-by-step manual stick center calibration
|
||||
*/
|
||||
export class CalibCenterModal {
|
||||
constructor(controllerInstance, doneCallback = null) {
|
||||
this.controller = controllerInstance;
|
||||
this.doneCallback = doneCallback;
|
||||
|
||||
this._initEventListeners();
|
||||
|
||||
// Hide the spinner in case it's showing after prior failure
|
||||
$("#calibNext").prop("disabled", false);
|
||||
$("#btnSpinner").hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize event listeners for the calibration modal
|
||||
*/
|
||||
_initEventListeners() {
|
||||
$('#calibCenterModal').on('hidden.bs.modal', () => {
|
||||
console.log("Closing calibration modal");
|
||||
destroyCurrentInstance();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Set progress bar width
|
||||
* @param {number} i - Progress percentage (0-100)
|
||||
*/
|
||||
setProgress(i) {
|
||||
$("#calib-center-progress").css('width', '' + i + '%')
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove event listeners
|
||||
*/
|
||||
removeEventListeners() {
|
||||
$('#calibCenterModal').off('hidden.bs.modal');
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the calibration modal
|
||||
*/
|
||||
async open() {
|
||||
la("calib_open");
|
||||
this.calibrationGenerator = this.calibrationSteps();
|
||||
await this.next();
|
||||
new bootstrap.Modal(document.getElementById('calibCenterModal'), {}).show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Proceed to the next calibration step (legacy method)
|
||||
*/
|
||||
async next() {
|
||||
la("calib_next");
|
||||
const result = await this.calibrationGenerator.next();
|
||||
if (result.done) {
|
||||
this.calibrationGenerator = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generator function for calibration steps
|
||||
*/
|
||||
async* calibrationSteps() {
|
||||
// Step 1: Initial setup
|
||||
la("calib_step", {"i": 1});
|
||||
this._updateUI(1, "Stick center calibration", "Start", true);
|
||||
yield 1;
|
||||
|
||||
// Step 2: Initialize calibration
|
||||
la("calib_step", {"i": 2});
|
||||
this._showSpinner("Initializing...");
|
||||
await sleep(100);
|
||||
await this._multiCalibSticksBegin();
|
||||
await this._hideSpinner();
|
||||
|
||||
this._updateUI(2, "Calibration in progress", "Continue", false);
|
||||
yield 2;
|
||||
|
||||
// Steps 3-5: Sample calibration data
|
||||
for (let sampleStep = 3; sampleStep <= 5; sampleStep++) {
|
||||
la("calib_step", {"i": sampleStep});
|
||||
this._showSpinner("Sampling...");
|
||||
await sleep(150);
|
||||
await this._multiCalibSticksSample();
|
||||
await this._hideSpinner();
|
||||
|
||||
this._updateUI(sampleStep, "Calibration in progress", "Continue", false);
|
||||
yield sampleStep;
|
||||
}
|
||||
|
||||
// Step 6: Final sampling and storage
|
||||
la("calib_step", {"i": 6});
|
||||
this._showSpinner("Sampling...");
|
||||
await this._multiCalibSticksSample();
|
||||
await sleep(200);
|
||||
$("#calibNextText").text(l("Storing calibration..."));
|
||||
await sleep(500);
|
||||
await this._multiCalibSticksEnd();
|
||||
await this._hideSpinner();
|
||||
|
||||
this._updateUI(6, "Stick center calibration", "Done", true);
|
||||
yield 6;
|
||||
|
||||
this._close(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* "Old" fully automatic stick center calibration
|
||||
*/
|
||||
async multiCalibrateSticks() {
|
||||
if(!this.controller.isConnected())
|
||||
return;
|
||||
|
||||
this.setProgress(0);
|
||||
new bootstrap.Modal(document.getElementById('autoCalibCenterModal'), {}).show();
|
||||
|
||||
await sleep(1000);
|
||||
|
||||
// Use the controller manager's calibrateSticks method with UI progress updates
|
||||
this.setProgress(10);
|
||||
|
||||
const result = await this.controller.calibrateSticks((progress) => {
|
||||
this.setProgress(progress);
|
||||
});
|
||||
|
||||
await sleep(500);
|
||||
this._close(true, result?.message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper functions for step-by-step manual calibration UI
|
||||
*/
|
||||
async _multiCalibSticksBegin() {
|
||||
await this.controller.calibrateSticksBegin();
|
||||
}
|
||||
|
||||
async _multiCalibSticksEnd() {
|
||||
await this.controller.calibrateSticksEnd();
|
||||
}
|
||||
|
||||
async _multiCalibSticksSample() {
|
||||
await this.controller.calibrateSticksSample();
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the calibration modal
|
||||
*/
|
||||
_close(success = false, message = null) {
|
||||
// Call the done callback if provided
|
||||
if (this.doneCallback && typeof this.doneCallback === 'function') {
|
||||
this.doneCallback(success, message);
|
||||
}
|
||||
|
||||
$(".modal.show").modal("hide");
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the UI for a specific calibration step
|
||||
*/
|
||||
_updateUI(step, title, buttonText, allowDismiss) {
|
||||
// Hide all step lists and remove active class
|
||||
for (let j = 1; j < 7; j++) {
|
||||
$("#list-" + j).hide();
|
||||
$("#list-" + j + "-calib").removeClass("active");
|
||||
}
|
||||
|
||||
// Show current step and mark as active
|
||||
$("#list-" + step).show();
|
||||
$("#list-" + step + "-calib").addClass("active");
|
||||
|
||||
// Update title and button text
|
||||
$("#calibTitle").text(l(title));
|
||||
$("#calibNextText").text(l(buttonText));
|
||||
|
||||
// Show/hide cross icon
|
||||
if (allowDismiss) {
|
||||
$("#calibCross").show();
|
||||
} else {
|
||||
$("#calibCross").hide();
|
||||
}
|
||||
|
||||
// Show/hide Quick calibrate button - only show on step 1 (welcome screen)
|
||||
$("#quickCalibBtn").toggle(step === 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show spinner and disable button
|
||||
*/
|
||||
_showSpinner(text) {
|
||||
$("#calibNextText").text(l(text));
|
||||
$("#btnSpinner").show();
|
||||
$("#calibNext").prop("disabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide spinner and enable button
|
||||
*/
|
||||
async _hideSpinner() {
|
||||
await sleep(200);
|
||||
$("#calibNext").prop("disabled", false);
|
||||
$("#btnSpinner").hide();
|
||||
}
|
||||
}
|
||||
|
||||
// Global reference to the current calibration instance
|
||||
let currentCalibCenterInstance = null;
|
||||
|
||||
/**
|
||||
* Helper function to safely clear the current calibration instance
|
||||
*/
|
||||
function destroyCurrentInstance() {
|
||||
if (currentCalibCenterInstance) {
|
||||
console.log("Destroying current calibration instance");
|
||||
currentCalibCenterInstance.removeEventListeners();
|
||||
currentCalibCenterInstance = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy function exports for backward compatibility
|
||||
export async function calibrate_stick_centers(controller, doneCallback = null) {
|
||||
currentCalibCenterInstance = new CalibCenterModal(controller, doneCallback);
|
||||
await currentCalibCenterInstance.open();
|
||||
}
|
||||
|
||||
async function calib_next() {
|
||||
if (currentCalibCenterInstance) {
|
||||
await currentCalibCenterInstance.next();
|
||||
}
|
||||
}
|
||||
|
||||
// Function to close current manual calibration and start auto calibration instead
|
||||
async function quick_calibrate_instead() {
|
||||
if (currentCalibCenterInstance) {
|
||||
// Get the callback from the current instance before closing
|
||||
const doneCallback = currentCalibCenterInstance.doneCallback;
|
||||
|
||||
// Close the current manual calibration modal (without calling callback)
|
||||
currentCalibCenterInstance.doneCallback = null; // Temporarily remove callback to avoid double-calling
|
||||
currentCalibCenterInstance._close();
|
||||
|
||||
// Get the controller from the current instance
|
||||
const { controller } = currentCalibCenterInstance;
|
||||
|
||||
// Destroy the current instance
|
||||
destroyCurrentInstance();
|
||||
|
||||
// Start auto calibration with the original callback
|
||||
await auto_calibrate_stick_centers(controller, {}, doneCallback);
|
||||
}
|
||||
}
|
||||
|
||||
// "Old" fully automatic stick center calibration
|
||||
export async function auto_calibrate_stick_centers(controller, doneCallback = null) {
|
||||
currentCalibCenterInstance = new CalibCenterModal(controller, doneCallback);
|
||||
await currentCalibCenterInstance.multiCalibrateSticks();
|
||||
}
|
||||
|
||||
// Legacy compatibility - expose functions to window for HTML onclick handlers
|
||||
window.calib_next = calib_next;
|
||||
window.quick_calibrate_instead = quick_calibrate_instead;
|
||||
274
js/modals/calib-range-modal.js
Normal file
@@ -0,0 +1,274 @@
|
||||
'use strict';
|
||||
|
||||
import { sleep } from '../utils.js';
|
||||
import { l } from '../translations.js';
|
||||
import { CIRCULARITY_DATA_SIZE } from '../stick-renderer.js';
|
||||
|
||||
const SECONDS_UNTIL_UNLOCK = 15;
|
||||
|
||||
/**
|
||||
* Calibrate Stick Range Modal Class
|
||||
* Handles stick range calibration
|
||||
*/
|
||||
export class CalibRangeModal {
|
||||
constructor(controllerInstance, { ll_data, rr_data }, doneCallback = null) {
|
||||
// Dependencies
|
||||
this.controller = controllerInstance;
|
||||
this.ll_data = ll_data;
|
||||
this.rr_data = rr_data;
|
||||
|
||||
// Progress tracking
|
||||
this.buttonText = l("Done");
|
||||
this.leftNonZeroCount = 0;
|
||||
this.rightNonZeroCount = 0;
|
||||
this.leftFullCycles = 0;
|
||||
this.rightFullCycles = 0;
|
||||
this.requiredFullCycles = 4;
|
||||
this.progressUpdateInterval = null;
|
||||
|
||||
// Countdown timer
|
||||
this.countdownSeconds = 0;
|
||||
this.countdownInterval = null;
|
||||
|
||||
// Progress alert enhancement
|
||||
this.leftCycleProgress = 0;
|
||||
this.rightCycleProgress = 0;
|
||||
|
||||
this.allDonePromiseResolve = undefined;
|
||||
this.doneCallback = doneCallback;
|
||||
|
||||
this.hasSingleStick = (this.controller.currentController.getNumberOfSticks() == 1);
|
||||
}
|
||||
|
||||
async open() {
|
||||
if(!this.controller.isConnected())
|
||||
return;
|
||||
|
||||
$('#range-calibration-alert').hide();
|
||||
$('#keep-rotating-alert').removeClass('blink-text');
|
||||
$('#range-done-btn')
|
||||
.prop('disabled', true)
|
||||
.toggleClass('btn-primary', false)
|
||||
.toggleClass('btn-outline-primary', true);
|
||||
bootstrap.Modal.getOrCreateInstance('#rangeModal').show();
|
||||
|
||||
this.ll_data.fill(0);
|
||||
this.rr_data.fill(0);
|
||||
|
||||
this.updateProgress(); // reset progress bar
|
||||
this.startProgressMonitoring();
|
||||
|
||||
this.resetAlertEnhancement();
|
||||
this.startCountdown();
|
||||
|
||||
await sleep(1000);
|
||||
await this.controller.calibrateRangeBegin();
|
||||
}
|
||||
|
||||
async onClose() {
|
||||
this.stopProgressMonitoring();
|
||||
this.stopCountdown();
|
||||
|
||||
bootstrap.Modal.getOrCreateInstance('#rangeModal').hide();
|
||||
|
||||
const result = await this.controller.calibrateRangeOnClose();
|
||||
|
||||
// Call the done callback if provided (range calibration is always successful when onClose is called)
|
||||
if (this.doneCallback && typeof this.doneCallback === 'function') {
|
||||
this.doneCallback(true, result?.message);
|
||||
}
|
||||
this.allDonePromiseResolve();
|
||||
}
|
||||
|
||||
/**
|
||||
* Start monitoring progress by checking ll_data and rr_data arrays
|
||||
*/
|
||||
startProgressMonitoring() {
|
||||
this.progressUpdateInterval = setInterval(() => {
|
||||
this.checkDataProgress();
|
||||
}, 100); // Check every 100ms
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop progress monitoring
|
||||
*/
|
||||
stopProgressMonitoring() {
|
||||
if (this.progressUpdateInterval) {
|
||||
clearInterval(this.progressUpdateInterval);
|
||||
this.progressUpdateInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start countdown timer for Done button
|
||||
*/
|
||||
startCountdown() {
|
||||
this.countdownSeconds = SECONDS_UNTIL_UNLOCK;
|
||||
this.updateCountdownButton();
|
||||
|
||||
// Every second, update countdown
|
||||
this.countdownInterval = setInterval(() => {
|
||||
this.countdownSeconds--;
|
||||
// If there is only one stick, sum two times leftCycleProgress, so that it can reach 100.
|
||||
if (this.countdownSeconds <= 0 || this.leftCycleProgress + (this.hasSingleStick ? this.leftCycleProgress : this.rightCycleProgress) >= 100) {
|
||||
this.stopCountdown();
|
||||
|
||||
$('#range-calibration-alert').hide();
|
||||
$('#range-done-btn')
|
||||
.prop('disabled', false)
|
||||
.toggleClass('btn-primary', true)
|
||||
.toggleClass('btn-outline-primary', false);
|
||||
|
||||
this.updateCountdownButton();
|
||||
} else {
|
||||
this.checkAndEnhanceAlert();
|
||||
}
|
||||
this.updateCountdownButton();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop countdown timer
|
||||
*/
|
||||
stopCountdown() {
|
||||
if (!this.countdownInterval) return;
|
||||
|
||||
clearInterval(this.countdownInterval);
|
||||
this.countdownInterval = null;
|
||||
this.countdownSeconds = 0;
|
||||
this.updateCountdownButton();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update countdown button text and state
|
||||
*/
|
||||
updateCountdownButton() {
|
||||
const seconds = this.countdownSeconds;
|
||||
const text = this.buttonText + (seconds > 0 ? ` (${seconds})` : "");
|
||||
$('#range-done-btn').text(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if ll_data and rr_data have received data
|
||||
*/
|
||||
checkDataProgress() {
|
||||
const JOYSTICK_EXTREME_THRESHOLD = 0.95;
|
||||
const CIRCLE_FILL_THRESHOLD = 0.95;
|
||||
|
||||
// Count the number of times the joysticks have been rotated full circle
|
||||
const leftNonZeroCount = this.ll_data.filter(v => v > JOYSTICK_EXTREME_THRESHOLD).length
|
||||
const leftFillRatio = leftNonZeroCount / CIRCULARITY_DATA_SIZE;
|
||||
if (leftFillRatio >= CIRCLE_FILL_THRESHOLD) {
|
||||
this.leftFullCycles++;
|
||||
this.ll_data.fill(0);
|
||||
}
|
||||
|
||||
if(this.hasSingleStick) {
|
||||
// Update progress if counts changed
|
||||
if (leftNonZeroCount !== this.leftNonZeroCount) {
|
||||
this.leftNonZeroCount = leftNonZeroCount;
|
||||
this.updateProgress();
|
||||
}
|
||||
} else {
|
||||
const rightNonZeroCount = this.rr_data.filter(v => v > JOYSTICK_EXTREME_THRESHOLD).length;
|
||||
const rightFillRatio = rightNonZeroCount / CIRCULARITY_DATA_SIZE;
|
||||
if (rightFillRatio >= CIRCLE_FILL_THRESHOLD) {
|
||||
this.rightFullCycles++;
|
||||
this.rr_data.fill(0);
|
||||
}
|
||||
|
||||
// Update progress if counts changed
|
||||
if (leftNonZeroCount !== this.leftNonZeroCount || rightNonZeroCount !== this.rightNonZeroCount) {
|
||||
this.leftNonZeroCount = leftNonZeroCount;
|
||||
this.rightNonZeroCount = rightNonZeroCount;
|
||||
this.updateProgress();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the progress bar and enable/disable Done button
|
||||
*/
|
||||
updateProgress() {
|
||||
// Calculate progress based on full cycles completed
|
||||
// Each stick needs to complete 4 full cycles to contribute 50% to total progress
|
||||
const leftCycleProgress = Math.min(1, this.leftFullCycles / this.requiredFullCycles) * 50;
|
||||
const rightCycleProgress = Math.min(1, this.rightFullCycles / this.requiredFullCycles) * 50;
|
||||
this.leftCycleProgress = leftCycleProgress;
|
||||
this.rightCycleProgress = rightCycleProgress;
|
||||
|
||||
// Add current partial progress for visual feedback
|
||||
const leftCurrentProgress = (this.leftNonZeroCount / CIRCULARITY_DATA_SIZE) * (50 / this.requiredFullCycles);
|
||||
const rightCurrentProgress = (this.rightNonZeroCount / CIRCULARITY_DATA_SIZE) * (50 / this.requiredFullCycles);
|
||||
|
||||
const totalProgress = Math.round(
|
||||
this.hasSingleStick ?
|
||||
Math.min(100, 2*(leftCycleProgress + leftCurrentProgress)) : (
|
||||
Math.min(50, leftCycleProgress + leftCurrentProgress) +
|
||||
Math.min(50, rightCycleProgress + rightCurrentProgress)
|
||||
)
|
||||
);
|
||||
|
||||
const $progressBar = $('#range-progress-bar');
|
||||
const $progressText = $('#range-progress-text');
|
||||
|
||||
$progressBar
|
||||
.css('width', `${totalProgress}%`)
|
||||
.attr('aria-valuenow', totalProgress);
|
||||
|
||||
if(!this.hasSingleStick) {
|
||||
$progressText.text(`${totalProgress}% (L:${this.leftFullCycles}/${this.requiredFullCycles}, R:${this.rightFullCycles}/${this.requiredFullCycles})`);
|
||||
} else {
|
||||
$progressText.text(`${totalProgress}% (L:${this.leftFullCycles}/${this.requiredFullCycles})`);
|
||||
}
|
||||
}
|
||||
|
||||
checkAndEnhanceAlert() {
|
||||
const secondsElapsed = SECONDS_UNTIL_UNLOCK - this.countdownSeconds;
|
||||
|
||||
const alertIsVisible = $('#range-calibration-alert').is(":visible")
|
||||
const progressBelowThreshold = this.leftCycleProgress < 10 || (this.hasSingleStick ? false : this.rightCycleProgress < 10);
|
||||
|
||||
if (secondsElapsed >= 5 && progressBelowThreshold && !alertIsVisible) {
|
||||
$('#range-calibration-alert').show();
|
||||
}
|
||||
|
||||
const isBlinking = $('#keep-rotating-alert').hasClass('blink-text');
|
||||
if (secondsElapsed >= 7 && progressBelowThreshold && !isBlinking) {
|
||||
$('#keep-rotating-alert').addClass('blink-text');
|
||||
}
|
||||
}
|
||||
|
||||
resetAlertEnhancement() {
|
||||
$('#keep-rotating-alert').removeClass('blink-text');
|
||||
}
|
||||
}
|
||||
|
||||
// Global reference to the current range calibration instance
|
||||
let currentCalibRangeInstance = null;
|
||||
|
||||
function destroyCurrentInstance() {
|
||||
currentCalibRangeInstance = null;
|
||||
}
|
||||
|
||||
export async function calibrate_range(controller, dependencies, doneCallback = null) {
|
||||
destroyCurrentInstance(); // Clean up any existing instance
|
||||
currentCalibRangeInstance = new CalibRangeModal(controller, dependencies, doneCallback);
|
||||
|
||||
await currentCalibRangeInstance.open();
|
||||
return new Promise((resolve) => {
|
||||
currentCalibRangeInstance.allDonePromiseResolve = resolve;
|
||||
});
|
||||
}
|
||||
|
||||
async function calibrate_range_on_close() {
|
||||
if (currentCalibRangeInstance) {
|
||||
await currentCalibRangeInstance.onClose();
|
||||
destroyCurrentInstance();
|
||||
}
|
||||
}
|
||||
|
||||
// Expose functions to window for HTML onclick handlers
|
||||
window.calibrate_range_on_close = calibrate_range_on_close;
|
||||
1347
js/modals/finetune-modal.js
Normal file
1642
js/modals/quick-test-modal.js
Normal file
210
js/stick-renderer.js
Normal file
@@ -0,0 +1,210 @@
|
||||
'use strict';
|
||||
|
||||
// Constants
|
||||
export const CIRCULARITY_DATA_SIZE = 48; // Number of angular positions to sample
|
||||
|
||||
/**
|
||||
* Draws analog stick position on a canvas with various visualization options.
|
||||
* @param {CanvasRenderingContext2D} ctx - Canvas rendering context
|
||||
* @param {number} center_x - X coordinate of stick center
|
||||
* @param {number} center_y - Y coordinate of stick center
|
||||
* @param {number} sz - Size/radius of the stick area
|
||||
* @param {number} stick_x - Current stick X position (-1 to 1)
|
||||
* @param {number} stick_y - Current stick Y position (-1 to 1)
|
||||
* @param {Object} opts - Options object
|
||||
* @param {number[]|null} opts.circularity_data - Array of circularity test data
|
||||
* @param {boolean} opts.enable_zoom_center - Whether to apply center zoom transformation
|
||||
* @param {boolean} opts.highlight - Whether to highlight the stick position
|
||||
*/
|
||||
export function draw_stick_position(ctx, center_x, center_y, sz, stick_x, stick_y, opts = {}) {
|
||||
const { circularity_data = null, enable_zoom_center = false, highlight } = opts;
|
||||
|
||||
// Draw base circle
|
||||
ctx.lineWidth = 1;
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.strokeStyle = '#000000';
|
||||
ctx.beginPath();
|
||||
ctx.arc(center_x, center_y, sz, 0, 2 * Math.PI);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
// Helper function for circularity visualization color
|
||||
function cc_to_color(cc) {
|
||||
const dd = Math.sqrt(Math.pow((1.0 - cc), 2));
|
||||
let hh;
|
||||
if(cc <= 1.0)
|
||||
hh = 220 - 220 * Math.min(1.0, Math.max(0, (dd - 0.05)) / 0.1);
|
||||
else
|
||||
hh = (245 + (360-245) * Math.min(1.0, Math.max(0, (dd - 0.05)) / 0.15)) % 360;
|
||||
return hh;
|
||||
}
|
||||
|
||||
// Draw circularity visualization if data provided
|
||||
if (circularity_data?.length > 0) {
|
||||
const MAX_N = CIRCULARITY_DATA_SIZE;
|
||||
|
||||
for(let i = 0; i < MAX_N; i++) {
|
||||
const kd = circularity_data[i];
|
||||
const kd1 = circularity_data[(i+1) % CIRCULARITY_DATA_SIZE];
|
||||
if (kd === undefined || kd1 === undefined) continue;
|
||||
const ka = i * Math.PI * 2 / MAX_N;
|
||||
const ka1 = ((i+1)%MAX_N) * 2 * Math.PI / MAX_N;
|
||||
|
||||
const kx = Math.cos(ka) * kd;
|
||||
const ky = Math.sin(ka) * kd;
|
||||
const kx1 = Math.cos(ka1) * kd1;
|
||||
const ky1 = Math.sin(ka1) * kd1;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x, center_y);
|
||||
ctx.lineTo(center_x+kx*sz, center_y+ky*sz);
|
||||
ctx.lineTo(center_x+kx1*sz, center_y+ky1*sz);
|
||||
ctx.lineTo(center_x, center_y);
|
||||
ctx.closePath();
|
||||
|
||||
const cc = (kd + kd1) / 2;
|
||||
const hh = cc_to_color(cc);
|
||||
ctx.fillStyle = 'hsla(' + parseInt(hh) + ', 100%, 50%, 0.5)';
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw circularity error text if enough data provided
|
||||
if (circularity_data?.filter(n => n > 0.3).length > 10) {
|
||||
const circularityError = calculateCircularityError(circularity_data);
|
||||
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.strokeStyle = '#444';
|
||||
ctx.lineWidth = 3;
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
|
||||
ctx.font = '24px Arial';
|
||||
const text_y = center_y + sz * 0.5;
|
||||
const text = `${circularityError.toFixed(1)} %`;
|
||||
|
||||
ctx.strokeText(text, center_x, text_y);
|
||||
ctx.fillText(text, center_x, text_y);
|
||||
}
|
||||
|
||||
// Draw crosshairs
|
||||
ctx.strokeStyle = '#aaaaaa';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x-sz, center_y);
|
||||
ctx.lineTo(center_x+sz, center_y);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x, center_y-sz);
|
||||
ctx.lineTo(center_x, center_y+sz);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
|
||||
// Apply center zoom transformation if enabled
|
||||
let display_x = stick_x;
|
||||
let display_y = stick_y;
|
||||
if (enable_zoom_center) {
|
||||
const transformed = apply_center_zoom(stick_x, stick_y);
|
||||
display_x = transformed.x;
|
||||
display_y = transformed.y;
|
||||
|
||||
// Draw light gray circle at 50% radius to show border of zoomed center
|
||||
ctx.strokeStyle = '#d3d3d3'; // light gray
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.arc(center_x, center_y, sz * 0.5, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
ctx.fillStyle = '#000000';
|
||||
ctx.strokeStyle = '#000000';
|
||||
|
||||
// Draw stick line with variable thickness
|
||||
// Calculate distance from center
|
||||
const stick_distance = Math.sqrt(display_x*display_x + display_y*display_y);
|
||||
const boundary_radius = 0.5; // 50% radius
|
||||
|
||||
// Determine if we need to draw a two-segment line
|
||||
const use_two_segments = enable_zoom_center && stick_distance > boundary_radius;
|
||||
if (use_two_segments) {
|
||||
// Calculate boundary point
|
||||
const boundary_x = (display_x / stick_distance) * boundary_radius;
|
||||
const boundary_y = (display_y / stick_distance) * boundary_radius;
|
||||
|
||||
// First segment: thicker line from center to boundary
|
||||
ctx.lineWidth = 3;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x, center_y);
|
||||
ctx.lineTo(center_x + boundary_x*sz, center_y + boundary_y*sz);
|
||||
ctx.stroke();
|
||||
|
||||
// Second segment: thinner line from boundary to stick position
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x + boundary_x*sz, center_y + boundary_y*sz);
|
||||
ctx.lineTo(center_x + display_x*sz, center_y + display_y*sz);
|
||||
ctx.stroke();
|
||||
} else {
|
||||
// Single line from center to stick position
|
||||
ctx.lineWidth = enable_zoom_center ? 3 : 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center_x, center_y);
|
||||
ctx.lineTo(center_x + display_x*sz, center_y + display_y*sz);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw filled circle at stick position
|
||||
ctx.beginPath();
|
||||
ctx.arc(center_x+display_x*sz, center_y+display_y*sz, highlight ? 4 : 3, 0, 2*Math.PI);
|
||||
ctx.fillStyle = highlight ? '#2989f7ff' : '#030b84ff';
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates circularity error for stick movement data.
|
||||
* @param {number[]} data - Array of distance values at different angular positions
|
||||
* @returns {number} RMS deviation as percentage
|
||||
*/
|
||||
function calculateCircularityError(data) {
|
||||
// Sum of squared deviations from ideal distance of 1.0, only for values > 0.2
|
||||
const sumSquaredDeviations = data.reduce((acc, val) =>
|
||||
val > 0.2 ? acc + Math.pow(val - 1, 2) : acc, 0);
|
||||
|
||||
// Calculate RMS deviation as percentage
|
||||
const validDataCount = data.filter(val => val > 0.2).length;
|
||||
return validDataCount > 0 ? Math.sqrt(sumSquaredDeviations / validDataCount) * 100 : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies center zoom transformation to stick coordinates.
|
||||
* @param {number} x - X coordinate
|
||||
* @param {number} y - Y coordinate
|
||||
* @returns {Object} Transformed coordinates {x, y}
|
||||
*/
|
||||
function apply_center_zoom(x, y) {
|
||||
// Calculate distance from center
|
||||
const distance = Math.sqrt(x * x + y * y);
|
||||
|
||||
// If distance is 0, return original values
|
||||
if (distance === 0) {
|
||||
return { x, y};
|
||||
}
|
||||
|
||||
// Calculate angle
|
||||
const angle = Math.atan2(y, x);
|
||||
|
||||
// Apply center zoom transformation
|
||||
const new_distance =
|
||||
distance <= 0.05
|
||||
? (distance / 0.05) * 0.5 // 0 to 0.05 maps to 0 to 0.5 (half the radius)
|
||||
: 0.5 + ((distance - 0.05) / 0.95) * 0.5 // 0.05 to 1.0 maps to 0.5 to 1.0 (other half)
|
||||
|
||||
// Convert back to x, y coordinates
|
||||
return {
|
||||
x: Math.cos(angle) * new_distance,
|
||||
y: Math.sin(angle) * new_distance
|
||||
};
|
||||
}
|
||||
92
js/template-loader.js
Normal file
@@ -0,0 +1,92 @@
|
||||
'use strict';
|
||||
|
||||
// Cache for loaded templates
|
||||
const templateCache = new Map();
|
||||
|
||||
/**
|
||||
* Load a template from the templates directory or bundled assets
|
||||
* @param {string} templateName - Name of the template file without extension
|
||||
* @returns {Promise<string>} - Promise that resolves with the template HTML
|
||||
*/
|
||||
async function loadTemplate(templateName) {
|
||||
// Check if template is already in cache
|
||||
if (templateCache.has(templateName)) {
|
||||
return templateCache.get(templateName);
|
||||
}
|
||||
|
||||
// Check if we have bundled assets (production mode)
|
||||
if (window.BUNDLED_ASSETS && window.BUNDLED_ASSETS.templates) {
|
||||
const templateHtml = window.BUNDLED_ASSETS.templates[templateName];
|
||||
if (templateHtml) {
|
||||
templateCache.set(templateName, templateHtml);
|
||||
return templateHtml;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to fetching from server (development mode)
|
||||
// Only append .html if the templateName doesn't already have an extension
|
||||
const hasExtension = templateName.includes('.');
|
||||
const templatePath = hasExtension ? `templates/${templateName}` : `templates/${templateName}.html`;
|
||||
|
||||
const response = await fetch(templatePath);
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to load template: ${templateName}`);
|
||||
}
|
||||
|
||||
const templateHtml = await response.text();
|
||||
templateCache.set(templateName, templateHtml);
|
||||
return templateHtml;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load SVG assets from bundled assets or server
|
||||
* @param {string} assetPath - Path to the SVG asset
|
||||
* @returns {Promise<string>} - Promise that resolves with the SVG content
|
||||
*/
|
||||
async function loadSvgAsset(assetPath) {
|
||||
// Check if we have bundled assets (production mode)
|
||||
if (window.BUNDLED_ASSETS && window.BUNDLED_ASSETS.svg) {
|
||||
const svgContent = window.BUNDLED_ASSETS.svg[assetPath];
|
||||
if (svgContent) {
|
||||
return svgContent;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to fetching from server (development mode)
|
||||
const response = await fetch(`assets/${assetPath}`);
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to load SVG asset: ${assetPath}`);
|
||||
}
|
||||
|
||||
return await response.text();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load all templates and insert them into the DOM
|
||||
*/
|
||||
export async function loadAllTemplates() {
|
||||
// Load SVG icons
|
||||
const iconsHtml = await loadSvgAsset('icons.svg');
|
||||
const iconsContainer = document.createElement('div');
|
||||
iconsContainer.innerHTML = iconsHtml;
|
||||
document.body.prepend(iconsContainer);
|
||||
|
||||
// Load modals
|
||||
const faqModalHtml = await loadTemplate('faq-modal');
|
||||
const popupModalHtml = await loadTemplate('popup-modal');
|
||||
const finetuneModalHtml = await loadTemplate('finetune-modal');
|
||||
const calibCenterModalHtml = await loadTemplate('calib-center-modal');
|
||||
const welcomeModalHtml = await loadTemplate('welcome-modal');
|
||||
const autoCalibCenterModalHtml = await loadTemplate('auto-calib-center-modal');
|
||||
const rangeModalHtml = await loadTemplate('range-modal');
|
||||
const edgeProgressModalHtml = await loadTemplate('edge-progress-modal');
|
||||
const edgeModalHtml = await loadTemplate('edge-modal');
|
||||
const donateModalHtml = await loadTemplate('donate-modal');
|
||||
const quickTestModalHtml = await loadTemplate('quick-test-modal');
|
||||
|
||||
// Create modals container
|
||||
const modalsContainer = document.createElement('div');
|
||||
modalsContainer.id = 'modals-container';
|
||||
modalsContainer.innerHTML = faqModalHtml + popupModalHtml + finetuneModalHtml + calibCenterModalHtml + welcomeModalHtml + autoCalibCenterModalHtml + rangeModalHtml + edgeProgressModalHtml + edgeModalHtml + donateModalHtml + quickTestModalHtml;
|
||||
document.body.appendChild(modalsContainer);
|
||||
}
|
||||
193
js/translations.js
Normal file
@@ -0,0 +1,193 @@
|
||||
'use strict';
|
||||
|
||||
import { la, createCookie, readCookie } from './utils.js';
|
||||
|
||||
// Alphabetical order
|
||||
const available_langs = {
|
||||
"ar_ar": { "name": "العربية", "file": "ar_ar.json", "direction": "rtl"},
|
||||
"bg_bg": { "name": "Български", "file": "bg_bg.json", "direction": "ltr"},
|
||||
"cz_cz": { "name": "Čeština", "file": "cz_cz.json", "direction": "ltr"},
|
||||
"da_dk": { "name": "Dansk", "file": "da_dk.json", "direction": "ltr"},
|
||||
"de_de": { "name": "Deutsch", "file": "de_de.json", "direction": "ltr"},
|
||||
"es_es": { "name": "Español", "file": "es_es.json", "direction": "ltr"},
|
||||
"fa_fa": { "name": "فارسی", "file": "fa_fa.json", "direction": "rtl"},
|
||||
"fr_fr": { "name": "Français", "file": "fr_fr.json", "direction": "ltr"},
|
||||
"hu_hu": { "name": "Magyar", "file": "hu_hu.json", "direction": "ltr"},
|
||||
"it_it": { "name": "Italiano", "file": "it_it.json", "direction": "ltr"},
|
||||
"jp_jp": { "name": "日本語", "file": "jp_jp.json", "direction": "ltr"},
|
||||
"ko_kr": { "name": "한국어", "file": "ko_kr.json", "direction": "ltr"},
|
||||
"nl_nl": { "name": "Nederlands", "file": "nl_nl.json", "direction": "ltr"},
|
||||
"pl_pl": { "name": "Polski", "file": "pl_pl.json", "direction": "ltr"},
|
||||
"pt_br": { "name": "Português do Brasil", "file": "pt_br.json", "direction": "ltr"},
|
||||
"pt_pt": { "name": "Português", "file": "pt_pt.json", "direction": "ltr"},
|
||||
"rs_rs": { "name": "Srpski", "file": "rs_rs.json", "direction": "ltr"},
|
||||
"ru_ru": { "name": "Русский", "file": "ru_ru.json", "direction": "ltr"},
|
||||
"tr_tr": { "name": "Türkçe", "file": "tr_tr.json", "direction": "ltr"},
|
||||
"ua_ua": { "name": "Українська", "file": "ua_ua.json", "direction": "ltr"},
|
||||
"vi_vn": { "name": "Tiếng Việt", "file": "vi_vn.json", "direction": "ltr"},
|
||||
"zh_cn": { "name": "中文", "file": "zh_cn.json", "direction": "ltr"},
|
||||
"zh_tw": { "name": "中文(繁)", "file": "zh_tw.json", "direction": "ltr"}
|
||||
};
|
||||
|
||||
// Translation state - will be imported from core.js app object
|
||||
let translationState = null;
|
||||
let welcomeModal = null;
|
||||
let handleLanguageChange = null;
|
||||
|
||||
export function lang_init(appState, handleLanguageChangeCb, welcomeModalCb) {
|
||||
translationState = appState;
|
||||
handleLanguageChange = handleLanguageChangeCb;
|
||||
welcomeModal = welcomeModalCb;
|
||||
|
||||
let id_iter = 0;
|
||||
const items = document.getElementsByClassName('ds-i18n');
|
||||
for(let item of items) {
|
||||
if (item.id.length == 0) {
|
||||
item.id = `ds-i18n-${id_iter++}`;
|
||||
}
|
||||
|
||||
translationState.lang_orig_text[item.id] = $(item).html();
|
||||
}
|
||||
translationState.lang_orig_text[".title"] = document.title;
|
||||
|
||||
const force_lang = readCookie("force_lang");
|
||||
if (force_lang != null) {
|
||||
lang_set(force_lang, true).catch(error => {
|
||||
console.error("Failed to set forced language:", error);
|
||||
});
|
||||
} else {
|
||||
const nlang = navigator.language.replace('-', '_').toLowerCase();
|
||||
const ljson = available_langs[nlang];
|
||||
if(ljson) {
|
||||
la("lang_init", {"l": nlang});
|
||||
lang_translate(ljson["file"], nlang, ljson["direction"]).catch(error => {
|
||||
console.error("Failed to load initial language:", error);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const langs = Object.keys(available_langs);
|
||||
const olangs = [
|
||||
'<li><a class="dropdown-item" href="#" onclick="lang_set(\'en_us\');">English</a></li>',
|
||||
...langs.map(lang => {
|
||||
const name = available_langs[lang]["name"];
|
||||
return `<li><a class="dropdown-item" href="#" onclick="lang_set('${lang}');">${name}</a></li>`;
|
||||
}),
|
||||
'<li><hr class="dropdown-divider"></li>',
|
||||
'<li><a class="dropdown-item" href="https://github.com/dualshock-tools/dualshock-tools.github.io/blob/main/TRANSLATIONS.md" target="_blank">Missing your language?</a></li>'
|
||||
].join('');
|
||||
$("#availLangs").html(olangs);
|
||||
}
|
||||
|
||||
async function lang_set(lang, skip_modal=false) {
|
||||
la("lang_set", { l: lang });
|
||||
|
||||
lang_reset_page();
|
||||
if(lang != "en_us") {
|
||||
const { file, direction } = available_langs[lang];
|
||||
await lang_translate(file, lang, direction);
|
||||
}
|
||||
|
||||
await handleLanguageChange(lang);
|
||||
createCookie("force_lang", lang);
|
||||
if(!skip_modal && welcomeModal) {
|
||||
createCookie("welcome_accepted", "0");
|
||||
welcomeModal();
|
||||
}
|
||||
}
|
||||
|
||||
function lang_reset_page() {
|
||||
lang_set_direction("ltr", "en_us");
|
||||
|
||||
// Reset translation state to disable translations
|
||||
translationState.lang_cur = {};
|
||||
translationState.lang_disabled = true;
|
||||
|
||||
const { lang_orig_text } = translationState;
|
||||
const items = document.getElementsByClassName('ds-i18n');
|
||||
for(let item of items) {
|
||||
$(item).html(lang_orig_text[item.id]);
|
||||
};
|
||||
$("#authorMsg").html("");
|
||||
$("#curLang").html("English");
|
||||
document.title = lang_orig_text[".title"];
|
||||
}
|
||||
|
||||
function lang_set_direction(new_direction, lang_name) {
|
||||
const lang_prefix = lang_name.split("_")[0]
|
||||
$("html").attr("lang", lang_prefix);
|
||||
|
||||
if(new_direction == translationState.lang_cur_direction)
|
||||
return;
|
||||
|
||||
if(new_direction == "rtl") {
|
||||
$('#bootstrap-css').attr('integrity', 'sha384-dpuaG1suU0eT09tx5plTaGMLBsfDLzUCCUXOY2j/LSvXYuG6Bqs43ALlhIqAJVRb');
|
||||
$('#bootstrap-css').attr('href', 'https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.rtl.min.css');
|
||||
} else {
|
||||
$('#bootstrap-css').attr('integrity', 'sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH');
|
||||
$('#bootstrap-css').attr('href', 'https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css');
|
||||
}
|
||||
$("html").attr("dir", new_direction);
|
||||
translationState.lang_cur_direction = new_direction;
|
||||
}
|
||||
|
||||
export function l(text) {
|
||||
if(!translationState || translationState.lang_disabled)
|
||||
return text;
|
||||
|
||||
const [out] = translationState.lang_cur[text] || [];
|
||||
if(out) return out;
|
||||
|
||||
console.log(`Missing translation for "${text}"`);
|
||||
return text;
|
||||
}
|
||||
|
||||
function lang_translate(target_file, target_lang, target_direction) {
|
||||
return new Promise((resolve, reject) => {
|
||||
$.getJSON("lang/" + target_file)
|
||||
.done(function(data) {
|
||||
const { lang_orig_text, lang_cur } = translationState;
|
||||
lang_set_direction(target_direction, target_lang);
|
||||
|
||||
$.each(data, function( key, val ) {
|
||||
if(lang_cur[key]) {
|
||||
console.log("Warn: already exists " + key);
|
||||
} else {
|
||||
lang_cur[key] = [val];
|
||||
}
|
||||
});
|
||||
|
||||
if(Object.keys(lang_cur).length > 0) {
|
||||
translationState.lang_disabled = false;
|
||||
}
|
||||
|
||||
const items = document.getElementsByClassName('ds-i18n');
|
||||
for(let item of items) {
|
||||
const originalText = lang_orig_text[item.id];
|
||||
const [translatedText] = lang_cur[originalText] || [];
|
||||
if (translatedText) {
|
||||
$(item).html(translatedText);
|
||||
} else {
|
||||
console.log(`Cannot find mapping for "${originalText}"`);
|
||||
$(item).html(originalText);
|
||||
}
|
||||
}
|
||||
|
||||
const old_title = lang_orig_text[".title"];
|
||||
document.title = lang_cur[old_title];
|
||||
if(lang_cur[".authorMsg"]) {
|
||||
$("#authorMsg").html(lang_cur[".authorMsg"]);
|
||||
}
|
||||
$("#curLang").html(available_langs[target_lang]["name"]);
|
||||
|
||||
resolve();
|
||||
})
|
||||
.fail(function(jqxhr, textStatus, error) {
|
||||
console.error("Failed to load translation file:", target_file, error);
|
||||
reject(error);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Make lang_set available globally for onclick handlers in HTML
|
||||
window.lang_set = lang_set;
|
||||
155
js/utils.js
Normal file
@@ -0,0 +1,155 @@
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* Utility functions for DualShock controller operations
|
||||
*/
|
||||
|
||||
/**
|
||||
* Sleep for specified milliseconds
|
||||
* @param {number} ms Milliseconds to sleep
|
||||
* @returns {Promise} Promise that resolves after the specified time
|
||||
*/
|
||||
export async function sleep(ms) {
|
||||
await new Promise(r => setTimeout(r, ms));
|
||||
}
|
||||
/**
|
||||
* Convert float to string with specified precision
|
||||
* @param {number} f Float number to convert
|
||||
* @param {number} precision Number of decimal places
|
||||
* @returns {string} Formatted string
|
||||
*/
|
||||
export function float_to_str(f, precision = 2) {
|
||||
if(precision <=2 && f < 0.004 && f >= -0.004) return "+0.00";
|
||||
return (f<0?"":"+") + f.toFixed(precision);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert buffer to hexadecimal string
|
||||
* @param {ArrayBuffer} buffer Buffer to convert
|
||||
* @returns {string} Hexadecimal string representation
|
||||
*/
|
||||
export function buf2hex(buffer) {
|
||||
return [...new Uint8Array(buffer)].map(x => x.toString(16).padStart(2, '0')).join('');
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert decimal to 16-bit hexadecimal string
|
||||
* @param {number} i Decimal number
|
||||
* @returns {string} 4-character uppercase hex string
|
||||
*/
|
||||
export function dec2hex(i) {
|
||||
return (i + 0x10000).toString(16).substr(-4).toUpperCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert decimal to 32-bit hexadecimal string
|
||||
* @param {number} i Decimal number
|
||||
* @returns {string} 8-character uppercase hex string
|
||||
*/
|
||||
export function dec2hex32(i) {
|
||||
return (i + 0x100000000).toString(16).substr(-8).toUpperCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert decimal to 8-bit hexadecimal string
|
||||
* @param {number} i Decimal number
|
||||
* @returns {string} 2-character uppercase hex string
|
||||
*/
|
||||
export function dec2hex8(i) {
|
||||
return (i + 0x100).toString(16).substr(-2).toUpperCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Format MAC address from DataView
|
||||
* @returns {string} Formatted MAC address (XX:XX:XX:XX:XX:XX)
|
||||
*/
|
||||
export function format_mac_from_view(view, start_index_inclusive) {
|
||||
const bytes = [];
|
||||
for (let i = 0; i < 6; i++) {
|
||||
const idx = start_index_inclusive + (5 - i);
|
||||
bytes.push(dec2hex8(view.getUint8(idx, false)));
|
||||
}
|
||||
return bytes.join(":");
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse a string (for ASCII strings only, not UTF)
|
||||
* @param {string} s String to reverse
|
||||
* @returns {string} Reversed string
|
||||
*/
|
||||
export function reverse_str(s) {
|
||||
return s.split('').reverse().join('');
|
||||
}
|
||||
|
||||
export let la = undefined;
|
||||
export function lf(operation, data) { la(operation, buf2hex(data.buffer)); return data; }
|
||||
|
||||
export function initAnalyticsApi({gj, gu}) {
|
||||
la = (k, v = {}) => {
|
||||
$.ajax({
|
||||
type: 'POST',
|
||||
url: "https://the.al/ds4_a/l",
|
||||
data: JSON.stringify({u: gu, j: gj, k, v}),
|
||||
contentType: "application/json",
|
||||
dataType: 'json'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function lerp_color(a, b, t) {
|
||||
// a, b: hex color strings, t: 0.0-1.0
|
||||
function hex2rgb(hex) {
|
||||
hex = hex.replace('#', '');
|
||||
if (hex.length === 3) hex = hex.split('').map(x => x + x).join('');
|
||||
const num = parseInt(hex, 16);
|
||||
return [(num >> 16) & 255, (num >> 8) & 255, num & 255];
|
||||
}
|
||||
function rgb2hex(r, g, b) {
|
||||
return '#' + [r, g, b].map(x => x.toString(16).padStart(2, '0')).join('');
|
||||
}
|
||||
const c1 = hex2rgb(a);
|
||||
const c2 = hex2rgb(b);
|
||||
const c = [
|
||||
Math.round(c1[0] + (c2[0] - c1[0]) * t),
|
||||
Math.round(c1[1] + (c2[1] - c1[1]) * t),
|
||||
Math.round(c1[2] + (c2[2] - c1[2]) * t)
|
||||
];
|
||||
return rgb2hex(c[0], c[1], c[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a cookie with specified name, value, and expiration days
|
||||
* @param {string} name Cookie name
|
||||
* @param {string} value Cookie value
|
||||
* @param {number} days Number of days until expiration
|
||||
*/
|
||||
export function createCookie(name, value, days) {
|
||||
const expires = days ? "; expires=" + new Date(Date.now() + days * 24 * 60 * 60 * 1000).toGMTString() : "";
|
||||
document.cookie = encodeURIComponent(name) + "=" + encodeURIComponent(value) + expires + "; path=/";
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a cookie value by name
|
||||
* @param {string} name Cookie name
|
||||
* @returns {string|null} Cookie value or null if not found
|
||||
*/
|
||||
export function readCookie(name) {
|
||||
const nameEQ = encodeURIComponent(name) + "=";
|
||||
const ca = document.cookie.split(';');
|
||||
for (let i = 0; i < ca.length; i++) {
|
||||
let c = ca[i];
|
||||
while (c.charAt(0) === ' ')
|
||||
c = c.substring(1, c.length);
|
||||
if (c.indexOf(nameEQ) === 0)
|
||||
return decodeURIComponent(c.substring(nameEQ.length, c.length));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a cookie by setting its expiration to the past
|
||||
* @param {string} name Cookie name to delete
|
||||
*/
|
||||
export function eraseCookie(name) {
|
||||
createCookie(name, "", -1);
|
||||
}
|
||||
314
lang/ar_ar.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "الترجمة من طرف سجاد رحيم Sajjad Rahim",
|
||||
"DualShock Calibration GUI": "DualShock Calibration GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "المتصفح غير معتمد. الرجاء استخدام متصفح بدعم WebHID (على سبيل المثال Chrome).",
|
||||
"Connect": "اتصال",
|
||||
"Connected to:": "متصل بـ:",
|
||||
"Disconnect": "قطع الاتصال",
|
||||
"Calibrate stick center": "معايرة تمركز العصا",
|
||||
"Calibrate stick range": "معايرة مدى العصا",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "الأقسام أدناه ليست مفيدة، فقط بعض معلومات التصحيح أو أوامر يدوية",
|
||||
"NVS Status": "حالة الـNVS",
|
||||
"Unknown": "غير معلوم",
|
||||
"Debug buttons": "أزرار تصحيح الأخطاء",
|
||||
"Query NVS status": "حالة إستعلام NVS",
|
||||
"NVS unlock": "فتح قفل الـNVS",
|
||||
"NVS lock": "قفل الـNVS",
|
||||
"Stick center calibration": "معايرة تمركز العصا",
|
||||
"Welcome": "مرحبًا",
|
||||
"Step 1": "الخطوة الأولى",
|
||||
"Step 2": "الخطوة الثانية",
|
||||
"Step 3": "الخطوة الثالثة",
|
||||
"Step 4": "الخطوة الرابعة",
|
||||
"Completed": "اكتملت",
|
||||
"Welcome to the stick center-calibration wizard!": "مرحباً بك في معالج ومصحح تمركز العصا!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "هذه الأداة ستوجهك في إعادة تمركز العصي ليد التحكم. تتكون من أربع خطوات، سيطلب منك تحريك كلا العصي إلى اتجاه معين وتركهما.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "المرجو الانتباه، <i>عند بدء المعايرة لا يمكنك إلغائها</i>. لا تغلق هذه الصفحة أو تقطع اتصال يد التحكم حتى الاكتمال.",
|
||||
"Press <b>Start</b> to begin calibration.": "اضغط <b>بدء</b> لبدء المعايرة.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "الرجاء حرك كلا العصي إلى <b>إعلى اليسار</b> وتركهما.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "عند عودة كلا العصي إلى المركز، اضغط <b>متابعة</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "الرجاء حرك كلا العصي إلى <b>إعلى اليمين</b> وتركهما.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "الرجاء حرك كلا العصي إلى <b>أسفل اليسار</b> وتركهما.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "الرجاء حرك كلا العصي إلى <b>أسفل اليمين</b> وتركهما.",
|
||||
"Calibration completed successfully!": "انتهت المعايرة بنجاح!",
|
||||
"Next": "التالي",
|
||||
"Recentering the controller sticks.": "إعادة تسجيل عصا وحدة التحكم.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "الرجاء عدم إغلاق هذه النافذة وعدم قطع اتصال يد التحكم. ",
|
||||
"Range calibration": "معايرة المدى",
|
||||
"<b>The controller is now sampling data!</b>": "<b>يد التحكم تقوم الآن بأخذ عينات من البيانات!</b>",
|
||||
"Done": "تمّ",
|
||||
"Hi, thank you for using this software.": "مرحباً، شكراً لك على استخدام هذا البرنامج.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "إذا كنت تجد ذلك مفيداً وترغب في دعم جهودي، لا تتردد في",
|
||||
"buy me a coffee": "دعمي ماديًا",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "هل لديك أي اقتراح أو مشكلة؟ أرسل لي رسالة عبر البريد الإلكتروني أو عبر discord.",
|
||||
"Cheers!": "شكرًا!",
|
||||
"Support this project": "اِدعم هذا المشروع",
|
||||
"unknown": "غير معلوم",
|
||||
"original": "يد تحكم أصلية",
|
||||
"clone": "يد تحكم مقلدة",
|
||||
"locked": "مقفل",
|
||||
"unlocked": "مفتوح",
|
||||
"error": "خطأ",
|
||||
"Build Date": "تاريخ الإصدار",
|
||||
"HW Version": "إصدار العتاد",
|
||||
"SW Version": "إصدار البرمجيات",
|
||||
"Device Type": "نوع الجهاز",
|
||||
"Range calibration completed": "أكملت معايرة المدى",
|
||||
"Range calibration failed": "فشل في معايرة المدى،",
|
||||
"Stick calibration failed": "فشل في معايرة العصا،",
|
||||
"Stick calibration completed": "أكملت معايرة العصا",
|
||||
"NVS Lock failed": "فشل في قفل NVS",
|
||||
"NVS Unlock failed": "فشل فتح قفل NVS",
|
||||
"Please connect only one controller at time.": "الرجاء ربط يد تحكم واحدة فقط.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 الإصدار الأول",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 الإصدار الثاني",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "الجهاز المتصل غير صالح،",
|
||||
"Error": "خطأ،",
|
||||
"My handle on discord is: the_al": "معرفي على ديسكورد هو، the_al",
|
||||
"Initializing...": "تتم التهيئة...",
|
||||
"Storing calibration...": "خزن المعايرة...",
|
||||
"Sampling...": "أخذ العينات...",
|
||||
"Calibration in progress": "جارٍ المعايرة",
|
||||
"Start": "بدء",
|
||||
"Continue": "متابعة",
|
||||
"You can check the calibration with the": "يمكنك التحقق من المعايرة من خلال",
|
||||
"Have a nice day :)": "أتمنى لك يومًا سعيدًا :)",
|
||||
"Welcome to the Calibration GUI": "مرحباً بك في Calibration GUI",
|
||||
"Just few things to know before you can start:": "بعض الأشياء التي يجب أن تعرفها قبل أن تبدأ",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "هذا الموقع غير مرتبط بـ Sony، PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "هذه الخدمة مقدمة دون ضمان. استخدمها على مسؤوليتك.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "ابقي البطارية الداخلية ليد التحكم متصلة وتحقق أنها مشحونة بشكل جيد. وإذا نفذ شحن البطارية في أثناء العمليات، فإن يد التحكم ستتعرض للتلف وستصبح غير قابلة للاستعمال.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "قبل إجراء المعايرة الدائمة، جرب المعايرة المؤقتة لضمان أن يعمل كل شيء بشكل جيد.",
|
||||
"Understood": "مفهوم",
|
||||
"Version": "الإصدار",
|
||||
"Frequently Asked Questions": "الأسئلة الشائعة",
|
||||
"Close": "إغلاق",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "مرحبا بكم في قسم الأسئلة الشائعة، أدناه ستجد إجابات على بعض الأسئلة الأكثر شيوعا حول هذا الموقع. إذا كان لديك أي استفسارات أخرى أو تحتاج إلى المزيد من المساعدة، لا تتردد في التواصل معي مباشرة. ملاحظاتك وأسئلتك تلقى الترحيب دائماً!",
|
||||
"How does it work?": "طريقة العمل؟",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "خلف الكواليس،هذا الموقع جاء بفضل بسنة من الجهد المتفاني في هندسة العكسية ليد تحكم DualShock من أجل المتعة/الهواية من شخص عشوائي على شبكة الإنترنت.",
|
||||
"Through": "عَبْر",
|
||||
"this research": "هذه الأبحاث",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": " قد اكتشفت أن هناك بعض الأوامر غير الموثّقة على يد تحكم DualShock التي يمكن إرسالها عن طريق USB واستخدامها أثناء عملية التصنيع. إذا تم إرسال هذه الأوامر، ستبدأ يد التحكم في إعادة معايرة العصا.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "على الرغم من أن التركيز الأساسي لهذه الأبحاث لم يكن في البداية مركزاً على إعادة المعايرة، وأصبح من الواضح أن القدرة التي توفرها هذه الخدمة يمكن أن تفيد العديد من الاشخاص. وهكذا، ها نحن ها.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "هل تبقى المعايرة فعالة في أثناء اللعب على PS4/PS5؟",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "نعم، إذا قمت بوضع علامة في مربع الاختيار \"أبقاء الكتابة بشكل دائم على يد التحكم\". في هذه الحالة، يتم تمرير المعايرة مباشرة في برمجيات يد التحكم. وهذا يضمن حفظ المعلومات في يد التحكم بغض النظر عن أي جهاز مرتبطة بها.",
|
||||
"Is this an officially endorsed service?": "هل هذه الخدمة معتمدة رسمياً؟",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "لا، هذه الخدمة ببساطة تعبر عن شغفي وحماسي ليد التحكم.",
|
||||
"Does this website detect if a controller is a clone?": "هل يكتشف هذا الموقع ما إذا كانت يد التحكم نسخة مقلدة؟",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "نعم، فقط DualShock4 في الوقت الراهن. حدث ذلك لأنني اشتريت بعض النسخ المقلدة، وقضيت الوقت لتحديد الاختلافات وأضفت هذه الوظيفة لمنع الغِشّ في المستقبل.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "لسوء الحظ، لا يمكن معايرة النسخ المقلدة على أي حال، لأنها تقلد فقط سلوك DualShock4 في أثناء اللعب العادي، وليس كل وظائفها.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "إذا كنت ترغب في أضافة وظيفة الكشف هذه إلى DualSense، فيرجى شحن نسخ DualSense مقلدة ألي وستراها في غضون بضعة أسابيع.",
|
||||
"What development is in plan?": "ما هي التطورات في الخِطَّة؟",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "وأحتفظ بخطتين منفصلتين لهذا المشروع، على الرغْم أنه لم يتم بعد تحديد الأولوية.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "القائمة الأولى تتعلق بتعزيز الدعم لـDualShock4 وDualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "أضافة معايرة لأزرار الـL2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "تحسين الكشف عن النسخ المقلدة، مما يعود بفائدة لأولئك الذين يسعون إلى شراء يد تحكم مستعملة للتأكد من جودتها.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "تحسين واجهة المستخدم (مثل توفير معلومات إضافية ليد التحكم)",
|
||||
"Add support for recalibrating IMUs.": "إضافة دعم لإعادة معايرة IMUs.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "وإضافة إلى ذلك، استكشاف إمكانية تصليح يد تحكم DualShock التي لا تعمل (يوجد ناقشات بشأن لك على الديسكورد للأطراف المهتمة).",
|
||||
"The second list contains new controllers I aim to support:": "وتتضمن الخطة الثانية إضافة دعم ليد تحكم:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "يد تحكم الـXBox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "كل من هذه الخطتين تثير اهتماما واستثمارا كبيرا في الوقت على حد سواء. ولتوفير السياق، عادة ما يتطلب دعم يد تحكم جديدة إجراء بحوث على أساس التفرغ لمدة 6-12 شهرا، إلى جانب حظا وافر.",
|
||||
"I love this service, it helped me! How can I contribute?": "أحب هذه الخدمة، لقد ساعدتني! كيف يمكنني المساهمة؟",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "يسعدني أن أسمع أنك وجدت هذه الخدمة مفيدة! إذا كنت مهتما بالمساهمة، إليك بعض الطرق التي يمكنك أن تساعدني:",
|
||||
"Consider making a": "فكّر في",
|
||||
"donation": "التبرع",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "لدعم جهودي في وقت متأخر من الليل في الهندسة العكسية.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "اشحن لي يد تحكم تريد إضافتها (أرسل لي رسالة بريد إلكتروني).",
|
||||
"Translate this website in your language": "ترجمة هذا الموقع بلغتك",
|
||||
", to help more people like you!": "، لمساعدة المزيد من الناس من أمثالك!",
|
||||
"This website uses analytics to improve the service.": "يستخدم هذا الموقع التحليلات لتحسين الخدمة.",
|
||||
"Board Model": "نوع اللوحة",
|
||||
"This feature is experimental.": "هذه الخاصية تجريبية.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "من فضلك أخبرني إذا لم يتم اكتشاف نوع لوحة التحكم بشكل صحيح.",
|
||||
"This DualSense controller has outdated firmware.": "يد تحكم DualSense هذه تستخدم برمجيات قديمة.",
|
||||
"Please update the firmware and try again.": "الرجاء حدث البرمجيات وحاول مرة أخرى.",
|
||||
"Joystick Info": "معلومات عصا التحكم",
|
||||
"Check circularity": "التحقق من الدوران",
|
||||
"Can I reset a permanent calibration to previous calibration?": "هل يمكنني إعادة تعيين معايرة دائمة إلى المعايرة السابقة؟",
|
||||
"No.": "لا.",
|
||||
"Can you overwrite a permanent calibration?": "هل يمكنك استبدال معايرة دائمة؟",
|
||||
"Yes. Simply do another permanent calibration.": "نعم. ببساطة قم بمعايرة دائمة أخرى.",
|
||||
"Does this software resolve stickdrift?": "هل هذا البرنامج يحلّ انحراف العصا؟",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "انحراف العصا خلل مادي، مثل الأتربة أو تلف في المقاومة المتغيرة أو في بعض الحالات تلف في النابض.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "هذا البرنامَج لن يصلح انحراف العصا بنفسه إذا كنت قد واجهت خلل مقدّمًا. سيساعد على ضمان أن تعمل عصا التحكم الجديدة بشكل سليم بعد استبدال العصا القديمة للعمل بشكل جيد.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "لاحظت أن بعض ايدي التحكم لديها معايرة مصنع أسوأ مما لو قمت بإعادة معايرتهم. وينطبق ذلك بصفة خاصة على الدوران في ايدي التحكم المقدمة من SCUF ذو الغطاء المميز.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) هل تحديث البرمجيات يسبب إعادة ضبط المعايرة؟",
|
||||
"After range calibration, joysticks always go in corners.": "بعد معايرة المدى, العصا دائما ستتحرك في الزوايا.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "تحدث هذه المشكلة لأنك قمت بالنقر على \"تم\" مباشرة بعد بدء معايرة النطاق.",
|
||||
"Please read the instructions.": "يُرجى قراءة التعليمات.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "عليك تدوير عصا التحكم قبل أن تضغط على \"تم\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "تحقق من لمس حواف إطار عصا التحكم وتدويرها ببطء، ويفضل أن يكون ذلك في اتجاه عقارب الساعة وعلى عكس اتجاه عقرب الساعة.",
|
||||
"Only after you have done that, you click on \"Done\".": "فقط بعد أن تقوم بذلك، انقر فوق \"تم\".",
|
||||
"Changes saved successfully": "تم حفظ التغييرات بنجاح",
|
||||
"Error while saving changes": "حدث خطأ أثناء حفظ التغييرات:",
|
||||
"Save changes permanently": "حفظ التغييرات بشكل دائم",
|
||||
"Reboot controller": "إعادة تشغيل عصا التحكم",
|
||||
"Controller Info": "معلومات عصا التحكم",
|
||||
"Debug Info": "معلومات التصحيح",
|
||||
"Software": "البرمجيات",
|
||||
"Hardware": "العتاد",
|
||||
"FW Build Date": "تاريخ إنشاء البرمجيات",
|
||||
"FW Type": "نوع البرمجيات",
|
||||
"FW Series": "سلسلة البرمجيات",
|
||||
"FW Version": "إصدار البرمجيات",
|
||||
"FW Update": "تحديث البرمجيات",
|
||||
"FW Update Info": "معلومات تحديث البرمجيات",
|
||||
"SBL FW Version": "إصدار برمجيات SPL",
|
||||
"Venom FW Version": "إصدار برمجيات Venom ",
|
||||
"Spider FW Version": "إصدار برمجيات Spider",
|
||||
"Touchpad FW Version": "إصدار برمجيات الـTouchpad",
|
||||
"Serial Number": "الرقم التسلسلي",
|
||||
"MCU Unique ID": "معرف MCU",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Battery Barcode": "رمز البطارية الشريطي",
|
||||
"VCM Left Barcode": "VCM Left Barcode",
|
||||
"VCM Right Barcode": "VCM Right Barcode",
|
||||
"HW Model": "نوع العتاد",
|
||||
"Touchpad ID": "Touchpad ID",
|
||||
"Bluetooth Address": "عنوان البلوتوث",
|
||||
"Show all": "عرض الكل",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Show raw numbers": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"USB Connector": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
340
lang/bg_bg.json
@@ -2,25 +2,17 @@
|
||||
".authorMsg": "- Превод на Български е извършен от: <a href='https://www.youtube.com/channel/UC8pzDCIt_CUj8sa7cYgPzHQ'>Tamir-Teknik</a>",
|
||||
"DualShock Calibration GUI": "DualShock калибрационен интерфейс",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Неподдържан браузър. Моля, използвайте уеб браузър с поддръжка на WebHID (например Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Свържете DualShock 4 или DualSense контролер към вашия компютър и натиснете Свържи.",
|
||||
"Connect": "Свържи",
|
||||
"Connected to:": "Свързан с:",
|
||||
"Disconnect": "Изключване",
|
||||
"Firmware Info": "Информация за фърмуера",
|
||||
"Calibrate stick center": "Калибриране на центъра на джойстиците",
|
||||
"Calibrate stick range (permanent)": "Калибриране на обхвата на джойстиците (постоянно)",
|
||||
"Calibrate stick range (temporary)": "Калибриране на обхвата на джойстиците (временно)",
|
||||
"Reset controller": "Нулиране на контролера",
|
||||
"Calibrate stick range": "Калибриране на обхвата на джойстиците",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Секциите по-долу не са полезни, просто някаква отстрана информация или ръчни команди",
|
||||
"NVS Status": "NVS Статус",
|
||||
"Unknown": "Неизвестно",
|
||||
"BD Addr": "BD Адрес",
|
||||
"Debug buttons": "Бутони за дебъгване",
|
||||
"Query NVS status": "Заявка за статус на NVS",
|
||||
"NVS unlock": "Отключване на NVS",
|
||||
"NVS lock": "Заключване на NVS",
|
||||
"Get BDAddr": "Вземи BD адрес",
|
||||
"Fast calibrate stick center (OLD)": "Бързо калибриране на центъра на джойстиците (СТАРО)",
|
||||
"Stick center calibration": "Калибриране на центъра на джойстиците",
|
||||
"Welcome": "Добре дошли",
|
||||
"Step 1": "Стъпка 1",
|
||||
@@ -29,26 +21,20 @@
|
||||
"Step 4": "Стъпка 4",
|
||||
"Completed": "Завършено",
|
||||
"Welcome to the stick center-calibration wizard!": "Добре дошли в магьосника за калибриране на центъра на джойстиците!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Този инструмент ще ви насочи към центриране на аналоговите джойстици на вашия контролер. Той се състои от четири стъпки: ще ви бъде поискано да преместите двата джойстика в една посока и да ги освободите.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Моля, имайте предвид, че, <i>веднъж като калибрацията е стартирана, не може да бъде отменена</i>. Не затваряйте тази страница или не изключвайте контролера си, докато не приключи.",
|
||||
"Calibration storage": "Съхранение на калибрация",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "По подразбиране, калибрацията се запазва само в една запомняща среда, така че ако вие (или този инструмент) объркате нещо, рестартиране на контролера е достатъчно, за да го направи работещо отново.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Ако желаете да запазите калибрацията перманентно в контролера, отметнете полето за отметка по-долу:",
|
||||
"Write changes permanently in the controller": "Запишете промените перманентно в контролера",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Внимание: <font color='red'>Не запазвайте калибрацията перманентно, ако батерията на контролера е слаба или разкачена. Това ще повреди контролера.</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Този инструмент ще ви насочи към центриране на аналоговите джойстици на вашия контролер. Той се състои от четири стъпки: ще ви бъде поискано да преместите двата джойстика в една посока и да ги освободите.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Моля, имайте предвид, че, <i>веднъж като калибрацията е стартирана, не може да бъде отменена</i>. Не затваряйте тази страница или не изключвайте контролера си, докато не приключи.",
|
||||
"Press <b>Start</b> to begin calibration.": "Натиснете <b>Стартирайте</b>, за да започнете калибрирането",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Моля, преместете двата джойстика в <b>горния ляв ъгъл</b> и ги освободете.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Моля, преместете двата джойстика в <b>горния ляв ъгъл</b> и ги освободете.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Когато джойстиците се върнат в центъра, натиснете <b>Продължи</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Моля, преместете двата джойстика в <b>горния десен ъгъл</b> и ги освободете.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Моля, преместете двата джойстика в <b>долния ляв ъгъл</b> и ги освободете.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Моля, преместете двата джойстика в <b>долния десен ъгъл</b> и ги освободете.",
|
||||
"Calibration completed successfully!": "Калибрацията завърши успешно!",
|
||||
"Next": "Следващо",
|
||||
"Recentering the controller sticks. ": "Повторно центриране на джойстиците на контролера. ",
|
||||
"Recentering the controller sticks.": "Повторно центриране на джойстиците на контролера.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Моля, не затваряйте този прозорец и не изключвайте контролера си. ",
|
||||
"Range calibration": "Калибриране на обхвата",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Контролерът в момента примерява данни!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Завъртете джойстиците бавно, за да покриете целия обхват. Натиснете \"Готово\", когато приключите.",
|
||||
"Done": "Готово",
|
||||
"Hi, thank you for using this software.": "Здравейте, благодарим ви, че използвате този софтуер.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Ако намирате, че е полезно и искате да подкрепите усилията ми, не се колебайте",
|
||||
@@ -57,46 +43,29 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Имате ли някакви предложения или проблеми? Изпратете ми съобщение по имейл или discord.",
|
||||
"Cheers!": "Благодаря!",
|
||||
"Support this project": "Подкрепете този проект",
|
||||
|
||||
"unknown": "неизвестен",
|
||||
"original": "оригинален",
|
||||
"clone": "клон",
|
||||
"original": "оригинален",
|
||||
"clone": "клон",
|
||||
"locked": "заключен",
|
||||
"unlocked": "отключен",
|
||||
"error": "грешка",
|
||||
"Build Date:": "Дата на изграждане:",
|
||||
"HW Version:": "Версия на хардуера:",
|
||||
"SW Version:": "Версия на софтуера:",
|
||||
"Device Type:": "Тип устройство:",
|
||||
"Firmware Type:": "Тип фърмуер:",
|
||||
"SW Series:": "Серия на софтуера:",
|
||||
"HW Info:": "Информация за хардуера:",
|
||||
"SW Version:": "Версия на софтуера:",
|
||||
"UPD Version:": "Версия на UPD:",
|
||||
"FW Version1:": "Версия на FW1:",
|
||||
"FW Version2:": "Версия на FW2:",
|
||||
"FW Version3:": "Версия на FW3:",
|
||||
|
||||
"Build Date": "Дата на изграждане",
|
||||
"HW Version": "Версия на хардуера",
|
||||
"SW Version": "Версия на софтуера",
|
||||
"Device Type": "Тип устройство",
|
||||
"Range calibration completed": "Калибрация на обхвата завършена",
|
||||
"Range calibration failed: ": "Калибрация на обхвата неуспешна: ",
|
||||
"Cannot unlock NVS": "Не може да се отключи NVS",
|
||||
"Cannot relock NVS": "Не може да се затвори NVS",
|
||||
"Error 1": "Грешка 1",
|
||||
"Error 2": "Грешка 2",
|
||||
"Error 3": "Грешка 3",
|
||||
"Stick calibration failed: ": "Калибрация на джойстиците неуспешна: ",
|
||||
"Range calibration failed": "Калибрация на обхвата неуспешна",
|
||||
"Stick calibration failed": "Калибрация на джойстиците неуспешна",
|
||||
"Stick calibration completed": "Калибрация на джойстиците завършена",
|
||||
"NVS Lock failed: ": "Заключване на NVS неуспешно: ",
|
||||
"NVS Unlock failed: ": "Отключване на NVS неуспешно: ",
|
||||
"NVS Lock failed": "Заключване на NVS неуспешно",
|
||||
"NVS Unlock failed": "Отключване на NVS неуспешно",
|
||||
"Please connect only one controller at time.": "Моля, свържете само един контролер по време на",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Свързан невалидно устройство: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Калибрацията на DualSense Edge в момента не се поддържа.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Устройството изглежда като DS4 клон. Всички функционалности са деактивирани.",
|
||||
"Error: ": "Грешка: ",
|
||||
"Connected invalid device": "Свързан невалидно устройство",
|
||||
"Error": "Грешка",
|
||||
"My handle on discord is: the_al": "Моят ник в discord е: the_al",
|
||||
"Initializing...": "Инициализация...",
|
||||
"Storing calibration...": "Запазване на калибрацията...",
|
||||
@@ -114,55 +83,232 @@
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Преди да направите перманентната калибрация, опитайте временната, за да се уверите, че всичко работи добре.",
|
||||
"Understood": "Разбрано",
|
||||
"Version": "Версия",
|
||||
|
||||
"Frequently Asked Questions": "Често задавани въпроси",
|
||||
"Close": "Затвори",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Добре дошли в раздела с често задавани въпроси! По-долу ще намерите отговори на някои от най-често задаваните въпроси относно този уебсайт. Ако имате други въпроси или се нуждаете от допълнителна помощ, не се колебайте да се свържете директно с мен. Вашите отзиви и въпроси са винаги добре дошли!",
|
||||
"How does it work?": "Как работи това?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Отвъд кадъра, този уебсайт е резултатът от една година на посветена усилия в обратното проектиране на контролерите DualShock за забавление / хоби от случаен човек в интернет.",
|
||||
"Through": "Чрез",
|
||||
"this research": "тази изследователска дейност",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", беше открито, че съществуват някои недокументирани команди на контролерите DualShock, които могат да се изпращат по USB и се използват по време на процеса на сглобяване във фабриката. Ако тези команди се изпратят, контролерът започва повторната калибрация на аналоговите палчета.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Въпреки че основният фокус на това изследване първоначално не беше насочен към калибрацията, стана ясно, че услуга, която предлага тази възможност, може значително да ползва много хора. И така, ето ни.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Калибрацията ли остава ефективна по време на играта на PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Да, ако отметнете квадратчето \"Запиши промените постоянно в контролера\". В този случай калибрацията се записва директно във фърмуера на контролера. Това гарантира, че тя остава на място, независимо от конзолата, към която е свързана.",
|
||||
"Is this an officially endorsed service?": "Това ли е официално подкрепена услуга?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Не, тази услуга просто е създадена от ентусиаст на DualShock.",
|
||||
"Does this website detects if a controller is a clone?": "Този уебсайт ли открива дали контролерът е копие?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Да, само DualShock4 в момента. Това се случи, защото случайно закупих някои копия, изразходвах време за идентифициране на разликите и добавих тази функционалност, за да предотвратя бъдеща измама.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "За съжаление, копията все пак не могат да бъдат калибрирани, защото те само клонират поведението на DualShock4 по време на нормална игра, не всички недокументирани функционалности.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Ако искате да разширите тази функционалност за откриване и за DualSense, моля, пратете ми фалшив DualSense и ще я видите след няколко седмици.",
|
||||
"What development is in plan?": "Какво развитие е планирано?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "За този проект поддържам два отделни списъка с неща за направление, въпреки че приоритетът все още не е установен.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Първият списък е за подобряване на поддръжката за контролерите DualShock4 и DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Изпълнете калибрирането на тригерите L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Подобрете откриването на клонове, което е особено полезно за онези, които търсят да закупят използвани контролери с увереност в автентичността им.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Подобрете потребителския интерфейс (например, предоставяйки допълнителна информация за контролера)",
|
||||
"Add support for recalibrating IMUs.": "Добавете поддръжка за рекалибриране на IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Освен това, изследвайте възможността за възстановяване на неработещи контролери DualShock (допълнителни дискусии налични в Discord за заинтересованите страни).",
|
||||
"The second list contains new controllers I aim to support:": "Вторият списък съдържа новите контролери, които се надявам да подкрепя:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Контролери на Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Всяка от тези задачи представя както огромен интерес, така и значителни времеви инвестиции. За да предоставя контекст, подкрепата на нов контролер обикновено изисква 6-12 месеца на изцяло време за изследване, заедно с малко късмет.",
|
||||
"I love this service, it helped me! How can I contribute?": "Обожавам този сервиз, помогна ми! Как мога да допринеса?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Радвам се, че научих, че това ви беше полезно! Ако се интересувате от допринесване, ето няколко начина, по които можете да ми помогнете:",
|
||||
"Consider making a": "Разгледайте да направите ",
|
||||
"donation": "дарение",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "за подкрепа на моите нощни усилия за обратно инженерство, задвижвани от кафето.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Изпратете ми контролер, който бихте искали да добавите (изпратете ми имейл за организация).",
|
||||
"Translate this website in your language": "Преведете този уебсайт на ваш език",
|
||||
", to help more people like you!": ", за да помогнете на повече хора като вас!",
|
||||
"Close": "Затвори",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Добре дошли в раздела с често задавани въпроси! По-долу ще намерите отговори на някои от най-често задаваните въпроси относно този уебсайт. Ако имате други въпроси или се нуждаете от допълнителна помощ, не се колебайте да се свържете директно с мен. Вашите отзиви и въпроси са винаги добре дошли!",
|
||||
"How does it work?": "Как работи това?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Отвъд кадъра, този уебсайт е резултатът от една година на посветена усилия в обратното проектиране на контролерите DualShock за забавление / хоби от случаен човек в интернет.",
|
||||
"Through": "Чрез",
|
||||
"this research": "тази изследователска дейност",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", беше открито, че съществуват някои недокументирани команди на контролерите DualShock, които могат да се изпращат по USB и се използват по време на процеса на сглобяване във фабриката. Ако тези команди се изпратят, контролерът започва повторната калибрация на аналоговите палчета.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Въпреки че основният фокус на това изследване първоначално не беше насочен към калибрацията, стана ясно, че услуга, която предлага тази възможност, може значително да ползва много хора. И така, ето ни.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Калибрацията ли остава ефективна по време на играта на PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Да, ако отметнете квадратчето \"Запиши промените постоянно в контролера\". В този случай калибрацията се записва директно във фърмуера на контролера. Това гарантира, че тя остава на място, независимо от конзолата, към която е свързана.",
|
||||
"Is this an officially endorsed service?": "Това ли е официално подкрепена услуга?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Не, тази услуга просто е създадена от ентусиаст на DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Този уебсайт ли открива дали контролерът е копие?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Да, само DualShock4 в момента. Това се случи, защото случайно закупих някои копия, изразходвах време за идентифициране на разликите и добавих тази функционалност, за да предотвратя бъдеща измама.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "За съжаление, копията все пак не могат да бъдат калибрирани, защото те само клонират поведението на DualShock4 по време на нормална игра, не всички недокументирани функционалности.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Ако искате да разширите тази функционалност за откриване и за DualSense, моля, пратете ми фалшив DualSense и ще я видите след няколко седмици.",
|
||||
"What development is in plan?": "Какво развитие е планирано?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "За този проект поддържам два отделни списъка с неща за направление, въпреки че приоритетът все още не е установен.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Първият списък е за подобряване на поддръжката за контролерите DualShock4 и DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Изпълнете калибрирането на тригерите L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Подобрете откриването на клонове, което е особено полезно за онези, които търсят да закупят използвани контролери с увереност в автентичността им.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Подобрете потребителския интерфейс (например, предоставяйки допълнителна информация за контролера)",
|
||||
"Add support for recalibrating IMUs.": "Добавете поддръжка за рекалибриране на IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Освен това, изследвайте възможността за възстановяване на неработещи контролери DualShock (допълнителни дискусии налични в Discord за заинтересованите страни).",
|
||||
"The second list contains new controllers I aim to support:": "Вторият списък съдържа новите контролери, които се надявам да подкрепя:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Контролери на Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Всяка от тези задачи представя както огромен интерес, така и значителни времеви инвестиции. За да предоставя контекст, подкрепата на нов контролер обикновено изисква 6-12 месеца на изцяло време за изследване, заедно с малко късмет.",
|
||||
"I love this service, it helped me! How can I contribute?": "Обожавам този сервиз, помогна ми! Как мога да допринеса?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Радвам се, че научих, че това ви беше полезно! Ако се интересувате от допринесване, ето няколко начина, по които можете да ми помогнете:",
|
||||
"Consider making a": "Разгледайте да направите ",
|
||||
"donation": "дарение",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "за подкрепа на моите нощни усилия за обратно инженерство, задвижвани от кафето.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Изпратете ми контролер, който бихте искали да добавите (изпратете ми имейл за организация).",
|
||||
"Translate this website in your language": "Преведете този уебсайт на ваш език",
|
||||
", to help more people like you!": ", за да помогнете на повече хора като вас!",
|
||||
"This website uses analytics to improve the service.": "Този уебсайт използва анализи за подобряване на услугата.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Board Model": "Модел на платката",
|
||||
"This feature is experimental.": "Тази функция е експериментална.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Моля, уведомете ме, ако моделът на платката на вашия контролер не е разпознат правилно.",
|
||||
"This DualSense controller has outdated firmware.": "Този контролер DualSense има остарял фърмуер.",
|
||||
"Please update the firmware and try again.": "Моля, актуализирайте фърмуера и опитайте отново.",
|
||||
"Joystick Info": "Информация за джойстика",
|
||||
"Check circularity": "Проверка на кръговостта",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Мога ли да върна постоянна калибровка към предишна калибровка?",
|
||||
"No.": "Не.",
|
||||
"Can you overwrite a permanent calibration?": "Може ли да се презапише постоянна калибровка?",
|
||||
"Yes. Simply do another permanent calibration.": "Да.Просто направете нова постоянна калибровка.",
|
||||
"Does this software resolve stickdrift?": "Този софтуер решава ли проблема със стикдрифт?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Стикдрифтът е причинен от физически дефект;а именно замърсяване, износен потенциометър или в някои случаи износена пружина.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Този софтуер няма да поправи стикдрифта сам по себе си, ако вече изпитвате този проблем. Помага да осигури правилната работа на новите джойстици след замяната на старите, за да функционират добре.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Забелязал съм, че някои контролери от фабриката имат по-лоша калибровка, отколкото ако ги прекалибрирам. Особено вярно е за кръговите движения на контролерите SCUF с уникална обвивка.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Актуализирането на фърмуера ще нулира ли калибрирането?",
|
||||
"After range calibration, joysticks always go in corners.": "След калибровката на обхвата, джойстиците винаги отиват в ъглите.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Този проблем възниква, защото сте натиснали „Готово“ веднага след започване на калибровката на обхвата.",
|
||||
"Please read the instructions.": "Моля, прочетете инструкциите.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Трябва да завъртите джойстиците, преди да натиснете \"Готово\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Убедете се, че докосвате краищата на рамката на джойстика и завъртате бавно, предпочитано в двете посоки - по часовниковата стрелка и обратно на часовниковата стрелка.",
|
||||
"Only after you have done that, you click on \"Done\".": "Само след като сте направили това, натиснете \"Готово\".",
|
||||
"Changes saved successfully": "Промените са запазени успешно",
|
||||
"Error while saving changes": "Грешка при запазване на промените:",
|
||||
"Save changes permanently": "Запазете промените постоянно",
|
||||
"Reboot controller": "Рестартирайте контролера",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
314
lang/cz_cz.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "Překlad od Rowan_CZE <a href='https://beardedvillains.cz/'>Bearded Villains Czech Republic</a>",
|
||||
"DualShock Calibration GUI": "DualShock Calibration GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nepodporovaný prohlížeč. Použijte prosím webový prohlížeč s podporou WebHID (např. Chrome).",
|
||||
"Connect": "Připojit",
|
||||
"Connected to:": "Připojeno:",
|
||||
"Disconnect": "Odpojit",
|
||||
"Calibrate stick center": "Kalibrujte střed páčky",
|
||||
"Calibrate stick range": "Kalibrace dosahu páčky",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Sekce níže nejsou užitečné, jen některé informace o ladění nebo ruční příkazy",
|
||||
"NVS Status": "Status NVS",
|
||||
"Unknown": "Neznámý",
|
||||
"Query NVS status": "Dotaz na stav NVS",
|
||||
"NVS unlock": "Odblokuj NVS",
|
||||
"NVS lock": "Zablokuj NVS",
|
||||
"Stick center calibration": "Kalibrace středu páčky",
|
||||
"Welcome": "Vítej",
|
||||
"Step 1": "Krok 1",
|
||||
"Step 2": "Krok 2",
|
||||
"Step 3": "Krok 3",
|
||||
"Step 4": "Krok 4",
|
||||
"Completed": "Zakończono",
|
||||
"Welcome to the stick center-calibration wizard!": "Vítejte v průvodci kalibrací středu páček!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Tento nástroj vás provede opětovným vycentrováním analogových pák vašeho ovladače. Skládá se ze čtyř kroků: budete požádáni, abyste pohnuli oběma pákami ve směru a uvolnili je.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Mějte prosím na paměti, že <i>jakmile je kalibrace spuštěna, nelze ji zrušit</i>. Nezavírejte tuto stránku ani neodpojujte ovladač, dokud nebude dokončena.",
|
||||
"Press <b>Start</b> to begin calibration.": "Stisknutím tlačítka <b>Start</b> zahájíte kalibraci.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Přesuňte prosím obě páčky do <b>levého horního rohu</b> a uvolněte je.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Když jsou tyče zpět ve středu, stiskněte <b>Pokračovat</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Přesuňte prosím obě páčky do <b>pravého horního rohu</b> a uvolněte je.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Přesuňte prosím obě páčky do <b>levého dolního rohu</b> a uvolněte je.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Přesuňte prosím obě páčky do <b>pravého dolního rohu</b> a uvolněte je.",
|
||||
"Calibration completed successfully!": "KKalibrace úspěšně dokončena!",
|
||||
"Next": "Další",
|
||||
"Recentering the controller sticks.": "Vycentrování páček.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Nezavírejte toto okno a neodpojujte ovladač. ",
|
||||
"Range calibration": "Kalibrace rozsahu",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Regulátor nyní vzorkuje data!</b>",
|
||||
"Done": "Hotovo",
|
||||
"Hi, thank you for using this software.": "Dobrý den, děkujeme, že používáte tento software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Pokud to považujete za užitečné a chcete mé úsilí podpořit, neváhejte",
|
||||
"buy me a coffee": "Kup mi kávu",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Máte nějaký návrh nebo problém? Napište mi zprávu na e-mail nebo diskord.",
|
||||
"Cheers!": "Na zdraví!",
|
||||
"Support this project": "Podpořte tento projekt",
|
||||
"unknown": "Neznámý",
|
||||
"original": "Original",
|
||||
"clone": "Klon",
|
||||
"locked": "Uzamčeno",
|
||||
"unlocked": "Odemčeno",
|
||||
"error": "Chyba",
|
||||
"Build Date": "Build Date",
|
||||
"HW Version": "Verze HW",
|
||||
"SW Version": "Verze SW",
|
||||
"Device Type": "Typ zařízení",
|
||||
"Range calibration completed": "Kalibrace rozsahu dokončena",
|
||||
"Range calibration failed": "Kalibrace rozsahu se nezdařila",
|
||||
"Stick calibration failed": "Kalibrace páček se nezdařila",
|
||||
"Stick calibration completed": "Kalibrace páček dokončena",
|
||||
"NVS Lock failed": "Zámek NVS se nezdařil",
|
||||
"NVS Unlock failed": "Odemknutí NVS se nezdařilo",
|
||||
"Please connect only one controller at time.": "Připojte vždy pouze jeden ovladač.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Připojené neplatné zařízení",
|
||||
"Error": "Chyba",
|
||||
"My handle on discord is: the_al": "Můj Discord to: the_al",
|
||||
"Initializing...": "Inicializace...",
|
||||
"Storing calibration...": "Uložení kalibrace...",
|
||||
"Sampling...": "Vzorkování...",
|
||||
"Calibration in progress": "Probíhá kalibrace",
|
||||
"Start": "Start",
|
||||
"Continue": "Pokračovat",
|
||||
"You can check the calibration with the": "Kalibraci můžete zkontrolovat pomocí",
|
||||
"Have a nice day :)": "Hezký den :)",
|
||||
"Welcome to the Calibration GUI": "Vítejte v GUI kalibrace",
|
||||
"Just few things to know before you can start:": "Jen pár věcí, které byste měli vědět, než začnete",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Tato webová stránka není přidružena k Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Tato služba je poskytována bez záruky. Použití na vlastní nebezpečí.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Udržujte vnitřní baterii ovladače připojenou a ujistěte se, že je dobře nabitá. Pokud se baterie během provozu vybije, ovladač se poškodí a stane se nepoužitelným.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Před provedením trvalé kalibrace vyzkoušejte dočasnou, abyste se ujistili, že vše funguje dobře.",
|
||||
"Understood": "Pochopil",
|
||||
"Version": "Verze",
|
||||
"Frequently Asked Questions": "Často kladené otázky",
|
||||
"Close": "Zavřít",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Vítejte v F.A.Q. sekce! Níže naleznete odpovědi na některé z nejčastěji kladených otázek o tomto webu. Pokud máte nějaké další dotazy nebo potřebujete další pomoc, neváhejte se na mě obrátit přímo. Vaše názory a dotazy jsou vždy vítány!",
|
||||
"How does it work?": "Jak to funguje?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "V zákulisí je tato webová stránka vyvrcholením jednoho roku oddaného úsilí v reverzním inženýrství ovladačů DualShock pro zábavu/hobby od náhodného kluka na internetu.",
|
||||
"Through": "Přes",
|
||||
"this research": "tento výzkum",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", bylo zjištěno, že na ovladačích DualShock existují některé nezdokumentované příkazy, které lze odeslat přes USB a používají se během výrobního procesu montáže. Pokud jsou tyto příkazy odeslány, ovladač zahájí rekalibraci analogových ovladačů.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "I když primární zaměření tohoto výzkumu nebylo zpočátku zaměřeno na rekalibraci, ukázalo se, že služba nabízející tuto schopnost může být velkým přínosem pro mnoho jednotlivců. A tak jsme tady.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Zůstává kalibrace účinná během hraní na PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Ano, pokud zaškrtnete políčko \"Zapsat změny trvale do ovladače\". V takovém případě se kalibrace zobrazí přímo ve firmwaru regulátoru. To zajišťuje, že zůstane na svém místě bez ohledu na konzolu, ke které je připojen.",
|
||||
"Is this an officially endorsed service?": "Je to oficiálně schválená služba?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Ne, tato služba je jednoduše výtvorem nadšence pro DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Detekuje tento web, zda je ovladač klon?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Ano, momentálně pouze DualShock4. Stalo se to proto, že jsem omylem zakoupil nějaké klony, strávil čas identifikací rozdílů a přidal tuto funkci, abych zabránil budoucímu podvodu.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Bohužel klony stejně nelze zkalibrovat, protože klonují pouze chování DualShocku4 při běžném hraní, ne všechny nezdokumentované funkce.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Pokud chcete rozšířit tuto funkci detekce na DualSense, pošlete mi prosím falešný DualSense a uvidíte ho za několik týdnů.",
|
||||
"What development is in plan?": "Jaký vývoj je v plánu?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Pro tento projekt udržuji dva samostatné seznamy úkolů, ačkoli priorita ještě nebyla stanovena.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "První seznam se týká vylepšení podpory pro ovladač DualShock4 a DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Proveďte kalibraci spouštěčů L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Zlepšete detekci klonů, což je zvláště výhodné pro ty, kteří chtějí koupit použité ovladače s jistotou pravosti.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Vylepšení uživatelského rozhraní (např. poskytnutí dalších informací o ovladači)",
|
||||
"Add support for recalibrating IMUs.": "Přidejte podporu pro rekalibraci IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Kromě toho prozkoumejte možnost oživení nefunkčních ovladačů DualShock (další diskuze je pro zainteresované strany k dispozici na Discordu).",
|
||||
"The second list contains new controllers I aim to support:": "Druhý seznam obsahuje nové ovladače, které se snažím podporovat:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Ovládač Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Každý z těchto úkolů představuje obrovský zájem a značnou časovou investici. Aby bylo možné poskytnout kontext, podpora nového ovladače obvykle vyžaduje 6–12 měsíců výzkumu na plný úvazek a štěstí.",
|
||||
"I love this service, it helped me! How can I contribute?": "Miluji tuto službu, pomohla mi! Jak mohu přispět?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Těší mě, že vám to pomohlo! Pokud máte zájem přispět, zde je několik způsobů, jak mi můžete pomoci:",
|
||||
"Consider making a": "Zvažte vytvoření a ",
|
||||
"donation": "Příspěvek",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "na podporu mého nočního úsilí o reverzní inženýrství poháněné kofeinem.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Zašlete mi ovladač, který byste rádi přidali (zašlete mi e-mail pro organizaci).",
|
||||
"Translate this website in your language": "Přeložte tento web do svého jazyka",
|
||||
", to help more people like you!": ", pomoci více lidem, jako jste vy!",
|
||||
"This website uses analytics to improve the service.": "Tento web používá analýzy ke zlepšení služeb.",
|
||||
"Board Model": "Model základní desky",
|
||||
"This feature is experimental.": "Tato funkce je experimentální.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Prosím, dejte mi vědět, pokud model základní desky vašeho ovládače není správně detekován",
|
||||
"This DualSense controller has outdated firmware.": "Tento ovladač DualSense má zastaralý firmware.",
|
||||
"Please update the firmware and try again.": "Aktualizujte firmware a zkuste to znovu.",
|
||||
"Joystick Info": "Informace o joysticku",
|
||||
"Check circularity": "Zkontrolujte rozsah",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"After range calibration, joysticks always go in corners.": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Can I reset a permanent calibration to previous calibration?": "",
|
||||
"Can you overwrite a permanent calibration?": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Changes saved successfully": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Does this software resolve stickdrift?": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Error while saving changes": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"No.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Only after you have done that, you click on \"Done\".": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please read the instructions.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Reboot controller": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Save changes permanently": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Yes. Simply do another permanent calibration.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
317
lang/da_dk.json
Normal file
@@ -0,0 +1,317 @@
|
||||
{
|
||||
".authorMsg": "- Oversættelse til dansk af Claus Christensen",
|
||||
"DualShock Calibration GUI": "DualShock Kalibrerings GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Browseren understøttes ikke. Brug venligst en webbrowser med WebHID-understøttelse (f.eks. Chrome).",
|
||||
"Connect": "Tilslut",
|
||||
"Connected to:": "Tilsluttet til:",
|
||||
"Disconnect": "Afbryd",
|
||||
"Calibrate stick center": "Kalibrér styrepindens centrum",
|
||||
"Calibrate stick range": "Kalibrér styrepindens rækkevidde",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Afsnittene nedenfor er ikke relevante, blot nogle fejlfindingsoplysninger eller manuelle kommandoer",
|
||||
"NVS Status": "NVS Status",
|
||||
"Unknown": "Ukendt",
|
||||
"Debug buttons": "Fejlfindingsknapper",
|
||||
"Query NVS status": "Forespørg NVS status",
|
||||
"NVS unlock": "lås NVS op",
|
||||
"NVS lock": "lås NVS",
|
||||
"Stick center calibration": "Kalibrering af styrepindens centrum",
|
||||
"Welcome": "Velkommen",
|
||||
"Step 1": "Trin 1",
|
||||
"Step 2": "Trin 2",
|
||||
"Step 3": "Trin 3",
|
||||
"Step 4": "Trin 4",
|
||||
"Completed": "Fuldført",
|
||||
"Welcome to the stick center-calibration wizard!": "Velkommen til guiden til kalibrering af styrepindens centrum!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Dette værktøj vil guide dig i at centrere de analoge styrepinde på din controller igen. Det består af fire trin: Du vil blive bedt om at bevæge begge styrepinde i én retning og derefter slippe dem.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Vær venligst opmærksom på, at <i>når kalibreringen først er i gang, kan den ikke annulleres</i>. Luk ikke denne side, og frakobl ikke din controller, før processen er afsluttet.",
|
||||
"Press <b>Start</b> to begin calibration.": "Tryk på <b>\"Start\"</b> for at begynde kalibreringen.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Flyt begge styrepinde til det <b>øverste venstre hjørne</b>, og slip dem.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Når styrepindene er tilbage i centrum, skak du trykke på <b>\"Fortsæt\"</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Flyt begge styrepinde til det <b>øverste højre hjørne</b>, og slip dem.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Flyt begge styrepinde til det <b>nederste venstre hjørne</b>, og slip dem.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Flyt begge styrepinde til det <b>nederste højre hjørne</b>, og slip dem.",
|
||||
"Calibration completed successfully!": "Kalibreringen er gennemført med succes!",
|
||||
"Next": "Næste",
|
||||
"Recentering the controller sticks.": "Genjustering af controllerens styrepinde.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Luk venligst ikke dette vindue, og frakobl ikke din controller. ",
|
||||
"Range calibration": "Rækkeviddekalibrering",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Controlleren indsamler nu data!</b>",
|
||||
"Done": "Færdig",
|
||||
"Hi, thank you for using this software.": "Hej, tak fordi du bruger denne software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Hvis du finder den nyttig, og du ønsker at støtte mine bestræbelser, er du velkommen til at",
|
||||
"buy me a coffee": "købe mig en kaffe",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Har du forslag eller oplever du problemer? Send mig en besked via e-mail eller Discord.",
|
||||
"Cheers!": "Cheers!",
|
||||
"Support this project": "Støt dette projekt",
|
||||
"unknown": "ukendt",
|
||||
"original": "original",
|
||||
"clone": "klon",
|
||||
"locked": "låst",
|
||||
"unlocked": "ulåst",
|
||||
"error": "fejl",
|
||||
"Build Date": "Build Dato",
|
||||
"HW Version": "HW Version",
|
||||
"SW Version": "SW Version",
|
||||
"Device Type": "Enhedstype",
|
||||
"Range calibration completed": "Rækkeviddekalibrering gennemført",
|
||||
"Range calibration failed": "Rækkeviddekalibrering mislykkedes",
|
||||
"Stick calibration failed": "Kalibrering af styrepinde mislykkedes",
|
||||
"Stick calibration completed": "Kalibrering af styrepinde gennemført",
|
||||
"NVS Lock failed": "NVS låsning mislykkedes",
|
||||
"NVS Unlock failed": "NVS oplåsning mislykkedes",
|
||||
"Please connect only one controller at time.": "Forbind kun én controller ad gangen.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Forbundet til en ugyldig enhed",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Enheden ser ud til at være en kopi. Al kalibreringsfunktionalitet er deaktiveret.",
|
||||
"Error": "Fejl",
|
||||
"My handle on discord is: the_al": "Mit brugernavn på Discord er: the_al",
|
||||
"Initializing...": "Initialiserer...",
|
||||
"Storing calibration...": "Gemmer kalibrering...",
|
||||
"Sampling...": "Sampling...",
|
||||
"Calibration in progress": "Kalibrering er i gang",
|
||||
"Start": "Start",
|
||||
"Continue": "Fortsæt",
|
||||
"You can check the calibration with the": "Du kan tjekke kalibreringen med",
|
||||
"Have a nice day :)": "Hav en god dag :)",
|
||||
"Welcome to the Calibration GUI": "Velkommen til Kalibrerings GUI",
|
||||
"Just few things to know before you can start:": "Bare et par ting, du skal vide, før du går i gang:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Denne hjemmeside er ikke tilknyttet Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Denne service leveres uden garanti og benyttes på eget ansvar.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Hold controllerens interne batteri tilsluttet, og sørg for, at det er godt opladet. Hvis batteriet løber tør for strøm under processen, kan controlleren blive beskadiget og ubrugelig.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Før du foretager en permanent kalibrering, bør du prøve en midlertidig for at sikre, at alt fungerer korrekt.",
|
||||
"Understood": "Forstået",
|
||||
"Version": "Version",
|
||||
"Frequently Asked Questions": "Ofte stillede spørgsmål",
|
||||
"Close": "Luk",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "<b>Velkommen til sektionen med ofte stillede spørgsmål!</b><br> Her finder du svar på nogle af de mest almindelige spørgsmål om denne hjemmeside. Hvis du har andre spørgsmål eller har brug for yderligere hjælp, er du altid velkommen til at kontakte mig direkte. Din feedback og dine spørgsmål er altid velkomne!",
|
||||
"How does it work?": "Hvordan fungerer det?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Bag kulisserne er denne hjemmeside resultatet af et års dedikeret arbejde med reverse-engineering af DualShock controllere for sjov/hobby, udført af en tilfældig fyr på internettet.",
|
||||
"Through": "Gennem",
|
||||
"this research": "denne forskning",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", blev det opdaget, at der findes nogle udokumenterede kommandoer på DualShock-controllere, som kan sendes via USB og anvendes under fabriksmonteringsprocessen. Når disse kommandoer sendes, starter controlleren en genkalibrering af de analoge styrepinde.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Selvom det oprindelige fokus for denne forskning oprindeligt ikke var rettet mod genkalibrering, blev det hurtigt klart, at en service med denne funktion kunne være til stor gavn for mange. Og dermed er vi her.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Bliver kalibreringen ved med at være aktiv under gameplay på PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Ja, hvis du sætter kryds i boksen \"Skriv ændringer permanent i controlleren\", bliver kalibreringen skrevet direkte ind i controllerens firmware. Det sikrer, at den forbliver aktiv, uanset hvilken konsol controlleren tilsluttes.",
|
||||
"Is this an officially endorsed service?": "Er dette en officielt godkendt service?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Nej, denne service er blot skabt af en DualShock-entusiast.",
|
||||
"Does this website detect if a controller is a clone?": "Kan denne hjemmeside registrere, om en controller er en klon?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Ja, kun DualShock4 i øjeblikket. Det skete, fordi jeg ved en fejl købte nogle kloner, brugte tid på at identificere forskellene og tilføjede denne funktionalitet for at forhindre fremtidigt bedrag.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Desværre kan klonerne ikke kalibreres, fordi de kun efterligner DualShock4’s adfærd under almindeligt gameplay og ikke alle de udokumenterede funktioner.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Hvis du ønsker at udvide denne detektionsfunktionalitet til DualSense, så send mig en falsk DualSense, og du vil kunne se resultaterne om et par uger.",
|
||||
"What development is in plan?": "Hvilke forbedringer er planlagt?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Jeg vedligeholder to separate to-do-lister for dette projekt, selvom prioriteringen endnu ikke er fastlagt.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Den første liste handler om at forbedre understøttelsen af DualShock4- og DualSense-controllere:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementering af kalibrering for L2/R2-aftrækker.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Forbedring af registreringen af kloner, hvilket især er nyttigt for dem, der ønsker at købe brugte controllere med garanti for ægthed.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Forbedring af brugergrænsefladen (f.eks. ved at vise flere oplysninger om controlleren).",
|
||||
"Add support for recalibrating IMUs.": "Tilføjelse af understøttelse for genkalibrering af IMU’er.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Undersøgelse af muligheden for at genoplive ikke-fungerende DualShock-controllere (yderligere diskussion er tilgængelig på Discord for interesserede).",
|
||||
"The second list contains new controllers I aim to support:": "Den anden liste indeholder nye controllere, jeg har til hensigt at understøtte:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Xbox Controller",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Hver af disse opgaver er både utroligt spændende og kræver en betydelig tidsmæssig investering. For at sætte det i perspektiv kræver det typisk 6-12 måneders fuldtidsforskning at tilføje understøttelse af en ny controller - og en god portion held.",
|
||||
"I love this service, it helped me! How can I contribute?": "Jeg elsker denne service, den har hjulpet mig! Hvordan kan jeg bidrage?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Jeg er glad for at høre, at du fandt dette nyttigt! Hvis du er interesseret i at bidrage, er her nogle måder, du kan hjælpe mig på:",
|
||||
"Consider making a": "Overvej at give en",
|
||||
"donation": "donation",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": ", for at støtte mine sene nætter med koffein-drevne reverse-engineering indsatser.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Send mig en controller, du gerne vil have tilføjet (send en e-mail for at aftale det praktiske).",
|
||||
"Translate this website in your language": "Oversæt denne hjemmeside til dit sprog",
|
||||
", to help more people like you!": ", for at hjælpe flere personer som dig!",
|
||||
"This website uses analytics to improve the service.": "Hjemmesiden anvender analyseværktøjer for at forbedre servicen.",
|
||||
"Board Model": "Board Model",
|
||||
"This feature is experimental.": "Denne funktion er eksperimentel.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Giv mig venligst besked, hvis board modellen på din controller ikke bliver registreret korrekt.",
|
||||
"This DualSense controller has outdated firmware.": "Denne DualSense controller har forældet firmware.",
|
||||
"Please update the firmware and try again.": "Opdater venligst firmwaren og prøv igen.",
|
||||
"Joystick Info": "Joystick Info",
|
||||
"Check circularity": "Tjek cirkularitet",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Kan jeg nulstille en permanent kalibrering til en tidligere kalibrering?",
|
||||
"No.": "Nej.",
|
||||
"Can you overwrite a permanent calibration?": "Kan man overskrive en permanent kalibrering?",
|
||||
"Yes. Simply do another permanent calibration.": "Ja. Du skal blot foretage en ny permanent kalibrering.",
|
||||
"Does this software resolve stickdrift?": "Kan denne software løse styrepinddrift?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Styrepinddrift skyldes en fysisk fejl; nemlig snavs, en slidt potentiometer eller i nogle tilfælde en slidt fjeder.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Denne software kan ikke alene rette styrepinddrift, hvis du allerede oplever det. Det, den kan hjælpe med, er at sikre, at den nye styrepind eller de nye styrepinde fungerer korrekt efter udskiftning af de gamle.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Jeg har bemærket, at nogle controllere direkte fra fabrikken har dårligere kalibrering end efter en genkalibrering. Det gælder især for cirkulariteten på SCUF-controllere med en unik skal.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Vil en opdatering af firmwaren nulstille kalibreringen?",
|
||||
"After range calibration, joysticks always go in corners.": "Efter rækkeviddekalibrering, bevæger styrepindene sig altid ud i hjørnerne.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Dette problem opstår, fordi du har klikket på \"Færdig\" lige efter at have startet en rækkeviddekalibrering.",
|
||||
"Please read the instructions.": "Læs venligst vejledningen.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Du skal dreje styrepindene, inden du trykker på \"Færdig\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Sørg for at røre ved kanterne af styrepindens ramme og drej langsomt, helst i begge retninger - med uret og mod uret.",
|
||||
"Only after you have done that, you click on \"Done\".": "Først når du har gjort det, skal du klikke på \"Færdig\".",
|
||||
"Changes saved successfully": "Ændringer gemt med succes",
|
||||
"Error while saving changes": "Fejl under gemning af ændringer",
|
||||
"Save changes permanently": "Gem ændringer permanent",
|
||||
"Reboot controller": "Genstart Controller",
|
||||
"Controller Info": "Controller Info",
|
||||
"Debug Info": "Fejlfindingsinfo",
|
||||
"Software": "Software",
|
||||
"Hardware": "Hardware",
|
||||
"FW Build Date": "FW Build Dato",
|
||||
"FW Type": "FW Type",
|
||||
"FW Series": "FW Serie",
|
||||
"Serial Number": "Serienummer",
|
||||
"Battery Barcode": "Batteri Stregkode",
|
||||
"VCM Left Barcode": "VCM Venstre Stregkode",
|
||||
"VCM Right Barcode": "VCM Højre Stregkode",
|
||||
"Show all": "Vis alt",
|
||||
"Finetune stick calibration": "Finjuster styrepindskalibrering",
|
||||
"(beta)": "(beta)",
|
||||
"Left stick": "Venstre styrepind",
|
||||
"Right stick": "Højre styrepind",
|
||||
"Cancel": "Afbryd",
|
||||
"30th Anniversary": "30th Anniversary",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Eksternt</b>: ved at påføre +1,8V direkte på det synlige testpunkt uden at åbne controlleren.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Intern</b>: ved at lodde en ledning fra en +1,8V kilde til skrivebeskyttelses-testpunktet (TP).",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Bluetooth Address": "Bluetooth Adresse",
|
||||
"Calibration is being stored in the stick modules.": "Kalibreringen bliver gemt i styrepindmodulerne.",
|
||||
"Cannot lock": "Kan ikke låse",
|
||||
"Cannot store data into": "Kan ikke gemme data i",
|
||||
"Cannot unlock": "Kan ikke låse op",
|
||||
"Chroma Indigo": "Chroma Indigo",
|
||||
"Chroma Pearl": "Chroma Pearl",
|
||||
"Chroma Teal": "Chroma Teal",
|
||||
"Cobalt Blue": "Cobalt Blue",
|
||||
"Color": "Farve",
|
||||
"Cosmic Red": "Cosmic Red",
|
||||
"DualSense Edge Calibration": "DualSense Edge Kalibrering",
|
||||
"FW Update": "FW Opdatering",
|
||||
"FW Update Info": "FW Opdateringsinfo",
|
||||
"FW Version": "FW Version",
|
||||
"For more info or help, feel free to reach out on Discord.": "For mere info eller hjælp, er du velkommen til at kontakte os på Discord.",
|
||||
"Fortnite": "Fortnite",
|
||||
"Galactic Purple": "Galactic Purple",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Grey Camouflage",
|
||||
"HW Model": "HW Model",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Hvis kalibreringen ikke gemmes permanent, skal du dobbelttjekke kabelføringen af hardware-modifikationen.",
|
||||
"Left Module Barcode": "Venstre Modul Stregkode",
|
||||
"MCU Unique ID": "MCU Unikt ID",
|
||||
"Midnight Black": "Midnight Black",
|
||||
"More details and images": "Flere detaljer og billeder",
|
||||
"Nova Pink": "Nova Pink",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Right Module Barcode": "Højre Modul Stregkode",
|
||||
"SBL FW Version": "SBL FW Version",
|
||||
"Spider FW Version": "Spider FW Version",
|
||||
"Spider-Man 2": "Spider-Man 2",
|
||||
"Starlight Blue": "Starlight Blue",
|
||||
"Sterling Silver": "Sterling Silver",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Understøttelse af kalibrering af DualSense Edge styrepindmoduler er nu tilgængelig som en <b>eksperimentel funktion</b>.",
|
||||
"The Last of Us": "The Last of Us",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Dette involverer midlertidigt at deaktivere skrivebeskyttelsen ved, at anvende <b>+1,8V</b> til et specifikt testpunkt på hver modul.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Dette er kun for avancerede brugere. Hvis du er usikker på hvad du laver, bør du ikke forsøge det.",
|
||||
"Touchpad FW Version": "Touchpad FW Version",
|
||||
"Touchpad ID": "Touchpad ID",
|
||||
"Venom FW Version": "Venom FW Version",
|
||||
"Volcanic Red": "Volcanic Red",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Vi påtager os intet ansvar for eventuelle skader forårsaget af denne ændring.",
|
||||
"White": "Hvid",
|
||||
"You can do this in two ways:": "Du kan gøre dette på to måder:",
|
||||
"here": "her",
|
||||
"left module": "venstre modul",
|
||||
"right module": "højre modul",
|
||||
"10x zoom": "10x zoom",
|
||||
"Calibration": "Kalibrering",
|
||||
"Debug": "Fejlfinding",
|
||||
"Info": "Info",
|
||||
"Normal": "Normal",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Bemærk venligst: Styrepindmodulerne på DS Edge <b>kan ikke kalibreres udelukkende via software</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "For at gemme en brugerdefineret kalibrering i styrepindens interne hukommelse kræves der en <b>hardwaremodifikation</b>.",
|
||||
"Center (L1)": "Center (L1)",
|
||||
"Circularity (R1)": "Cirkularitet (R1)",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Flyt styrepinden for at vælge den til justering, og brug derefter D-pad til at justere centerpunktet uden at røre ved styrepinden. Bevæg den hurtigt og juster igen, hvis den ikke står i centrum eller flimrer.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Slip styrepinden til centerposition, før du justerer med D-pad.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Tryk på D-pad eller frontknapperne i den retning, du vil have styrepindens positionen til at bevæge sig.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Skub styrepinden så langt som muligt op/ned/til venstre/til højre.",
|
||||
"Show raw numbers": "Vis faktiske tal",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Enheden er forbundet via Bluetooth. Afbryd forbindelsen, og tilslut den igen med et USB-kabel i stedet.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Din enhed er muligvis ikke en ægte Sony-controller. Hvis det ikke er en kopi, bedes du rapportere dette problem.",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Gennemsnitlig cirkularitetsfejl:</strong> mindre er ikke altid bedre! Sigt efter 7-9 %.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "En genstart er nødvendig for at fortsætte med at bruge denne DualSense Edge. Afbryd forbindelsen til controlleren, og tilslut den igen.",
|
||||
"Adaptive Trigger": "Adaptiv aftrækker",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Adaptive aftrækkere understøttes kun på DualSense-controllere.",
|
||||
"Add test": "Tilføj test",
|
||||
"Be gentle to avoid damage.": "Vær forsigtig for at undgå skader.",
|
||||
"Buttons": "Knapper",
|
||||
"Center": "Centrer",
|
||||
"Circularity": "Cirkularitet",
|
||||
"Click \"Test Speaker\" to listen for the tone through the headphones": "Klik på \"Test Højttaler\" for at høre tonen gennem hovedtelefonerne.",
|
||||
"Controller does not support adaptive trigger control": "Controlleren understøtter ikke kontrol af adaptive aftrækkere.",
|
||||
"Don't show again": "Vis ikke igen",
|
||||
"Fail": "Fejl",
|
||||
"Failed": "Mislykkedes",
|
||||
"Failed to connect to device": "Kunne ikke oprette forbindelse til enheden.",
|
||||
"Failed to disable adaptive trigger": "Kunne ikke deaktivere adaptiv aftrækker.",
|
||||
"Failed to set speaker tone": "Kunne ikke indstille højttalertone.",
|
||||
"Failed to set vibration": "Kunne ikke indstille vibration.",
|
||||
"Feel for vibration in the controller.": "Mærk efter vibration i controlleren.",
|
||||
"Haptic Vibration": "Haptisk vibration",
|
||||
"Headphone Jack": "Hovedtelefonstik",
|
||||
"Increase non-circularity": "Øg ikke-cirkulariteten",
|
||||
"Instructions": "Instruktioner",
|
||||
"Keep rotating the sticks even if you see no progress!": "Bliv ved med at dreje pindene, selvom du ikke ser nogen fremgang!",
|
||||
"Learn more...": "Læs mere",
|
||||
"Lights": "Lys",
|
||||
"Listen for a tone from the controller speaker.": "Lyt efter en tone fra controllerens højttaler.",
|
||||
"Long-press [circle] to skip ahead.": "Tryk og hold [circle] nede for at springe fremad.",
|
||||
"Microphone": "Mikrofon",
|
||||
"Microphone Level:": "Mikrofonniveau:",
|
||||
"No controller connected": "Ingen controller tilsluttet",
|
||||
"No tests completed yet.": "Ingen tests er færdige endnu.",
|
||||
"Not tested": "Ikke testet",
|
||||
"Pass": "Godkend",
|
||||
"Passed": "Godkendt",
|
||||
"Plug in headphones to the 3.5mm jack": "Tilslut hovedtelefoner til 3,5 mm-stikket.",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Tryk på L2- og R2-aftrækkere for at mærke aftrækkerens modstand.",
|
||||
"Press [circle] to close, or [square] to start over": "Tryk på [circle] for at lukke, eller [square] for at starte forfra.",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Tryk på [square] for at godkende, [cross] for at fejle, eller [circle] for at springe over.",
|
||||
"Press [square] to begin or [circle] to close": "Tryk på [square] for at starte eller [circle] for at lukke.",
|
||||
"Press [triangle] to go back.": "Tryk på [triangle] for at gå tilbage.",
|
||||
"Press each button until they turn green.": "Tryk på hver knap, indtil den bliver grøn.",
|
||||
"Progress": "Fremgang",
|
||||
"Quick Test": "Hurtig Test",
|
||||
"Quick calibrate": "Hurtig kalibrering",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Kalibrering af rækkevidde ser ud til at være mislykket. Prøv igen, og sørg for at dreje pindene.",
|
||||
"Repeat": "Gentag",
|
||||
"Restart": "Genstart",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Drej pinde langsomt mindst 2 gange i den ene retning og 2 gange i den anden retning for at dække hele bevægelsesområdet.",
|
||||
"Run through these tests to verify your controller's functionality.": "Gennemfør disse tests for at verificere, at din controller fungerer korrekt.",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Sony-controllere leveres fra fabrikken kalibreret med en gennemsnitlig cirkularitetsfejl på næsten 10 %, og det er nu det, spil forventer. For perfekt cirkularitet kan få bevægelser og sigte til at føles stive og uresponsive i nogle spil.",
|
||||
"Speaker": "Højttaler",
|
||||
"Step size": "Trinstørrelse",
|
||||
"Test Speaker": "Test højttaler",
|
||||
"Test Summary": "Testoversigt",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Test alle knapper, eller tryk og hold [square] for at godkende, [cross] for at fejle, eller [circle] for at springe over.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "<b>Færdig</b>-knappen vil blive tilgængelig efter højst 15 sekunder. Hvis du trykker på <b>Færdig</b> uden at dreje pindene, vil kalibreringen være ufuldstændig, og du bliver nødt til at gentage den.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Denne test kontrollerer alle controllerens knapper ved at kræve, at du trykker på hver knap op til tre gange.",
|
||||
"This test checks the headphone jack functionality.": "Denne test kontrollerer hovedtelefonstikkens funktionalitet.",
|
||||
"This test checks the reliability of the USB port.": "Denne test kontrollerer USB-portens pålidelighed.",
|
||||
"This test will activate the controller's vibration motors, first the heavy one, and then the light one.": "Denne test vil aktivere controllerens vibrationsmotorer, først den kraftige og derefter den lette.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Denne test vil skifte mellem rødt, grønt og blåt på controllerens lysbjælke, animere spillerindikatorlysene og blinke med mute-knappen.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Denne test vil aktivere stærk modstand på både L2- og R2-aftrækkere.",
|
||||
"This test will play a tone through the controller's built-in speaker.": "Denne test vil afspille en tone gennem controllerens indbyggede højttaler.",
|
||||
"USB Connector": "USB-stik",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Se controllerens lys skifte farve, spillerlysene animere og mute-knappen blinke.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Mens du holder den pind, der skal justeres, lige op/ned/venstre/højre, foretag justeringer, indtil du ser lyseblå sektorer i alle fire retninger efter at have cirklet pinden både til venstre og højre. Brug derefter...",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Vrik med USB-kablet for at se, om controlleren afbrydes.",
|
||||
"failed": "fejlet",
|
||||
"hide": "skjul",
|
||||
"passed": "godkendt",
|
||||
"skipped": "sprunget over",
|
||||
"tests completed": "tests er gennemført",
|
||||
"to increase the non-circularity.": "for at øge ikke-cirkulariteten.",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"": ""
|
||||
}
|
||||
344
lang/de_de.json
@@ -1,102 +1,72 @@
|
||||
{
|
||||
".authorMsg": "- Deutsch Übersetzung von <a href='https://chat.openai.com'>ChatGPT</a>",
|
||||
"DualShock Calibration GUI": "DualShock-Kalibrierungs-GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nicht unterstützter Browser. Verwenden Sie bitte einen Webbrowser mit WebHID-Unterstützung (z.B. Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Schließen Sie einen DualShock 4 oder einen DualSense-Controller an Ihren Computer an und drücken Sie Verbinden.",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nicht unterstützter Browser. Verwende bitte einen Webbrowser mit WebHID-Unterstützung (z.B. Chrome).",
|
||||
"Connect": "Verbinden",
|
||||
"Connected to:": "Verbunden mit:",
|
||||
"Disconnect": "Trennen",
|
||||
"Firmware Info": "Firmware-Info",
|
||||
"Calibrate stick center": "Analog-Stick-Mitte kalibrieren",
|
||||
"Calibrate stick range (permanent)": "Kalibrieren Sie den Stick-Bereich (permanent)",
|
||||
"Calibrate stick range (temporary)": "Kalibrieren Sie den Stick-Bereich (temporär)",
|
||||
"Reset controller": "Controller zurücksetzen",
|
||||
"Calibrate stick center": "Stickmitte kalibrieren",
|
||||
"Calibrate stick range": "Stickbereich kalibrieren",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Die untenstehenden Abschnitte sind nicht nützlich, nur einige Debug-Infos oder manuelle Befehle",
|
||||
"NVS Status": "NVS-Status",
|
||||
"Unknown": "Unbekannt",
|
||||
"BD Addr": "BD-Adresse",
|
||||
"Debug buttons": "Debug-Tasten",
|
||||
"Debug buttons": "Debug Knöpfe",
|
||||
"Query NVS status": "NVS-Status abfragen",
|
||||
"NVS unlock": "NVS entsperren",
|
||||
"NVS lock": "NVS sperren",
|
||||
"Get BDAddr": "BDAddr abrufen",
|
||||
"Fast calibrate stick center (OLD)": "Schnelle Kalibrierung der Analog-Stick-Mitte (ALT)",
|
||||
"Stick center calibration": "Kalibrierung der Stick-Mitte",
|
||||
"Stick center calibration": "Kalibrierung der Stickmitte",
|
||||
"Welcome": "Willkommen",
|
||||
"Step 1": "Schritt 1",
|
||||
"Step 2": "Schritt 2",
|
||||
"Step 3": "Schritt 3",
|
||||
"Step 4": "Schritt 4",
|
||||
"Completed": "Abgeschlossen",
|
||||
"Welcome to the stick center-calibration wizard!": "Willkommen im Analog-Stick-Mitte-Kalibrierungsassistenten!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Dieses Tool wird Sie beim Zurücksetzen der Analog-Sticks Ihres Controllers in die Mitte führen. Es besteht aus vier Schritten: Sie werden aufgefordert, beide Sticks in eine Richtung zu bewegen und loszulassen.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Bitte beachten Sie, dass die Kalibrierung, sobald sie läuft, nicht abgebrochen werden kann. Schließen Sie diese Seite nicht und trennen Sie Ihren Controller nicht, bis sie abgeschlossen ist.",
|
||||
"Calibration storage": "Kalibrierungsspeicherung",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Standardmäßig wird die Kalibrierung nur im flüchtigen Speicher gespeichert, so dass bei einer Fehlfunktion (oder durch dieses Tool) ein Controller-Reset ausreicht, um ihn wieder zum Laufen zu bringen.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Wenn Sie die Kalibrierung dauerhaft im Controller speichern möchten, aktivieren Sie das Kontrollkästchen unten:",
|
||||
"Write changes permanently in the controller": "Änderungen dauerhaft im Controller speichern",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Warnung: <font color=\"red\">Speichern Sie die Kalibrierung nicht dauerhaft, wenn die Controller-Batterie schwach ist oder getrennt wurde. Dies beschädigt Ihren Controller.</font></small>",
|
||||
"Press <b>Start</b> to begin calibration.": "Drücken Sie <b>Start</b>, um mit der Kalibrierung zu beginnen.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Bewegen Sie bitte beide Sticks in die <b>obere linke Ecke</b> und lassen Sie sie los.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Wenn die Sticks wieder in der Mitte sind, drücken Sie <b>Weiter</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Bewegen Sie bitte beide Sticks in die <b>obere rechte Ecke</b> und lassen Sie sie los.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Bewegen Sie bitte beide Sticks in die <b>untere linke Ecke</b> und lassen Sie sie los.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Bewegen Sie bitte beide Sticks in die <b>untere rechte Ecke</b> und lassen Sie sie los.",
|
||||
"Welcome to the stick center-calibration wizard!": "Willkommen im Stickmitten-Kalibrierungsassistenten!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Dieses Tool wird dich durch das Zurücksetzen der Analog-Stickmitte führen. Es besteht aus vier Schritten: Du wirst aufgefordert, beide Sticks in eine Richtung zu bewegen und loszulassen.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Bitte beachte, <i>dass die Kalibrierung, sobald sie läuft, nicht abgebrochen werden kann</i>. Schließe diese Seite nicht und trennen deinen Controller nicht, bis die Kalibrierung abgeschlossen ist.",
|
||||
"Press <b>Start</b> to begin calibration.": "Drücke <b>Start</b>, um mit der Kalibrierung zu beginnen.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Bewege bitte beide Sticks in die <b>obere linke Ecke</b> und lasse sie los.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Wenn die Sticks wieder in der Mitte sind, drücke <b>Weiter</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Bewege bitte beide Sticks in die <b>obere rechte Ecke</b> und lasse sie los.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Bewege bitte beide Sticks in die <b>untere linke Ecke</b> und lasse sie los.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Bewege bitte beide Sticks in die <b>untere rechte Ecke</b> und lasse sie los.",
|
||||
"Calibration completed successfully!": "Kalibrierung erfolgreich abgeschlossen!",
|
||||
"Next": "Weiter",
|
||||
"Recentering the controller sticks. ": "Controller-Sticks zurücksetzen. ",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Bitte schließen Sie dieses Fenster nicht und trennen Sie Ihren Controller nicht. ",
|
||||
"Recentering the controller sticks.": "Controller-Sticks zurücksetzen.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Bitte schließe das Fenster nicht und trenne deinen Controller nicht. ",
|
||||
"Range calibration": "Bereichskalibrierung",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Der Controller erfasst jetzt Daten!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Drehen Sie die Sticks langsam, um den gesamten Bereich abzudecken. Drücken Sie \"Fertig\", wenn Sie fertig sind.",
|
||||
"Done": "Fertig",
|
||||
"Hi, thank you for using this software.": "Hallo, vielen Dank, dass Sie diese Software verwenden.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Wenn Sie es hilfreich finden und meine Bemühungen unterstützen möchten, können Sie gerne",
|
||||
"buy me a coffee": "mir einen Kaffee anbieten",
|
||||
"Hi, thank you for using this software.": "Hallo, vielen Dank, dass du diese Software verwendest.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Wenn du sie hilfreich findest und meine Bemühungen unterstützen möchten, kannst du mir gerne",
|
||||
"buy me a coffee": "einen Kaffee kaufen",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Haben Sie einen Vorschlag oder ein Problem? Schicken Sie mir eine Nachricht per E-Mail oder Discord.",
|
||||
"Cheers!": "Prost!",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Hast du einen Vorschlag oder ein Problem? Schicke mir eine Nachricht per E-Mail oder Discord.",
|
||||
"Cheers!": "Cheers!",
|
||||
"Support this project": "Unterstütze dieses Projekt",
|
||||
|
||||
"unknown": "unbekannt",
|
||||
"original": "original",
|
||||
"clone": "Klon",
|
||||
"original": "original",
|
||||
"clone": "Klon",
|
||||
"locked": "gesperrt",
|
||||
"unlocked": "entsperrt",
|
||||
"error": "Fehler",
|
||||
"Build Date:": "Build-Datum:",
|
||||
"HW Version:": "HW-Version:",
|
||||
"SW Version:": "SW-Version:",
|
||||
"Device Type:": "Gerätetyp:",
|
||||
"Firmware Type:": "Firmware-Typ:",
|
||||
"SW Series:": "SW-Serie:",
|
||||
"HW Info:": "HW-Info:",
|
||||
"SW Version:": "SW-Version:",
|
||||
"UPD Version:": "UPD-Version:",
|
||||
"FW Version1:": "FW-Version1:",
|
||||
"FW Version2:": "FW-Version2:",
|
||||
"FW Version3:": "FW-Version3:",
|
||||
|
||||
"Build Date": "Build-Datum",
|
||||
"HW Version": "HW-Version",
|
||||
"SW Version": "SW-Version",
|
||||
"Device Type": "Gerätetyp",
|
||||
"Range calibration completed": "Bereichskalibrierung abgeschlossen",
|
||||
"Range calibration failed: ": "Bereichskalibrierung fehlgeschlagen: ",
|
||||
"Cannot unlock NVS": "NVS kann nicht entsperrt werden",
|
||||
"Cannot relock NVS": "NVS kann nicht wieder gesperrt werden",
|
||||
"Error 1": "Fehler 1",
|
||||
"Error 2": "Fehler 2",
|
||||
"Error 3": "Fehler 3",
|
||||
"Stick calibration failed: ": "Stick-Kalibrierung fehlgeschlagen: ",
|
||||
"Range calibration failed": "Bereichskalibrierung fehlgeschlagen",
|
||||
"Stick calibration failed": "Stick-Kalibrierung fehlgeschlagen",
|
||||
"Stick calibration completed": "Stick-Kalibrierung abgeschlossen",
|
||||
"NVS Lock failed: ": "NVS-Sperrung fehlgeschlagen: ",
|
||||
"NVS Unlock failed: ": "NVS-Entsperrung fehlgeschlagen: ",
|
||||
"Please connect only one controller at time.": "Bitte verbinden Sie jeweils nur einen Controller.",
|
||||
"NVS Lock failed": "NVS-Sperrung fehlgeschlagen",
|
||||
"NVS Unlock failed": "NVS-Entsperrung fehlgeschlagen",
|
||||
"Please connect only one controller at time.": "Bitte verbinde jeweils nur einen Controller.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Verbundenes ungültiges Gerät: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Die Kalibrierung des DualSense Edge wird derzeit nicht unterstützt.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Das Gerät scheint ein DS4-Klon zu sein. Alle Funktionen sind deaktiviert.",
|
||||
"Error: ": "Fehler: ",
|
||||
"Connected invalid device": "Verbundenes ungültiges Gerät",
|
||||
"Error": "Fehler",
|
||||
"My handle on discord is: the_al": "Mein Handle auf Discord ist: the_al",
|
||||
"Initializing...": "Initialisierung...",
|
||||
"Storing calibration...": "Kalibrierung speichern...",
|
||||
@@ -104,65 +74,241 @@
|
||||
"Calibration in progress": "Kalibrierung läuft",
|
||||
"Start": "Start",
|
||||
"Continue": "Fortfahren",
|
||||
"You can check the calibration with the": "Sie können die Kalibrierung mit dem",
|
||||
"You can check the calibration with the": "Du kannst die Kalibrierung mit dem",
|
||||
"Have a nice day :)": "Einen schönen Tag noch! :)",
|
||||
"Welcome to the Calibration GUI": "Willkommen bei der Kalibrierungs-GUI",
|
||||
"Just few things to know before you can start:": "Nur wenige Dinge, die Sie wissen sollten, bevor Sie beginnen:",
|
||||
"Just few things to know before you can start:": "Nur wenige Dinge, die du wissen solltest, bevor du beginnst:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Diese Website ist nicht mit Sony, PlayStation & Co. verbunden.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Dieser Service wird ohne Garantie bereitgestellt. Benutzung auf eigene Gefahr.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Halten Sie die interne Batterie des Controllers angeschlossen und stellen Sie sicher, dass sie gut geladen ist. Wenn die Batterie während der Operationen leer wird, wird der Controller beschädigt und unbrauchbar.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Bevor Sie die permanente Kalibrierung durchführen, probieren Sie die temporäre aus, um sicherzustellen, dass alles gut funktioniert.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Halte die interne Batterie des Controllers angeschlossen und stelle sicher, dass sie gut geladen ist. Sollte die batterie während des Prozesses all gehen, wird der Controller beschädigt und unbrauchbar.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Bevor du die permanente Kalibrierung durchführst, probiere die temporäre aus, um sicherzustellen, dass alles gut funktioniert.",
|
||||
"Understood": "Verstanden",
|
||||
"Version": "Version",
|
||||
|
||||
"Frequently Asked Questions": "Häufig gestellte Fragen",
|
||||
"Close": "Schließen",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Willkommen im F.A.Q.-Bereich! Unten finden Sie Antworten auf einige der am häufigsten gestellten Fragen zu dieser Website. Wenn Sie weitere Fragen haben oder weitere Unterstützung benötigen, können Sie sich gerne direkt an mich wenden. Ihr Feedback und Ihre Fragen sind immer willkommen!",
|
||||
"How does it work?": "Wie funktioniert das?",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Willkommen im F.A.Q.-Bereich! Unten findest du Antworten auf einige der am häufigsten gestellten Fragen zu dieser Website. Wenn du weitere Fragen haben solltest oder Unterstützung benötigst, kannst du dich gerne direkt an mich wenden. Dein Feedback und Fragen sind immer willkommen!",
|
||||
"How does it work?": "Wie funktioniert das hier?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Hinter den Kulissen ist diese Website das Ergebnis eines einjährigen engagierten Aufwands beim Reverse-Engineering von DualShock-Controllern zum Spaß/Hobby eines zufälligen Typen im Internet.",
|
||||
"Through": "Durch",
|
||||
"this research": "diese Forschung",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", wurde entdeckt, dass es einige nicht dokumentierte Befehle auf DualShock-Controllern gibt, die über USB gesendet werden können und während des Fabrikationsprozesses verwendet werden. Wenn diese Befehle gesendet werden, startet der Controller die Neukalibrierung der Analog-Sticks.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Obwohl der Schwerpunkt dieser Forschung ursprünglich nicht auf der Neukalibrierung lag, wurde deutlich, dass ein Service, der diese Fähigkeit bietet, zahlreichen Personen erhebliche Vorteile bringen könnte. Und so sind wir hier.",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", wurde entdeckt, dass es einige nicht dokumentierte Befehle auf DualShock-Controllern gibt, die über USB gesendet werden können und während des Herstellungsprozesses verwendet werden. Wenn diese Befehle gesendet werden, startet der Controller die Neukalibrierung der Analog-Sticks.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Obwohl der Schwerpunkt dieser Forschung ursprünglich nicht auf der Neukalibrierung lag, wurde klar, dass ein Service, der diese Fähigkeit bietet, zahlreichen Personen erhebliche Verbesserungen bringen könnte. Und so sind wir hier.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Bleibt die Kalibrierung während des Spielens auf PS4/PS5 wirksam?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Ja, wenn Sie das Kontrollkästchen \"Änderungen dauerhaft im Controller speichern\" aktivieren. In diesem Fall wird die Kalibrierung direkt im Controller-Firmware gespeichert. Dies stellt sicher, dass sie unabhängig von der angeschlossenen Konsole an Ort und Stelle bleibt.",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Ja, wenn du das Kontrollkästchen \"Änderungen dauerhaft im Controller speichern\" aktivieren. In diesem Fall wird die Kalibrierung direkt in der Controller-Firmware gespeichert. Dies stellt sicher, dass sie unabhängig von der angeschlossenen Konsole an Ort und Stelle bleibt.",
|
||||
"Is this an officially endorsed service?": "Ist dies ein offiziell unterstützter Service?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Nein, dieser Service ist einfach eine Schöpfung eines DualShock-Enthusiasten.",
|
||||
"Does this website detects if a controller is a clone?": "Erkennt diese Website, ob ein Controller ein Klon ist?",
|
||||
"Does this website detect if a controller is a clone?": "Erkennt diese Website, ob ein Controller ein Klon ist?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Ja, derzeit nur DualShock4. Dies geschah, weil ich versehentlich einige Klone gekauft habe, Zeit damit verbracht habe, die Unterschiede zu identifizieren und diese Funktionalität hinzugefügt habe, um zukünftige Täuschungen zu verhindern.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Leider können die Klone sowieso nicht kalibriert werden, weil sie nur das Verhalten eines DualShock4 während eines normalen Gameplays klonen, nicht alle nicht dokumentierten Funktionen.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Wenn Sie diese Erkennungsfunktionalität auf DualSense erweitern möchten, senden Sie mir bitte einen gefälschten DualSense und Sie werden es in wenigen Wochen sehen.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Leider können die Klone sowieso nicht kalibriert werden, weil sie nur das Verhalten eines DualShock4 während eines normalen Gameplays klonen, nicht alle undokumentierten Funktionen.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Wenn du diese Erkennungsfunktionalität auf DualSense erweitern möchten, sende mir bitte einen gefälschten DualSense und du wirst die Funktion in wenigen Wochen sehen.",
|
||||
"What development is in plan?": "Was ist in der Planung?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Ich führe für dieses Projekt zwei separate To-Do-Listen, obwohl die Priorität noch nicht festgelegt wurde.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Die erste Liste befasst sich mit der Verbesserung der Unterstützung für DualShock4- und DualSense-Controller:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementierung der Kalibrierung von L2/R2-Abzügen.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Verbessern Sie die Erkennung von Klonen, was insbesondere für diejenigen von Vorteil ist, die gebrauchte Controller mit der Gewissheit der Echtheit kaufen möchten.",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementierung der Kalibrierung von L2/R2-Schultertasten.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Verbesserung der Erkennung von Klonen, was insbesondere für diejenigen von Vorteil ist, die gebrauchte Controller mit der Gewissheit der Echtheit kaufen möchten.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Verbesserung der Benutzeroberfläche (z. B. Bereitstellung zusätzlicher Controllerinformationen)",
|
||||
"Add support for recalibrating IMUs.": "Unterstützung für die Neukalibrierung von IMUs hinzufügen.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Erkunden Sie zusätzlich die Möglichkeit, nicht funktionierende DualShock-Controller wiederzubeleben (weitere Diskussionen auf Discord für interessierte Parteien verfügbar).",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Zusätzlich die Möglichkeit, nicht funktionierende DualShock-Controller wiederzubeleben (weitere Diskussionen auf Discord für interessierte verfügbar).",
|
||||
"The second list contains new controllers I aim to support:": "Die zweite Liste enthält neue Controller, die ich unterstützen möchte:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Xbox-Controller",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Jede dieser Aufgaben bietet sowohl ein immenses Interesse als auch eine erhebliche zeitliche Investition. Um einen Kontext zu bieten, erfordert die Unterstützung eines neuen Controllers in der Regel 6-12 Monate Vollzeitforschung, neben einem Schlag des Glücks.",
|
||||
"I love this service, it helped me! How can I contribute?": "Ich liebe diesen Service, er hat mir geholfen! Wie kann ich beitragen?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Ich freue mich zu hören, dass Sie das hilfreich gefunden haben! Wenn Sie interessiert sind, beizutragen, gibt es hier einige Möglichkeiten, wie Sie mir helfen können:",
|
||||
"Consider making a": "Erwägen Sie, ein ",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Jede dieser Aufgaben bietet sowohl ein immenses Interesse als auch eine erhebliche zeitliche Investition. Um einen Kontext zu bieten, erfordert die Unterstützung eines neuen Controllers in der Regel 6-12 Monate Vollzeitforschung, neben ein paar Glückstreffern.",
|
||||
"I love this service, it helped me! How can I contribute?": "Ich liebe diesen Service, er hat mir geholfen! Wie kann ich dazu beitragen?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Es freut mich zu hören, dass du den Service hilfreich gefunden hast! Wenn du Interesse hast am etwas am Projekt beizutragen, gibt es hier einige Möglichkeiten, wie du mir helfen kannst:",
|
||||
"Consider making a": "Vielleicht ja eine ",
|
||||
"donation": "Spende",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": ", um meine koffeingetriebenen Reverse-Engineering-Bemühungen in der Nacht zu unterstützen.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Schicken Sie mir einen Controller, den Sie gerne hinzufügen möchten (senden Sie mir eine E-Mail zur Organisation).",
|
||||
"Translate this website in your language": "Übersetzen Sie diese Website in Ihre Sprache",
|
||||
", to help more people like you!": ", um mehr Menschen wie Sie zu helfen!",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": ", um meine koffeingetriebenen Reverse-Engineering-Nachtschichten zu unterstützen.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Schicke mir einen Controller, den du gerne hinzufügen möchtest (sende mir eine E-Mail zur Organisation).",
|
||||
"Translate this website in your language": "Übersetze die Website in deine Sprache",
|
||||
", to help more people like you!": ", um mehr Menschen wie dir zu helfen!",
|
||||
"This website uses analytics to improve the service.": "Diese Website verwendet Analytics, um den Service zu verbessern.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Board Model": "Platinentyp",
|
||||
"This feature is experimental.": "Diese Funktion ist experimentell.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Bitte lasse mich wissen, wenn das Platinentyp Ihres Controllers nicht korrekt erkannt wird.",
|
||||
"This DualSense controller has outdated firmware.": "Dieser DualSense-Controller hat eine veraltete Firmware.",
|
||||
"Please update the firmware and try again.": "Bitte aktualisiere die Firmware und versuche es erneut.",
|
||||
"Joystick Info": "Joystick-Informationen",
|
||||
"Check circularity": "Kreisförmigkeit prüfen",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Kann man eine permanente Kalibrierung auf eine vorherige zurücksetzen?",
|
||||
"No.": "Nein.",
|
||||
"Can you overwrite a permanent calibration?": "Kann man eine permanente Kalibrierung überschreiben?",
|
||||
"Yes. Simply do another permanent calibration.": "Ja, mach einfach noch eine permanente Kalibrierung.",
|
||||
"Does this software resolve stickdrift?": "Behebt diese Software Stickdrift?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Stickdrift wird durch einen physischen Defekt verursacht; größtenteils durch Schmutz, abgenutzte Potentiometer oder in manchen Fällen durch abgenutzte Federn.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Falls du schon Stickdrift hast, wird diese Software ihn allein nicht beheben. Mit was sie allerdings helfen kann, ist sicherzustellen, dass neue Joysticks richtig funktionieren, nachdem die alten ersetzt wurden",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Ich habe gemerkt, dass manche Controller ab Werk schlechter kalibriert sind, als nach einer Kalibrierung mit meinem Tool. Vor allem bei der Kreisförmigkeit von SCUF Controllern mit einer einzigartigen Hülle.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Wird bei einem Firmware update die Kalibrierung zurückgesetzt?",
|
||||
"After range calibration, joysticks always go in corners.": "Nach der Kalibrierung bewegen sich die Joysticks nur in die Ecken.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Das passiert, weil du direkt nach dem Starten der Kalibrierung \"Fertig\" gedrückt hast.",
|
||||
"Please read the instructions.": "Bitte lese die Anleitung.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Du musst die Joysticks rotieren bevor du auf \"Fertig\" drückst.",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Stelle sicher, dass du die Ränder des Joystick-Gehäuses berührst und drehe sie langsam, am besten in beide Richtungen.",
|
||||
"Only after you have done that, you click on \"Done\".": "Erst wenn du das gemacht hast, klickst du auf \"Fertig\".",
|
||||
"Changes saved successfully": "Änderungen erfolgreich gespeichert",
|
||||
"Error while saving changes": "Fehler beim Speichern der Änderungen",
|
||||
"Save changes permanently": "Änderungen Permanent speichern",
|
||||
"Reboot controller": "Controller Neustarten",
|
||||
"Controller Info": "Controller Infos",
|
||||
"Debug Info": "Debug Infos",
|
||||
"Software": "Software",
|
||||
"Hardware": "Hardware",
|
||||
"FW Build Date": "FW Build Datum",
|
||||
"FW Type": "FW Typ",
|
||||
"FW Series": "FW Serie",
|
||||
"Serial Number": "Serien Nummer",
|
||||
"Battery Barcode": "Batterie Barcode",
|
||||
"VCM Left Barcode": "VCM Linker Barcode",
|
||||
"VCM Right Barcode": "VCM rechter Barcode",
|
||||
"Show all": "Alles anzeigen",
|
||||
"Finetune stick calibration": "Feinabstimmung der Stick-Kalibrierung",
|
||||
"(beta)": "(beta)",
|
||||
"Left stick": "Linker Stick",
|
||||
"Right stick": "Rechter Stick",
|
||||
"Cancel": "Abbrechen",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Show raw numbers": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
390
lang/es_es.json
@@ -1,168 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Traducción al Español realizado por Ruben Martins :)",
|
||||
".authorMsg": "- Traducción al Español realizado por Ruben Martins, Miguel Borja @closesim :)",
|
||||
"DualShock Calibration GUI": "GUI de Calibración DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Browser no supportado. Por favor utiliza un explorador con soporte WebHID (ej. Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Conecta un DualShock 4 o un controlador DualSense a tu ordenador y pulsa Conectar",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Navegador no soportado. Por favor utiliza un explorador con soporte WebHID (ej. Chrome).",
|
||||
"Connect": "Conectar",
|
||||
"Connected to:": "Conectar a:",
|
||||
"Connected to:": "Conectado a:",
|
||||
"Disconnect": "Desconectar",
|
||||
"Firmware Info": "Información del Firmware",
|
||||
"Calibrate stick center": "Calibrar centro del Analog",
|
||||
"Calibrate stick range (permanent)": "Calibrar el rango del Analog (permanente)",
|
||||
"Calibrate stick range (temporary)": "Calibrar el rango del Analog (temporal)",
|
||||
"Reset controller": "Resetear controller",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Las secciones de abajo no son utilies, solo informacion de depuración o mandos manuales",
|
||||
"Calibrate stick center": "Calibrar centro de los análogos",
|
||||
"Calibrate stick range": "Calibrar el rango de los análogos",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Las secciones de abajo no son de utilidad, solo son información de depuración o comandos manuales",
|
||||
"NVS Status": "Estado NVS",
|
||||
"Unknown": "Desconocido",
|
||||
"BD Addr": "Dirección BD",
|
||||
"Debug buttons": "Botones de depuración",
|
||||
"Query NVS status": "OttieConsulta de estado NVS",
|
||||
"Query NVS status": "Consultar estado NVS",
|
||||
"NVS unlock": "Desbloqueo NVS",
|
||||
"NVS lock": "Bloqueo NVS",
|
||||
"Get BDAddr": "Obtener BDAddr",
|
||||
"Fast calibrate stick center (OLD)": "Calibración RÁPIDA centro Analog (Antiguo)",
|
||||
"Stick center calibration": "Calibración del centro del Analog",
|
||||
"Stick center calibration": "Calibración de centro de los análogos",
|
||||
"Welcome": "Bienvenido",
|
||||
"Step 1": "Paso 1",
|
||||
"Step 2": "Paso 2",
|
||||
"Step 3": "Paso 3",
|
||||
"Step 4": "Paso 4",
|
||||
"Completed": "Completado",
|
||||
"Welcome to the stick center-calibration wizard!": "Bienvenido al asistente de calibración del centro del Analog!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Esta herramienta le guiará a volver a centrar los Sticks analógicos. Se realiza en cuatro pasos: Se le pide que mueva los analogicos en una dirección y que los suelte.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Atención: <i>la calibración NO se puede interrumpir</i>. No cierre esta página, ni desconecte el mando hasta que este COMPLETO.",
|
||||
"Calibration storage": "Calibracón guardada!",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Por defecto la calibración se guarda en la memória volatil, si tu (o esta herramienta) genera algun problema, un reset del mando es suficiente para volver a funcionar otra vez.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Si prefieres, se puede guardar la calibración de forma permanente, para ello selecciona la casilla de abajo:",
|
||||
"Write changes permanently in the controller": "Guardar configuración de forma permanente en el mando",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Aviso: <font color='red'>No guardar la calibración de forma permanente si el mando esta con la bateria baja, o se desconecta. Eso provoca daños en el mando.</font></small>",
|
||||
"Press <b>Start</b> to begin calibration.": "Pulsa <b>Empezar</b> para iniciar calibración",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Mueve la palanca <b>arriba-izquierda</b> y suelta.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Cuando vuelva al centro , pulsa <b>Continuar</b>",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Mueve la palanca <b>arriba-derecha</b> y suelta.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Mueve la palanca <b>abajo-izquierda</b> y suelta.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Mueve la palanca <b>abajo-derecha</b> y suelta.",
|
||||
"Welcome to the stick center-calibration wizard!": "Bienvenido al asistente de calibración de centro de los análogos!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Esta herramienta le guiará a re-centrar los sticks análogos. Consiste en cuatro pasos: Se le pedirá que mueva los análogos en una dirección y que luego los suelte.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Atención: <i>la calibración NO se puede interrumpir</i>. No cierre esta página, ni desconecte el mando hasta que sea completada.",
|
||||
"Press <b>Start</b> to begin calibration.": "Pulse <b>Empezar</b> para iniciar calibración",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Mueva ambos análogos hacia la esquina <b>superior-izquierda</b> y luego suéltelos.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Cuando los análogos estén de vuelta en su centro, pulse <b>Continuar</b>",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Mueva ambos análogos hacia la esquina <b>superior-derecha</b> y luego suéltelos.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Mueva ambos análogos hacia la esquina <b>inferior-izquierda</b> y luego suéltelos.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Mueva ambos análogos hacia la esquina <b>inferior-derecha</b> y luego suéltelos.",
|
||||
"Calibration completed successfully!": "Calibración realizada con exito!",
|
||||
"Next": "Siguiente",
|
||||
"Recentering the controller sticks. ": "Centrando las Analogicas del mando ",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Por favor, no cierre esta ventana y no desconectar el mando ",
|
||||
"Range calibration": "Rango de calibracón",
|
||||
"<b>The controller is now sampling data!</b>": "<b>El mando es informacion de muestra!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Girar los analógicos despacio para cubrir todo rango. Pulsa \"Listo\" cuando terminado.",
|
||||
"Recentering the controller sticks.": "Re-centrando los análogos del mando.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Por favor, no cierre esta ventana y/o desconecte el mando. ",
|
||||
"Range calibration": "Calibración de rango",
|
||||
"<b>The controller is now sampling data!</b>": "<b>El mando ahora esta captando información!</b>",
|
||||
"Done": "Listo",
|
||||
"Hi, thank you for using this software.": "Hola, gracias por utilizar este programa.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Si te ha parecido util y te gustaria apoyar mi esfuerzo, no te cortes",
|
||||
"buy me a coffee": "y comprame un café",
|
||||
"Hi, thank you for using this software.": "Hola, gracias por utilizar este software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Si te ha parecido útil y te gustaria apoyar mis esfuerzos, no te cortes",
|
||||
"buy me a coffee": "y cómprame un café",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Tienes alguna sugerencia o problema? Hazme lo saber por email o discord",
|
||||
"Cheers!": "Viva!",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Tienes alguna sugerencia o problema? Házmelo saber por email o Discord",
|
||||
"Cheers!": "Saludos!",
|
||||
"Support this project": "Apoya este proyecto",
|
||||
|
||||
"unknown": "desconocido",
|
||||
"original": "original",
|
||||
"clone": "clone",
|
||||
"original": "original",
|
||||
"clone": "clón",
|
||||
"locked": "bloqueado",
|
||||
"unlocked": "desbloqueado",
|
||||
"error": "error",
|
||||
"Build Date:": "Data Build:",
|
||||
"HW Version:": "Version HW:",
|
||||
"SW Version:": "Version SW:",
|
||||
"Device Type:": "Tipo Device:",
|
||||
"Firmware Type:": "Tipo Firmware:",
|
||||
"SW Series:": "Serie SW:",
|
||||
"HW Info:": "Info HW:",
|
||||
"SW Version:": "Version SW:",
|
||||
"UPD Version:": "Version UPD:",
|
||||
"FW Version1:": "Version FW1:",
|
||||
"FW Version2:": "Version FW2:",
|
||||
"FW Version3:": "Version FW3:",
|
||||
|
||||
"Range calibration completed": "Rango Calibración Completo",
|
||||
"Range calibration failed: ": "Rango Calibración FALLIDO: ",
|
||||
"Cannot unlock NVS": "Impossible desbloquear NVS",
|
||||
"Cannot relock NVS": "Impossible bloquear NVS",
|
||||
"Error 1": "Error 1",
|
||||
"Error 2": "Error 2",
|
||||
"Error 3": "Error 3",
|
||||
"Stick calibration failed: ": "Callibración Analogica FALLIDA: ",
|
||||
"Stick calibration completed": "Calibrazión Analogica Completa",
|
||||
"NVS Lock failed: ": "Bloqueo NVS Fallido: ",
|
||||
"NVS Unlock failed: ": "Desbloqueo NVS Fallido: ",
|
||||
"Please connect only one controller at time.": "Por favor, conecta un mando a la vez.",
|
||||
"Build Date": "Fecha de compilación",
|
||||
"HW Version": "Versión HW",
|
||||
"SW Version": "Versión SW",
|
||||
"Device Type": "Tipo de dispositivo",
|
||||
"Range calibration completed": "Calibración de Rango completada",
|
||||
"Range calibration failed": "Calibración de Rango fallida",
|
||||
"Stick calibration failed": "Calibración de análogos fallida",
|
||||
"Stick calibration completed": "Calibración de análogos completada",
|
||||
"NVS Lock failed": "Bloqueo NVS Fallido",
|
||||
"NVS Unlock failed": "Desbloqueo NVS Fallido",
|
||||
"Please connect only one controller at time.": "Por favor, conecte solo un mando a la vez.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Conectado dispositivo incompatible: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Calibracion de DualSense Edge no está soportada, de momento...",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "El dispositivo parece ser un clone DS4. Todas las funcionalidades estan desabilitadas",
|
||||
"Error: ": "Error: ",
|
||||
"My handle on discord is: the_al": "Mi identificador de discord es: the_al",
|
||||
"Connected invalid device": "Dispositivo conectado no válido",
|
||||
"Error": "Error",
|
||||
"My handle on discord is: the_al": "Mi usuario de discord es: the_al",
|
||||
"Initializing...": "Inicializando...",
|
||||
"Storing calibration...": "Guardando Calibración...",
|
||||
"Sampling...": "Muestra...",
|
||||
"Sampling...": "Captando...",
|
||||
"Calibration in progress": "Calibración en proceso",
|
||||
"Start": "Empezar",
|
||||
"Continue": "Continuar",
|
||||
"You can check the calibration with the": "Puedes verificar tu calibración con",
|
||||
"Have a nice day :)": "Ten un buen dia! :)",
|
||||
"Welcome to the Calibration GUI": "Bienvenido a la Calibration GUI",
|
||||
"Just few things to know before you can start:": "Algunas cosas antes de empezar:",
|
||||
"You can check the calibration with the": "Puede verificar su calibración con el",
|
||||
"Have a nice day :)": "Que tenga un buen dia! :)",
|
||||
"Welcome to the Calibration GUI": "Bienvenido a la GUI de Calibración",
|
||||
"Just few things to know before you can start:": "Un par de cosas antes de empezar:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Esta web no esta afiliada con Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Este servicio esta sin garantia. Usalo a tu propio riesgo. ",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Ten la bateria del mando siempre conectada y asegurate que este cargada.Si la bateria muere durante las operaciones, el mando se quedará dañado y se quedará inutilizado",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Antes de hacer un calibración permanente, prueba hacer una calibración temporal, para asegurar que todo funciona bien.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Este servicio se ofrece sin ninguna garantía. Úselo bajo su propio riesgo. ",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Mantenga la batería del mando siempre conectada y asegurese que este bien cargada. Si la bateria se descarga durante las operaciones, el mando quedará dañado e inservible permanentemente",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Antes de hacer un calibración permanente, pruebe hacer una calibración temporal, para asegurarse que todo funciona bien.",
|
||||
"Understood": "Entendido",
|
||||
"Version": "Version",
|
||||
|
||||
"Version": "Versión",
|
||||
"Frequently Asked Questions": "Preguntas Frecuentes",
|
||||
"Close": "Cerrar",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Bienvenido a la seccion F.A.Q.! Abajo va a encontrar las preguntas más frecuentes sobre esta web. Si tienes otros temas o necesitas más asistencia, siente libre de entrar en contacto directo conmigo. Tus comentarios y preguntas son siempre bienvenidas!",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Bienvenido a la sección F.A.Q.! Abajo vas a encontrar las preguntas más frecuentes sobre este sitio web. Si tienes alguna otra consulta o necesitas asistencia, siente libre de contactarme directamente. Tus comentarios y preguntas son siempre bienvenidas!",
|
||||
"How does it work?": "Como funciona?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Detras de esto, esta web es el culminar de un año de dedicacion y esfuerzo en ingeneria-reversa de DualShock por divertimiento/hobby de un individuo cualquier en internet.",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Detras de escenas, esta web es la culminación de un año de dedicación y esfuerzo de ingeneria-reversa de los controles DualShock por diversión/hobby de alguien aleatorio en internet.",
|
||||
"Through": "Através",
|
||||
"this research": "de esta investigación",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", se ha descubierto que hay comandos indocumentados de los DualShock que se pueden enviar por USB y que se usan en la fabrica durante el proceso de montaje. Si estos comandos se envian el mando empieza a recalibrar los analógicos. ",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Mientras el enfoque inicial no era de centrar y recalibrar los analogicos, se observo que la capacidad que ofrecia a la capacidad de servicio beneficiava mucho a muchos individuos. Por eso, aqui estamos.",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", se descubrió que existen ciertos comandos no documentados de los DualShock que se pueden enviar por USB y que se usan en la fabrica durante el proceso de montaje. Si estos comandos son enviados, el mando empieza el proceso de recalibración de los análogos.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Mientras que el enfoque inicial de esta investigación no era recalibrar los análogos, se evidenció claramente que ofrecer un servicio con esta capacidad podría beneficiar a varias personas. Por eso, aqui estamos.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "La calibración se mantiene efectiva durante las partidas en PS4/Ps5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Si, si selecionas la casilla \"Guarda los cambios permanentemente en el mando\". En el caso, que la calibracion se ha flasheado directamente en el mando. Esto asegura que se mantenga independientemente de la consola a que se conecte.",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Si, si seleccionas la casilla \"Guardar cambios de forma permanente en el mando\". En ese caso, la calibración será flasheada en el firmware del mando. Esto asegurará que esta permanezca funcionando sin importar la consola a las que sea conectado.",
|
||||
"Is this an officially endorsed service?": "Es esto un servicio oficial?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "No, esto es una creacion de un amante de DualShock.",
|
||||
"Does this website detects if a controller is a clone?": "Esta web detecta si el mando es un clone?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Si, solo DualShock4 de momento. Esto pasa ya que acidentalmente compre algunos clones y me pase tiempo identificando las diferencias, y añadi la funcion para prevenir futuras decepciones.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Desafortunadamente, los clones no se pueden calibrar, debido a que ellos clonan el comportamiento de un DualShock4 durante un juego normal, no todas las funciones indocumentadas.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Si quieres que se amplie esta detection enviame un Dualsense falso y lo vas a ver en unas semanas.",
|
||||
"What development is in plan?": "Cual el plan de desarrollo?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Mantengo dos listas separadas para este proyecto, si bien la prioridad aun esta por determinar.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "La primera lista es de dar soporte a mandos DualShock4 e DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementacion calibracion de gatillos L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Mejora de deteccion de clones, particular en beneficio de quienes compren mandos y quieran asegurar su autenticidad.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Mejorar interfaz de usuario (ej. proporcionar informacion adicional del mando)",
|
||||
"Add support for recalibrating IMUs.": "Añadir soporte de recalibracion de IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Adicional, investigar la posibilidad de revivir mandos muertos DualShock (discucion disponible on Discord para grupos interesados).",
|
||||
"The second list contains new controllers I aim to support:": "La siguiente lista contiene los mandos que quiero dar soporte:",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "No, este servicio simplemente nació de un amante del control DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Esta web detecta si el mando es un clón?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Si, solo DualShock4 de momento. Esto sucedió ya que acidentalmente compré algunos clones y le dediqué un tiempo en identificar las diferencias, y añadí la función para prevenir futuras decepciones.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Desafortunadamente, los clones no se pueden calibrar de ninguna manera, debido a que ellos clonan el comportamiento de un DualShock4 durante una partida normal, no todas las funciones indocumentadas.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Si quieres que se amplíe la función de detección enviame un Dualsense falso y lo varás en unas cuantas semanas.",
|
||||
"What development is in plan?": "Que desarrollos se tienen planeados?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Mantengo dos listas de tareas separadas para este proyecto, aún así la prioridad aún esta por establecerse.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "La primera lista es para mejorar el soporte a mandos DualShock4 e DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementar calibración de los gatillos L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Mejorar la detección de clones, perticularmente beneficioso para quienes quieran comprar mandos usados y quieran asegurar su autenticidad.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Mejorar interfaz de usuario (ej. proporcionar información adicional del mando)",
|
||||
"Add support for recalibrating IMUs.": "Añadir soporte de recalibracion de IMUs.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Adicionalmente, investigar la posibilidad de revivir mandos dañados DualShock (discucion disponible on Discord para los interesados).",
|
||||
"The second list contains new controllers I aim to support:": "La siguiente lista contiene los mandos que busco dar soporte:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Controller Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Cada una de estas tareas demandan profundo interes y mucho tiempo de investigacion. Para entrar en contexto, dar soporte a un nuevo mando normalmente requiere 6-12 meses de investigacion a tiempo completo, con un golpe de buena suerte.",
|
||||
"XBox Controllers": "Mandos Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Cada una de estas tareas demandan muchísimo interes y una cantidad significativa de tiempo de investigacion. Para dar más contexto, dar soporte a un nuevo mando normalmente requiere 6-12 meses de investigación de tiempo completo, además de un golpe de buena suerte.",
|
||||
"I love this service, it helped me! How can I contribute?": "Me encantó este servicio, me ayudó mucho! Como puedo ayudar?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Me encanta escuchar que los has encontrado util! Si tienes ganas de apoyar, hay unas cuantas cosas para que me ayudes:",
|
||||
"Consider making a": "Considera hacer una ",
|
||||
"donation": "donacion",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "para ayudar mi velada-nocturna cafeina-cargada ingeneria-reversa esfuerzo.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Enviame un mando que te gustaria añadir (envia el email para organizar).",
|
||||
"Translate this website in your language": "Traduz esta web en tu idioma",
|
||||
", to help more people like you!": ", para que ayude mas personas como tu!",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Me encanta escuchar que lo has encontrado útil! Si tienes ganas de apoyar, hay unas cuantas cosas para que me ayudes:",
|
||||
"Consider making a": "Considera hacer una",
|
||||
"donation": "donación",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "para ayudar mi trasnochado cafe-alimentado esfuerzo de ingeniería inversa.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Envíame el mando que te gustaria añadir (envíame un email para organizarnos).",
|
||||
"Translate this website in your language": "Traduce esta web en tu idioma",
|
||||
", to help more people like you!": ", para que ayude más personas como tu!",
|
||||
"This website uses analytics to improve the service.": "Este sitio web utiliza análisis para mejorar el servicio.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Board Model": "Modelo de la placa",
|
||||
"This feature is experimental.": "Esta función es experimental.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Por favor, avísame si el modelo de la placa de tu controlador no se detecta correctamente.",
|
||||
"This DualSense controller has outdated firmware.": "Este mando DualSense tiene un firmware desactualizado.",
|
||||
"Please update the firmware and try again.": "Por favor, actualiza el firmware y vuelve a intentarlo.",
|
||||
"Joystick Info": "Información del joystick",
|
||||
"Check circularity": "Comprobar circularidad",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"After range calibration, joysticks always go in corners.": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Can I reset a permanent calibration to previous calibration?": "",
|
||||
"Can you overwrite a permanent calibration?": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Changes saved successfully": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Does this software resolve stickdrift?": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Error while saving changes": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"No.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Only after you have done that, you click on \"Done\".": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please read the instructions.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Reboot controller": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Save changes permanently": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Yes. Simply do another permanent calibration.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
216
lang/fa_fa.json
Normal file
@@ -0,0 +1,216 @@
|
||||
{
|
||||
".authorMsg": "گسترش و ترجمه توسط محمد میرحسینی",
|
||||
"DualShock Calibration GUI": "رابط کاربری کالیبراسیون DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "مرورگر پشتیبانی نمیشود. لطفاً از مرورگری با پشتیبانی WebHID استفاده کنید (مثل Chrome).",
|
||||
"Connect": "اتصال",
|
||||
"Connected to:": "متصل به:",
|
||||
"Disconnect": "قطع اتصال",
|
||||
"Calibrate stick center": "کالیبراسیون مرکز استیک",
|
||||
"Calibrate stick range": "کالیبراسیون محدوده استیک",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "بخشهای زیر برای کاربران عادی مفید نیست، فقط اطلاعات اشکالزدایی یا دستورات دستی هستند",
|
||||
"NVS Status": "وضعیت NVS",
|
||||
"Unknown": "نامشخص",
|
||||
"Debug buttons": "دکمههای اشکالزدایی",
|
||||
"Query NVS status": "استعلام وضعیت NVS",
|
||||
"NVS unlock": "باز کردن قفل NVS",
|
||||
"NVS lock": "قفل کردن NVS",
|
||||
"Stick center calibration": "کالیبراسیون مرکز استیک",
|
||||
"Welcome": "خوش آمدید",
|
||||
"Step 1": "مرحله ۱",
|
||||
"Step 2": "مرحله ۲",
|
||||
"Step 3": "مرحله ۳",
|
||||
"Step 4": "مرحله ۴",
|
||||
"Completed": "تکمیل شد",
|
||||
"Welcome to the stick center-calibration wizard!": "به راهنمای کالیبراسیون مرکز استیک خوش آمدید!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "این ابزار شما را در بازتنظیم مرکز استیکهای آنالوگ کنترلر راهنمایی میکند. این فرآیند شامل چهار مرحله است که در هر مرحله باید استیکها را در یک جهت حرکت داده و رها کنید.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "لطفاً توجه داشته باشید، <i>پس از شروع کالیبراسیون، نمیتوان آن را لغو کرد</i>. تا پایان فرآیند، صفحه را نبندید و کنترلر را قطع نکنید.",
|
||||
"Press <b>Start</b> to begin calibration.": "برای شروع کالیبراسیون روی <b>شروع</b> کلیک کنید.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "لطفاً هر دو استیک را به <b>بالا سمت چپ</b> حرکت داده و رها کنید.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "پس از بازگشت استیکها به مرکز، روی <b>ادامه</b> کلیک کنید.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "لطفاً هر دو استیک را به <b>بالا سمت راست</b> حرکت داده و رها کنید.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "لطفاً هر دو استیک را به <b>پایین سمت چپ</b> حرکت داده و رها کنید.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "لطفاً هر دو استیک را به <b>پایین سمت راست</b> حرکت داده و رها کنید.",
|
||||
"Calibration completed successfully!": "کالیبراسیون با موفقیت انجام شد!",
|
||||
"Next": "بعدی",
|
||||
"Recentering the controller sticks.": "بازتنظیم مرکز استیکهای کنترلر در حال انجام است.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "لطفاً این پنجره را نبندید و کنترلر را قطع نکنید.",
|
||||
"Range calibration": "کالیبراسیون محدوده",
|
||||
"<b>The controller is now sampling data!</b>": "<b>کنترلر اکنون در حال نمونهبرداری از دادههاست!</b>",
|
||||
"Done": "تکمیل",
|
||||
"Hi, thank you for using this software.": "سلام، از استفاده شما از این نرمافزار متشکرم.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "اگر این نرمافزار برایتان مفید بود و میخواهید از تلاشهای من حمایت کنید، میتوانید",
|
||||
"buy me a coffee": "یک قهوه برای من بخرید",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "آیا پیشنهادی یا مشکلی دارید؟ از طریق ایمیل یا Discord پیام دهید.",
|
||||
"Cheers!": "با تشکر!",
|
||||
"Support this project": "حمایت از این پروژه",
|
||||
"unknown": "نامشخص",
|
||||
"original": "کنترلر اصلی",
|
||||
"clone": "کنترلر کپی",
|
||||
"locked": "قفل شده",
|
||||
"unlocked": "باز",
|
||||
"error": "خطا",
|
||||
"Build Date": "تاریخ ساخت",
|
||||
"HW Version": "نسخه سختافزار",
|
||||
"SW Version": "نسخه نرمافزار",
|
||||
"Device Type": "نوع دستگاه",
|
||||
"Range calibration completed": "کالیبراسیون محدوده تکمیل شد",
|
||||
"Range calibration failed": "کالیبراسیون محدوده ناموفق بود",
|
||||
"Stick calibration failed": "کالیبراسیون استیک ناموفق بود",
|
||||
"Stick calibration completed": "کالیبراسیون استیک تکمیل شد",
|
||||
"NVS Lock failed": "قفل NVS ناموفق بود",
|
||||
"NVS Unlock failed": "باز کردن قفل NVS ناموفق بود",
|
||||
"Please connect only one controller at time.": "لطفاً تنها یک کنترلر را همزمان متصل کنید.",
|
||||
"Sony DualShock 4 V1": "سونی DualShock 4 نسخه ۱",
|
||||
"Sony DualShock 4 V2": "سونی DualShock 4 نسخه ۲",
|
||||
"Sony DualSense": "سونی DualSense",
|
||||
"Sony DualSense Edge": "سونی DualSense Edge",
|
||||
"Connected invalid device": "دستگاه متصل نامعتبر است",
|
||||
"Error": "خطا",
|
||||
"My handle on discord is: the_al": "شناسه من در دیسکورد: the_al",
|
||||
"Initializing...": "در حال راهاندازی...",
|
||||
"Storing calibration...": "در حال ذخیرهسازی کالیبراسیون...",
|
||||
"Sampling...": "در حال نمونهبرداری...",
|
||||
"Calibration in progress": "کالیبراسیون در حال انجام است",
|
||||
"Start": "شروع",
|
||||
"Continue": "ادامه",
|
||||
"You can check the calibration with the": "میتوانید کالیبراسیون را با",
|
||||
"Have a nice day :)": "روز خوبی داشته باشید :)",
|
||||
"Welcome to the Calibration GUI": "به رابط کاربری کالیبراسیون خوش آمدید",
|
||||
"Just few things to know before you can start:": "چند نکته قبل از شروع:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "این وبسایت به سونی، پلیاستیشن یا شرکتهای وابسته مرتبط نیست.",
|
||||
"This service is provided without warranty. Use at your own risk.": "این سرویس بدون ضمانت ارائه میشود. استفاده با مسئولیت خود شماست.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "باتری داخلی کنترلر را متصل نگه دارید و مطمئن شوید شارژ کافی دارد. اگر باتری در حین عملیات خالی شود، کنترلر آسیب دیده و غیرقابل استفاده میشود.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "قبل از انجام کالیبراسیون دائمی، ابتدا کالیبراسیون موقت را امتحان کنید تا از عملکرد صحیح همه چیز مطمئن شوید.",
|
||||
"Understood": "متوجه شدم",
|
||||
"Version": "نسخه",
|
||||
"Frequently Asked Questions": "سؤالات متداول",
|
||||
"Close": "بستن",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "به بخش سؤالات متداول خوش آمدید! در اینجا پاسخ پرسشهای رایج دربارهی این وبسایت را خواهید یافت. در صورت نیاز به راهنمایی بیشتر میتوانید با ما تماس بگیرید.",
|
||||
"How does it work?": "این ابزار چگونه کار میکند؟",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "در پشت صحنه، این وبسایت حاصل بیش از یک سال تلاش برای مهندسی معکوس کنترلرهای DualShock توسط فردی علاقهمند است.",
|
||||
"Through": "از طریق",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "مشخص شد که مجموعهای از دستورات غیرمستند در کنترلرهای DualShock وجود دارد که از طریق USB قابل ارسال هستند و در فرآیند کارخانهای مونتاژ استفاده میشوند. ارسال این دستورات باعث آغاز بازکالیبراسیون آنالوگ استیکها میشود.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "اگرچه هدف اصلی این تحقیق بازکالیبراسیون نبود، اما مشخص شد که ارائهی چنین قابلیتی میتواند برای افراد زیادی مفید باشد — و نتیجه آن همین وبسایت است.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "آیا کالیبراسیون در زمان بازی روی PS4 یا PS5 فعال باقی میماند؟",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "بله، اگر گزینهی «نوشتن تغییرات بهصورت دائمی در کنترلر» را فعال کنید، تنظیمات کالیبراسیون در حافظهی کنترلر ذخیره میشود و روی هر کنسولی باقی میماند.",
|
||||
"Is this an officially endorsed service?": "آیا این یک سرویس رسمی است؟",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "خیر، این یک پروژهی مستقل و شخصی است که توسط یک علاقهمند به کنترلرهای DualShock توسعه داده شده است.",
|
||||
"Does this website detect if a controller is a clone?": "آیا این سایت میتواند کنترلرهای غیراصل (کپی) را شناسایی کند؟",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "بله، فعلاً فقط برای کنترلرهای DualShock4 فعال است. پس از خرید تصادفی چند کنترلر غیراصل، تفاوتها بررسی و این قابلیت برای جلوگیری از خطا در آینده افزوده شد.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "متأسفانه کنترلرهای غیراصل قابل کالیبره کردن نیستند چون فقط رفتار معمولی DualShock4 را شبیهسازی میکنند و به دستورات پیشرفته پاسخ نمیدهند.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "اگر مایلید قابلیت شناسایی به DualSense هم اضافه شود، کافی است یک کنترلر غیراصل برای ما ارسال کنید تا پس از بررسی اضافه شود.",
|
||||
"What development is in plan?": "برنامههای توسعه آینده چیست؟",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "برای این پروژه دو فهرست کار جداگانه دارم، هرچند هنوز ترتیب اولویتها نهایی نشده است.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "فهرست اول مربوط به بهبود پشتیبانی از کنترلرهای DualShock4 و DualSense است:",
|
||||
"Implement calibration of L2/R2 triggers.": "افزودن امکان کالیبره کردن دکمههای L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "بهبود شناسایی کنترلرهای غیراصل، مفید برای کسانی که قصد خرید کنترلر کارکرده دارند.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "بهبود رابط کاربری (نمایش اطلاعات بیشتر درباره کنترلر).",
|
||||
"Add support for recalibrating IMUs.": "افزودن پشتیبانی از بازکالیبراسیون حسگرهای حرکتی (IMU).",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "بررسی امکان احیای کنترلرهای ازکارافتاده DualShock (بحث بیشتر در Discord در دسترس است).",
|
||||
"The second list contains new controllers I aim to support:": "فهرست دوم شامل کنترلرهایی است که قصد پشتیبانی از آنها را دارم:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "کنترلرهای XBox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "هر یک از این وظایف به زمان و علاقهی زیادی نیاز دارد. معمولاً پشتیبانی از یک کنترلر جدید بین ۶ تا ۱۲ ماه تحقیق تماموقت زمان میبرد.",
|
||||
"Can I reset a permanent calibration to previous calibration?": "آیا میتوان کالیبراسیون دائمی را به حالت قبلی برگرداند؟",
|
||||
"No.": "خیر.",
|
||||
"Can you overwrite a permanent calibration?": "آیا میتوان کالیبراسیون دائمی را بازنویسی کرد؟",
|
||||
"Yes. Simply do another permanent calibration.": "بله، کافی است دوباره کالیبراسیون دائمی انجام دهید.",
|
||||
"Does this software resolve stickdrift?": "آیا این نرمافزار مشکل استیک دریفت را برطرف میکند؟",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "استیکدریفت معمولاً به دلیل ایراد سختافزاری مثل آلودگی، فرسودگی پتانسیومتر یا فنر داخلی است.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "این نرمافزار بهتنهایی مشکل استیکدریفت را رفع نمیکند، اما کمک میکند پس از تعویض جویاستیکها، عملکرد صحیحشان را بررسی و تنظیم کنید.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "برخی کنترلرها حتی در حالت کارخانهای نیز کالیبراسیون ضعیفی دارند. این مورد بهویژه در کنترلرهای SCUF با طراحی خاص پوسته مشاهده میشود.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "آیا بهروزرسانی Firmware در DualSense باعث حذف کالیبراسیون میشود؟",
|
||||
"After range calibration, joysticks always go in corners.": "بعد از کالیبراسیون دامنه، جویاستیکها همیشه به گوشهها میچسبند.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "این اتفاق زمانی رخ میدهد که بلافاصله پس از شروع کالیبراسیون روی «انجام شد» کلیک میکنید.",
|
||||
"Please read the instructions.": "لطفاً دستورالعملها را با دقت بخوانید.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "باید قبل از فشردن دکمهی «انجام شد»، جویاستیکها را بچرخانید.",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "مطمئن شوید جویاستیک را تا لبههای قاب حرکت داده و در هر دو جهت ساعتگرد و پادساعتگرد بهآرامی بچرخانید.",
|
||||
"Only after you have done that, you click on \"Done\".": "فقط پس از انجام کامل این مراحل، روی «انجام شد» کلیک کنید.",
|
||||
"I love this service, it helped me! How can I contribute?": "از این سرویس خیلی راضیام! چطور میتونم کمک کنم؟",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "خوشحالم که این ابزار برات مفید بوده! اگر دوست داری کمک کنی، چند روش ساده هست:",
|
||||
"Consider making a": "میتونی با",
|
||||
"donation": "حمایت مالی",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "از تلاشهای شبانهروزم برای توسعه این ابزار حمایت کنی.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "یک کنترلر که دوست داری به لیست پشتیبانی اضافه بشه برای من بفرست (برای هماهنگی ایمیل بزن).",
|
||||
"Translate this website in your language": "این وبسایت را به زبان خودت ترجمه کن",
|
||||
", to help more people like you!": "تا افراد بیشتری بتوانند از آن استفاده کنند!",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Center": "",
|
||||
"Circularity": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Don't show again": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"Increase non-circularity": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Not tested": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Progress": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Step size": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"USB Connector": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"failed": "",
|
||||
"hide": "",
|
||||
"passed": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
350
lang/fr_fr.json
@@ -2,25 +2,17 @@
|
||||
".authorMsg": "- Traduction française par <a href='https://github.com/Sadenki'>Cyrille Pugeault</a> & <a href='https://github.com/TyduSubak'>Alexandre Pugeault</a>.",
|
||||
"DualShock Calibration GUI": "Interface de calibrage DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Navigateur incompatible. Merci d'utiliser un navigateur supportant le WebHID (p. ex. Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Connectez une manette DualShock 4 ou DualSense à votre ordinateur et appuyez sur 'Connecter'.",
|
||||
"Connect": "Connecter",
|
||||
"Connected to:": "Connecté à:",
|
||||
"Disconnect": "Déconnecter",
|
||||
"Firmware Info": "Information sur le firmware",
|
||||
"Calibrate stick center": "Calibrer le centrage du joystick",
|
||||
"Calibrate stick range (permanent)": "Calibrer la portée du joystick (permanent)",
|
||||
"Calibrate stick range (temporary)": "Calibrer la portée du joystick (temporaire)",
|
||||
"Reset controller": "Réinitialiser la manette",
|
||||
"Calibrate stick range": "Calibrer la portée du joystick",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Les sections plus bas ne sont pas utiles, juste quelques informations de débug ou des commandes manuelles",
|
||||
"NVS Status": "Status du NVS",
|
||||
"Unknown": "Inconnu",
|
||||
"BD Addr": "Adresse du BD",
|
||||
"Debug buttons": "Boutons de débug",
|
||||
"Query NVS status": "Status de la requête NVS",
|
||||
"NVS unlock": "Déverrouiller le NVS",
|
||||
"NVS lock": "Vérouiller le NVS",
|
||||
"Get BDAddr": "Obtenir le BDAddr",
|
||||
"Fast calibrate stick center (OLD)": "Calibrer rapidement le centrage du joystick (Ancienne méthode)",
|
||||
"Stick center calibration": "Calibrage du centrage du joystick",
|
||||
"Welcome": "Bienvenue",
|
||||
"Step 1": "Étape 1",
|
||||
@@ -29,26 +21,20 @@
|
||||
"Step 4": "Étape 4",
|
||||
"Completed": "Terminé",
|
||||
"Welcome to the stick center-calibration wizard!": "Bienvenue dans l'assistant de calibrage de centrage du joystick !",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Cet outil va vous guider afin de recentrer les joysticks analogiques de votre manette. Il consiste en quatres étapes: il vous sera demandé de bouger les deux joysticks dans une direction puis de les relacher.",
|
||||
"Please be aware that, <i>;once the calibration is running, it cannot be canceled</i>;. Do not close this page or disconnect your controller until is completed.": "Veuillez noter <i>;qu’une fois le calibrage lancée, il n’est pas possible de l'annuler</i>;. Ne fermez pas cette page ou ne déconnectez pas la manette tant que le calibrage n’est pas terminée.",
|
||||
"Calibration storage": "Enregistrement du calibrage",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Par défault, le calibrage n’est sauvegardée que dans une mémoire volatile de sorte que, si vous (ou cet outil) veniez à dérégler quelque chose, une simple réinitialisation de la manette soit suffisante pour la faire fonctionner à nouveau.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Si vous souhaitez enregistrer le calibrage de manière permanente dans la manette, cochez la case plus bas:",
|
||||
"Write changes permanently in the controller": "Écrire les modifications de manière permanente dans la manette",
|
||||
"<small>;Warning: <font color=\"red\">;Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font>;</small>;": "<small>;Attention: <font color='red'>;N'enregistrez pas le calibrage de manière permanente si la batterie de votre manette est faible ou déconnectée. Cela endommagerait votre manette.</font>;</small>;",
|
||||
"Press <b>;Start</b>; to begin calibration.": "Appuyez sur <b>;Démarrer</b>; pour commencer le calibrage.",
|
||||
"Please move both sticks to the <b>;top-left corner</b>; and release them.": "Veuillez déplacer les deux joysticks <b>;en haut à gauche</b>; puis relachez-les.",
|
||||
"When the sticks are back in the center, press <b>;Continue</b>;.": "Une fois les deux joysticks recentrés, appuyez sur <b>;Continuer</b>;.",
|
||||
"Please move both sticks to the <b>;top-right corner</b>; and release them.": "Veuillez déplacer les deux joysticks <b>;en haut à droite</b>; puis relachez-les.",
|
||||
"Please move both sticks to the <b>;bottom-left corner</b>; and release them.": "Veuillez déplacer les deux joysticks <b>;en bas à gauche</b>; puis relachez-les.",
|
||||
"Please move both sticks to the <b>;bottom-right corner</b>; and release them.": "Veuillez déplacer les deux joysticks <b>;en bas à droite</b>; puis relachez-les.",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Cet outil va vous guider afin de recentrer les joysticks analogiques de votre manette. Il consiste en quatres étapes: il vous sera demandé de bouger les deux joysticks dans une direction puis de les relacher.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Veuillez noter <i>qu'une fois le calibrage lancée, il n'est pas possible de l'annuler</i>. Ne fermez pas cette page ou ne déconnectez pas la manette tant que le calibrage n'est pas terminée.",
|
||||
"Press <b>Start</b> to begin calibration.": "Appuyez sur <b>Démarrer</b> pour commencer le calibrage.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Veuillez déplacer les deux joysticks <b>en haut à gauche</b> puis relachez-les.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Une fois les deux joysticks recentrés, appuyez sur <b>Continuer</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Veuillez déplacer les deux joysticks <b>en haut à droite</b> puis relachez-les.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Veuillez déplacer les deux joysticks <b>en bas à gauche</b> puis relachez-les.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Veuillez déplacer les deux joysticks <b>en bas à droite</b> puis relachez-les.",
|
||||
"Calibration completed successfully!": "Calibrage terminé avec succès !",
|
||||
"Next": "Suivant",
|
||||
"Recentering the controller sticks. ": "Recentrement des joysticks de la manette en cours. ",
|
||||
"Recentering the controller sticks.": "Recentrement des joysticks de la manette en cours.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Veuillez ne pas fermer cette fenêtre et ne déconnectez pas votre manette. ",
|
||||
"Range calibration": "Calibrage de la portée du joystick",
|
||||
"<b>;The controller is now sampling data!</b>;": "<b>;La manette est maintenant en train d'échantillonner les données !</b>;",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Faites tourner doucement les joysticks afin de couvrir toute leur portée. Appuyez sur \"Terminer\" une fois terminé.",
|
||||
"<b>The controller is now sampling data!</b>": "<b>La manette est maintenant en train d'échantillonner les données !</b>",
|
||||
"Done": "Terminer",
|
||||
"Hi, thank you for using this software.": "Salut, merci d'avoir utilisé cet outil.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Si vous le trouvez utile et que vous souhaitez soutenir mon travail, n'hésitez pas à",
|
||||
@@ -57,46 +43,29 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Vous avez des suggestions ou un problème ? Laissez-moi un message par e-mail ou sur Discord.",
|
||||
"Cheers!": "À la prochaine !",
|
||||
"Support this project": "Soutenir ce projet",
|
||||
|
||||
"unknown": "inconnue",
|
||||
"original": "original",
|
||||
"clone": "clone",
|
||||
"locked": "vérouillé",
|
||||
"unlocked": "dévérouillé",
|
||||
"error": "erreur",
|
||||
"Build Date:": "Date de la Build:",
|
||||
"HW Version:": "Version de l'HW:",
|
||||
"SW Version:": "Version du SW:",
|
||||
"Device Type:": "Type d'appareil:",
|
||||
"Firmware Type:": "Type de Firmware:",
|
||||
"SW Series:": "Series de SW:",
|
||||
"HW Info:": "Info d'HW:",
|
||||
"SW Version:": "Version du SW:",
|
||||
"UPD Version:": "Version de l'UPD:",
|
||||
"FW Version1:": "Version du FW1:",
|
||||
"FW Version2:": "Version du FW2:",
|
||||
"FW Version3:": "Version du FW3:",
|
||||
|
||||
"Build Date": "Date de la Build",
|
||||
"HW Version": "Version de l'HW",
|
||||
"SW Version": "Version du SW",
|
||||
"Device Type": "Type d'appareil",
|
||||
"Range calibration completed": "Calibrage de la portée terminé",
|
||||
"Range calibration failed: ": "Échec du calibrage de la portée: ",
|
||||
"Cannot unlock NVS": "Impossible de dévérouiller le NVS",
|
||||
"Cannot relock NVS": "Impossible de vérouiller le NVS",
|
||||
"Error 1": "Erreur 1",
|
||||
"Error 2": "Erreur 2",
|
||||
"Error 3": "Erreur 3",
|
||||
"Stick calibration failed: ": "Échec du calibrage des joysticks: ",
|
||||
"Range calibration failed": "Échec du calibrage de la portée",
|
||||
"Stick calibration failed": "Échec du calibrage des joysticks",
|
||||
"Stick calibration completed": "Calibrage des joysticks terminé",
|
||||
"NVS Lock failed: ": "Échec du vérouillage du NVS: ",
|
||||
"NVS Unlock failed: ": "Échec du dévérouillage du NVS: ",
|
||||
"NVS Lock failed": "Échec du vérouillage du NVS",
|
||||
"NVS Unlock failed": "Échec du dévérouillage du NVS",
|
||||
"Please connect only one controller at time.": "Veuillez ne connecter qu'une seule manette à la fois.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Appareil non valide connecté: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Le calibrage de la manette DualSense Edge n'est pas actuellement supportée.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Cet appareil semble être une contre-façon de DS4. Toutes les fonctionnalités sont désactivés",
|
||||
"Error: ": "Erreur: ",
|
||||
"Connected invalid device": "Appareil non valide connecté",
|
||||
"Error": "Erreur",
|
||||
"My handle on discord is: the_al": "Mon ID sur Discord est: the_al",
|
||||
"Initializing...": "Initialisation...",
|
||||
"Storing calibration...": "Sauvegarde du calibrage...",
|
||||
@@ -114,55 +83,232 @@
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Avant de procéder à un calibrage permanent, essayez de manière temporaire afin de vous assurer que tout fonctionne bien.",
|
||||
"Understood": "Compris",
|
||||
"Version": "Version",
|
||||
|
||||
"Frequently Asked Questions": "",
|
||||
"Close": "",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "",
|
||||
"How does it work?": "",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "",
|
||||
"Through": "",
|
||||
"this research": "",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "",
|
||||
"Is this an officially endorsed service?": "",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "",
|
||||
"Does this website detects if a controller is a clone?": "",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "",
|
||||
"What development is in plan?": "",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "",
|
||||
"Implement calibration of L2/R2 triggers.": "",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "",
|
||||
"Add support for recalibrating IMUs.": "",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "",
|
||||
"The second list contains new controllers I aim to support:": "",
|
||||
"DualSense Edge": "",
|
||||
"DualShock 3": "",
|
||||
"XBox Controllers": "",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "",
|
||||
"I love this service, it helped me! How can I contribute?": "",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "",
|
||||
"Consider making a": "",
|
||||
"donation": "",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "",
|
||||
"Translate this website in your language": "",
|
||||
", to help more people like you!": "",
|
||||
"Frequently Asked Questions": "Foire Aux Questions",
|
||||
"Close": "Fermer",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Bienvenue dans la section FAQ ! Vous trouverez ci-dessous les réponses aux questions les plus fréquemment posées sur ce site. Si vous avez d'autres questions ou besoin d'aide, n'hésitez pas à me contacter directement. Vos commentaires et questions sont toujours les bienvenus !",
|
||||
"How does it work?": "Comment ça fonctionne ?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "En coulisses, ce site est le fruit d'une année d'efforts dédiés au rétro-engineering des manettes DualShock par un passionné anonyme sur Internet.",
|
||||
"Through": "Grâce à",
|
||||
"this research": "cette recherche",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", il a été découvert qu'il existe des commandes non documentées sur les manettes DualShock qui peuvent être envoyées via USB et utilisées lors du processus d'assemblage en usine. Si ces commandes sont envoyées, la manette commence la recalibration des sticks analogiques.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Bien que le but principal de cette recherche n'était pas initialement axé sur la recalibration, il est devenu évident qu'un service offrant cette capacité pourrait grandement bénéficier à de nombreuses personnes. Et nous y voilà.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "La calibration reste-t-elle efficace pendant le jeu sur PS4/PS5 ?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Oui, si vous cochez la case \"Écrire les modifications de manière permanente dans la manette\". Dans ce cas, la calibration est directement enregistrée dans le firmware de la manette. Cela garantit qu'elle reste en place, quelle que soit la console à laquelle elle est connectée.",
|
||||
"Is this an officially endorsed service?": "S'agit-il d'un service officiellement approuvé ?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Non, ce service est simplement une création d'un passionné de DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Ce site détecte-t-il si une manette est un clone ?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Oui, uniquement la DualShock4 pour le moment. Cela est arrivé parce que j'ai accidentellement acheté des clones, j'ai passé du temps à identifier les différences et j'ai ajouté cette fonctionnalité pour éviter les futures déceptions.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Malheureusement, les clones ne peuvent pas être calibrés de toute façon, car ils ne copient que le comportement d'une DualShock4 pendant un jeu normal, pas toutes les fonctionnalités non documentées.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Si vous souhaitez étendre cette fonctionnalité de détection à la DualSense, veuillez m'envoyer une fausse DualSense et vous la verrez dans quelques semaines.",
|
||||
"What development is in plan?": "Quels développements sont prévus?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Je maintiens deux listes de tâches séparées pour ce projet, bien que la priorité n'ait pas encore été établie.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "La première liste concerne l'amélioration du support pour les manettes DualShock4 et DualSense :",
|
||||
"Implement calibration of L2/R2 triggers.": "Mettre en œuvre la calibration des gâchettes L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Améliorer la détection des clones, particulièrement bénéfique pour ceux qui cherchent à acheter des manettes d'occasion avec une assurance d'authenticité.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Améliorer l'interface utilisateur (par exemple, fournir des informations supplémentaires sur la manette)",
|
||||
"Add support for recalibrating IMUs.": "Ajouter le support pour recalibrer les IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "De plus, explorer la possibilité de réanimer les manettes DualShock non fonctionnelles (discussion supplémentaire disponible sur Discord pour les parties intéressées).",
|
||||
"The second list contains new controllers I aim to support:": "La deuxième liste contient les nouvelles manettes que je vise à supporter:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Manettes XBox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Chacune de ces tâches présente un immense intérêt et un investissement de temps significatif. Pour donner un contexte, supporter une nouvelle manette nécessite généralement 6 à 12 mois de recherche à plein temps, avec un peu de chance.",
|
||||
"I love this service, it helped me! How can I contribute?": "J'adore ce service, il m'a aidé! Comment puis-je contribuer?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Je suis ravi d'apprendre que vous avez trouvé cela utile ! Si vous êtes intéressé à contribuer, voici quelques façons dont vous pouvez m'aider:",
|
||||
"Consider making a": "Envisagez de faire un",
|
||||
"donation": "don",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "pour soutenir mes efforts de rétro-engineering alimentés par la caféine tard dans la nuit.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Envoyez-moi une manette que vous aimeriez ajouter (envoyez-moi un e-mail pour l'organisation).",
|
||||
"Translate this website in your language": "Traduisez ce site dans votre langue",
|
||||
", to help more people like you!": ", pour aider plus de gens comme vous !",
|
||||
"This website uses analytics to improve the service.": "Ce site utilise des analyses pour améliorer le service.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Board Model": "Modèle de carte",
|
||||
"This feature is experimental.": "Cette fonctionnalité est expérimentale.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Veuillez me faire savoir si le modèle de la carte de votre manette n'est pas détecté correctement.",
|
||||
"This DualSense controller has outdated firmware.": "Cette manette DualSense a un firmware obsolète.",
|
||||
"Please update the firmware and try again.": "Veuillez mettre à jour le firmware et réessayer.",
|
||||
"Joystick Info": "Infos Joystick",
|
||||
"Check circularity": "Vérifier la circularité",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"After range calibration, joysticks always go in corners.": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Can I reset a permanent calibration to previous calibration?": "",
|
||||
"Can you overwrite a permanent calibration?": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Changes saved successfully": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Does this software resolve stickdrift?": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Error while saving changes": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"No.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Only after you have done that, you click on \"Done\".": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please read the instructions.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Reboot controller": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Save changes permanently": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Yes. Simply do another permanent calibration.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
273
lang/hu_hu.json
@@ -2,25 +2,18 @@
|
||||
".authorMsg": "| A magyarítást a <a href='https://pandafix.hu' target='_blank'>Pandafix</a> készítette.",
|
||||
"DualShock Calibration GUI": "DualShock / DualSense kontroller kalibráló felület",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nem támogatott böngésző! Kérlek olyan böngészőt használj, ami támogatja a WebHID protokollt (pl: Chrome, Maxthon)",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Csatlakoztass egy <b>PS4 DualShock 4</b> vagy <b>PS5 DualSense</b> kontrollert és kattints a Csatlakozás gombra",
|
||||
"Connect": "Csatlakozás",
|
||||
"Connected to:": "Csatlakoztatva:",
|
||||
"Disconnect": "Lecsatlakozás",
|
||||
"Firmware Info": "Firmware információk",
|
||||
"Calibrate stick center": "Hüvelykujjkar középállásának újrakalibrálása",
|
||||
"Calibrate stick range (permanent)": "Hüvelykujjkar tartományának újrakalibrálása (tartós)",
|
||||
"Calibrate stick range (temporary)": "Hüvelykujjkar tartományának újrakalibrálása (ideiglenes)",
|
||||
"Reset controller": "Kontroller gyári beállításinak visszatöltése (csak ideiglenes újrakalibrálás esetén)",
|
||||
"Calibrate stick range": "Hüvelykujjkar tartományának újrakalibrálása",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Az alábbi funkciók nem kalibrálásra használatosak, csak néhány hibakeresési információt vagy kézi parancsot alkalmaznak",
|
||||
"NVS Status": "NVS státusz",
|
||||
"Unknown": "Ismeretlen",
|
||||
"BD Addr": "BD címzés",
|
||||
"Debug buttons": "Hibakeresési funkciók",
|
||||
"Debug buttons": "Hibakeresési gombok",
|
||||
"Query NVS status": "Az NVS állapotának lekérdezése",
|
||||
"NVS unlock": "NVS feloldása",
|
||||
"NVS lock": "NVS zárolása",
|
||||
"Get BDAddr": "BD címzés lekérdezése",
|
||||
"Fast calibrate stick center (OLD)": "Hüvelykujjkar középállásának gyors újrakalibrálása (elavult)",
|
||||
"Stick center calibration": "Hüvelykujjkar középállásának újrakalibrálása",
|
||||
"Welcome": "Használati utasítások",
|
||||
"Step 1": "Lépés: 1",
|
||||
@@ -29,13 +22,8 @@
|
||||
"Step 4": "Lépés: 4",
|
||||
"Completed": "Befejezés",
|
||||
"Welcome to the stick center-calibration wizard!": "Üdvözöl a hüvelykujjkar középállásának kalibrálását végző alkalmazás!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Ez az eszköz segít a kontroller analóg karjainak újraközpontosításában. Négy lépésből áll: mindkét hüvelykujjkart mozgasd a megadott irányba, majd engedd el.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Kérlek, vedd figyelembe, hogy <i>miután a kalibrálás elindul, azt nem lehet megszakítani</i>. Ne zárd be ezt az oldalt, és ne válaszd le a kontrollert, amíg be nem fejeződött a kalibrálási procedúra.",
|
||||
"Calibration storage": "Újrakalibrálási tároló",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "A kalibráció alapértelmezés szerint csak egy ideiglenes tárolóba kerül elmentésre, így ha valamit elrontasz (vagy ez az alkalmazás ront el), akkor a kontroller újraindítása elegendő ahhoz, hogy újra működjön.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Ha a kalibrációt tartósan a kontrollerben szeretnéd tárolni, jelöld be az alábbi jelölőnégyzetet:",
|
||||
"Write changes permanently in the controller": "A változtatások végleges írása a kontrollerbe",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Figyelem: <font color='red'>Ne tárold tartósan a kalibrálást, ha a kontroller akkumulátora lemerült vagy le van választva. Ez károsíthatja a kontrollert!</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Ez az eszköz segít a kontroller analóg karjainak újraközpontosításában. Négy lépésből áll: mindkét hüvelykujjkart mozgasd a megadott irányba, majd engedd el.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Kérlek, vedd figyelembe, hogy <i>miután a kalibrálás elindul, azt nem lehet megszakítani</i>. Ne zárd be ezt az oldalt, és ne válaszd le a kontrollert, amíg be nem fejeződött a kalibrálási procedúra.",
|
||||
"Press <b>Start</b> to begin calibration.": "Nyomd meg a <b>Kezdés</b> gombot az újrakalibrálás megkezdéséhez",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Kérlek, mozgasd mindkét hüvelykujjkart átlósan a <b>bal felső sarokba</b>, és engedd el őket.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Amikor a hüvelykujjkarok ismét középen vannak, nyomd meg a <b>Folytatás</b> gombot.",
|
||||
@@ -44,11 +32,10 @@
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Kérlek, mozgasd mindkét hüvelykujjkart átlósan a <b>jobb alsó sarokba</b>, és engedd el őket.",
|
||||
"Calibration completed successfully!": "A kalibrálás sikeresen befejeződött!",
|
||||
"Next": "Következő",
|
||||
"Recentering the controller sticks. ": "A kontroller hüvelykujjkar középállásának újrakalibrálása. ",
|
||||
"Recentering the controller sticks.": "A kontroller hüvelykujjkar középállásának újrakalibrálása.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Kérlek, ne zárd be ezt az ablakot, és ne válaszd le a kontrollert. ",
|
||||
"Range calibration": "Elmozdulási tartomány kalibrálása",
|
||||
"<b>The controller is now sampling data!</b>": "<b>A kontroller most az adatokat mintavételezi!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Lassan forgasd mind a két a hüvelykujjkart, hogy a teljes tartományt lefedje (legalább 6 teljes kör, körkörösen a külső szélek mentén). Ha elkészültél, nyomd meg a \"Kész\" gombot.",
|
||||
"Done": "Kész",
|
||||
"Hi, thank you for using this software.": "Szia! Köszönjük, hogy ezt az alkalmazást használtad.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Ha hasznosnak találod ezt az alkalmazást, és támogatni szeretnéd a készítőt, akkor kérlek tedd meg",
|
||||
@@ -57,46 +44,29 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Van valami javaslatod vagy problémád? Írj üzenetet e-mailben vagy discordban.",
|
||||
"Cheers!": "A legjobbakat!",
|
||||
"Support this project": "Támogasd ezt a projektet",
|
||||
|
||||
"unknown": "ismeretlen",
|
||||
"original": "eredeti",
|
||||
"clone": "hamisítvány",
|
||||
"original": "eredeti",
|
||||
"clone": "hamisítvány",
|
||||
"locked": "zárolt",
|
||||
"unlocked": "feloldott",
|
||||
"error": "hiba",
|
||||
"Build Date:": "Gyártási dátum:",
|
||||
"HW Version:": "HW verzió:",
|
||||
"SW Version:": "SW verzió:",
|
||||
"Device Type:": "Eszköz típusa:",
|
||||
"Firmware Type:": "Firmware típusa:",
|
||||
"SW Series:": "SW széria:",
|
||||
"HW Info:": "HW információk:",
|
||||
"SW Version:": "SW verzió:",
|
||||
"UPD Version:": "UPD verzió:",
|
||||
"FW Version1:": "FW1 verzió:",
|
||||
"FW Version2:": "FW2 verzió:",
|
||||
"FW Version3:": "FW3 verzió:",
|
||||
|
||||
"Build Date": "Gyártási dátum",
|
||||
"HW Version": "HW verzió",
|
||||
"SW Version": "SW verzió",
|
||||
"Device Type": "Eszköz típusa",
|
||||
"Range calibration completed": "A tartománykalibráció befejeződött",
|
||||
"Range calibration failed: ": "A tartománykalibráció meghiúsult: ",
|
||||
"Cannot unlock NVS": "NVS feloldása nem lehetséges",
|
||||
"Cannot relock NVS": "NVS újbóli zárolása nem lehetséges",
|
||||
"Error 1": "Hiba 1",
|
||||
"Error 2": "Hiba 2",
|
||||
"Error 3": "Hiba 3",
|
||||
"Stick calibration failed: ": "Hüvelykujjkar kalibrálása sikertelen: ",
|
||||
"Range calibration failed": "A tartománykalibráció meghiúsult",
|
||||
"Stick calibration failed": "Hüvelykujjkar kalibrálása sikertelen",
|
||||
"Stick calibration completed": "Hüvelykujjkar kalibrálása befejeződött",
|
||||
"NVS Lock failed: ": "NVS zárolása sikertelen: ",
|
||||
"NVS Unlock failed: ": "NVS feloldása sikertelen: ",
|
||||
"NVS Lock failed": "NVS zárolása sikertelen",
|
||||
"NVS Unlock failed": "NVS feloldása sikertelen",
|
||||
"Please connect only one controller at time.": "Kérlek, egyidejűleg csak egy kontrollert csatlakoztass.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Érvénytelen eszköz csatlakoztatva: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "A DualSense Edge kontroller kalibrálása jelenleg nem támogatott.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Úgy tűnik, hogy a kontroller egy DS4 klón (hamisítvány). Minden funkció le lesz tiltva.",
|
||||
"Error: ": "Hiba: ",
|
||||
"Connected invalid device": "Érvénytelen eszköz csatlakoztatva",
|
||||
"Error": "Hiba",
|
||||
"My handle on discord is: the_al": "Fogjunk kezet a Discordon: the_al",
|
||||
"Initializing...": "Inicializálás...",
|
||||
"Storing calibration...": "Kalibrálási adatok tárolása...",
|
||||
@@ -107,14 +77,13 @@
|
||||
"You can check the calibration with the": "Az újrakalibrálást ellenőrizheted az alábbi alkalmazással is:",
|
||||
"Have a nice day :)": "További szép napot kívánunk! :)",
|
||||
"Welcome to the Calibration GUI": "Üdvözöl a Dualshock/DualSense kalibrálást segítő alkalmazás!",
|
||||
"Just few things to know before you can start:": "Csak néhány dolog, amit tudnod kell, mielőtt belevágnál:",
|
||||
"Just few things to know before you can start:": "Csak néhány dolog, amit tudnod kell, mielőtt belevágnál:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Ez a webhely semmilyen módon nem áll kapcsolatban a Sony és a PlayStation társaságokkal valamint azok leányvállalataival.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Ezt a szolgáltatást garancia nélkül nyújtjuk. Használata csak saját felelősségre. Anyagi kár esetén se vállalunk felelősséget!",
|
||||
"This service is provided without warranty. Use at your own risk.": "Ezt a szolgáltatást garancia nélkül nyújtjuk. Használata csak saját felelősségre. Anyagi kár esetén se vállalunk felelősséget!",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Tartsd csatlakoztatva a vezérlő belső akkumulátorát, és győződj meg róla, hogy megfelelően van feltöltve. Ha az akkumulátor működés közben lemerül, a vezérlő megsérül és használhatatlanná válik. Győződj meg róla, hogy az USB kábel és a csatlakozók nem kontakthibásak! A kontroller kalibrálását teljesen összeszerelt állapotban végezd!",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "A tartós kalibrálás elvégzése előtt próbáld ki az ideiglenes kalibrációt, hogy megbizonyosodj arról, hogy minden jól működik!",
|
||||
"Understood": "Megértettem és elfogadom",
|
||||
"Version": "Verzió",
|
||||
|
||||
"Frequently Asked Questions": "Gyakran Ismételt Kérdések",
|
||||
"Close": "Bezár",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Üdvözöllek a gyakran ismételt kérdések szekcióban! Az alábbiakban választ találsz a weboldallal kapcsolatban leggyakrabban feltett kérdésekre. Ha további kérdésed van, vagy további segítségre van szükséged, fordulj közvetlenül a szoftver készítőjéhez. Visszajelzésed és kérdéseid mindig szívesen fogadja!",
|
||||
@@ -128,12 +97,11 @@
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Igen, ha bejelölöd a \"A változtatások végleges írása a kontrollerbe\" jelölőnégyzetet. Ebben az esetben a kalibrálás közvetlenül a kontroller firmware-ében jelenik meg. Ez biztosítja, hogy a helyén maradjon és aktív legyen, függetlenül attól, hogy melyik konzolhoz csatlakozik.",
|
||||
"Is this an officially endorsed service?": "Ez egy hivatalosan jóváhagyott szolgáltatás?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Nem, ez a szolgáltatás egyszerűen egy DualShock kontroller rajongó által készített szolgáltatás.",
|
||||
"Does this website detects if a controller is a clone?": "Ez a webhely érzékeli, hogy a csatlakoztatott kontroller klón?",
|
||||
"Does this website detect if a controller is a clone?": "Ez a webhely érzékeli, hogy a csatlakoztatott kontroller klón?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Igen, jelenleg csak a DualShock 4 kontrollereken. Ez azért történt, mert a készítő véletlenül vásárolt néhány klónt, időt töltött a különbségek azonosításával, és hozzáadta ezt a funkciót, hogy megakadályozza a jövőbeni megtévesztést.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Sajnos a klónokat amúgy sem lehet kalibrálni, mert csak a DualShock 4 kontroller viselkedését klónozzák normál játék közben, nem az összes dokumentálatlan funkciót.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Sajnos a klónokat amúgy sem lehet kalibrálni, mert csak a DualShock 4 kontroller viselkedését klónozzák normál játék közben, nem az összes dokumentálatlan funkciót.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Ha szeretnél segíteni ezt az észlelési funkciót kiterjeszteni a DualSense-re, küldj a fejlesztőnek egy hamis DualSense-t, és az alaklamzás néhány héten belül látni fogja.",
|
||||
"What development is in plan?": "Milyen fejlesztés van tervben?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "A fejlesztő két külön listát vezet ehhez a projekthez, bár a prioritást még meg kell határozni.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Az első lista a DualShock 4 és DualSense kontrollerek támogatásának javításáról szól:",
|
||||
"Implement calibration of L2/R2 triggers.": "Az L2/R2 ravaszok kalibrálásának lehetősége.",
|
||||
@@ -155,14 +123,197 @@
|
||||
"Translate this website in your language": "Fordítsd le ezt a webhelyet a saját nyelvedre",
|
||||
", to help more people like you!": ", hogy több hozzád hasonló embernek segítsen!",
|
||||
"This website uses analytics to improve the service.": "Ez a weboldal analitikát használ a szolgáltatás javításához.",
|
||||
|
||||
"Board Model:": "Alaplap verzió",
|
||||
"Board Model": "Alaplap verzió",
|
||||
"This feature is experimental.": "Ez egy kisérleti funkció",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Kérlek értesítsd a fejlesztőt, ha az alaplap verziója nem egyezik meg a felimert verzióval!",
|
||||
"Board model detection thanks to": "Az alaplapfelismerési funkciőért köszönet neki:",
|
||||
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
"This DualSense controller has outdated firmware.": "Ennek a DualSense vezérlőnek elavult a firmware-e.",
|
||||
"Please update the firmware and try again.": "Kérlek frissítsd a firmware-t, és próbáld újra.",
|
||||
"Joystick Info": "Analógkar Információ",
|
||||
"Check circularity": "Körkörösség ellenőrzése",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Visszaállíthatok egy végleges kalibrációt az előző kalibrációra?",
|
||||
"No.": "Nem",
|
||||
"Can you overwrite a permanent calibration?": "Felülírható egy végleges kalibráció?",
|
||||
"Yes. Simply do another permanent calibration.": "Igen. Egyszerűen végezz el egy újabb végleges kalibrációt.",
|
||||
"Does this software resolve stickdrift?": "Megoldja ez a szoftver a stick drift problémát?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "A stick driftet fizikai hiba okozza; például szennyeződés, elhasználódott (kopott) potenciométer vagy bizonyos esetekben egy elhasználódott rugó.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Ez a szoftver önmagában nem fogja megoldani a stick drift problémát, ha már tapasztalható. Amiben segít, az az, hogy biztosítsa az új hüvelykujjkarok megfelelő működését az elhasználódott hüvelykujjkarok cseréje után.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Észrevettem, hogy néhány kontroller gyárilag rosszabb kalibrációval érkezik, mint amit újrakalibrálva elérhetnék. Ez különösen igaz a SCUF kontrollerekre, amelyek egyedi burkolattal rendelkeznek.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(DualSense) A firmware frissítése visszaállítja a kalibrációt?",
|
||||
"After range calibration, joysticks always go in corners.": "Kalibráció után a hüvelykujjkarok mindig a sarkokba mennek.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Ez a probléma azért fordul elő, mert a tartománykalibrálás indítása után azonnal rákattintottál a \"Kész\" gombra.",
|
||||
"Please read the instructions.": "Kérlek, olvasd el az utasításokat!",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Forgasd el a hüvelykujjkarokat, mielőtt megnyomnád a \"Kész\" gombot.",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Ügyelj arra, hogy a hüvelykujjakrok érjenek el a keret széléig és annak mentén forgasd lassan, lehetőleg mindkét irányban - óramutató járásával megegyezően és ellentétesen is.",
|
||||
"Only after you have done that, you click on \"Done\".": "Csak miután ezt megtetted, azután kattints a \"Kész\" gombra.",
|
||||
"Changes saved successfully": "A változások sikeresen mentésre kerültek",
|
||||
"Error while saving changes": "A változások mentése közben hiba lépett fel",
|
||||
"Save changes permanently": "A változtatások végleges mentése a kontrollerbe",
|
||||
"Reboot controller": "Kontroller újraindítása",
|
||||
"Controller Info": "Információk a kontrollerről",
|
||||
"Debug Info": "Hibakeresési infomrációk",
|
||||
"Software": "Szoftver",
|
||||
"Hardware": "Hardver",
|
||||
"FW Build Date": "FW kiadásának dátuma",
|
||||
"FW Type": "FW típusa",
|
||||
"FW Series": "FW széria",
|
||||
"FW Version": "FW verzió",
|
||||
"FW Update": "FW frissítés",
|
||||
"FW Update Info": "FW frissítési információ",
|
||||
"SBL FW Version": "SBL FW verzió",
|
||||
"Venom FW Version": "Venom FW verzió",
|
||||
"Spider FW Version": "Spider FW verzió",
|
||||
"Touchpad FW Version": "Tapipad FW verzió",
|
||||
"Serial Number": "Szériaszám",
|
||||
"MCU Unique ID": "MCU egyedi azonosító",
|
||||
"PCBA ID": "PCBA azonosító",
|
||||
"Battery Barcode": "Akkumulátor vonalkód",
|
||||
"VCM Left Barcode": "Bal VCM vonalkód",
|
||||
"VCM Right Barcode": "Jobb VCM vonalód",
|
||||
"HW Model": "HW modell",
|
||||
"Touchpad ID": "Tapipad azonosító",
|
||||
"Bluetooth Address": "Bluetooth címzés",
|
||||
"Show all": "Mindet megjelenít",
|
||||
"Finetune stick calibration": "Karok finomkalibrálása",
|
||||
"(beta)": "(béta)",
|
||||
"Left stick": "Bal kar",
|
||||
"Right stick": "Jobb kar",
|
||||
"Cancel": "Mégse",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Külsőleg</b>: +1,8 V közvetlen alkalmazásával a látható tesztpontra, anélkül, hogy a kontrollert szétszednéd.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Belsőleg</b>: egy vezeték forrasztásával egy +1,8 V-os forrásból az írásvédelmi tesztponthoz.",
|
||||
"Calibration is being stored in the stick modules.": "A kalibráció mentése a hüvelykujjkar modulokban történik.",
|
||||
"DualSense Edge Calibration": "DualSense Edge kalibráció",
|
||||
"For more info or help, feel free to reach out on Discord.": "További információért vagy segítségért nyugodtan keress fel a Discordon.",
|
||||
"More details and images": "További részletek és képek",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Kérlek, vedd figyelembe: a DS Edge hüvelykujjkar moduljai <b>nem kalibrálhatók kizárólag szoftveresen</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "<b>Hardveres módosítás</b> szükséges az egyedi kalibrációnak a modulok belső memóriájában történő tárolásához.",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "A DualSense Edge hüvelykujjkar modulok kalibrálásának támogatása mostantól <b>kísérleti funkcióként</b> elérhető.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Ez magában foglalja az írásvédelem ideiglenes letiltását az egyes modulokon található specifikus tesztpont <b>+1,8 V</b>-os betáplálásával.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Ez kizárólag haladó felhasználóknak szól. Ha nem vagy biztos abban, hogy mit csinálsz, kérlek, ne próbáld meg.",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Nem vállalunk felelősséget az ezen módosítás megkísérlése által okozott károkért.",
|
||||
"You can do this in two ways:": "Ezt kétféleképpen teheted meg:",
|
||||
"here": "itt",
|
||||
"Cannot lock": "Zárolás nem lehetséges",
|
||||
"Cannot store data into": "Adatok tárolása nem lehetséges ide:",
|
||||
"Cannot unlock": "Feloldás nem lehetséges",
|
||||
"Color": "Szín",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Ha a kalibráció nem került véglegesen tárolásra, kérlek, ellenőrizd újra a hardvermódosítás vezetékezését!",
|
||||
"Left Module Barcode": "Bal modul vonalkódja",
|
||||
"Right Module Barcode": "Jobb modul vonalkódja",
|
||||
"left module": "bal modul",
|
||||
"right module": "jobb modul",
|
||||
"30th Anniversary": "30th Anniversary",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Cobalt Blue": "Cobalt Blue",
|
||||
"Cosmic Red": "Cosmic Red",
|
||||
"Galactic Purple": "Galactic Purple",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Grey Camouflage",
|
||||
"Midnight Black": "Midnight Black",
|
||||
"Nova Pink": "Nova Pink",
|
||||
"Starlight Blue": "Starlight Blue",
|
||||
"Sterling Silver": "Sterling Silver",
|
||||
"Volcanic Red": "Volcanic Red",
|
||||
"White": "Fehér",
|
||||
"10x zoom": "10x nagyítás",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Átlagos körkörösségi hiba:</strong> a kisebb nem mindig jobb! Célozd meg a 7-9%-ot.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "A DualSense Edge további használatához újraindítás szükséges. Kérlek, válaszd le, majd csatlakoztasd újra a kontrollert.",
|
||||
"Adaptive Trigger": "Adaptív ravasz",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Az adaptív ravaszok csak DualSense kontrollereken támogatottak",
|
||||
"Add test": "Teszt hozzáadása",
|
||||
"Be gentle to avoid damage.": "Légy óvatos, hogy elkerüld a sérülést.",
|
||||
"Buttons": "Gombok",
|
||||
"Calibration": "Kalibrálás",
|
||||
"Center": "Közép",
|
||||
"Center (L1)": "Közép (L1)",
|
||||
"Chroma Indigo": "Chroma Indigó",
|
||||
"Chroma Pearl": "Chroma Gyöngy",
|
||||
"Chroma Teal": "Chroma Kékeszöld",
|
||||
"Circularity": "Körkörösség",
|
||||
"Circularity (R1)": "Körkörösség (R1)",
|
||||
"Controller does not support adaptive trigger control": "A kontroller nem támogatja az adaptív ravasz vezérlését",
|
||||
"Debug": "Hibakeresés",
|
||||
"Don't show again": "Ne jelenjen meg újra",
|
||||
"Fail": "Sikertelen",
|
||||
"Failed": "Sikertelen",
|
||||
"Failed to connect to device": "Nem sikerült csatlakozni az eszközhöz",
|
||||
"Failed to disable adaptive trigger": "Nem sikerült letiltani az adaptív ravaszt",
|
||||
"Failed to set speaker tone": "Nem sikerült beállítani a hangszóró hangját",
|
||||
"Failed to set vibration": "Nem sikerült beállítani a rezgést",
|
||||
"Feel for vibration in the controller.": "Érezd a rezgést a kontrollerben.",
|
||||
"Fortnite": "Fortnite",
|
||||
"Haptic Vibration": "Haptikus rezgés",
|
||||
"Headphone Jack": "Fejhallgató-csatlakozó",
|
||||
"Increase non-circularity": "Nem-körkörösség növelése",
|
||||
"Info": "Infó",
|
||||
"Instructions": "Utasítások",
|
||||
"Keep rotating the sticks even if you see no progress!": "Forgasd tovább a karokat akkor is, ha nem látsz változást!",
|
||||
"Learn more...": "Tudj meg többet...",
|
||||
"Lights": "Fények",
|
||||
"Listen for a tone from the controller speaker.": "Figyeld a hangjelzést a kontroller hangszórójából.",
|
||||
"Long-press [circle] to skip ahead.": "Nyomd hosszan a [kör] gombot a kihagyáshoz.",
|
||||
"Microphone": "Mikrofon",
|
||||
"Microphone Level:": "Mikrofon szint:",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Mozgasd meg a kart a kiválasztáshoz, majd anélkül, hogy hozzáérnél, használd a D-pad (nyíl) gombokat a középpont beállításához. Pöccintsd meg, és állítsd be újra, ha nincs középen vagy ugrál.",
|
||||
"No controller connected": "Nincs csatlakoztatva kontroller",
|
||||
"No tests completed yet.": "Még nincsenek befejezett tesztek.",
|
||||
"Normal": "Normál",
|
||||
"Not tested": "Nincs tesztelve",
|
||||
"Pass": "Sikeres",
|
||||
"Passed": "Sikeres",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "Kérlek, csatlakoztass egy DualShock 4, DualSense, DualSense Edge vagy VR2 kontrollert a számítógépedhez, és kattints a Csatlakozás gombra.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Kérlek, engedd el a kart középső állásba, mielőtt a D-pad gombokkal módosítanád.",
|
||||
"Plug in headphones to the 3.5mm jack": "Csatlakoztass egy fejhallgatót a 3,5 mm-es jack aljzathoz",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Nyomd meg az L2 és R2 ravaszokat az ellenállás érzékeléséhez.",
|
||||
"Press [circle] to close, or [square] to start over": "Nyomd meg a [kör] gombot a bezáráshoz, vagy a [négyzet] gombot az újrakezdéshez",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Nyomd meg a [négyzet] gombot, ha Sikeres, a [kereszt] gombot, ha Sikertelen, vagy a [kör] gombot a kihagyáshoz.",
|
||||
"Press [square] to begin or [circle] to close": "Nyomd meg a [négyzet] gombot a kezdéshez, vagy a [kör] gombot a bezáráshoz",
|
||||
"Press [triangle] to go back.": "Nyomd meg a [háromszög] gombot a visszalépéshez.",
|
||||
"Press each button until they turn green.": "Nyomj meg minden gombot, amíg zöldre nem váltanak.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Nyomd a D-padot vagy az előlapi gombokat abba az irányba, amerre a kar pozícióját mozgatni szeretnéd.",
|
||||
"Progress": "Folyamat",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Told a kart egyenesen fel/le/balra/jobbra, ameddig csak lehet.",
|
||||
"Quick Test": "Gyors teszt",
|
||||
"Quick calibrate": "Gyors kalibrálás",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Úgy tűnik, a tartománykalibrálás sikertelen volt. Kérlek, próbáld újra, és győződj meg róla, hogy forgatod a karokat.",
|
||||
"Repeat": "Ismétlés",
|
||||
"Restart": "Újraindítás",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Forgasd a karokat lassan legalább kétszer az egyik irányba, és kétszer a másik irányba, hogy a teljes tartományt lefedd.",
|
||||
"Run through these tests to verify your controller's functionality.": "Futtasd le ezeket a teszteket a kontroller működésének ellenőrzéséhez.",
|
||||
"Show raw numbers": "Nyers adatok mutatása",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "A Sony kontrollerek gyárilag közel 10%-os átlagos körkörösségi hibával érkeznek, és a játékok jelenleg ezt várják el. A túl tökéletes körkörösség miatt a mozgás és a célzás merevnek és érzéketlennek tűnhet bizonyos játékokban.",
|
||||
"Speaker": "Hangszóró",
|
||||
"Spider-Man 2": "Spider-Man 2",
|
||||
"Step size": "Lépésköz",
|
||||
"Test Speaker": "Hangszóró tesztelése",
|
||||
"Test Summary": "Teszt összesítése",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Teszteld az összes gombot, vagy nyomd hosszan a [négyzet] gombot, ha Sikeres, a [kereszt] gombot, ha Sikertelen, vagy a [kör] gombot a kihagyáshoz.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "A <b>Kész</b> gomb legfeljebb 15 másodperc múlva válik elérhetővé. Ha a karok forgatása nélkül nyomod meg a <b>Kész</b> gombot, a kalibrálás hiányos lesz, és meg kell ismételned.",
|
||||
"The Last of Us": "The Last of Us",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Az eszköz hamisítványnak tűnik. Minden kalibrációs funkció letiltásra került.",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Az eszköz Bluetooth-on keresztül csatlakozik. Válaszd le, és csatlakoztasd inkább USB-kábellel.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Ez a teszt az összes kontrollergombot ellenőrzi; minden gombot akár háromszor is meg kell nyomnod.",
|
||||
"This test checks the headphone jack functionality.": "Ez a teszt a fejhallgató-csatlakozó működését ellenőrzi.",
|
||||
"This test checks the reliability of the USB port.": "Ez a teszt az USB-port megbízhatóságát ellenőrzi.",
|
||||
"This test will activate the controller's vibration motors, first the heavy one, and then the light one.": "Ez a teszt aktiválja a kontroller rezgőmotorjait, először az erőset, majd a gyengét.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Ez a teszt végigmegy a piros, zöld és kék színeken a fénysávon, animálja a játékosjelző fényeket, és villogtatja a némítás gombot.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Ez a teszt erős ellenállást kapcsol be mind az L2, mind az R2 ravaszon.",
|
||||
"This test will play a tone through the controller's built-in speaker.": "Ez a teszt egy hangot játszik le a kontroller beépített hangszóróján keresztül.",
|
||||
"This test will monitor the controller's microphone input levels.": "Ez a teszt figyeli a kontroller mikrofonjának bemeneti szintjeit.",
|
||||
"Blow gently into the controller's microphone. You should see the audio level indicator respond.": "Fújj óvatosan a kontroller mikrofonjába. A hangerőszint-jelzőnek reagálnia kell.",
|
||||
"Click \"Test Speaker\" to listen for the tone through the headphones": "Kattints a \"Hangszóró tesztelése\" gombra, hogy a fejhallgatón keresztül halld a hangot.",
|
||||
"USB Connector": "USB csatlakozó",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Figyeld, ahogy a kontroller fényei színt váltanak, a játékosjelzők animálódnak, és a némítás gomb villog.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Miközben a beállítandó kart egyenesen fel/le/balra/jobbra tartod, végezd el a módosításokat, amíg világoskék szektorokat nem látsz mind a négy irányban, miután a kart balra és jobbra is körbeforgattad. Ezután használd a",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Mozgasd meg az USB-kábelt, hogy lásd, szétkapcsol-e a kontroller.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Lehetséges, hogy az eszközöd nem eredeti Sony kontroller. Ha nem hamisítvány, kérlek, jelentsd ezt a problémát.",
|
||||
"failed": "sikertelen",
|
||||
"hide": "elrejtés",
|
||||
"passed": "sikeres",
|
||||
"skipped": "kihagyva",
|
||||
"tests completed": "befejezett teszt",
|
||||
"to increase the non-circularity.": "a nem-körkörösség növeléséhez.",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
262
lang/it_it.json
@@ -2,25 +2,18 @@
|
||||
".authorMsg": "- Traduzione in Italiano a cura di <a href='https://blog.the.al'>the_al</a>",
|
||||
"DualShock Calibration GUI": "GUI di Calibrazione DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Browser non supportato. Visita questo sito usando un browser con supporto WebHID (es. Google Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Collega un controller DualShock 4 o DualSense al computer e premi Connetti",
|
||||
"Connect": "Connetti",
|
||||
"Connected to:": "Connesso a:",
|
||||
"Disconnect": "Disconnetti",
|
||||
"Firmware Info": "Informazioni sul Firmware",
|
||||
"Calibrate stick center": "Ricentra gli analogici",
|
||||
"Calibrate stick range (permanent)": "Calibra il range degli analogici (permanente)",
|
||||
"Calibrate stick range (temporary)": "Calibra il range degli analogici (temporaneo)",
|
||||
"Reset controller": "Resetta il controller",
|
||||
"Calibrate stick range": "Calibra il range degli analogici",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Le sezioni qua sotto non sono utili, sono per debug o comandi manuali",
|
||||
"NVS Status": "Stato NVS",
|
||||
"Unknown": "Sconosciuto",
|
||||
"BD Addr": "Indirizzo BD",
|
||||
"Debug buttons": "Pulsanti di debug",
|
||||
"Debug buttons": "Pulsanti di Debug",
|
||||
"Query NVS status": "Ottieni stato NVS",
|
||||
"NVS unlock": "Sblocca NVS",
|
||||
"NVS lock": "Blocca NVS",
|
||||
"Get BDAddr": "Ottieni indirizzo BD",
|
||||
"Fast calibrate stick center (OLD)": "Ricentra velocemente gli analogici (vecchio)",
|
||||
"Stick center calibration": "Calibrazione del centro degli analogici",
|
||||
"Welcome": "Benvenuto",
|
||||
"Step 1": "Step 1",
|
||||
@@ -29,13 +22,8 @@
|
||||
"Step 4": "Step 4",
|
||||
"Completed": "Completato",
|
||||
"Welcome to the stick center-calibration wizard!": "Benvenuto nel wizard di calibrazione degli analogici",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Questo strumento ti guida nel ricentrare le levette analogiche del tuo controller. Consiste in quattro passi: ti verrà chiesto di spostare entrambi gli analogici in una direzione e poi rilasciarli.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Attenzione: <i>se la calibrazione è in corso, non può essere annullata</i>. Non chiudere questa pagina e non disconnettere il controller finché non è completata.",
|
||||
"Calibration storage": "Salvataggio della calibrazione",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Di base, la calibrazione è salvata solo in memoria temporanea, in modo che se qualcosa va storto, un reset risolve il problema.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Se preferisci salvare la calibrazione permanentemente nel controller, spunta la casella qua sotto:",
|
||||
"Write changes permanently in the controller": "Salva i cambiamenti permanentemente nel controller",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Attenzione: <font color='red'>Non salvare permanentemente la calibrazione se la batteria del controller è bassa o disconnessa. Questo potrebbe danneggiare il controller.</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Questo strumento ti guida nel ricentrare le levette analogiche del tuo controller. Consiste in quattro passi: ti verrà chiesto di spostare entrambi gli analogici in una direzione e poi rilasciarli.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Attenzione: <i>se la calibrazione è in corso, non può essere annullata</i>. Non chiudere questa pagina e non disconnettere il controller finché non è completata.",
|
||||
"Press <b>Start</b> to begin calibration.": "Premi <b>Avvia</b> per avviare la calibrazione",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Muovi entrambi gli analogici <b>in alto a sinistra</b> e rilasciali.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Quando le levette sono nuovamente al centro, premi <b>Continua</b>",
|
||||
@@ -44,11 +32,10 @@
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Muovi entrambi gli analogici <b>in basso a destra</b> e rilasciali.",
|
||||
"Calibration completed successfully!": "Calibrazione completata con successo!",
|
||||
"Next": "Avanti",
|
||||
"Recentering the controller sticks. ": "Ricentro gli analogici. ",
|
||||
"Recentering the controller sticks.": "Ricentro gli analogici.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Non chiudere questa finestra e non disconnettere il controller. ",
|
||||
"Range calibration": "Calibrazione del range",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Il controller sta campionando i dati!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Ruota gli analogici lentamente in modo da coprire l'intero range. Premi \"Fatto\" quando hai finito.",
|
||||
"Done": "Fatto",
|
||||
"Hi, thank you for using this software.": "Ciao, grazie per aver usato questo software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Se lo hai trovato utile e vuoi supportare i miei sforzi, sentiti libero di",
|
||||
@@ -57,46 +44,29 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Hai qualche suggerimento o problema? Lasciami un messaggio via email o discord.",
|
||||
"Cheers!": "A presto!",
|
||||
"Support this project": "Supporta il progetto",
|
||||
|
||||
"unknown": "sconosciuto",
|
||||
"original": "originale",
|
||||
"clone": "clone",
|
||||
"original": "originale",
|
||||
"clone": "clone",
|
||||
"locked": "bloccato",
|
||||
"unlocked": "sbloccato",
|
||||
"error": "errore",
|
||||
"Build Date:": "Data Build:",
|
||||
"HW Version:": "Versione HW:",
|
||||
"SW Version:": "Versione SW:",
|
||||
"Device Type:": "Tipo Device:",
|
||||
"Firmware Type:": "Tipo Firmware:",
|
||||
"SW Series:": "Serie SW:",
|
||||
"HW Info:": "Info HW:",
|
||||
"SW Version:": "Versione SW:",
|
||||
"UPD Version:": "Versione UPD:",
|
||||
"FW Version1:": "Versione FW1:",
|
||||
"FW Version2:": "Versione FW2:",
|
||||
"FW Version3:": "Versione FW3:",
|
||||
|
||||
"Build Date": "Data Build",
|
||||
"HW Version": "Versione HW",
|
||||
"SW Version": "Versione SW",
|
||||
"Device Type": "Tipo Device",
|
||||
"Range calibration completed": "Calibrazione range completata",
|
||||
"Range calibration failed: ": "Calibrazione range fallita: ",
|
||||
"Cannot unlock NVS": "Impossibile sbloccare NVS",
|
||||
"Cannot relock NVS": "Impossibile ribloccare NVS",
|
||||
"Error 1": "Errore 1",
|
||||
"Error 2": "Errore 2",
|
||||
"Error 3": "Errore 3",
|
||||
"Stick calibration failed: ": "Calibrazione analogici fallita: ",
|
||||
"Range calibration failed": "Calibrazione range fallita",
|
||||
"Stick calibration failed": "Calibrazione analogici fallita",
|
||||
"Stick calibration completed": "Calibrazione analogici completata",
|
||||
"NVS Lock failed: ": "Blocco NVS fallito: ",
|
||||
"NVS Unlock failed: ": "Sblocco NVS fallito: ",
|
||||
"NVS Lock failed": "Blocco NVS fallito",
|
||||
"NVS Unlock failed": "Sblocco NVS fallito",
|
||||
"Please connect only one controller at time.": "Connettere un solo controller alla volta, grazie.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Connesso dispositivo non valido: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "",
|
||||
"Error: ": "Errore: ",
|
||||
"Connected invalid device": "Connesso dispositivo non valido",
|
||||
"Error": "Errore",
|
||||
"My handle on discord is: the_al": "Il mio handle su discord è: the_al",
|
||||
"Initializing...": "Inizializzo...",
|
||||
"Storing calibration...": "Salvo la calibrazione...",
|
||||
@@ -107,14 +77,13 @@
|
||||
"You can check the calibration with the": "Puoi controllare la calibrazione con il",
|
||||
"Have a nice day :)": "Buona giornata! :)",
|
||||
"Welcome to the Calibration GUI": "Benvenuto alla Calibration GUI",
|
||||
"Just few things to know before you can start:": "Alcune cose da sapere prima di iniziare:",
|
||||
"Just few things to know before you can start:": "Alcune cose da sapere prima di iniziare:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Questo sito web non è affiliato con Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Questo servizio è fornito senza garanzia. Usalo a tuo rischio. ",
|
||||
"This service is provided without warranty. Use at your own risk.": "Questo servizio è fornito senza garanzia. Usalo a tuo rischio. ",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Tieni sempre la batteria interna del controller collegata, e assicurati che sia carica. Se il controller si spegne durante le operazioni, diventerà inutilizzabile.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Non eseguire fin da subito le calibrazioni permanenti, inizia con quelle temporanee e controlla che sia tutto ok!",
|
||||
"Understood": "Ho capito",
|
||||
"Version": "Versione",
|
||||
|
||||
"Frequently Asked Questions": "Domande frequenti",
|
||||
"Close": "Chiudi",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Benvenuto nella sezione Domande frequenti! Qui sotto puoi trovare risposte ad alcune delle domande più frequenti su questo sito web. Se hai altre domande o hai bisogno di ulteriore assistenza, non esitare a contattarmi direttamente. Un feedback o domande sono sempre benvenute!",
|
||||
@@ -128,12 +97,11 @@
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Sì, se spunti la casella \"Salva i cambiamenti permanentemente nel controller\". In tal caso, la calibrazione viene scritta direttamente nel firmware del controller. Ciò garantisce che rimanga in calibrato indipendentemente dalla console a cui è collegato.",
|
||||
"Is this an officially endorsed service?": "Questo è un servizio ufficialmente approvato?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "No, questo servizio è semplicemente una creazione di un appassionato di DualShock.",
|
||||
"Does this website detects if a controller is a clone?": "Questo sito web rileva se un controller è un clone?",
|
||||
"Does this website detect if a controller is a clone?": "Questo sito web rileva se un controller è un clone?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Sì, solo DualShock4 al momento. Questo è successo perché ho acquistato accidentalmente alcuni cloni, ho passato del tempo ad identificare le differenze e ho aggiunto questa funzionalità per evitare future frodi.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Sfortunatamente, i cloni non possono essere comunque calibrati, perché clonano solo il comportamento di un DualShock4 durante un gameplay normale, non tutte le funzionalità non documentate.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Sfortunatamente, i cloni non possono essere comunque calibrati, perché clonano solo il comportamento di un DualShock4 durante un gameplay normale, non tutte le funzionalità non documentate.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Se vuoi estendere questa funzionalità di rilevamento anche a DualSense, spediscimi un clone e vedrai il servizio attivo tra qualche settimana.",
|
||||
"What development is in plan?": "Quali sviluppi sono previsti?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Mantengo due elenchi di cose da fare separati per questo progetto, anche se la priorità deve ancora essere stabilita.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Il primo elenco riguarda il potenziamento del supporto per i controller DualShock4 e DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementare la calibrazione dei grilletti L2/R2.",
|
||||
@@ -155,14 +123,192 @@
|
||||
"Translate this website in your language": "Traduci questo sito web nella tua lingua",
|
||||
", to help more people like you!": ", per aiutare più persone come te!",
|
||||
"This website uses analytics to improve the service.": "Questo sito web utilizza analytics per migliorare il servizio.",
|
||||
|
||||
"Board Model:": "Modello scheda:",
|
||||
"Board Model": "Modello scheda",
|
||||
"This feature is experimental.": "Questa funzionalità è sperimentale.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Scrivimi se il modello della scheda del tuo controller non viene riconosciuto correttamente.",
|
||||
"Board model detection thanks to": "Rilevamento del modello della scheda grazie a",
|
||||
"Please connect the device using a USB cable.": "Connetti il controller usando un cavo USB.",
|
||||
"This DualSense controller has outdated firmware.": "Questo controller DualSense ha un firmware non aggiornato.",
|
||||
"Please update the firmware and try again.": "Aggiorna il firmware e riprova.",
|
||||
|
||||
"Joystick Info": "Informazioni sui Joystick",
|
||||
"Check circularity": "Controlla circolarità",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Posso annullare una calibrazione permanente?",
|
||||
"No.": "No.",
|
||||
"Can you overwrite a permanent calibration?": "Posso sovrascrivere una calibrazione permanente?",
|
||||
"Yes. Simply do another permanent calibration.": "Sì. Semplicemente, fai un'altra calibrazione permanente.",
|
||||
"Does this software resolve stickdrift?": "Questo software risolve lo stick drift?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Lo stick drift è causato da difetti fisici; ad esempio polvere, potenziometri consumati o in alcuni casi una molla consumata.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Questo software non sistemerà lo stick drift magicamente se hai già problemi, ma assicura che nuovi joystick analogici possano funzionare correttamente dopo averli sostituiti.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Alcuni controller comunque hanno una calibrazione di fabbrica peggiore di quella che puoi ottenere con questo sito. Particolarmente vero per alcuni controller SCUF con scocca unica.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Aggiornare il firmware annulla la calibrazione?",
|
||||
"After range calibration, joysticks always go in corners.": "Dopo la calibrazione del range, i joystick vanno sempre all'angolo.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Questo succede perché hai cliccato \"Fatto\" subito dopo aver avviato la calibrazione del range.",
|
||||
"Please read the instructions.": "Leggi le istruzioni.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Devi ruotare i joystick prima di premere \"Fatto\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Assicurati di ruotare gli analogici fino a toccare i bordi, preferibilmente in ogni direzione - senso orario e antiorario.",
|
||||
"Only after you have done that, you click on \"Done\".": "Solo dopo che hai fatto questo, clicca \"Fatto\".",
|
||||
"Changes saved successfully": "Modifiche salvate con successo",
|
||||
"Error while saving changes": "Errore nel salvare le modifiche:",
|
||||
"Save changes permanently": "Salva i cambiamenti permanentemente",
|
||||
"Reboot controller": "Riavvia il controller",
|
||||
"Controller Info": "Informazioni sul Controller",
|
||||
"Debug Info": "Informazioni di Debug",
|
||||
"Software": "Software",
|
||||
"Hardware": "Hardware",
|
||||
"FW Build Date": "Data Build FW",
|
||||
"FW Type": "Tipo FW",
|
||||
"FW Series": "Serie FW",
|
||||
"FW Version": "Versione FW",
|
||||
"FW Update": "Aggiornamento FW",
|
||||
"FW Update Info": "Info Aggiornamento FW",
|
||||
"SBL FW Version": "Versione FW SBL",
|
||||
"Venom FW Version": "Versione FW Venom",
|
||||
"Spider FW Version": "Versione FW Spider",
|
||||
"Touchpad FW Version": "Versione FW Touchpad",
|
||||
"Serial Number": "Numero di serie",
|
||||
"MCU Unique ID": "ID univoco MCU",
|
||||
"PCBA ID": "ID PCBA",
|
||||
"Battery Barcode": "Barcode Batteria",
|
||||
"VCM Left Barcode": "Barcode VCM Sinistro",
|
||||
"VCM Right Barcode": "Barcode VCM Destro",
|
||||
"HW Model": "Modello HW",
|
||||
"Touchpad ID": "ID Touchpad",
|
||||
"Bluetooth Address": "Indirizzo Bluetooth",
|
||||
"Show all": "Mostra tutto",
|
||||
"Finetune stick calibration": "Affina calibrazione joystick",
|
||||
"(beta)": "(beta)",
|
||||
"Left stick": "Levetta sinistra",
|
||||
"Right stick": "Levetta destra",
|
||||
"Cancel": "Annulla",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Esternamente</b>: applicando +1.8V direttamente al test point visibile senza aprire il controller",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Internamente</b>: saldando un filo da un test point a +1.8V al test point di write-protect.",
|
||||
"Calibration is being stored in the stick modules.": "Sto salvando la calibrazione nei moduli degli stick.",
|
||||
"DualSense Edge Calibration": "Calibrazione del DualSense Edge",
|
||||
"For more info or help, feel free to reach out on Discord.": "Per ulteriori informazioni o supporto, non esitare a contattarci su Discord.",
|
||||
"More details and images": "Ulteriori dettagli e immagini",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Attenzione: i moduli degli stick del DS Edge <b>non possono essere calibrati solo tramite software</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Per salvare una calibrazione personalizzata nella memoria interna dello stick, è necessaria una <b>modifica hardware</b>.",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Il supporto per la calibrazione dei moduli stick del DualSense Edge è ora disponibile come <b>funzionalità sperimentale</b>.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Questo comporta la disattivazione temporanea della protezione scrittura applicando <b>+1.8V</b> a uno specifico punto di test su ciascun modulo.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Questa procedura è destinata solo a utenti esperti. Se non sei sicuro di ciò che stai facendo, ti preghiamo di non tentarla.",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Non siamo responsabili per eventuali danni causati dal tentativo di questa modifica.",
|
||||
"You can do this in two ways:": "Puoi farlo in due modi:",
|
||||
"here": "qui",
|
||||
"Cannot lock": "Non riesco a bloccare il",
|
||||
"Cannot store data into": "Non riesco a salvare i dati nel",
|
||||
"Cannot unlock": "Non riesco a sbloccare il",
|
||||
"Color": "Colore",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Se la calibrazione non è salvata permanentemente, controlla i cablaggi della mod hardware.",
|
||||
"Left Module Barcode": "Codice modulo sinistro",
|
||||
"Right Module Barcode": "Codice modulo destro",
|
||||
"left module": "modulo sinistro",
|
||||
"right module": "modulo destro",
|
||||
"30th Anniversary": "30th Anniversary",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Cobalt Blue": "Cobalt Blue",
|
||||
"Cosmic Red": "Cosmic Red",
|
||||
"Galactic Purple": "Galactic Purple",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Grey Camouflage",
|
||||
"Midnight Black": "Midnight Black",
|
||||
"Nova Pink": "Nova Pink",
|
||||
"Starlight Blue": "Starlight Blue",
|
||||
"Sterling Silver": "Sterling Silver",
|
||||
"Volcanic Red": "Volcanic Red",
|
||||
"White": "Original White",
|
||||
"Chroma Indigo": "Chroma Indigo",
|
||||
"Chroma Pearl": "Chroma Pearl",
|
||||
"Chroma Teal": "Chroma Teal",
|
||||
"Fortnite": "Fortnite",
|
||||
"Spider-Man 2": "Spider-Man 2",
|
||||
"The Last of Us": "The Last of Us",
|
||||
"10x zoom": "Zoom 10x",
|
||||
"Normal": "Normale",
|
||||
"Calibration": "Calibrazione",
|
||||
"Debug": "Debug",
|
||||
"Info": "Info",
|
||||
"Center (L1)": "Centro (L1)",
|
||||
"Circularity (R1)": "Circolarità (R1)",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Sposta lo stick per selezionarlo per la calibrazione, quindi, senza toccare lo stick, usa i pulsanti del D-pad per regolare il punto centrale. Muovi rapidamente lo stick e regola di nuovo se non è centrato o se sfarfalla.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Rilascia lo stick al centro prima di usare i pulsanti del D-pad.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Premi il D-pad o i pulsanti frontali nella direzione in cui vuoi spostare lo stick.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Premi lo stick completamente verso l'alto, il basso, sinistra o destra.",
|
||||
"Show raw numbers": "Mostra i dati raw",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Errore medio di circolarità:</strong> più basso non è sempre meglio! Punta al 7–9 %.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "È necessario un riavvio per continuare a usare questo DualSense Edge. Disconnetti e ricollega il controller.",
|
||||
"Adaptive Trigger": "Trigger adattivo",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "I trigger adattivi sono supportati solo sui controller DualSense",
|
||||
"Add test": "Aggiungi test",
|
||||
"Be gentle to avoid damage.": "Agisci con delicatezza per evitare danni.",
|
||||
"Buttons": "Pulsanti",
|
||||
"Center": "Centro",
|
||||
"Circularity": "Circolarità",
|
||||
"Controller does not support adaptive trigger control": "Il controller non supporta il controllo dei trigger adattivi",
|
||||
"Don't show again": "Non mostrare più",
|
||||
"Fail": "Errore",
|
||||
"Failed": "Fallito",
|
||||
"Failed to connect to device": "Connessione al dispositivo non riuscita",
|
||||
"Failed to disable adaptive trigger": "Impossibile disattivare il trigger adattivo",
|
||||
"Failed to set speaker tone": "Impossibile attivare il tono dall'altoparlante",
|
||||
"Failed to set vibration": "Impossibile impostare la vibrazione",
|
||||
"Feel for vibration in the controller.": "Senti la vibrazione nel controller.",
|
||||
"Haptic Vibration": "Vibrazione aptica",
|
||||
"Headphone Jack": "Jack cuffie",
|
||||
"Increase non-circularity": "Aumenta la non-circolarità",
|
||||
"Instructions": "Istruzioni",
|
||||
"Keep rotating the sticks even if you see no progress!": "Continua a ruotare le levette anche se non vedi progressi!",
|
||||
"Learn more...": "Scopri di più...",
|
||||
"Lights": "LEDs",
|
||||
"Listen for a tone from the controller speaker.": "Ascolta un tono proveniente dall'altoparlante del controller.",
|
||||
"Long-press [circle] to skip ahead.": "Tieni premuto [circle] per saltare il test.",
|
||||
"Microphone": "Microfono",
|
||||
"Microphone Level:": "Livello microfono:",
|
||||
"No controller connected": "Nessun controller connesso",
|
||||
"No tests completed yet.": "Nessun test completato.",
|
||||
"Not tested": "Non testato",
|
||||
"Pass": "Superato",
|
||||
"Passed": "Superato",
|
||||
"Plug in headphones to the 3.5mm jack": "Collega le cuffie al jack da 3.5mm",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Premi i trigger L2 e R2 per sentire la resistenza.",
|
||||
"Press [circle] to close, or [square] to start over": "Premi [circle] per chiudere o [square] per ricominciare",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Premi [square] se superato, [cross] se fallito o [circle] per saltare.",
|
||||
"Press [square] to begin or [circle] to close": "Premi [square] per iniziare o [circle] per chiudere",
|
||||
"Press [triangle] to go back.": "Premi [triangle] per tornare indietro.",
|
||||
"Press each button until they turn green.": "Premi ogni pulsante finché non diventa verde.",
|
||||
"Progress": "Progresso",
|
||||
"Quick Test": "Test rapido",
|
||||
"Quick calibrate": "Calibrazione rapida",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "La calibrazione del range sembra non essere riuscita. Riprova assicurandoti di ruotare le levette.",
|
||||
"Repeat": "Ripeti",
|
||||
"Restart": "Riavvia",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Ruota lentamente le levette almeno 2 volte in una direzione e 2 nell'altra per coprire l'intero range.",
|
||||
"Run through these tests to verify your controller's functionality.": "Esegui questi test per verificare il corretto funzionamento del controller.",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "I controller Sony escono di fabbrica calibrati con un errore medio di circolarità di circa il 10 %, ed è ciò che i giochi si aspettano. Una circolarità troppo perfetta può rendere i movimenti e la mira rigidi e poco reattivi in alcuni titoli.",
|
||||
"Speaker": "Altoparlante",
|
||||
"Step size": "Dimensione passo",
|
||||
"Test Speaker": "Test altoparlante",
|
||||
"Test Summary": "Riepilogo test",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Testa tutti i pulsanti, oppure tieni premuto [square] per superarlo, [cross] per fallirlo o [circle] per saltare.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "Il pulsante <b>Fine</b> si sbloccherà dopo massimo 15 secondi. Se premi <b>Fine</b> senza ruotare le levette, la calibrazione sarà incompleta e dovrai ripeterla.",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Il dispositivo è connesso via Bluetooth. Disconnetti e ricollega tramite cavo USB.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Questo test verifica tutti i pulsanti del controller chiedendoti di premerli fino a tre volte ciascuno.",
|
||||
"This test checks the headphone jack functionality.": "Questo test verifica il funzionamento del jack cuffie.",
|
||||
"This test checks the reliability of the USB port.": "Questo test controlla l'affidabilità della porta USB.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Questo test farà scorrere i colori rosso, verde e blu sulla barra luminosa del controller, animerà i LED giocatore e farà lampeggiare il pulsante mute.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Questo test attiverà un'elevata resistenza su entrambi i grilletti L2 e R2.",
|
||||
"USB Connector": "Connettore USB",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Osserva i LED del controller cambiare colore, i LED giocatore animarsi e il pulsante mute lampeggiare.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Tenendo l'analogico da regolare verso l'alto, basso, sinistra o destra, effettua le regolazioni finché non vedi settori azzurri in tutte e quattro le direzioni dopo aver ruotato la levetta in entrambi i sensi. Poi usa",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Muovi leggermente il cavo USB per vedere se il controller si disconnette.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Il tuo dispositivo potrebbe non essere un controller Sony originale. Se non è un clone, segnala il problema.",
|
||||
"failed": "fallito",
|
||||
"hide": "nascondi",
|
||||
"passed": "superato",
|
||||
"skipped": "saltato",
|
||||
"tests completed": "test completati",
|
||||
"to increase the non-circularity.": "per aumentare la non-circolarità.",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "Connetti un controller DualShock 4, DualSense, DualSense Edge o VR2 al computer e premi Connetti.",
|
||||
"Cannot copy text to the clipboard:": "Non posso copiare il testo negli appunti:",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Il dispositivo sembra un clone. Le funzioni di calibrazione sono disattivate.",
|
||||
"The item has been copied to the clipboard.": "Testo copiato negli appunti.",
|
||||
"Cannot read module barcodes": "Errore nella lettura dei codici a barre dei moduli",
|
||||
"": ""
|
||||
}
|
||||
|
||||
287
lang/jp_jp.json
@@ -1,26 +1,18 @@
|
||||
{
|
||||
".authorMsg": "- イタリア語への翻訳: <a href='https://chat.openai.com'>ChatGPT</a>",
|
||||
"DualShock Calibration GUI": "デュアルショックキャリブレーションGUI",
|
||||
"DualShock Calibration GUI": "DualShock Calibration GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "サポートされていないブラウザです。WebHIDサポート付きのウェブブラウザを使用してください(例:Chrome)。 ",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "デュアルショック4またはデュアルセンスコントローラをコンピュータに接続し、[接続]ボタンを押してください。",
|
||||
"Connect": "接続",
|
||||
"Connected to:": "接続先:",
|
||||
"Disconnect": "切断",
|
||||
"Firmware Info": "ファームウェア情報",
|
||||
"Calibrate stick center": "スティック中央をキャリブレーション",
|
||||
"Calibrate stick range (permanent)": "スティック範囲をキャリブレーション(永久)",
|
||||
"Calibrate stick range (temporary)": "スティック範囲をキャリブレーション(一時的)",
|
||||
"Reset controller": "コントローラをリセット",
|
||||
"Calibrate stick range": "スティック範囲をキャリブレーション",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "以下のセクションは役に立ちません、デバッグ情報や手動コマンドのみです",
|
||||
"NVS Status": "NVS状態",
|
||||
"Unknown": "不明",
|
||||
"BD Addr": "BDアドレス",
|
||||
"Debug buttons": "デバッグボタン",
|
||||
"Query NVS status": "NVSステータスをクエリ",
|
||||
"NVS unlock": "NVSロック解除",
|
||||
"NVS lock": "NVSロック",
|
||||
"Get BDAddr": "BDアドレスを取得",
|
||||
"Fast calibrate stick center (OLD)": "スティック中央を高速キャリブレーション(旧)",
|
||||
"Stick center calibration": "スティック中央のキャリブレーション",
|
||||
"Welcome": "ようこそ",
|
||||
"Step 1": "ステップ1",
|
||||
@@ -29,26 +21,20 @@
|
||||
"Step 4": "ステップ4",
|
||||
"Completed": "完了",
|
||||
"Welcome to the stick center-calibration wizard!": "スティック中央キャリブレーションウィザードへようこそ!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "このツールは、コントローラのアナログスティックを再センタリングするのを案内します。4つのステップで構成されており、両方のスティックをある方向に移動させてからリリースするように求められます。",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "キャリブレーションが実行されると、<i>キャンセルできなくなります</i>。完了するまで、このページを閉じたりコントローラを切断したりしないでください。",
|
||||
"Calibration storage": "キャリブレーションの保存",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "デフォルトでは、キャリブレーションは揮発性のストレージにのみ保存されるため、何か問題が発生した場合、コントローラのリセットだけで再び動作するようになります。",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "コントローラにキャリブレーションを永久的に保存する場合は、以下のチェックボックスにチェックを入れてください。",
|
||||
"Write changes permanently in the controller": "変更をコントローラに永久に書き込む",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>警告:<font color='red'>コントローラのバッテリーが低い場合や切断されている場合は、キャリブレーションを永久に保存しないでください。コントローラが損傷する可能性があります。</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "このツールは、コントローラのアナログスティックを再センタリングするのを案内します。4つのステップで構成されており、両方のスティックをある方向に移動させてからリリースするように求められます。",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "キャリブレーションが実行されると、<i>キャンセルできなくなります</i>。完了するまで、このページを閉じたりコントローラを切断したりしないでください。",
|
||||
"Press <b>Start</b> to begin calibration.": "キャリブレーションを開始するには<b>開始</b>を押してください。",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "両方のスティックを<b>左上の隅</b>に移動して、リリースしてください。",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "両方のスティックを<b>左上の隅</b>に倒して、戻してください。",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "スティックが中央に戻ったら、<b>続行</b>を押してください。",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "両方のスティックを<b>右上の隅</b>に移動して、リリースしてください。",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "両方のスティックを<b>左下の隅</b>に移動して、リリースしてください。",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "両方のスティックを<b>右下の隅</b>に移動して、リリースしてください。",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "両方のスティックを<b>右上の隅</b>に倒して、戻してください。",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "両方のスティックを<b>左下の隅</b>に倒して、戻してください。",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "両方のスティックを<b>右下の隅</b>に倒して、戻してください。",
|
||||
"Calibration completed successfully!": "キャリブレーションが正常に完了しました!",
|
||||
"Next": "次へ",
|
||||
"Recentering the controller sticks. ": "コントローラのスティックを再センタリングしています。 ",
|
||||
"Please do not close this window and do not disconnect your controller. ": "このウィンドウを閉じず、コントローラを切断しないでください。 ",
|
||||
"Recentering the controller sticks.": "コントローラのスティックを再センタリングしています。",
|
||||
"Please do not close this window and do not disconnect your controller. ": "このウインドウを閉じたり、コントローラーを切断したりしないでください。 ",
|
||||
"Range calibration": "範囲キャリブレーション",
|
||||
"<b>The controller is now sampling data!</b>": "<b>コントローラは現在データをサンプリングしています!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "スティックをゆっくり回して全範囲をカバーしてください。完了したら「完了」を押してください。",
|
||||
"Done": "完了",
|
||||
"Hi, thank you for using this software.": "こんにちは、このソフトウェアをご利用いただきありがとうございます。",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "役立つと思われる場合、または私の取り組みをサポートしたい場合は、お気軽に",
|
||||
@@ -57,46 +43,29 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "ご提案やご意見はありますか?メールまたはdiscordでお知らせください。",
|
||||
"Cheers!": "乾杯!",
|
||||
"Support this project": "このプロジェクトをサポート",
|
||||
|
||||
"unknown": "不明",
|
||||
"original": "オリジナル",
|
||||
"clone": "クローン",
|
||||
"locked": "ロックされた",
|
||||
"unlocked": "ロック解除された",
|
||||
"error": "エラー",
|
||||
"Build Date:": "ビルド日:",
|
||||
"HW Version:": "HWバージョン:",
|
||||
"SW Version:": "SWバージョン:",
|
||||
"Device Type:": "デバイスタイプ:",
|
||||
"Firmware Type:": "ファームウェアタイプ:",
|
||||
"SW Series:": "SWシリーズ:",
|
||||
"HW Info:": "HW情報:",
|
||||
"SW Version:": "SWバージョン:",
|
||||
"UPD Version:": "UPDバージョン:",
|
||||
"FW Version1:": "FWバージョン1:",
|
||||
"FW Version2:": "FWバージョン2:",
|
||||
"FW Version3:": "FWバージョン3:",
|
||||
|
||||
"Build Date": "ビルド日",
|
||||
"HW Version": "HWバージョン",
|
||||
"SW Version": "SWバージョン",
|
||||
"Device Type": "デバイスタイプ",
|
||||
"Range calibration completed": "範囲キャリブレーションが完了しました",
|
||||
"Range calibration failed: ": "範囲キャリブレーションに失敗しました:",
|
||||
"Cannot unlock NVS": "NVSをロック解除できません",
|
||||
"Cannot relock NVS": "NVSを再ロックできません",
|
||||
"Error 1": "エラー1",
|
||||
"Error 2": "エラー2",
|
||||
"Error 3": "エラー3",
|
||||
"Stick calibration failed: ": "スティックのキャリブレーションに失敗しました:",
|
||||
"Range calibration failed": "範囲キャリブレーションに失敗しました",
|
||||
"Stick calibration failed": "スティックのキャリブレーションに失敗しました",
|
||||
"Stick calibration completed": "スティックのキャリブレーションが完了しました",
|
||||
"NVS Lock failed: ": "NVSロックに失敗しました:",
|
||||
"NVS Unlock failed: ": "NVSロック解除に失敗しました:",
|
||||
"Please connect only one controller at time.": "一度に1つのコントローラーのみ接続してください。",
|
||||
"NVS Lock failed": "NVSロックに失敗しました",
|
||||
"NVS Unlock failed": "NVSロック解除に失敗しました",
|
||||
"Please connect only one controller at time.": "コントローラーは、一度に一つのみ接続してください。",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "接続された無効なデバイス:",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "DualSense Edgeのキャリブレーションは現在サポートされていません。",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "デバイスはDS4のクローンのようです。すべての機能が無効になっています。",
|
||||
"Error: ": "エラー:",
|
||||
"Connected invalid device": "接続された無効なデバイス",
|
||||
"Error": "エラー",
|
||||
"My handle on discord is: the_al": "Discordでの私のハンドルは:the_al",
|
||||
"Initializing...": "初期化中...",
|
||||
"Storing calibration...": "キャリブレーションの保存中...",
|
||||
@@ -106,15 +75,14 @@
|
||||
"Continue": "続行",
|
||||
"You can check the calibration with the": "キャリブレーションは次で確認できます",
|
||||
"Have a nice day :)": "良い1日を! :)",
|
||||
"Welcome to the Calibration GUI": "キャリブレーションGUIへようこそ",
|
||||
"Just few things to know before you can start:": "開始する前に知っておくべきこと:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "このウェブサイトは、ソニーやプレイステーションなどとは関係ありません。",
|
||||
"Welcome to the Calibration GUI": "Calibration GUIへようこそ",
|
||||
"Just few things to know before you can start:": "始める前に知っておくべきこと:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "このウェブサイトは、ソニーやPlayStationなどとは関係ありません。",
|
||||
"This service is provided without warranty. Use at your own risk.": "このサービスは無保証で提供されます。自己責任で使用してください。",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "コントローラーの内蔵バッテリーを接続し、十分に充電されていることを確認してください。操作中にバッテリーが切れると、コントローラーが破損し、使用できなくなります。",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "コントローラーの内蔵バッテリーを接続し、十分に充電が行われていることを確認してください。操作中にバッテリーが切れると、コントローラーが破損し、使用できなくなります。",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "永久キャリブレーションを行う前に、一時的なキャリブレーションを行ってすべてが正常に動作していることを確認してください。",
|
||||
"Understood": "了解",
|
||||
"Version": "バージョン",
|
||||
|
||||
"Frequently Asked Questions": "よくある質問",
|
||||
"Close": "閉じる",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "ようこそ、よくある質問セクションへ!以下に、このウェブサイトに関する最もよくある質問の答えがあります。その他の問い合わせがある場合や、さらなるサポートが必要な場合は、直接お問い合わせください。フィードバックや質問はいつでも歓迎します!",
|
||||
@@ -128,12 +96,11 @@
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "はい、「コントローラーに変更を永久に書き込む」チェックボックスをオンにします。その場合、キャリブレーションは直接コントローラーファームウェアにフラッシュされます。これにより、接続されているコンソールに関係なく、その場に留まることが保証されます。",
|
||||
"Is this an officially endorsed service?": "これは公式に承認されたサービスですか?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "いいえ、このサービスは単なるDualShock愛好家によるものです。",
|
||||
"Does this website detects if a controller is a clone?": "このウェブサイトはコントローラーがクローンかどうかを検出しますか?",
|
||||
"Does this website detect if a controller is a clone?": "このウェブサイトはコントローラーがクローンかどうかを検出しますか?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "はい、現時点ではDualShock4のみです。これは私が偶然いくつかのクローンを購入し、違いを特定するのに時間を費やし、将来の誤解を防ぐためにこの機能を追加したためです。",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "残念ながら、クローンはどちらにせよキャリブレーションできません。なぜなら、彼らは通常のゲームプレイ中のDualShock4の振る舞いだけをクローン化し、未文書化の機能全てをクローン化しないからです。",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "残念ながら、クローンはどちらにせよキャリブレーションできません。なぜなら、彼らは通常のゲームプレイ中のDualShock4の振る舞いだけをクローン化し、未文書化の機能全てをクローン化しないからです。",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "この検出機能をDualSenseに拡張したい場合は、偽のDualSenseを送ってください。数週間で実装されます。",
|
||||
"What development is in plan?": "どのような開発計画がありますか?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "このプロジェクトでは、優先順位はまだ確立されていませんが、2つの別々のToDoリストを管理しています。",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "最初のリストは、DualShock4およびDualSenseコントローラーのサポートを強化することに関するものです:",
|
||||
"Implement calibration of L2/R2 triggers.": "L2/R2トリガーのキャリブレーションを実装する。",
|
||||
@@ -155,15 +122,193 @@
|
||||
"Translate this website in your language": "このウェブサイトをあなたの言語に翻訳する",
|
||||
", to help more people like you!": "、あなたのような多くの人々を助けるために!",
|
||||
"This website uses analytics to improve the service.": "このウェブサイトはサービスを向上させるためにアナリティクスを使用しています。",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
|
||||
"Board Model": "基板モデル",
|
||||
"This feature is experimental.": "この機能は実験的です。",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "コントローラーの基板モデルが正しく検出されない場合はお知らせください。",
|
||||
"This DualSense controller has outdated firmware.": "このDualSenseコントローラーのファームウェアは古くなっています。",
|
||||
"Please update the firmware and try again.": "ファームウェアを更新してから再試行してください。",
|
||||
"Joystick Info": "ジョイスティック情報",
|
||||
"Check circularity": "円形を確認",
|
||||
"Finetune stick calibration": "スティックの微調整キャリブレーション",
|
||||
"(beta)": "(ベータ版)",
|
||||
"Left stick": "左スティック",
|
||||
"Right stick": "右スティック",
|
||||
"Cancel": "キャンセル",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"After range calibration, joysticks always go in corners.": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Can I reset a permanent calibration to previous calibration?": "",
|
||||
"Can you overwrite a permanent calibration?": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Changes saved successfully": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Does this software resolve stickdrift?": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Error while saving changes": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"No.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Only after you have done that, you click on \"Done\".": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please read the instructions.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Reboot controller": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Save changes permanently": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Yes. Simply do another permanent calibration.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
314
lang/ko_kr.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "한국어 번역 : 제타",
|
||||
"DualShock Calibration GUI": "DualShock 보정 GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "지원하지 않는 브라우저입니다. WebHID를 지원하는 웹 브라우저(예: Chrome)를 사용해주세요.",
|
||||
"Connect": "연결",
|
||||
"Connected to:": "연결된 기기:",
|
||||
"Disconnect": "연결 끊기",
|
||||
"Calibrate stick center": "스틱 중앙 보정",
|
||||
"Calibrate stick range": "스틱 범위 보정",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "아래 항목은 디버그 정보와 수동 명령어로, 일반 사용자에게는 유용하지 않습니다.",
|
||||
"NVS Status": "NVS 상태",
|
||||
"Unknown": "알 수 없음",
|
||||
"Debug buttons": "디버그 버튼",
|
||||
"Query NVS status": "NVS 상태 조회",
|
||||
"NVS unlock": "NVS 잠금 해제",
|
||||
"NVS lock": "NVS 잠금",
|
||||
"Stick center calibration": "스틱 중앙 보정",
|
||||
"Welcome": "환영합니다",
|
||||
"Step 1": "1단계",
|
||||
"Step 2": "2단계",
|
||||
"Step 3": "3단계",
|
||||
"Step 4": "4단계",
|
||||
"Completed": "완료",
|
||||
"Welcome to the stick center-calibration wizard!": "스틱 중앙 보정 마법사에 오신 것을 환영합니다!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "이 도구는 컨트롤러 아날로그 스틱의 중앙을 다시 설정하는 과정을 안내합니다. 총 4단계로 구성되며, 각 단계마다 양쪽 스틱을 특정 방향으로 움직였다가 놓으라는 안내가 표시됩니다.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "<i>보정이 시작되면 취소할 수 없습니다</i>. 완료될 때까지 이 페이지를 닫거나 컨트롤러 연결을 해제하지 마십시오.",
|
||||
"Press <b>Start</b> to begin calibration.": "<b>시작</b>을 눌러 보정을 시작하세요.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "양쪽 스틱을 <b>왼쪽 위</b> 방향으로 끝까지 민 다음 놓아주세요.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "스틱이 중앙으로 돌아오면 <b>계속</b> 버튼을 누르세요.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "양쪽 스틱을 <b>오른쪽 위</b> 방향으로 끝까지 민 다음 놓아주세요.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "양쪽 스틱을 <b>왼쪽 아래</b> 방향으로 끝까지 민 다음 놓아주세요.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "양쪽 스틱을 <b>오른쪽 아래</b> 방향으로 끝까지 민 다음 놓아주세요.",
|
||||
"Calibration completed successfully!": "보정이 성공적으로 완료되었습니다!",
|
||||
"Next": "다음",
|
||||
"Recentering the controller sticks.": "컨트롤러 스틱 중앙을 다시 설정하는 중입니다.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "이 창을 닫거나 컨트롤러 연결을 해제하지 마십시오.",
|
||||
"Range calibration": "범위 보정",
|
||||
"<b>The controller is now sampling data!</b>": "<b>컨트롤러가 데이터 샘플링을 시작했습니다!</b>",
|
||||
"Done": "완료",
|
||||
"Hi, thank you for using this software.": "안녕하세요, 저희 소프트웨어를 이용해 주셔서 감사합니다.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "이 프로그램이 도움이 되었고, 개발자를 응원하고 싶으시다면",
|
||||
"buy me a coffee": "커피 한 잔 사주세요",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "제안이나 문제가 있으신가요? 이메일이나 Discord로 메시지를 보내주세요.",
|
||||
"Cheers!": "감사합니다!",
|
||||
"Support this project": "프로젝트 후원하기",
|
||||
"unknown": "알 수 없음",
|
||||
"original": "정품",
|
||||
"clone": "복제품",
|
||||
"locked": "잠김",
|
||||
"unlocked": "잠금 해제",
|
||||
"error": "오류",
|
||||
"Build Date": "빌드 날짜",
|
||||
"HW Version": "하드웨어 버전",
|
||||
"SW Version": "소프트웨어 버전",
|
||||
"Device Type": "기기 종류",
|
||||
"Range calibration completed": "범위 보정이 완료되었습니다.",
|
||||
"Range calibration failed": "범위 보정에 실패했습니다",
|
||||
"Stick calibration failed": "스틱 보정에 실패했습니다",
|
||||
"Stick calibration completed": "스틱 보정이 완료되었습니다.",
|
||||
"NVS Lock failed": "NVS 잠금에 실패했습니다",
|
||||
"NVS Unlock failed": "NVS 잠금 해제에 실패했습니다",
|
||||
"Please connect only one controller at time.": "한 번에 하나의 컨트롤러만 연결해주세요.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "잘못된 기기가 연결되었습니다",
|
||||
"Error": "오류",
|
||||
"My handle on discord is: the_al": "제 Discord ID는 the_al 입니다.",
|
||||
"Initializing...": "초기화 중...",
|
||||
"Storing calibration...": "보정 값 저장 중...",
|
||||
"Sampling...": "샘플링 중...",
|
||||
"Calibration in progress": "보정 진행 중",
|
||||
"Start": "시작",
|
||||
"Continue": "계속",
|
||||
"You can check the calibration with the": "다음을 통해 보정 상태를 확인할 수 있습니다:",
|
||||
"Have a nice day :)": "좋은 하루 되세요 :)",
|
||||
"Welcome to the Calibration GUI": "보정 GUI에 오신 것을 환영합니다",
|
||||
"Just few things to know before you can start:": "시작하기 전에 몇 가지 알아둘 사항이 있습니다:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "이 웹사이트는 Sony, PlayStation 및 관련사와 아무런 관련이 없습니다.",
|
||||
"This service is provided without warranty. Use at your own risk.": "이 서비스는 어떠한 보증도 제공하지 않으며, 사용에 대한 책임은 본인에게 있습니다.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "컨트롤러의 내장 배터리가 연결되어 있고 충분히 충전되었는지 확인하세요. 작업 중 배터리가 방전되면 컨트롤러가 손상되어 사용할 수 없게 될 수 있습니다.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "영구 보정을 진행하기 전에, 임시 보정을 먼저 시도하여 모든 것이 정상적으로 작동하는지 확인하세요.",
|
||||
"Understood": "이해했습니다",
|
||||
"Version": "버전",
|
||||
"Frequently Asked Questions": "자주 묻는 질문",
|
||||
"Close": "닫기",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "자주 묻는 질문(F.A.Q.)에 오신 것을 환영합니다! 아래에서 이 웹사이트에 대해 자주 묻는 질문과 답변을 확인하실 수 있습니다. 다른 문의사항이나 추가 지원이 필요하시면 언제든지 직접 연락해주세요. 여러분의 피드백과 질문을 언제나 환영합니다!",
|
||||
"How does it work?": "어떻게 작동하나요?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "이 웹사이트는 인터넷의 한 유저가 1년 동안 재미와 취미로 DualShock 컨트롤러를 리버스 엔지니어링한 노력의 결실입니다.",
|
||||
"this research": "이 연구",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "를 통해 DualShock 컨트롤러에 문서화되지 않은 특정 명령어가 존재하며, 이 명령어는 USB를 통해 전송되어 공장 조립 과정에서 사용된다는 사실이 발견되었습니다. 이 명령어를 전송하면 컨트롤러가 아날로그 스틱 재보정을 시작합니다.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "처음에는 재보정이 이 연구의 주된 초점은 아니었지만, 이 기능을 제공하는 서비스가 많은 사람들에게 큰 도움이 될 수 있다는 사실이 명확해졌습니다. 그래서 이 웹사이트를 만들게 되었습니다.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "PS4/PS5에서 게임을 할 때도 보정 효과가 유지되나요?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "네, \"변경 사항을 컨트롤러에 영구적으로 저장\" 체크박스를 선택하면 됩니다. 이 경우 보정 값이 컨트롤러 펌웨어에 직접 저장되어, 어떤 콘솔에 연결하든 설정이 유지됩니다.",
|
||||
"Is this an officially endorsed service?": "이것은 공식적으로 인증된 서비스인가요?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "아니요, 이 서비스는 한 DualShock 팬이 만든 개인적인 창작물입니다.",
|
||||
"Does this website detect if a controller is a clone?": "이 웹사이트는 컨트롤러가 복제품인지 감지할 수 있나요?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "네, 현재로서는 DualShock 4만 감지할 수 있습니다. 제가 실수로 복제품을 구매하게 되어, 차이점을 파악하는 데 시간을 투자했고, 앞으로 다른 사람들이 속지 않도록 이 기능을 추가했습니다.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "안타깝게도 복제품은 보정이 불가능합니다. 일반적인 게임 플레이 동작만 복제할 뿐, 문서화되지 않은 모든 기능까지 복제하지는 않기 때문입니다.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "DualSense 복제품 감지 기능 추가를 원하신다면, 저에게 가짜 DualSense를 보내주세요. 몇 주 안에 기능을 추가해 드리겠습니다.",
|
||||
"What development is in plan?": "어떤 개발 계획이 있나요?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "이 프로젝트에는 두 개의 별도 할 일 목록이 있으며, 아직 우선순위는 정해지지 않았습니다.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "첫 번째 목록은 DualShock 4 및 DualSense 컨트롤러 지원 강화에 관한 것입니다:",
|
||||
"Implement calibration of L2/R2 triggers.": "L2/R2 트리거 보정 기능 구현",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "복제품 탐지 기능 개선 (특히 정품 인증이 필요한 중고 컨트롤러 구매자에게 유용)",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "사용자 인터페이스 개선 (예: 추가 컨트롤러 정보 제공)",
|
||||
"Add support for recalibrating IMUs.": "IMU 재보정 지원 추가",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "또한, 작동하지 않는 DualShock 컨트롤러를 되살릴 수 있는 가능성 탐색 (관심 있는 분들은 Discord에서 추가 논의 가능)",
|
||||
"The second list contains new controllers I aim to support:": "두 번째 목록은 앞으로 지원할 새로운 컨트롤러들입니다:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Xbox 컨트롤러",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "각 작업은 매우 흥미롭지만 상당한 시간 투자가 필요합니다. 새로운 컨트롤러를 지원하려면 보통 6~12개월의 전담 연구와 약간의 행운이 필요합니다.",
|
||||
"I love this service, it helped me! How can I contribute?": "이 서비스 정말 마음에 들어요, 큰 도움이 됐습니다! 어떻게 기여할 수 있나요?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "도움이 되셨다니 기쁩니다! 기여하고 싶으시다면 다음과 같은 방법으로 저를 도울 수 있습니다:",
|
||||
"Consider making a": "다음과 같은",
|
||||
"donation": "기부",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "를 통해 카페인으로 버티는 저의 밤샘 리버스 엔지니어링 작업을 응원해주세요.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "추가하고 싶은 컨트롤러가 있다면 저에게 보내주세요 (자세한 내용은 이메일로 문의).",
|
||||
"Translate this website in your language": "이 웹사이트를 당신의 언어로 번역해주세요",
|
||||
", to help more people like you!": ", 당신과 같은 더 많은 사람들을 돕기 위해!",
|
||||
"This website uses analytics to improve the service.": "이 웹사이트는 서비스 개선을 위해 분석 도구를 사용합니다.",
|
||||
"Board Model": "보드 모델",
|
||||
"This feature is experimental.": "이 기능은 실험적인 기능입니다.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "컨트롤러의 보드 모델이 올바르게 감지되지 않으면 알려주세요.",
|
||||
"This DualSense controller has outdated firmware.": "이 DualSense 컨트롤러의 펌웨어가 오래되었습니다.",
|
||||
"Please update the firmware and try again.": "펌웨어를 업데이트한 후 다시 시도해주세요.",
|
||||
"Joystick Info": "조이스틱 정보",
|
||||
"Check circularity": "원형성 확인",
|
||||
"Can I reset a permanent calibration to previous calibration?": "영구 보정을 이전 보정 값으로 되돌릴 수 있나요?",
|
||||
"No.": "아니요.",
|
||||
"Can you overwrite a permanent calibration?": "영구 보정을 덮어쓸 수 있나요?",
|
||||
"Yes. Simply do another permanent calibration.": "네, 영구 보정을 다시 실행하면 됩니다.",
|
||||
"Does this software resolve stickdrift?": "이 소프트웨어로 스틱 쏠림 현상을 해결할 수 있나요?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "스틱 쏠림은 먼지, 마모된 전위차계(포텐셔미터) 또는 마모된 스프링과 같은 물리적 결함으로 인해 발생합니다.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "이미 스틱 쏠림을 겪고 있다면 이 소프트웨어만으로는 해결되지 않습니다. 하지만 낡은 조이스틱을 교체한 후 새 조이스틱이 제대로 작동하도록 보정하는 데 도움이 될 수 있습니다.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "일부 컨트롤러는 공장 출고 상태보다 재보정했을 때 더 나은 성능을 보였습니다. 특히 독특한 셸을 가진 SCUF 컨트롤러의 원형성에서 더욱 그렇습니다.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(DualSense) 펌웨어를 업데이트하면 보정 값이 초기화되나요?",
|
||||
"After range calibration, joysticks always go in corners.": "범위 보정 후 조이스틱이 항상 가장자리로 쏠려요.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "이 문제는 범위 보정을 시작하자마자 \"완료\"를 클릭했기 때문에 발생합니다.",
|
||||
"Please read the instructions.": "안내를 제대로 읽어주세요.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "\"완료\"를 누르기 전에 조이스틱을 돌려야 합니다.",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "조이스틱 프레임 가장자리까지 닿도록 천천히, 가급적 시계 방향과 시계 반대 방향으로 모두 돌려주세요.",
|
||||
"Only after you have done that, you click on \"Done\".": "그 과정을 마친 후에 \"완료\"를 클릭해야 합니다.",
|
||||
"Changes saved successfully": "변경 사항이 성공적으로 저장되었습니다.",
|
||||
"Error while saving changes": "변경 사항 저장 중 오류 발생",
|
||||
"Save changes permanently": "변경 사항 영구 저장",
|
||||
"Reboot controller": "컨트롤러 재부팅",
|
||||
"Controller Info": "컨트롤러 정보",
|
||||
"Debug Info": "디버그 정보",
|
||||
"Software": "소프트웨어",
|
||||
"Hardware": "하드웨어",
|
||||
"FW Build Date": "펌웨어 빌드 날짜",
|
||||
"FW Type": "펌웨어 타입",
|
||||
"FW Series": "펌웨어 시리즈",
|
||||
"FW Version": "펌웨어 버전",
|
||||
"FW Update": "펌웨어 업데이트",
|
||||
"FW Update Info": "펌웨어 업데이트 정보",
|
||||
"SBL FW Version": "SBL 펌웨어 버전",
|
||||
"Venom FW Version": "Venom 펌웨어 버전",
|
||||
"Spider FW Version": "Spider 펌웨어 버전",
|
||||
"Touchpad FW Version": "터치패드 펌웨어 버전",
|
||||
"Serial Number": "시리얼 번호",
|
||||
"MCU Unique ID": "MCU 고유 ID",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Battery Barcode": "배터리 바코드",
|
||||
"VCM Left Barcode": "VCM 왼쪽 바코드",
|
||||
"VCM Right Barcode": "VCM 오른쪽 바코드",
|
||||
"HW Model": "하드웨어 모델",
|
||||
"Touchpad ID": "터치패드 ID",
|
||||
"Bluetooth Address": "블루투스 주소",
|
||||
"Show all": "모두 보기",
|
||||
"(beta)": "(베타)",
|
||||
"10x zoom": "10배 줌",
|
||||
"30th Anniversary": "30주년 기념",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>외부에서</b>: 컨트롤러를 분해하지 않고 보이는 테스트 포인트에 직접 +1.8V를 인가합니다.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>내부에서</b>: +1.8V 소스에서 쓰기 방지 TP까지 와이어를 납땜합니다.",
|
||||
"Astro Bot": "아스트로 봇",
|
||||
"Calibration": "보정",
|
||||
"Calibration is being stored in the stick modules.": "보정 값이 스틱 모듈에 저장되고 있습니다.",
|
||||
"Cancel": "취소",
|
||||
"Cannot lock": "잠글 수 없음",
|
||||
"Cannot store data into": "데이터를 저장할 수 없음:",
|
||||
"Cannot unlock": "잠금 해제할 수 없음",
|
||||
"Center (L1)": "중앙 (L1)",
|
||||
"Chroma Indigo": "크로마 인디고",
|
||||
"Chroma Pearl": "크로마 펄",
|
||||
"Chroma Teal": "크로마 틸",
|
||||
"Circularity (R1)": "원형성 (R1)",
|
||||
"Cobalt Blue": "코발트 블루",
|
||||
"Color": "색상",
|
||||
"Cosmic Red": "코스믹 레드",
|
||||
"Debug": "디버그",
|
||||
"DualSense Edge Calibration": "DualSense Edge 보정",
|
||||
"Finetune stick calibration": "스틱 보정 미세 조정",
|
||||
"For more info or help, feel free to reach out on Discord.": "더 많은 정보나 도움이 필요하시면 Discord로 문의해주세요.",
|
||||
"Fortnite": "포트나이트",
|
||||
"Galactic Purple": "갤럭틱 퍼플",
|
||||
"God of War Ragnarok": "갓 오브 워 라그나로크",
|
||||
"Grey Camouflage": "그레이 카무플라주",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "보정 값이 영구적으로 저장되지 않으면 하드웨어 개조 배선을 다시 확인해주세요.",
|
||||
"Info": "정보",
|
||||
"Left Module Barcode": "왼쪽 모듈 바코드",
|
||||
"Left stick": "왼쪽 스틱",
|
||||
"Midnight Black": "미드나이트 블랙",
|
||||
"More details and images": "자세한 내용 및 이미지 더보기",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "스틱을 움직여 조정할 스틱을 선택한 다음, 스틱을 만지지 않은 상태에서 D-패드 버튼을 사용하여 중앙점을 조정하세요. 스틱을 튕겨보고 중앙에서 벗어나거나 흔들리면 다시 조정하세요.",
|
||||
"Normal": "일반",
|
||||
"Nova Pink": "노바 핑크",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "참고: DS Edge의 스틱 모듈은 <b>소프트웨어만으로는 보정할 수 없습니다</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "스틱 내부 메모리에 사용자 지정 보정 값을 저장하려면 <b>하드웨어 개조</b>가 필요합니다.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "D-패드 버튼으로 조정하기 전에 스틱을 중앙 위치에 놓아주세요.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "스틱 위치를 이동시키고 싶은 방향으로 D-패드나 페이스 버튼을 누르세요.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "스틱을 위/아래/왼쪽/오른쪽으로 최대한 밀어주세요.",
|
||||
"Right Module Barcode": "오른쪽 모듈 바코드",
|
||||
"Right stick": "오른쪽 스틱",
|
||||
"Show raw numbers": "원시 데이터 보기",
|
||||
"Spider-Man 2": "스파이더맨 2",
|
||||
"Starlight Blue": "스타라이트 블루",
|
||||
"Sterling Silver": "스털링 실버",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "DualSense Edge 스틱 모듈 보정 지원이 이제 <b>실험적인 기능</b>으로 제공됩니다.",
|
||||
"The Last of Us": "더 라스트 오브 어스",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "이를 위해서는 각 모듈의 특정 테스트 포인트에 <b>+1.8V</b>를 인가하여 쓰기 방지를 일시적으로 비활성화해야 합니다.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "이 기능은 고급 사용자 전용입니다. 잘 모르는 경우 시도하지 마십시오.",
|
||||
"Volcanic Red": "볼캐닉 레드",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "이 개조 시도로 인해 발생하는 어떠한 손상에 대해서도 책임지지 않습니다.",
|
||||
"White": "화이트",
|
||||
"You can do this in two ways:": "두 가지 방법으로 할 수 있습니다:",
|
||||
"here": "여기",
|
||||
"left module": "왼쪽 모듈",
|
||||
"right module": "오른쪽 모듈",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Center": "",
|
||||
"Circularity": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Don't show again": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"Increase non-circularity": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Not tested": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Progress": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Step size": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"Through": "",
|
||||
"USB Connector": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"hide": "",
|
||||
"passed": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
314
lang/nl_nl.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "Vertaald door <a href='https://github.com/Notedop'>Notedop</a>",
|
||||
"DualShock Calibration GUI": "DualShock Kalibratie GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Niet ondersteunde browser. Gebruik een webbrowser met WebHID-ondersteuning (bijv. Chrome).",
|
||||
"Connect": "Verbinden",
|
||||
"Connected to:": "Verbonden met:",
|
||||
"Disconnect": "Verbreken",
|
||||
"Calibrate stick center": "Kalibreer stick-center",
|
||||
"Calibrate stick range": "Kalibreer stick-bereik",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "De onderstaande secties zijn niet nuttig, slechts enkele debug-informatie of handmatige commando's",
|
||||
"NVS Status": "NVS-status",
|
||||
"Unknown": "Onbekend",
|
||||
"Query NVS status": "NVS-status opvragen",
|
||||
"NVS unlock": "NVS ontgrendelen",
|
||||
"NVS lock": "NVS vergrendelen",
|
||||
"Stick center calibration": "Stick center kalibratie",
|
||||
"Welcome": "Welkom",
|
||||
"Step 1": "Stap 1",
|
||||
"Step 2": "Stap 2",
|
||||
"Step 3": "Stap 3",
|
||||
"Step 4": "Stap 4",
|
||||
"Completed": "Voltooid",
|
||||
"Welcome to the stick center-calibration wizard!": "Welkom bij de stick center kalibratie wizard!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Deze tool begeleidt u bij het opnieuw centreren van de analoge sticks van uw controller. Het bestaat uit vier stappen: u zal worden gevraagd om beide sticks in een richting te bewegen en ze los te laten.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Houd er rekening mee dat, <i>eenmaal de kalibratie is uitgevoerd, deze niet kan worden geannuleerd</i>. Sluit deze pagina niet en koppel uw controller niet los voordat deze is voltooid.",
|
||||
"Press <b>Start</b> to begin calibration.": "Druk op <b>Start</b> om de kalibratie te starten.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Verplaats beide sticks naar de <b>linkerbovenhoek</b> en laat ze los.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Als de sticks weer in het midden staan, druk dan op <b>Doorgaan</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Verplaats alsjeblieft beide sticks in de <b>rechter bovenhoek</b> en laat ze los.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Verplaats alsjeblieft beide sticks in de <b>linker onderhoek</b> en laat ze los.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Verplaats alstublieft beide sticks in de <b>rechter onderhoek</b> en laat ze los.",
|
||||
"Calibration completed successfully!": "Kalibratie succesvol voltooid!",
|
||||
"Next": "Next",
|
||||
"Recentering the controller sticks.": "Her-centreer de controller sticks.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Sluit dit venster niet en koppel uw controller niet los. ",
|
||||
"Range calibration": "Bereik kalibratie",
|
||||
"<b>The controller is now sampling data!</b>": "<b>De controller verzamelt nu gegevens!</b>",
|
||||
"Done": "Gereed",
|
||||
"Hi, thank you for using this software.": "Hallo, bedankt voor het gebruik van deze software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": " Als u het nuttig vindt en mijn inspanningen wilt steunen, voelt u vrij om",
|
||||
"buy me a coffee": "een koffie voor mij te kopen",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Heeft u een suggestie of probleem? Stuur me een bericht via e-mail of discord.",
|
||||
"Cheers!": "Bedankt!",
|
||||
"Support this project": "Steun dit project",
|
||||
"unknown": "onbekend",
|
||||
"original": "origineel",
|
||||
"clone": "clone",
|
||||
"locked": "vergrendeld",
|
||||
"unlocked": "ontgrendeld",
|
||||
"error": "error",
|
||||
"Build Date": "Build Date",
|
||||
"HW Version": "HW-versie ",
|
||||
"SW Version": "SW-versie",
|
||||
"Device Type": "Apparaat type",
|
||||
"Range calibration completed": "Kalibratie van het bereik is voltooid",
|
||||
"Range calibration failed": " Kalibratie van het bereik is mislukt",
|
||||
"Stick calibration failed": "Stick kalibratie mislukt",
|
||||
"Stick calibration completed": "Stick kalibratie voltooid",
|
||||
"NVS Lock failed": "NVS vergrendeling mislukt",
|
||||
"NVS Unlock failed": "NVS ontgrendeling mislukt",
|
||||
"Please connect only one controller at time.": "Sluit slechts één controller tegelijk aan.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Ongeldig apparaat verbonden",
|
||||
"Error": "Error",
|
||||
"My handle on discord is: the_al": "Mijn handle voor Discord is: the_al",
|
||||
"Initializing...": "Initialiseren...",
|
||||
"Storing calibration...": "Kalibratie opslaan...",
|
||||
"Sampling...": "Data verzamelen...",
|
||||
"Calibration in progress": "Kalibratie wordt uitgevoerd",
|
||||
"Start": "Start",
|
||||
"Continue": "Continue",
|
||||
"You can check the calibration with the": "U kunt de kalibratie controleren met",
|
||||
"Have a nice day :)": "Fijne dag :)",
|
||||
"Welcome to the Calibration GUI": "Welkom bij de kalibratie GUI",
|
||||
"Just few things to know before you can start:": "Een paar dingen die u moet weten voordat u kunt beginnen:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Deze website is niet gelieerd aan Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Deze service wordt geleverd zonder garantie. Gebruik op eigen risico.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Houd de interne batterij van de controller aangesloten en zorg ervoor dat deze goed is opgeladen. Als de batterij leegraakt tijdens het gebruik, wordt de controller beschadigd en onbruikbaar gemaakt.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Probeer eerst de tijdelijke kalibratie voordat u de permanente kalibratie uitvoert om er zeker van te zijn dat alles goed werkt.",
|
||||
"Understood": "Begrepen",
|
||||
"Version": "Version",
|
||||
"Frequently Asked Questions": "Frequently Asked Questions",
|
||||
"Close": "Sluiten",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": " Welkom bij de FAQ sectie! Hieronder vindt u antwoorden op enkele van de meest gestelde vragen over deze website. Als u nog andere vragen heeft of verdere hulp nodig heeft, kunt u rechtstreeks contact met mij opnemen. Uw feedback en vragen zijn altijd welkom!",
|
||||
"How does it work?": "Hoe werkt het?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Achter de schermen is deze website het resultaat van een jaar toegewijde inspanning in het reverse-engineeren van DualShock-controllers voor de lol/hobby van een willekeurige man op internet.",
|
||||
"Through": "Door",
|
||||
"this research": "dit onderzoek",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", werd ontdekt dat er enkele ongedocumenteerde opdrachten op DualShock-controllers bestaan die via USB kunnen worden verzonden en worden gebruikt tijdens het assemblageproces in de fabriek. Als deze commando's worden verzonden, start de controller de herkalibratie van analoge sticks.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Hoewel de primaire focus van dit onderzoek aanvankelijk niet op herkalibratie lag, werd het duidelijk dat een dienst die deze mogelijkheid biedt, veel individuen enorm ten goede zou kunnen komen. En dus zijn we hier.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Blijft de kalibratie effectief tijdens het spelen op PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Ja, als je het selectievakje \"Schrijf wijzigingen aanvinkt permanent in de controller\". In dat geval wordt de kalibratie direct in de controller firmware geflasht. Dit zorgt ervoor dat het op zijn plaats blijft, ongeacht de console waarmee het is verbonden.",
|
||||
"Is this an officially endorsed service?": "Is dit een officieel goedgekeurde dienst?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Nee, deze dienst is eenvoudigweg een creatie van een DualShock-liefhebber.",
|
||||
"Does this website detect if a controller is a clone?": "Detecteert deze website of een controller een kloon is?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": " Ja, momenteel alleen DualShock4. Dit gebeurde omdat ik per ongeluk een aantal klonen kocht, tijd besteedde aan het identificeren van de verschillen en deze functionaliteit toevoegde om toekomstige misleiding te voorkomen.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Helaas kunnen de klonen hoe dan ook niet worden gekalibreerd, omdat ze alleen het gedrag klonen van een DualShock4 tijdens een normale gameplay en niet alle niet-gedocumenteerde functionaliteiten die een DualShock heeft.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Als u wilt dat ik deze detectie functionaliteit uitbreidt naar DualSense, stuur me dan een nep-DualSense en je zult het binnen een paar weken zien.",
|
||||
"What development is in plan?": "Welke ontwikkeling staat er op de planning?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Ik houd twee aparte to-do-lijsten bij voor dit project, hoewel de prioriteit nog moet worden vastgesteld.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "De eerste lijst gaat over het verbeteren van de ondersteuning voor DualShock4- en DualSense-controllers:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementeer kalibratie van L2/R2-triggers.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Verbeter de detectie van klonen, vooral gunstig voor degenen die gebruikte controllers willen kopen met de zekerheid van authenticiteit.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Verbeter de gebruikersinterface (geef bijvoorbeeld extra controllerinformatie op)",
|
||||
"Add support for recalibrating IMUs.": "Ondersteuning toevoegen voor het opnieuw kalibreren van IMU's.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Verken bovendien de mogelijkheid om niet functionerende DualShock-controllers nieuw leven in te blazen (verdere discussie beschikbaar op Discord voor geïnteresseerde partijen ).",
|
||||
"The second list contains new controllers I aim to support:": "De tweede lijst bevat nieuwe controllers die ik wil ondersteunen:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "XBox Controllers",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Elk van deze taken biedt zowel enorme interesse als aanzienlijke tijdsinvestering. Om context te bieden, vereist het ondersteunen van een nieuwe controller doorgaans zes tot twaalf maanden fulltime onderzoek, naast een meevaller.",
|
||||
"I love this service, it helped me! How can I contribute?": "Ik ben dol op deze service, het heeft me geholpen! Hoe kan ik bijdragen?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Ik ben blij om te horen dat je dit nuttig vond! Als u geïnteresseerd bent om bij te dragen, zijn hier een paar manieren waarop u me kunt helpen:",
|
||||
"Consider making a": "Overweeg een",
|
||||
"donation": "donatie",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "ter ondersteuning van mijn door cafeïne aangedreven reverse-engineering-inspanningen.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Stuur mij een controller die u graag wilt toevoegen (stuur mij een e-mail voor organisatie).",
|
||||
"Translate this website in your language": "Vertaal deze website in uw taal",
|
||||
", to help more people like you!": ", om meer mensen zoals jij te helpen!",
|
||||
"This website uses analytics to improve the service.": "Deze website maakt gebruik van analyses om de service te verbeteren.",
|
||||
"Board Model": "Board Model",
|
||||
"This feature is experimental.": "Deze functie is experimenteel.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Laat het me weten als het model van uw controller niet correct wordt gedetecteerd.",
|
||||
"This DualSense controller has outdated firmware.": "Deze DualSense-controller heeft verouderde firmware.",
|
||||
"Please update the firmware and try again.": "Update de firmware en probeer het opnieuw.",
|
||||
"Joystick Info": "Joystick Info",
|
||||
"Check circularity": "Controleer de circulariteit",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "",
|
||||
"(beta)": "",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"After range calibration, joysticks always go in corners.": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Can I reset a permanent calibration to previous calibration?": "",
|
||||
"Can you overwrite a permanent calibration?": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Changes saved successfully": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Does this software resolve stickdrift?": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Error while saving changes": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"No.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Only after you have done that, you click on \"Done\".": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please read the instructions.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Reboot controller": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Save changes permanently": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Yes. Simply do another permanent calibration.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
289
lang/pl_pl.json
@@ -1,26 +1,19 @@
|
||||
{
|
||||
".authorMsg": "Tłumaczenie na język polski wykonał - Marekk",
|
||||
".authorMsg": "Tłumaczenie na język polski wykonał <a href='https://github.com/Marekk2k'>Marekk</a>, oraz <a href='https://github.com/GoomisPL'>GoomisPL</a>",
|
||||
"DualShock Calibration GUI": "DualShock Calibration GUI",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nie wspierana przeglądarka! Proszę użyć przeglądarki internetowej wpierającą WebHID (np. Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Podłącz swój kontroler Dualshock 4, lub Dualsense do komputera, i wciśnij przycisk Połącz.",
|
||||
"Connect": "Połącz",
|
||||
"Connected to:": "Połączono z:",
|
||||
"Disconnect": "Rozłącz",
|
||||
"Firmware Info": "Informacje o Firmware",
|
||||
"Disconnect": "Rozłącz kontroler",
|
||||
"Calibrate stick center": "Skalibruj centralny punkt drążków",
|
||||
"Calibrate stick range (permanent)": "Skalibruj maksymalny zasięg drążków (na stałe)",
|
||||
"Calibrate stick range (temporary)": "Skalibruj maksymalny zasięg drążków (chwilowo)",
|
||||
"Reset controller": "Zresetuj kontroler",
|
||||
"Calibrate stick range": "Skalibruj maksymalny zakres drążków",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Poniższe sekcje nie są przydatne, zawierają jedynie informacje dotyczące debugowania lub ręcznych poleceń",
|
||||
"NVS Status": "Status NVS",
|
||||
"Unknown": "Nieznany",
|
||||
"BD Addr": "Adres BD",
|
||||
"Debug buttons": "Przyciski do debugowania",
|
||||
"Debug buttons": "Opcje debugowania",
|
||||
"Query NVS status": "Zapytanie o status NVS",
|
||||
"NVS unlock": "Odblokuj NVS",
|
||||
"NVS lock": "Zablokuj NVS",
|
||||
"Get BDAddr": "Zdobądź BDAddr",
|
||||
"Fast calibrate stick center (OLD)": "Szybka kalibracja punktu drążków (stara wersja)",
|
||||
"Stick center calibration": "Kalibracja centralna drążków",
|
||||
"Welcome": "Witamy",
|
||||
"Step 1": "Krok 1",
|
||||
@@ -29,26 +22,20 @@
|
||||
"Step 4": "Krok 4",
|
||||
"Completed": "Zakończono",
|
||||
"Welcome to the stick center-calibration wizard!": "Witamy w narzędziu kalibracyjnym centralnego punktu drążków!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "To narzędzie pomoże Ci w ponownym wycentrowaniu drążków kontrolera. Składa się z czterech kroków: zostaniesz poproszony o przesunięcie obu drążków w określonych kierunkach, a następnie w ich puszczeniu.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Prosimy pamiętać, żeby po rozpoczęciu kalibracji nie anulować całej procedury. Nie zamykaj tej strony ani nie odłączaj kontrolera do czasu zakończenia.",
|
||||
"Calibration storage": "Magazyn kalibracji",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Domyślnie kalibracja zapisana jest jedynie w pamięci tymczasowej, więc w przypadku awarii (lub spowodowanej przez to narzędzie) wystarczy zresetować sterownik, aby ponownie zaczął działać.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Jeżeli chcesz trwale zapisać kalibrację w sterowniku zaznacz pole poniżej:",
|
||||
"Write changes permanently in the controller": "Zapisz zmiany na stałe w kontrolerze",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Uwaga: <font color=\"red\">Nie zapisuj trwale kalibracji, jeśli bateria kontrolera jest słaba lub została odłączona. W przeciwnym wypadku kontroler ulegnie całkowitemu uszkodzeniu.</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "To narzędzie pomoże Ci w ponownym wycentrowaniu drążków kontrolera. Składa się z czterech kroków: zostaniesz poproszony o przesunięcie obu drążków w określonych kierunkach, a następnie w ich puszczeniu.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Prosimy pamiętać, żeby po rozpoczęciu kalibracji nie anulować całej procedury. Nie zamykaj tej strony ani nie odłączaj kontrolera do czasu zakończenia.",
|
||||
"Press <b>Start</b> to begin calibration.": "Naciśnij <b>Start</b>, żeby rozpocząć kalibrację.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>Lewego górnego rogu</b> a następnie je puść.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Gdy drążki znajdą się z powrotem na środku, naciśnij <b>Kontynuuj</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>Prawego górnego rogu</b> a następnie je puść.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>Lewego dolnego rogu</b> a następnie je puść.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>Prawego dolnego rogu</b> a następnie je puść.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>lewy-górny-róg</b> a następnie je puść.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Gdy drążki po puszczeniu znajdują się na środku, naciśnij <b>Kontynuuj</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>prawy-górny-róg</b> a następnie je puść.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>lewy-dolny-róg</b> a następnie je puść.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Proszę przesuń oba drążki maksymalnie do <b>prawy-dolny-róg</b> a następnie je puść.",
|
||||
"Calibration completed successfully!": "Kalibracja została wykonana pomyślnie!",
|
||||
"Next": "Dalej",
|
||||
"Recentering the controller sticks. ": "Ponowne centrowanie drążków kontrolera. ",
|
||||
"Recentering the controller sticks.": "Ponowne centrowanie drążków kontrolera.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Proszę nie zamykaj tego okna, ani nie odłączaj swojego kontrolera. ",
|
||||
"Range calibration": "Kalibracja maksymalnego zasięgu drążków",
|
||||
"Range calibration": "Kalibracja maksymalnego zakresu drążków",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Kontroler zbiera teraz dane!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Obracaj powoli drążkami w ich maksymalnym możliwym zasięgu, a następnie je puść. Naciśnij \"Gotowe\", jeżeli skończyłeś.",
|
||||
"Done": "Gotowe",
|
||||
"Hi, thank you for using this software.": "Cześć, dzięki ci za użycie tego oprogramowania.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Jeżeli uznałeś to narzędzie za pomocne, i chcesz wesprzeć mój wysiłek, nie krępuj się",
|
||||
@@ -57,48 +44,31 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Czy masz jakąś sugestię lub problem? Napisz do mnie wiadomość e-mailem lub na Discordzie.",
|
||||
"Cheers!": "dzięki!",
|
||||
"Support this project": "Wesprzyj projekt",
|
||||
|
||||
"unknown": "nieznany",
|
||||
"original": "oryginał",
|
||||
"clone": "klon",
|
||||
"original": "oryginał",
|
||||
"clone": "klon",
|
||||
"locked": "zablokowany",
|
||||
"unlocked": "odblokowany",
|
||||
"error": "błąd",
|
||||
"Build Date:": "Data Produkcji:",
|
||||
"HW Version:": "Wersja HW:",
|
||||
"SW Version:": "Wersja SW:",
|
||||
"Device Type:": "Rodzaj urządzenia:",
|
||||
"Firmware Type:": "Rodzaj Firmware'u:",
|
||||
"SW Series:": "Seria SW:",
|
||||
"HW Info:": "Informacje o HW:",
|
||||
"SW Version:": "Wersja SW:",
|
||||
"UPD Version:": "Wersja UTD:",
|
||||
"FW Version1:": "FW Wersja 1:",
|
||||
"FW Version2:": "FW Wersja 2:",
|
||||
"FW Version3:": "FW Wersja 3:",
|
||||
|
||||
"Range calibration completed": "Kalibracja maksymalnego zasięgu drążków została zakończona pomyślnie",
|
||||
"Range calibration failed: ": "Kalibracja maksymalnego zasięgu drążków została nieuadana: ",
|
||||
"Cannot unlock NVS": "Nie można odblokować NVS",
|
||||
"Cannot relock NVS": "Nie można ponownie zablokować NVS",
|
||||
"Error 1": "Błąd 1",
|
||||
"Error 2": "Błąd 2",
|
||||
"Error 3": "Błąd 3",
|
||||
"Stick calibration failed: ": "Kalibracja drążków nie powiodła się: ",
|
||||
"Build Date": "Data Produkcji",
|
||||
"HW Version": "Wersja HW",
|
||||
"SW Version": "Wersja SW",
|
||||
"Device Type": "Rodzaj urządzenia",
|
||||
"Range calibration completed": "Kalibracja maksymalnego zakresu drążków została zakończona pomyślnie",
|
||||
"Range calibration failed": "Kalibracja maksymalnego zakresu drążków została nieuadana",
|
||||
"Stick calibration failed": "Kalibracja drążków nie powiodła się",
|
||||
"Stick calibration completed": "Kalibracja drążków powiodła się",
|
||||
"NVS Lock failed: ": "Blokada NVS nie powiodła się: ",
|
||||
"NVS Unlock failed: ": "Odblokowanie NVS nie powiodło się: ",
|
||||
"NVS Lock failed": "Blokada NVS nie powiodła się",
|
||||
"NVS Unlock failed": "Odblokowanie NVS nie powiodło się",
|
||||
"Please connect only one controller at time.": "Proszę podłączyć tylko jeden kontoler.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Podłączono nieznane urządzenie: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Kalibracja kontrolera DualSense Edge nie jest obecnie jeszcze wspierana.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Wykryto urządzenie jako klon Dualshock 4. Wszystkie funkcje zostają wyłączone.",
|
||||
"Error: ": "Błąd: ",
|
||||
"Connected invalid device": "Podłączono nieznane urządzenie",
|
||||
"Error": "Błąd",
|
||||
"My handle on discord is: the_al": "Mój Discord to: the_al",
|
||||
"Initializing...": "Initializowanie...",
|
||||
"Initializing...": "Inicjowanie...",
|
||||
"Storing calibration...": "Zapisywanie kalibracji...",
|
||||
"Sampling...": "Próbowanie...",
|
||||
"Calibration in progress": "Kalibracja w toku",
|
||||
@@ -114,7 +84,6 @@
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Przed wykonaniem kalibracji stałej wypróbuj kalibrację tymczasową, aby upewnić się, że wszystko działa dobrze.",
|
||||
"Understood": "Zrozumiano",
|
||||
"Version": "Wersja",
|
||||
|
||||
"Frequently Asked Questions": "Często zadawane pytania",
|
||||
"Close": "Zamknij",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Witaj w sekcji FAQ! Poniżej znajdziesz odpowiedzi na niektóre z najczęściej zadawanych pytań dotyczących tej witryny. Jeśli masz inne pytania lub potrzebujesz dalszej pomocy, skontaktuj się ze mną bezpośrednio. Twoje opinie i pytania są zawsze mile widziane!",
|
||||
@@ -122,18 +91,17 @@
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Za kulisami ta witryna internetowa jest wynikiem całorocznych wysiłków związanych z inżynierią wsteczną kontrolerów DualShock dla zabawy/hobby jakiegoś przypadkowego faceta w Internecie.",
|
||||
"Through": "Poprzez",
|
||||
"this research": "badania",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "odkryto, że w kontrolerach DualShock znajdują się pewne nieudokumentowane polecenia, które można wysyłać przez USB i wykorzystywać w procesie produkcyjnym. Po wysłaniu tych poleceń sterownik rozpoczyna ponowną kalibrację drążków.",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "odkryto, że w kontrolerach DualShock, oraz Dualsense znajdują się pewne nieudokumentowane polecenia, które można wysyłać poprzez USB i wykorzystywać je w procesie produkcyjnym. Po wysłaniu tych poleceń sterownik rozpoczyna ponowną kalibrację drążków.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Chociaż początkowo główny nacisk w tych badaniach nie skupiał się na ponownej kalibracji, stało się jasne, że usługa oferująca taką możliwość może przynieść ogromne korzyści wielu osobom. I tak oto jesteśmy.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Czy kalibracja pozostaje skuteczna podczas gry na PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Tak, jeśli zaznaczysz w checkbox \"Zapisz zmiany na stałe w kontrolerze\" W takim przypadku kalibracja zostanie wczytana bezpośrednio w oprogramowaniu sterownika. Dzięki temu pozostanie na swoim miejscu niezależnie od konsoli, do której jest podłączony.",
|
||||
"Is this an officially endorsed service?": "Czy jest to oficjalnie zatwierdzona usługa?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Nie, ta usługa jest po prostu dziełem entuzjasty DualShock'a",
|
||||
"Does this website detects if a controller is a clone?": "Czy ta witryna internetowa wykrywa, czy kontroler jest klonem?",
|
||||
"Does this website detect if a controller is a clone?": "Czy ta witryna internetowa wykrywa, czy kontroler jest klonem?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Tak, obecnie tylko DualShock 4. Stało się tak, ponieważ przez przypadek kupiłem kilka klonów, spędziłem czas na identyfikowaniu różnic i dodałem tę funkcję, aby zapobiec przyszłym oszustwom.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Niestety klonów i tak nie da się skalibrować, ponieważ klonują jedynie zachowanie DualShocka 4 podczas normalnej rozgrywki, a nie wszystkie nieudokumentowane funkcje.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Niestety klonów i tak nie da się skalibrować, ponieważ klonują jedynie zachowanie DualShocka 4 podczas normalnej rozgrywki, a nie wszystkie nieudokumentowane funkcje.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Jeśli chcesz rozszerzyć tę funkcję wykrywania na DualSense, prześlij mi fałszywy DualSense, a zobaczysz go za kilka tygodni.",
|
||||
"What development is in plan?": "Jakie masz dalsze plany na rozwój?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Prowadzę dwie osobne listy rzeczy do zrobienia dla tego projektu, chociaż priorytet nie został jeszcze ustalony.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Pierwsza lista dotyczy ulepszenia obsługi kontrolerów DualShock 4 i DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementacja funkcji kalibracji przycisków L2/R2.",
|
||||
@@ -155,15 +123,192 @@
|
||||
"Translate this website in your language": "Przetłumacz tę stronę na swój język",
|
||||
", to help more people like you!": ", aby pomóc większej ilości osób takich jak ty!",
|
||||
"This website uses analytics to improve the service.": "Ta strona korzysta z analiz w celu ulepszenia usług.",
|
||||
|
||||
"Board Model:": "Model płytki:",
|
||||
"Board Model": "Model płytki",
|
||||
"This feature is experimental.": "Ta funkcja jest eksperymentalna.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Proszę daj mi znać jaki model płytki kontrolera nie został wykryty poprawnie",
|
||||
"Board model detection thanks to": "Podziękowania dla osoby która wykryła model płytki",
|
||||
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Jeżeli model płytki został wykryty błędnie prosimy o kontakt",
|
||||
"Board model detection thanks to": "Podziękowania dla osoby za funkcję wykrywania modelu płytki",
|
||||
"This DualSense controller has outdated firmware.": "Ten kontroler Dualsense posiada przestarzały firmware.",
|
||||
"Please update the firmware and try again.": "Proszę zaktualizuj firmware i spróbuj ponownie.",
|
||||
"Joystick Info": "Informacje o drążkach",
|
||||
"Check circularity": "Sprawdź okrężność",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Czy mogę przywrócić stałą kalibrację do poprzedniej kalibracji?",
|
||||
"No.": "Nie.",
|
||||
"Can you overwrite a permanent calibration?": "Czy można nadpisać trwałą kalibrację?",
|
||||
"Yes. Simply do another permanent calibration.": "Tak. Po prostu wykonaj kolejną stałą kalibrację.",
|
||||
"Does this software resolve stickdrift?": "Czy to oprogramowanie rozwiązuje dryfowanie drążka?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Dryft drążka jest spowodowany wadą fizyczną, np. brudem, zużytym potencjometrem lub, w niektórych przypadkach, zużytą sprężyną.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "To oprogramowanie nie naprawi dryfu drążka samodzielnie, jeśli już tego doświadczyłeś. Pomoże w zapewnieniu, że nowy(e) drążek(i) będzie(ą) działał(y) prawidłowo po wymianie starego(ych), aby dobrze współpracował(y).",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Zauważyłem, że niektóre kontrolery po wyjęciu z pudełka mają gorszą kalibrację fabryczną niż gdybym je skalibrował. Dotyczy to zwłaszcza cykliczności kontrolerów SCUF z unikalną powłoką.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Czy aktualizacja firmware'ru spowoduje zresetowanie kalibracji?",
|
||||
"After range calibration, joysticks always go in corners.": "Po kalibracji zakresu, drążki wchodzą tylko w zakręty.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Problem ten występuje, ponieważ kliknąłeś \"Gotowe\" zaraz po rozpoczęciu kalibracji zakresu.",
|
||||
"Please read the instructions.": "Proszę przeczytaj instrukcję.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Musisz zacząć obracać drążki zanim naciśniesz \"Gotowe\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Pamiętaj o dotykaniu krawędzi ramki drążka i jego powolnym obracaniu, najlepiej w każdym kierunku – zgodnie z ruchem wskazówek zegara, i na odwrót.",
|
||||
"Only after you have done that, you click on \"Done\".": "Dopiero po wykonaniu tej czynności, kliknij \"Gotowe\".",
|
||||
"Changes saved successfully": "Zmiany zostały zapisane pomyślnie",
|
||||
"Error while saving changes": "Wystąpił błąd podczas zapisywania zmian",
|
||||
"Save changes permanently": "Zapisz zmiany permanentnie",
|
||||
"Reboot controller": "Uruchom ponownie kontroler",
|
||||
"Controller Info": "Informacje o kontrolerze",
|
||||
"Debug Info": "Informacje z debugowania",
|
||||
"Software": "Software",
|
||||
"Hardware": "Hardware",
|
||||
"FW Build Date": "Data buildu FW",
|
||||
"FW Type": "Typ FW",
|
||||
"FW Series": "Seria FW",
|
||||
"FW Version": "Wersja FW",
|
||||
"FW Update": "Aktualizacja FW",
|
||||
"FW Update Info": "Informacja aktualizacji FW",
|
||||
"SBL FW Version": "Wersja FW (SBL)",
|
||||
"Venom FW Version": "Wersja FW (Venom)",
|
||||
"Spider FW Version": "Wersja FW (Spider)",
|
||||
"Touchpad FW Version": "Wersja FW Touchpada",
|
||||
"Serial Number": "Numer seryjny",
|
||||
"MCU Unique ID": "Unikalny kod ID MCU",
|
||||
"PCBA ID": "ID PCBA",
|
||||
"Battery Barcode": "Barcode baterii",
|
||||
"VCM Left Barcode": "Barcode VCM (lewy)",
|
||||
"VCM Right Barcode": "Barcode VCM (prawy)",
|
||||
"HW Model": "Model HW",
|
||||
"Touchpad ID": "ID Touchpada",
|
||||
"Bluetooth Address": "Adres Bluetooth",
|
||||
"Show all": "Pokaż wszystko",
|
||||
"Finetune stick calibration": "Dokładna kalibracja drążków",
|
||||
"(beta)": "(beta)",
|
||||
"Left stick": "Lewy drążęk",
|
||||
"Right stick": "Prawy drążęk",
|
||||
"Cancel": "Anuluj",
|
||||
"30th Anniversary": "30th Anniversary",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Zewnętrznie</b>: poprzez podanie +1.8V bezpośrednio do widocznego punktu testowego bez otwierania kontrolera.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Wewnętrznie</b>: przez przylutowanie przewodu z źródła +1.8V do punktu testowego ochrony przed zapisem.",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Calibration is being stored in the stick modules.": "Kalibracja jest zapisywana w modułach drążków.",
|
||||
"Cannot lock": "Nie można zablokować",
|
||||
"Cannot store data into": "Nie można zachować informacji w",
|
||||
"Cannot unlock": "Nie można odblokować",
|
||||
"Cobalt Blue": "Cobalt Blue",
|
||||
"Color": "Kolor",
|
||||
"Color detection thanks to": "Podziękowania dla osoby za funkcję wykrywania kolorów",
|
||||
"Cosmic Red": "Cosmic Red",
|
||||
"DualSense Edge Calibration": "Kalibracja Dualsense Edge",
|
||||
"For more info or help, feel free to reach out on Discord.": "Aby uzyskać więcej informacji lub pomoc, skontaktuj się do nas na Discordzie",
|
||||
"Galactic Purple": "Galactic Purple",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Grey Camouflage",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Jeżeli kalibracja nie została zachowana na stałe, prosimy o dwukrotnym sprawdzeniu ręcznie wykonanej modyfikacji",
|
||||
"Left Module Barcode": "Barcode lewego modułu",
|
||||
"Midnight Black": "Midnight Black",
|
||||
"More details and images": "Więcej szczegółów i zdjęć",
|
||||
"Nova Pink": "Nova Pink",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Uwaga: moduły drążków w DS Edge <b>nie mogą być kalibrowane wyłącznie za pomocą oprogramowania!</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Aby zapisać niestandardową kalibrację w wewnętrznej pamięci drążka, wymagana jest ręczna <b>modyfikacja sprzętowa</b>.",
|
||||
"Right Module Barcode": "Barcode prawego modułu",
|
||||
"Starlight Blue": "Starlight Blue",
|
||||
"Sterling Silver": "Sterling Silver",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Wsparcie dla obsługi kalibrowania modułów drążków DualSense Edge jest teraz dostępna jako <b>funkcja eksperymentalna</b>.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Obejmuje to na tymczasowym wyłączeniu ochrony przed zapisem poprzez podanie <b>+1.8V</b> do określonego punktu testowego na każdym module.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Tylko dla zaawansowanych użytkowników. Jeśli nie jesteś pewien co robisz, proszę nie próbuj tego!",
|
||||
"Volcanic Red": "Volcanic Red",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Nie ponosimy odpowiedzialności za jakiekolwiek szkody spowodowane próbą tej modyfikacji.",
|
||||
"White": "White",
|
||||
"You can do this in two ways:": "Możesz to zrobić na 2 sposoby",
|
||||
"here": "tutaj",
|
||||
"left module": "lewy moduł",
|
||||
"right module": "prawy moduł",
|
||||
"Chroma Indigo": "Chroma Indigo",
|
||||
"Chroma Pearl": "Chroma Pearl",
|
||||
"Chroma Teal": "Chroma Teal",
|
||||
"Fortnite": "Fortnite",
|
||||
"Spider-Man 2": "Spider-Man 2",
|
||||
"The Last of Us": "The Last of US",
|
||||
"10x zoom": "10-krotne przybliżenie",
|
||||
"Calibration": "Kalibracja",
|
||||
"Debug": "Wyszukiwanie błędów",
|
||||
"Info": "Informacje",
|
||||
"Normal": "Normalne",
|
||||
"Center (L1)": "Centrowanie (L1)",
|
||||
"Circularity (R1)": "Okrężność (R1)",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Porusz drążek który chcesz wyregulować, następnie bez dotykania go użyj pada kierunkowego (d-pad/krzyżak) by wybrać punkt środkowy. Wyreguluj i wyśrodkuj ponownie jeśli nie jest na środku lub skacze.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Pozostaw drążek na pozycji środkowej zanim zaczniesz centrować przy pomocy pada kierunkowego (d-pad/krzyżak).",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Naciśnij pad kierunkowy (d-pad/krzyżak) lub przyciski funkcyjne w kierunku którym chcesz ustawić pozycję drążka.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Przesuń drążek prosto w górę/dół/lewo/prawo najdalej jak to możliwe.",
|
||||
"Show raw numbers": "Pokaż surowe liczby",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Błąd średniej okrężności:</strong>mniej nie znaczy lepiej! Celuj w granicach 7-9%.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "By nadal używać tego Dualsense Edge zrestartuj kontroler. Odłącz i podłącz twój kontroler",
|
||||
"Adaptive Trigger": "Trigger adaptacyjny",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Adaptacyjne triggery wspierane są tylko w kontrolerach DualSense",
|
||||
"Add test": "Dodaj test",
|
||||
"Be gentle to avoid damage.": "Bądź delikatny aby uniknąć uszkodzeń",
|
||||
"Buttons": "Przyciski",
|
||||
"Center": "Środek",
|
||||
"Circularity": "Okrężność",
|
||||
"Controller does not support adaptive trigger control": "Kontroler nie wspiera kontroli adaptacyjnych triggerów",
|
||||
"Don't show again": "Nie pokazuj ponownie",
|
||||
"Fail": "Niepowodzenie",
|
||||
"Failed": "Nie powiodło się",
|
||||
"Failed to connect to device": "Podłączenie urządzenia nie powiodło się",
|
||||
"Failed to disable adaptive trigger": "Blokada adaptacyjnego triggera nie powiodła się",
|
||||
"Failed to set speaker tone": "Nie udało się ustawić dźwięku głośnika",
|
||||
"Failed to set vibration": "Nie udało się ustawić wibracji",
|
||||
"Feel for vibration in the controller.": "Poczuj wibracje w kontrolerze",
|
||||
"Haptic Vibration": "Wibracje Haptyczne",
|
||||
"Headphone Jack": "Wejście słuchawkowe (typu Jack)",
|
||||
"Increase non-circularity": "Zwiększ nie-okrężność",
|
||||
"Instructions": "Instrukcje",
|
||||
"Keep rotating the sticks even if you see no progress!": "Kontynuuj obracanie drążków nawet jeśli nie widzisz postępów!",
|
||||
"Learn more...": "Czytaj więcej...",
|
||||
"Lights": "Światła",
|
||||
"Listen for a tone from the controller speaker.": "Posłuchaj dźwięku z głośnika kontrolera",
|
||||
"Long-press [circle] to skip ahead.": "Przytrzymaj dłużej [circle] by przejść dalej.",
|
||||
"Microphone": "Mikrofon",
|
||||
"Microphone Level:": "Poziom mikrofonu",
|
||||
"No controller connected": "Nie podłączono kontrolera",
|
||||
"No tests completed yet.": "Nie wykonano żadnego testu",
|
||||
"Not tested": "Nie testowane",
|
||||
"Pass": "Przejdź",
|
||||
"Passed": "Zdano",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "Podłącz DualShock4, DualSense, Dualsense Edge lub kontroler V2 do komputera i naciśnij Połącz.",
|
||||
"Plug in headphones to the 3.5mm jack": "Podłącz słuchawki do gniazda 3.5mm typu jack",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Naciskaj triggery L2 i R2 aby poczuć opór triggerów",
|
||||
"Press [circle] to close, or [square] to start over": "Naciśnij [circle] by zamknąć, lub [square] by rozpocząć",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Naciśnij [square] by zakończyć, [cross] by przerwać, lub [circle] by pominać.",
|
||||
"Press [square] to begin or [circle] to close": "Naciśnij [square] by zacząć lub [circle] by zamknąć",
|
||||
"Press [triangle] to go back.": "Naciśnij [triangle] by powrócić",
|
||||
"Press each button until they turn green.": "Naciskaj",
|
||||
"Progress": "Postęp",
|
||||
"Quick Test": "Szybki Test",
|
||||
"Quick calibrate": "Szybka kalibracja",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Kalibracja zakresu drążków zakończona niepowodzeniem. Spróbuj ponownie i bądź pewny, że obracasz drążki.",
|
||||
"Repeat": "Powtarzaj",
|
||||
"Restart": "Restart",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Obracaj drążki powoli co najmniej 2 razy w jedną strone i 2 razy w inną by pokryć cały zakres.",
|
||||
"Run through these tests to verify your controller's functionality.": "Przejdź przez te testy by zweryfikować funkcjonalność kontrolera.",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Kontrolery Sony po kalibracji w procesie produkcji posiadają błąd okrężności na poziomie 10%, i tego oczekują gry. Zbyt dobra okrężność może spowodować, że w niektóych grach ruchy i celowanie będą bardziej sztywne, i nie responsywne",
|
||||
"Speaker": "Głośnik",
|
||||
"Step size": "Wielkość pomiaru",
|
||||
"Test Speaker": "Test Głośnika",
|
||||
"Test Summary": "Podsumowanie testu",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Sprawdź wszystkie przyciski lub naciskaj długo [square] by zakończyć, [cross] by przerwać lub [circle] by pominać.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "Przycisk <b>Gotowe</> będzie dostępny za około 15 sekund. Jeśli naciśniesz <b>Gotowe</b> bez obracania drążków, kalibracja będzie niekompletna a proces będzie wymagał powtórzenia.",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Urządzenie wygląda na nieoryginalne. Test fukncjonalności jest zablokowany.",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Urządzenie jest podłączone przez Bluetooth. Odłącz i podłącz je za pomocą kabla USB.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Ten test sprawdza wszystkie przyciski kontrolera przez potrójne naciśnięcie każdego z nich.",
|
||||
"This test checks the headphone jack functionality.": "Ten test sprawdza działanie gniazda słuchawkowego (jack).",
|
||||
"This test checks the reliability of the USB port.": "Ten test sprawdza działanie portu USB.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Ten test przejdzie przez działanie kolorów czerwonego zielonego i niebieskiego, diod na świetlnej liście, oraz diody przycisku wyciszenia.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Ten test włączy duży opór na obu triggerach L2 i R2.",
|
||||
"USB Connector": "Gniazdo USB",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Obserwuj zmianę kolorów, animację diody gracza oraz miganie przycisku wyciszenia.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Przytrzymując drążek w skrajnych pozycjach góra/dół/lewa/prawa, kalibruj (obracaj) dopóki nie zobaczysz jasnoniebieskiego wypełnienia we wszystkich czterech kierunkach po wychyleniu w lewo i prawo. Następnie użyj",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Poruszaj kablem USB by sprawdzić, czy kontroler się nie rozłączy",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Twoje urzędzenie możę być nieoryginalnym kontrolerem Sony. Jeśli masz pewność, że kontroler jest oryginalny i ze sprawdzonego źródła - poinformuj nas o tym.",
|
||||
"failed": "nie zdano",
|
||||
"hide": "ukryj",
|
||||
"passed": "zdano",
|
||||
"skipped": "pominięto",
|
||||
"tests completed": "testy zakończone",
|
||||
"to increase the non-circularity.": "by zwiększyć nie-okrężność",
|
||||
"Cannot read module barcodes": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
313
lang/pt_br.json
@@ -1,26 +1,18 @@
|
||||
{
|
||||
".authorMsg": "- Tradução para o Português realizada por Padula, Diego A. :)",
|
||||
".authorMsg": "- Tradução para o Português do Brasil realizada por Padula, Diego A, Simão M, ricardo_57 :)",
|
||||
"DualShock Calibration GUI": "GUI de Calibração DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Navegador não suportado. Por favor, use um navegador da web com suporte ao WebHID (por exemplo, Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Conecte um controlador DualShock 4 ou DualSense ao seu computador e pressione Conectar.",
|
||||
"Connect": "Conectar",
|
||||
"Connected to:": "Conectado a:",
|
||||
"Disconnect": "Desconectar",
|
||||
"Firmware Info": "Informações do Firmware",
|
||||
"Calibrate stick center": "Calibrar centro do Analog",
|
||||
"Calibrate stick range (permanent)": "Calibrar o intervalo do Analog (permanente)",
|
||||
"Calibrate stick range (temporary)": "Calibrar o intervalo do Analog (temporário)",
|
||||
"Reset controller": "Redefinir controlador",
|
||||
"Calibrate stick range": "Calibrar o intervalo do Analog",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "As seções abaixo não são úteis, apenas algumas informações de depuração ou comandos manuais",
|
||||
"NVS Status": "Status NVS",
|
||||
"Unknown": "Desconhecido",
|
||||
"BD Addr": "Endereço BD",
|
||||
"Debug buttons": "Botões de depuração",
|
||||
"Query NVS status": "Consultar status NVS",
|
||||
"NVS unlock": "Desbloquear NVS",
|
||||
"NVS lock": "Bloquear NVS",
|
||||
"Get BDAddr": "Obter BDAddr",
|
||||
"Fast calibrate stick center (OLD)": "Calibrar rapidamente o centro do Analog (Antigo)",
|
||||
"Stick center calibration": "Calibração do centro do Analog",
|
||||
"Welcome": "Bem-vindo",
|
||||
"Step 1": "Passo 1",
|
||||
@@ -28,27 +20,21 @@
|
||||
"Step 3": "Passo 3",
|
||||
"Step 4": "Passo 4",
|
||||
"Completed": "Concluído",
|
||||
"Welcome to the stick center-calibration wizard!": "Bem-vindo ao assistente de calibração do centro do Analog!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Esta ferramenta irá guiá-lo na recentragem dos sticks analógicos do seu controlador. Consiste em quatro etapas: será solicitado que mova ambos os sticks em uma direção e os solte.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Esteja ciente de que, <i>uma vez que a calibração esteja em execução, ela não pode ser cancelada</i>. Não feche esta página ou desconecte seu controlador até que esteja concluído.",
|
||||
"Calibration storage": "Calibração armazenada!",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Por padrão, a calibração é armazenada apenas em um armazenamento volátil, para que, se você (ou esta ferramenta) bagunçar algo, uma redefinição do controlador seja suficiente para fazê-lo funcionar novamente.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Se desejar armazenar a calibração permanentemente no controlador, marque a caixa de seleção abaixo:",
|
||||
"Write changes permanently in the controller": "Gravar alterações permanentemente no controlador",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Aviso: <font color='red'>Não armazene a calibração permanentemente se a bateria do controlador estiver baixa ou desconectada. Isso danificará seu controlador.</font></small>",
|
||||
"Welcome to the stick center-calibration wizard!": "Bem-vindo ao assistente de calibração do centro de analógicos!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Esta ferramenta irá guiá-lo na centralização dos analógicos de seu controle. Consiste em quatro etapas: será solicitado que mova ambos os sticks em uma direção e os solte.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Esteja ciente de que, <i>uma vez que a calibração esteja em execução, ela não pode ser cancelada</i>. Não feche esta página ou desconecte seu controle até que esteja concluído.",
|
||||
"Press <b>Start</b> to begin calibration.": "Pressione <b>Iniciar</b> para iniciar a calibração.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Mova ambos os sticks para o <b>canto superior esquerdo</b> e solte-os.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Quando os sticks voltarem ao centro, pressione <b>Continuar</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Mova ambos os sticks para o <b>canto superior direito</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Mova ambos os sticks para o <b>canto inferior esquerdo</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Mova ambos os sticks para o <b>canto inferior direito</b> e solte-os.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Mova ambos os analógicos para o <b>canto superior esquerdo</b> e solte-os.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Quando os analógicos voltarem ao centro, pressione <b>Continuar</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Mova ambos os analógicos para o <b>canto superior direito</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Mova ambos os analógicos para o <b>canto inferior esquerdo</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Mova ambos os analógicos para o <b>canto inferior direito</b> e solte-os.",
|
||||
"Calibration completed successfully!": "Calibração concluída com sucesso!",
|
||||
"Next": "Próximo",
|
||||
"Recentering the controller sticks. ": "Recentrando os sticks do controlador. ",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Por favor, não feche esta janela e não desconecte seu controlador. ",
|
||||
"Recentering the controller sticks.": "Recentrando os analógicos do controle.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Por favor, não feche esta janela e não desconecte seu controle. ",
|
||||
"Range calibration": "Calibração do intervalo",
|
||||
"<b>The controller is now sampling data!</b>": "<b>O controlador está agora a amostrar dados!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Gire os sticks lentamente para cobrir todo o intervalo. Pressione \"Concluído\" quando terminar.",
|
||||
"Done": "Concluído",
|
||||
"Hi, thank you for using this software.": "Olá, obrigado por usar este software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Se você achar útil e quiser apoiar meus esforços, sinta-se à vontade para",
|
||||
@@ -57,64 +43,46 @@
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Tem alguma sugestão ou problema? Envie-me uma mensagem por e-mail ou discord.",
|
||||
"Cheers!": "Saúde!",
|
||||
"Support this project": "Apoie este projeto",
|
||||
|
||||
"unknown": "desconhecido",
|
||||
"original": "original",
|
||||
"clone": "clone",
|
||||
"original": "original",
|
||||
"clone": "clone",
|
||||
"locked": "bloqueado",
|
||||
"unlocked": "desbloqueado",
|
||||
"error": "erro",
|
||||
"Build Date:": "Data de Compilação:",
|
||||
"HW Version:": "Versão HW:",
|
||||
"SW Version:": "Versão SW:",
|
||||
"Device Type:": "Tipo de Dispositivo:",
|
||||
"Firmware Type:": "Tipo de Firmware:",
|
||||
"SW Series:": "Série SW:",
|
||||
"HW Info:": "Informações HW:",
|
||||
"SW Version:": "Versão SW:",
|
||||
"UPD Version:": "Versão UPD:",
|
||||
"FW Version1:": "Versão FW1:",
|
||||
"FW Version2:": "Versão FW2:",
|
||||
"FW Version3:": "Versão FW3:",
|
||||
|
||||
"Range calibration completed": "Calibración de rango completada",
|
||||
"Range calibration failed: ": "Calibración de rango fallida: ",
|
||||
"Cannot unlock NVS": "No se puede desbloquear NVS",
|
||||
"Cannot relock NVS": "No se puede bloquear NVS",
|
||||
"Error 1": "Error 1",
|
||||
"Error 2": "Error 2",
|
||||
"Error 3": "Error 3",
|
||||
"Stick calibration failed: ": "Calibración de stick fallida: ",
|
||||
"Stick calibration completed": "Calibración de stick completada",
|
||||
"NVS Lock failed: ": "Bloqueo de NVS fallido: ",
|
||||
"NVS Unlock failed: ": "Desbloqueo de NVS fallido: ",
|
||||
"Please connect only one controller at time.": "Por favor, conecta solo un controlador a la vez.",
|
||||
"Build Date": "Data de Compilação",
|
||||
"HW Version": "Versão HW",
|
||||
"SW Version": "Versão SW",
|
||||
"Device Type": "Tipo de Dispositivo",
|
||||
"Range calibration completed": "Calibração de alcance completa",
|
||||
"Range calibration failed": "Calibração de alcance falhou",
|
||||
"Stick calibration failed": "Calibração de analógico falhou",
|
||||
"Stick calibration completed": "Calibração de analógico completa",
|
||||
"NVS Lock failed": "Bloqueio de NVS falhou",
|
||||
"NVS Unlock failed": "Desbloqueio de NVS falhou",
|
||||
"Please connect only one controller at time.": "Por favor, conecte somente um controle por vez.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Dispositivo conectado inválido: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "La calibración del DualSense Edge no está soportada actualmente.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "El dispositivo parece ser un clon DS4. Todas las funcionalidades están deshabilitadas.",
|
||||
"Error: ": "Error: ",
|
||||
"My handle on discord is: the_al": "Mi nombre en discord es: the_al",
|
||||
"Connected invalid device": "Dispositivo conectado inválido",
|
||||
"Error": "Erro",
|
||||
"My handle on discord is: the_al": "Meu nome de usuário no Discord é: the_al",
|
||||
"Initializing...": "Inicializando...",
|
||||
"Storing calibration...": "Guardando calibración...",
|
||||
"Sampling...": "Muestreo...",
|
||||
"Calibration in progress": "Calibración en progreso",
|
||||
"Storing calibration...": "Salvando calibração...",
|
||||
"Sampling...": "Amostragem...",
|
||||
"Calibration in progress": "Calibração em progresso",
|
||||
"Start": "Inicio",
|
||||
"Continue": "Continuar",
|
||||
"You can check the calibration with the": "Puedes verificar la calibración con",
|
||||
"Have a nice day :)": "¡Que tengas un buen día! :)",
|
||||
"Welcome to the Calibration GUI": "Bienvenido a la interfaz de calibración",
|
||||
"Just few things to know before you can start:": "Solo algunas cosas para saber antes de comenzar:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Este sitio web no está afiliado con Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Este servicio se proporciona sin garantía. Úsalo bajo tu propio riesgo.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Mantén la batería interna del controlador conectada y asegúrate de que esté bien cargada. Si la batería se agota durante las operaciones, el controlador se dañará y quedará inutilizable.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Antes de hacer la calibración permanente, prueba la temporal para asegurarte de que todo funcione bien.",
|
||||
"You can check the calibration with the": "Podes conferir a calibração com",
|
||||
"Have a nice day :)": "Tenha um bom dia :)",
|
||||
"Welcome to the Calibration GUI": "Bem vindo a interface de calibração",
|
||||
"Just few things to know before you can start:": "Somente algumas coisas para saber antes de você começar:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Este site não está vinculado com a Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Este serviço não proporciona garantia. Use-o ao seu próprio risco.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Mantenha a bateria interna do controle conectada e certifique-se de que esteja bem carregada. Se a bateria acabar durante as operações, o controle será danificado e ficará inutilizável.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Antes de fazer a calibração permanente, tente a temporária para garantir que tudo esteja funcionando bem.",
|
||||
"Understood": "Entendido",
|
||||
"Version": "Versión",
|
||||
|
||||
"Version": "Versão",
|
||||
"Frequently Asked Questions": "Perguntas Frequentes",
|
||||
"Close": "Fechar",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Bem-vindo à seção de Perguntas Frequentes! Abaixo, você encontrará respostas para algumas das perguntas mais comuns sobre este site. Se tiver outras dúvidas ou precisar de mais assistência, sinta-se à vontade para entrar em contato diretamente comigo. Seus comentários e perguntas são sempre bem-vindos!",
|
||||
@@ -133,7 +101,6 @@
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Infelizmente, os clones não podem ser calibrados de qualquer maneira, porque eles apenas clonam o comportamento de um DualShock4 durante o jogo normal, não todas as funcionalidades não documentadas.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Se você quiser estender essa funcionalidade de detecção ao DualSense, por favor, me envie um DualSense falso e você verá isso em algumas semanas.",
|
||||
"What development is in plan?": "Quais são os planos de desenvolvimento?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Mantenho duas listas de tarefas separadas para este projeto, embora a prioridade ainda não tenha sido estabelecida.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "A primeira lista é sobre aprimorar o suporte para os controladores DualShock4 e DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementar a calibração dos gatilhos L2/R2.",
|
||||
@@ -155,15 +122,193 @@
|
||||
"Translate this website in your language": "Traduza este site para o seu idioma",
|
||||
", to help more people like you!": ", para ajudar mais pessoas como você!",
|
||||
"This website uses analytics to improve the service.": "Este site utiliza análises para melhorar o serviço.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
|
||||
"Board Model": "Modelo da Placa",
|
||||
"This feature is experimental.": "Esta funcionalidade é experimental.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Por favor, avise-me se o modelo da placa do seu controle não for detectado corretamente.",
|
||||
"This DualSense controller has outdated firmware.": "Este controle DualSense possui um firmware desatualizado.",
|
||||
"Please update the firmware and try again.": "Por favor, atualize o firmware e tente novamente.",
|
||||
"Joystick Info": "Informações do Joystick",
|
||||
"Check circularity": "Verificar circularidade",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Posso resetar uma calibração permanente para a calibração anterior?",
|
||||
"No.": "Não.",
|
||||
"Can you overwrite a permanent calibration?": "Você pode sobrescrever uma calibração permanente?",
|
||||
"Yes. Simply do another permanent calibration.": "Sim. É simples para sobrescrever a calibração permanente",
|
||||
"Does this software resolve stickdrift?": "Esse software resolve meu problema",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "O drift nos analógicos é causado por um defeito físico, podendo ser sujeira, potenciômetro gasto ou em alguns casos uma mola gasta.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Este software não consertará o drift por si só se você já tiver com o problema. O que ele ajudará é garantir que o(s) novo(s) controle(s) funcione(m) corretamente após substituir o(s) antigo(s) analógicos.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Notei que alguns controles novos têm calibração de fábrica pior do que se eu os recalibrasse. Especialmente para a circularidade dos controles SCUF com um shell exclusivo.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "A atualização do firmware redefinirá a calibração?",
|
||||
"After range calibration, joysticks always go in corners.": "Após a calibração do alcance, os analógicos sempre vão para os cantos.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Esse problema acontece porque você clicou em \"Concluído\" logo após iniciar a calibração de alcance.",
|
||||
"Please read the instructions.": "Por favor, leia as instruções.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Você precisa rotacionar os analógicos antes de clicar em \"Concluído\"",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Certifique-se de encostar nos limites do analógico e rotacione lentamente, prefrerencialmente em cada direção.",
|
||||
"Only after you have done that, you click on \"Done\".": "Somente após você fazer isso, você clica em \"Concluído\"",
|
||||
"Changes saved successfully": "Alterações salvas com sucesso",
|
||||
"Error while saving changes": "Erro ao salvar as alterações.",
|
||||
"Save changes permanently": "Salvar alterações permanentemente.",
|
||||
"Reboot controller": "Reiniciar controle",
|
||||
"(beta)": "(beta)",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Battery Barcode": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Bluetooth Address": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Cancel": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller Info": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Debug Info": "",
|
||||
"Debug buttons": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"FW Build Date": "",
|
||||
"FW Series": "",
|
||||
"FW Type": "",
|
||||
"FW Update": "",
|
||||
"FW Update Info": "",
|
||||
"FW Version": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Finetune stick calibration": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"HW Model": "",
|
||||
"Haptic Vibration": "",
|
||||
"Hardware": "",
|
||||
"Headphone Jack": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Left stick": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"MCU Unique ID": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"PCBA ID": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Right stick": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"SBL FW Version": "",
|
||||
"Serial Number": "",
|
||||
"Show all": "",
|
||||
"Show raw numbers": "",
|
||||
"Software": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider FW Version": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"Touchpad FW Version": "",
|
||||
"Touchpad ID": "",
|
||||
"USB Connector": "",
|
||||
"VCM Left Barcode": "",
|
||||
"VCM Right Barcode": "",
|
||||
"Venom FW Version": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
314
lang/pt_pt.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Tradução para Português de Portugal realizada por @dualsense_no_drift :)",
|
||||
"DualShock Calibration GUI": "GUI Calibração de DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Navegador não suportado. Por favor, use um navegador de web com suporte ao WebHID (por exemplo, Chrome).",
|
||||
"Connect": "Conectar",
|
||||
"Connected to:": "Conectado a:",
|
||||
"Disconnect": "Desconectar",
|
||||
"Calibrate stick center": "Calibrar o centro do joystick",
|
||||
"Calibrate stick range": "Calibrar o alcançe do joystick",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "As seções abaixo não são úteis, apenas algumas informações de depuração ou comandos manuais",
|
||||
"NVS Status": "Status NVS",
|
||||
"Unknown": "Desconhecido",
|
||||
"Query NVS status": "Consultar status NVS",
|
||||
"NVS unlock": "Desbloquear NVS",
|
||||
"NVS lock": "Bloquear NVS",
|
||||
"Stick center calibration": "Calibração do centro do joystick",
|
||||
"Welcome": "Bem-vindo",
|
||||
"Step 1": "Passo 1",
|
||||
"Step 2": "Passo 2",
|
||||
"Step 3": "Passo 3",
|
||||
"Step 4": "Passo 4",
|
||||
"Completed": "Concluído",
|
||||
"Welcome to the stick center-calibration wizard!": "Bem-vindo ao assistente de calibração de centro dos joysticks!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Esta ferramenta irá guiá-lo para recentrar os joysticks do controlador. Consiste em quatro etapas: onde será solicitado que mova ambos os joysticks numa direção e que os solte.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Esteja ciente de que, <i>quando a calibração iniciar, não poderá ser cancelada</i>. Não feche esta página ou desconecte o controlador, até que a calibração estar concluída.",
|
||||
"Press <b>Start</b> to begin calibration.": "Pressione <b>Iniciar</b> para começar a calibração.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Mova ambos os joysticks para o <b>canto superior esquerdo</b> e solte-os.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Quando os joysticks voltarem ao centro, pressione <b>Continuar</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Mova ambos os joysticks para o <b>canto superior direito</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Mova ambos os joysticks para o <b>canto inferior esquerdo</b> e solte-os.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Mova ambos os joysticks para o <b>canto inferior direito</b> e solte-os.",
|
||||
"Calibration completed successfully!": "Calibração concluída com sucesso!",
|
||||
"Next": "Próximo",
|
||||
"Recentering the controller sticks.": "A recentrar os manípulos do controlador.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Por favor, não feche esta janela e não desconecte o seu controlador. ",
|
||||
"Range calibration": "Calibração de alcançe",
|
||||
"<b>The controller is now sampling data!</b>": "<b>O controlador está agora a recolher dados!</b>",
|
||||
"Done": "Concluído",
|
||||
"Hi, thank you for using this software.": "Olá, obrigado por usar este software.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Se está a achar útil e quiser suportar-me os esforços, sinta-se à vontade para",
|
||||
"buy me a coffee": "comprar-me um café",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Tem alguma sugestão ou problema? Envie-me mensagem por e-mail ou discord.",
|
||||
"Cheers!": "Saúde!",
|
||||
"Support this project": "Apoie este projeto",
|
||||
"unknown": "desconhecido",
|
||||
"original": "original",
|
||||
"clone": "clone",
|
||||
"locked": "bloqueado",
|
||||
"unlocked": "desbloqueado",
|
||||
"error": "erro",
|
||||
"Build Date": "Data de Compilação",
|
||||
"HW Version": "Versão HW",
|
||||
"SW Version": "Versão SW",
|
||||
"Device Type": "Tipo de Dispositivo",
|
||||
"Range calibration completed": "Calibração de alcance completa",
|
||||
"Range calibration failed": "Calibração de alcance falhou",
|
||||
"Stick calibration failed": "Calibração do joystick falhou",
|
||||
"Stick calibration completed": "Calibração do joystick completa",
|
||||
"NVS Lock failed": "Bloqueio de NVS falhou",
|
||||
"NVS Unlock failed": "Desbloqueio de NVS falhou",
|
||||
"Please connect only one controller at time.": "Por favor, ligue apenas um controlador de cada vez.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Dispositivo inválido ligado",
|
||||
"Error": "Erro",
|
||||
"My handle on discord is: the_al": "Meu nome de utilizador no Discord é: the_al",
|
||||
"Initializing...": "Iniciando...",
|
||||
"Storing calibration...": "Armazenando a calibração...",
|
||||
"Sampling...": "Amostragem...",
|
||||
"Calibration in progress": "Calibração em progresso",
|
||||
"Start": "Inicio",
|
||||
"Continue": "Continuar",
|
||||
"You can check the calibration with the": "Pode verificar a calibração com o",
|
||||
"Have a nice day :)": "Tenha um bom dia :)",
|
||||
"Welcome to the Calibration GUI": "Bem-vindo à GUI de Calibração",
|
||||
"Just few things to know before you can start:": "Algumas coisas que precisa de saber antes de começar:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Este website não é afiliado à Sony, PlayStation & co.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Este serviço não oferece garantia. Utilize por sua conta e risco.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Mantenha a bateria interna do controlador conectada e certefique-se que esteja bem carregada. Se a bateria se esgotar durante as operações, o controlador será danificado e ficará inutilizável.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Antes de fazer a calibração permanente, experimente a temporária para garantir que está tudo a funcionar corretamente.",
|
||||
"Understood": "Entendido",
|
||||
"Version": "Versão",
|
||||
"Frequently Asked Questions": "Perguntas Frequentes",
|
||||
"Close": "Fechar",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Bem-vindo à seção de Perguntas Frequentes (F.A.Q.)! Abaixo, encontrará as respostas para algumas das perguntas mais comuns sobre este site. Caso tenha alguma outra dúvida ou necessite de mais assistência, sinta-se à vontade para entrar em contato diretamente comigo. O seu feedback e perguntas são sempre bem-vindos!!",
|
||||
"How does it work?": "Como funciona?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Nos bastidores, este site é o resultado de um ano de esforço dedicado à engenharia inversa nos controladores DualShock por diversão/hobby de um tipo aleatório na internet.",
|
||||
"Through": "Através",
|
||||
"this research": "esta pesquisa",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", descobriu-se que existem alguns comandos não documentados nos controladores DualShock que podem ser enviados via USB e são utilizados durante o processo de montagem de fábrica. Se estes comandos forem enviados, o controlador inicia a recalibração dos joysticks.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Embora o foco principal desta pesquisa não fosse inicialmente centrado na recalibração, tornou-se evidente que um serviço que oferecesse esta capacidade poderia beneficiar imenso inúmeras pessoas. E, portanto, aqui estamos.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "A calibração permanece eficaz durante o jogo no PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Sim, se marcar a caixa de seleção \"Gravar mudanças permanentemente no controlador\". Nesse caso, a calibração é gravada diretamente no firmware do controlador. Isso garante que ela permaneça no lugar, independentemente da consola à qual está ligado.",
|
||||
"Is this an officially endorsed service?": "Este é um serviço oficialmente aprovado?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Não, este serviço é apenas uma criação de um entusiasta do DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Este site detecta se um controlador é um clone?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Sim, apenas DualShock4 no momento. Isso aconteceu porque comprei alguns clones por acidente, passei tempo identificando as diferenças e adicionei essa funcionalidade para evitar futuras decepções.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Infelizmente, os clones não podem ser calibrados de qualquer forma, porque apenas clonam o comportamento do DualShock4 durante o jogo normal, não todas as funcionalidades não documentadas.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Se você quiser estender esta funcionalidade de detecção ao DualSense, por favor, envie-me um DualSense falso e verá isso em algumas semanas.",
|
||||
"What development is in plan?": "Quais são os planos de desenvolvimento?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Mantenho duas listas de tarefas separadas para este projeto, embora a prioridade ainda não tenha sido estabelecida.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "A primeira lista é sobre aprimorar o suporte para os controladores DualShock4 e DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementar a calibração dos gatilhos L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Melhorar a detecção de clones, especialmente benéfico para aqueles que procuram comprar controladores usados com garantia de autenticidade.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Melhorar a interface do utilizador (por exemplo, fornecer informações adicionais do controlador)",
|
||||
"Add support for recalibrating IMUs.": "Adicionar suporte para recalibrar IMUs.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Adicionalmente, explore a possibilidade de reviver controladores DualShock que não estão funcionando (mais discussão disponível no Discord para partes interessadas).",
|
||||
"The second list contains new controllers I aim to support:": "A segunda lista contém novos controladores que pretendo suportar:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Controladores Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Cada uma dessas tarefas apresenta um imenso interesse e um investimento de tempo significativo. Para contextualizar, dar suporte a um novo controlador geralmente exige de 6 a 12 meses de pesquisa a tempo inteiro, além de um golpe de sorte.",
|
||||
"I love this service, it helped me! How can I contribute?": "Adorei este serviço, ajudou-me! Como posso contribuir?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Fico feliz por saber que isto foi útil para si! Se estiver interessado em contribuir, estão aqui algumas formas de me ajudar:",
|
||||
"Consider making a": "Considere fazer uma ",
|
||||
"donation": "doação",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "para apoiar os meus esforços de engenharia inversa impulsionados pelo meu combustivel de cafeina noturna.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Envie-me um controlador que você adoraria adicionar (envie-me um e-mail para organização).",
|
||||
"Translate this website in your language": "Traduza este site para o seu idioma",
|
||||
", to help more people like you!": ", para ajudar mais pessoas como você!",
|
||||
"This website uses analytics to improve the service.": "Este site utiliza análises para melhorar o serviço.",
|
||||
"Board Model": "Modelo da Placa",
|
||||
"This feature is experimental.": "Esta funcionalidade é experimental.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Por favor, avise-me se o modelo da placa do seu controlador não for detectado corretamente.",
|
||||
"This DualSense controller has outdated firmware.": "Este controlador DualSense possui um firmware desatualizado.",
|
||||
"Please update the firmware and try again.": "Por favor, atualize o firmware e tente novamente.",
|
||||
"Joystick Info": "Informações do Joystick",
|
||||
"Check circularity": "Verificar circularidade",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Posso repor uma calibração permanente para uma calibração anterior?",
|
||||
"No.": "Não.",
|
||||
"Can you overwrite a permanent calibration?": "É possível substituir uma calibração permanente?",
|
||||
"Yes. Simply do another permanent calibration.": "Sim. Basta fazer outra calibração permanente",
|
||||
"Does this software resolve stickdrift?": "Esse software resolve o drift do joystick?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "O drift nos joysticks é causado por um defeito físico; nomeadamente, sujidades, potenciômetro desgastado ou, em alguns casos, uma mola desgastada.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Este software não resolve o drift por si só, se já tiver com o problema. O que irá ajudar é a garantir que o(s) novo(s) joystick(s) funcione(m) corretamente, após a substituição do(s) antigo(s).",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Notei que alguns controladores prontos a usar têm uma calibração de fábrica pior do que se os recalibrasse. Especialmente verdade para a circularidade dos controladores SCUF com um invólucro único.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) A atualização do firmware irá repor a calibração?",
|
||||
"After range calibration, joysticks always go in corners.": "Após a calibração do alcance, os joysticks vão sempre para os cantos.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Este problema ocorre porque clicou em \"Concluído\" imediatamente após iniciar uma calibração de alcance.",
|
||||
"Please read the instructions.": "Por favor, leia as instruções.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Tem de rodar os joysticks antes de clicar \"Concluído\"",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Certifique-se que toca nas extremidades da estrutura do Joystick e gire lentamente, de prefrerencia em ambas as direções - no sentido dos ponteiros do relógio e no sentido contrário.",
|
||||
"Only after you have done that, you click on \"Done\".": "So depois de o fazer, clique em \"Concluído\".",
|
||||
"Changes saved successfully": "Alterações salvas com sucesso",
|
||||
"Error while saving changes": "Erro ao salvar as alterações.",
|
||||
"Save changes permanently": "Salvar alterações permanentemente.",
|
||||
"Reboot controller": "Reiniciar controlador",
|
||||
"(beta)": "(beta)",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Externamente</b>: aplicando +1,8 V diretamente ao ponto de teste visível sem abrir o controlador",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Internamente</b>: soldadura de um fio de uma fonte de +1,8 V ao TP de proteção contra a escrita.",
|
||||
"Battery Barcode": "Código de barras da bateria",
|
||||
"Bluetooth Address": "Endereço Bluetooth",
|
||||
"Calibration is being stored in the stick modules.": " A calibration esta a ser gravada nos modulos dos joysticks.",
|
||||
"Cancel": "Cancelar",
|
||||
"Controller Info": "Informação do controlador",
|
||||
"Debug Info": "Informação de depuração ",
|
||||
"Debug buttons": "Botões de depuração",
|
||||
"DualSense Edge Calibration": "Calibração Dualsense Edge",
|
||||
"FW Build Date": "Data de compilação do FW",
|
||||
"FW Type": "Tipo de FW",
|
||||
"FW Update": "Atualização de FW",
|
||||
"FW Update Info": "Info da atualização de FW",
|
||||
"FW Version": "Versão do FW",
|
||||
"Finetune stick calibration": "Ajuste fino da calibração dos joysticks",
|
||||
"For more info or help, feel free to reach out on Discord.": "Para mais informações ou ajuda, sinta-se a vontade para me contactar no Discord.",
|
||||
"HW Model": "Modelo de HW",
|
||||
"Hardware": "Hardware",
|
||||
"Left stick": "Joystick esquerdo",
|
||||
"MCU Unique ID": "ID Unico da MCU",
|
||||
"More details and images": "Mais detalhes e imagens",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Nota: os módulos do DS Edge <b>não podem ser calibrados apenas por software</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Para armazenar uma calibração personalizada na memória interna do joystick, é necessária uma <b>modificação de hardware</b>.",
|
||||
"Right stick": "joystick direito",
|
||||
"SBL FW Version": "Versão de FW SBL",
|
||||
"Serial Number": "Numero de Série",
|
||||
"Show all": "Mostrar tudo",
|
||||
"Software": "Software",
|
||||
"Spider FW Version": "Versão Spider FW",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "O suporte para calibração dos módulos DualSense Edge está agora disponível como <b>recurso experimental</b>.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Isto envolve desativar temporariamente a proteção contra gravação aplicando <b>+1,8 V</b> para um ponto de teste específico em cada módulo",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Isto é apenas para utilizadores avançados. Se não tem a certeza do que está a fazer, por favor, não tente.",
|
||||
"Touchpad FW Version": "Versão FW do Touchpad",
|
||||
"Touchpad ID": "Touchpad ID",
|
||||
"VCM Left Barcode": "Codigo de barras VCM Esquerda",
|
||||
"VCM Right Barcode": "Codigo de barras VCM Direita",
|
||||
"Venom FW Version": "Versão de FW Venom",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Não nos responsabilizamos por quaisquer dano causado ao tentar usar esta modificação.",
|
||||
"You can do this in two ways:": "Pode fazer isto de duas formas",
|
||||
"here": "Aqui",
|
||||
"Cannot lock": "Não é possível bloquear",
|
||||
"Cannot store data into": "Não é possível armazenar dados em",
|
||||
"Cannot unlock": "Não é possível desbloquear",
|
||||
"Color": "Cor",
|
||||
"FW Series": "Série do FW",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Se a calibração não for armazenada permanentemente, verifique novamente os fios soldados na modificação de hardware.",
|
||||
"Left Module Barcode": "Código de barras do módulo esquerdo",
|
||||
"PCBA ID": "ID do PCBA",
|
||||
"Right Module Barcode": "Código de barras do módulo direito",
|
||||
"left module": "módulo esquerdo",
|
||||
"right module": "módulo direito",
|
||||
"10x zoom": "Ampliar 10x",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Erro médio de circularidade:</strong> menor nem sempre é melhor! Procure entre 7 e 9%.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "É necessário reiniciar o dispositivo para continuar a utilizar o DualSense Edge. Desligue e volte a ligar o controle.",
|
||||
"Adaptive Trigger": "Gatilho Adaptável",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Os gatilhos adaptativos são suportados apenas nos controladores DualSense",
|
||||
"Add test": "adicionar teste",
|
||||
"Be gentle to avoid damage.": "Seja gentil para evitar danos.",
|
||||
"Buttons": "Botões",
|
||||
"Calibration": "Calibração",
|
||||
"Center": "Centro",
|
||||
"Center (L1)": "Centro (L1)",
|
||||
"Circularity": "Circularidade",
|
||||
"Circularity (R1)": "Circularidade (R1)",
|
||||
"Controller does not support adaptive trigger control": "O controlador não suporta o controlo de gatilho adaptável",
|
||||
"Debug": "Depurar",
|
||||
"Don't show again": "Don't show again",
|
||||
"Fail": "Falha",
|
||||
"Failed": "falhou",
|
||||
"Failed to connect to device": "Falha ao ligar ao dispositivo",
|
||||
"Failed to disable adaptive trigger": "Falha ao desativar o gatilho adaptável",
|
||||
"Failed to set speaker tone": "Falha ao definir o tom do altifalante",
|
||||
"Failed to set vibration": "Falha ao definir vibração",
|
||||
"Feel for vibration in the controller.": "Sinta a vibração no controlador.",
|
||||
"Haptic Vibration": "Vibração háptica",
|
||||
"Headphone Jack": "Entrada dos auscultadores",
|
||||
"Increase non-circularity": "Aumentar a não circularidade",
|
||||
"Info": "Informação",
|
||||
"Instructions": "Instruções",
|
||||
"Keep rotating the sticks even if you see no progress!": "Continue a rodar os joysticks mesmo que não veja qualquer progresso!",
|
||||
"Learn more...": "Saber mais...",
|
||||
"Lights": "Luzes",
|
||||
"Listen for a tone from the controller speaker.": "Ouça um tom vindo do altifalante do controlador.",
|
||||
"Long-press [circle] to skip ahead.": "Mantenha premido [círculo] para avançar.",
|
||||
"Microphone": "microfone",
|
||||
"Microphone Level:": "Nivel do microfone",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Mova o analógico para selecionar a afinação e, sem tocar no analógico, utilize os botões direcionais para ajustar o ponto central. Mova-o e ajuste-o novamente se estiver descentrado ou a piscar.",
|
||||
"No controller connected": "Nenhum controlador ligado",
|
||||
"No tests completed yet.": "Nenhum teste concluído ainda.",
|
||||
"Normal": "Normal",
|
||||
"Not tested": "Não testado",
|
||||
"Pass": "Passar",
|
||||
"Passed": "Passou",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Solte o joystick para a posição central antes de ajustar com os botões D-pad.",
|
||||
"Plug in headphones to the 3.5mm jack": "Connecte os auscultadores ao jack de audio de 3,5 mm",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Pressione os gatilhos L2 e R2 para sentir a resistência do gatilho.",
|
||||
"Press [circle] to close, or [square] to start over": "Prima [círculo] para fechar ou [quadrado] para recomeçar",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Prima [quadrado] para Passar, [cruz] para Reprovar ou [círculo] para Saltar.",
|
||||
"Press [square] to begin or [circle] to close": "Prima [quadrado] para começar ou [círculo] para fechar",
|
||||
"Press [triangle] to go back.": "Prima [triângulo] para voltar atrás.",
|
||||
"Press each button until they turn green.": "Pressione cada botão até que fiquem verdes.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Pressione o D-pad ou os botões frontais na direção em que pretende que a posição do comando se mova.",
|
||||
"Progress": "Progresso",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Empurre o joystick para cima/baixo/esquerda/direita o mais possível.",
|
||||
"Quick Test": "Teste rápido",
|
||||
"Quick calibrate": "Calibração rápida",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "A calibração do alcance parece ter falhado. Tente novamente e certifique-se de que roda os joysticks.",
|
||||
"Repeat": "Repetir",
|
||||
"Restart": "Reiniciar",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Rode os joysticks lentamente pelo menos 2 vezes numa direção e 2 vezes na outra direção para cobrir todo o alcance.",
|
||||
"Run through these tests to verify your controller's functionality.": "Execute estes testes para verificar a funcionalidade do seu controlador.",
|
||||
"Show raw numbers": "Mostrar números brutos",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Os comandos da Sony saem de fábrica calibrados para terem um erro médio de circularidade de quase 10%, e é isso que os jogos esperam. Uma circulação demasiado perfeita pode fazer com que os movimentos e a mira pareçam rígidos e sem resposta em alguns jogos.",
|
||||
"Speaker": "auscultadores",
|
||||
"Step size": "Tamanho do passo",
|
||||
"Test Speaker": "Testar o auscultadores",
|
||||
"Test Summary": "Resumo do teste",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Teste todos os botões ou mantenha premido [quadrado] para Passar e [cruz] para Reprovar, ou [círculo] para Saltar.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "O botão <b>Concluído</b> será desbloqueado após, no máximo, 15 segundos. Se premir <b>Concluído</b> sem rodar os manípulos, a calibração ficará incompleta e será necessário repeti-la.",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "O dispositivo está ligado via Bluetooth. Desligue e volte a ligar usando um cabo USB.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Este teste verifica todos os botões do comando, exigindo que pressione cada botão até três vezes.",
|
||||
"This test checks the headphone jack functionality.": "Este teste verifica a funcionalidade do conector de auscultadores.",
|
||||
"This test checks the reliability of the USB port.": "Este teste verifica a fiabilidade da porta USB.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Este teste irá alternar entre as cores vermelha, verde e azul na barra de luzes do comando, animar as luzes indicadoras do jogador e piscar o botão de silenciar.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Este teste irá habilitar alta resistência nos gatilhos L2 e R2.",
|
||||
"USB Connector": "Conector USB",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Observe as luzes do comando a mudar de cor, as luzes do leitor a animarem-se e o botão de silêncio a piscar.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Enquanto segura o joystick a ser ajustado para cima/baixo/esquerda/direita, faça ajustes até ver setores azul-claros em todas as quatro direções, depois de rodar o joystick para a esquerda e para a direita. Em seguida, utilize o",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Mexa o cabo USB para ver se o comando se desliga.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "O seu dispositivo pode não ser um comando original da Sony. Se não for um clone, comunique o problema.",
|
||||
"failed": "falhou",
|
||||
"hide": "ocultar",
|
||||
"passed": "passou",
|
||||
"skipped": "ignorado",
|
||||
"tests completed": "testes concluídos",
|
||||
"to increase the non-circularity.": "para aumentar a não circularidade.",
|
||||
"30th Anniversary": "",
|
||||
"Astro Bot": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Cobalt Blue": "",
|
||||
"Cosmic Red": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"Midnight Black": "",
|
||||
"Nova Pink": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Sterling Silver": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"Volcanic Red": "",
|
||||
"White": "",
|
||||
"": ""
|
||||
}
|
||||
314
lang/rs_rs.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Srpski prevod: <a href='https://www.linkedin.com/in/lazar-dimitrijevic/'>Lazar Dimitrijevic</a> - <a href='https://github.com/lazardimi'>GitHub</a>.",
|
||||
"DualShock Calibration GUI": "Interfejs za kalibraciju DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Nepodržani pretraživač. Molimo koristite veb pretraživač sa WebHID podrškom (npr. Chrome).",
|
||||
"Connect": "Poveži",
|
||||
"Connected to:": "Povezano sa:",
|
||||
"Disconnect": "Prekini vezu",
|
||||
"Calibrate stick center": "Kalibrišite centar džojstika",
|
||||
"Calibrate stick range": "Kalibrišite opseg džojstika",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Sekcije ispod nisu korisne, samo neke informacije za debagovanje ili ručne komande",
|
||||
"NVS Status": "Status NVS",
|
||||
"Unknown": "Nepoznato",
|
||||
"Debug buttons": "Dugmići za debagovanje",
|
||||
"Query NVS status": "Upitaj status NVS",
|
||||
"NVS unlock": "Otključaj NVS",
|
||||
"NVS lock": "Zaključaj NVS",
|
||||
"Stick center calibration": "Kalibracija centra džojstika",
|
||||
"Welcome": "Dobrodošli",
|
||||
"Step 1": "Korak 1",
|
||||
"Step 2": "Korak 2",
|
||||
"Step 3": "Korak 3",
|
||||
"Step 4": "Korak 4",
|
||||
"Completed": "Završeno",
|
||||
"Welcome to the stick center-calibration wizard!": "Dobrodošli u asistent za kalibraciju centra džojstika!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Ovaj alat će vas voditi kroz ponovno centriranje analognih džojstika na vašem kontroleru. Sastoji se od četiri koraka: biće vam zatraženo da pomerate oba džojstika u određenom pravcu i zatim ih otpustite.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Molimo vas da imate na umu da <i>jednom kada kalibracija počne, ne može se otkazati</i>. Ne zatvarajte ovu stranicu i ne prekidajte vezu sa kontrolerom dok se proces ne završi.",
|
||||
"Press <b>Start</b> to begin calibration.": "Pritisnite <b>Počni</b> da biste započeli kalibraciju.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Molimo vas da pomerite oba džojstika u <b>gornji levi ugao</b> i zatim ih otpustite.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Kada se džojstici vrate u centar, pritisnite <b>Nastavi</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Molimo vas da pomerite oba džojstika u <b>gornji desni ugao</b> i zatim ih otpustite.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Molimo vas da pomerite oba džojstika u <b>donji levi ugao</b> i zatim ih otpustite.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Molimo vas da pomerite oba džojstika u <b>donji desni ugao</b> i zatim ih otpustite.",
|
||||
"Calibration completed successfully!": "Kalibracija je uspešno završena!",
|
||||
"Next": "Sledeće",
|
||||
"Recentering the controller sticks.": "Ponovno centriranje džojstika kontrolera.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Molimo vas da ne zatvarate ovaj prozor i da ne prekidate vezu sa kontrolerom. ",
|
||||
"Range calibration": "Kalibracija opsega džojstika",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Kontroler sada prikuplja podatke!</b>",
|
||||
"Done": "Završeno",
|
||||
"Hi, thank you for using this software.": "Zdravo, hvala vam što koristite ovaj softver.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Ako vam je koristan i želite da podržite moj rad, slobodno",
|
||||
"buy me a coffee": "kupite mi kafu",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Imate li neki predlog ili problem? Pošaljite mi poruku putem e-pošte ili Discord-a.",
|
||||
"Cheers!": "Želimo vam sve najbolje!",
|
||||
"Support this project": "Podržite ovaj projekat",
|
||||
"unknown": "nepoznato",
|
||||
"original": "originalno",
|
||||
"clone": "klon",
|
||||
"locked": "zaključano",
|
||||
"unlocked": "otključano",
|
||||
"error": "greška",
|
||||
"Build Date": "Datum izrade",
|
||||
"HW Version": "Verzija hardvera",
|
||||
"SW Version": "Verzija softvera",
|
||||
"Device Type": "Tip uređaja",
|
||||
"Range calibration completed": "Kalibracija opsega završena",
|
||||
"Range calibration failed": "Kalibracija opsega nije uspela",
|
||||
"Stick calibration failed": "Kalibracija džojstika nije uspela",
|
||||
"Stick calibration completed": "Kalibracija džojstika završena",
|
||||
"NVS Lock failed": "Zaključavanje NVS nije uspelo",
|
||||
"NVS Unlock failed": "Otključavanje NVS nije uspelo",
|
||||
"Please connect only one controller at time.": "Molimo vas da povežete samo jedan kontroler istovremeno.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Povezan je nevažeći uređaj",
|
||||
"Error": "Greška",
|
||||
"My handle on discord is: the_al": "Moj Discord ID je: the_al",
|
||||
"Initializing...": "Inicijalizacija...",
|
||||
"Storing calibration...": "Čuvanje kalibracije...",
|
||||
"Sampling...": "Uzorak...",
|
||||
"Calibration in progress": "Kalibracija u toku",
|
||||
"Start": "Počni",
|
||||
"Continue": "Nastavi",
|
||||
"You can check the calibration with the": "Možete proveriti kalibraciju sa:",
|
||||
"Have a nice day :)": "Želimo vam prijatan dan :)",
|
||||
"Welcome to the Calibration GUI": "Dobrodošli u interfejs za kalibraciju",
|
||||
"Just few things to know before you can start:": "Samo nekoliko stvari koje treba da znate pre nego što počnete:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Ovaj sajt nije povezan sa Sony, PlayStation & ko.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Ovaj servis se pruža bez garancije. Koristite na sopstveni rizik.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Držite internu bateriju kontrolera povezanu i obezbedite da je dobro napunjena. Ako se baterija isprazni tokom operacije, kontroler će biti oštećen i postaće neupotrebljiv.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Pre nego što izvršite trajnu kalibraciju, probajte privremenu kako biste obezbedili da sve radi kako treba.",
|
||||
"Understood": "Razumem",
|
||||
"Version": "Verzija",
|
||||
"Frequently Asked Questions": "Često postavljana pitanja",
|
||||
"Close": "Zatvori",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Dobrodošli u sekciju ČPP! Ispod ćete naći odgovore na neka od najčešće postavljanih pitanja o ovom sajtu. Ako imate još pitanja ili vam je potrebna dodatna pomoć, slobodno me kontaktirajte direktno. Vaši komentari i pitanja su uvek dobrodošli!",
|
||||
"How does it work?": "Kako to radi?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Iza kulisa, ovaj sajt je rezultat godinu dana posvećenog rada na reverznom inženjeringu DualShock kontrolera iz zadovoljstva/hobija od strane slučajnog čoveka na internetu.",
|
||||
"Through": "Kroz",
|
||||
"this research": "ovo istraživanje",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", otkriveno je da postoje neke nedokumentovane komande na DualShock kontrolerima koje se mogu poslati preko USB-a i koriste se tokom procesa fabričkog sklapanja. Ako se ove komande pošalju, kontroler započinje ponovnu kalibraciju analognih džojstika.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Iako primarni fokus ovog istraživanja nije bio na kalibraciji, postalo je očigledno da servis koji nudi ovu mogućnost može biti od velike koristi mnogim pojedincima. I evo nas.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Da li kalibracija ostaje efektivna tokom igre na PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Da, ako označite polje \"Zapiši promene trajno u kontroler\". U tom slučaju, kalibracija se upisuje direktno u firmware kontrolera. To obezbeđuje da ostane na mestu bez obzira na konzolu na koju je povezana.",
|
||||
"Is this an officially endorsed service?": "Da li je ovo zvanično odobren servis?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Ne, ovaj servis je jednostavno kreacija entuzijaste za DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Da li ovaj sajt detektuje da li je kontroler klon?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Da, trenutno samo DualShock4. Ovo se dogodilo jer sam slučajno kupio nekoliko klonova, proveo vreme identifikujući razlike i dodao ovu funkcionalnost da bih sprečio buduće obmane.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Nažalost, klonovi se ne mogu kalibrisati, jer oni samo kopiraju ponašanje DualShock4 tokom normalne igre, a ne sve nedokumentovane funkcionalnosti.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Ako želite da proširite ovu funkcionalnost detekcije na DualSense, molimo vas da mi pošaljete lažnu DualSense i videćete je za nekoliko nedelja.",
|
||||
"What development is in plan?": "Koji razvoj je u planu?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Držim dve odvojene liste zadataka za ovaj projekat, iako prioritet još nije utvrđen.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Prva lista se odnosi na poboljšanje podrške za DualShock4 i DualSense kontrolere:",
|
||||
"Implement calibration of L2/R2 triggers.": "Implementiraj kalibraciju L2/R2 okidača.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Poboljšaj detekciju klonova, što je posebno korisno za one koji žele da kupe polovne kontrolere sa obezbeđenjem autentičnosti.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Poboljšaj korisnički interfejs (npr. obezbedi dodatne informacije o kontroleru)",
|
||||
"Add support for recalibrating IMUs.": "Dodaj podršku za ponovnu kalibraciju IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Dodatno, istraži mogućnost oživljavanja nefunkcionalnih DualShock kontrolera (dodatna rasprava dostupna na Discord-u za zainteresovane).",
|
||||
"The second list contains new controllers I aim to support:": "Druga lista sadrži nove kontrolere koje ciljam da podržim:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "XBox kontroleri",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Svaka od ovih zadataka predstavlja ogroman interes i značajnu investiciju vremena. Da bih dao kontekst, podrška za novi kontroler obično zahteva 6-12 meseci punog radnog vremena istraživanja, uz malo sreće.",
|
||||
"I love this service, it helped me! How can I contribute?": "Volim ovaj servis, pomogao mi je! Kako mogu da doprinesem?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Drago mi je da ste našli ovo korisnim! Ako ste zainteresovani da doprinesete, evo nekoliko načina na koje možete da mi pomognete:",
|
||||
"Consider making a": "Razmislite o tome da napravite",
|
||||
"donation": "donaciju",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "da podržite moje napore reverznog inženjeringa kasno u noć podstaknute kofeinom.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Pošaljite mi kontroler koji biste voleli da dodate (pošaljite mi e-mail za organizaciju).",
|
||||
"Translate this website in your language": "Prevedite ovaj sajt na svoj jezik",
|
||||
", to help more people like you!": ", da biste pomogli više ljudi poput vas!",
|
||||
"This website uses analytics to improve the service.": "Ovaj sajt koristi analitiku za poboljšanje servisa.",
|
||||
"Board Model": "Model ploče",
|
||||
"This feature is experimental.": "Ova funkcionalnost je eksperimentalna.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Molimo vas da mi javite ako model ploče vašeg kontrolera nije tačno detektovan.",
|
||||
"This DualSense controller has outdated firmware.": "Ovaj DualSense kontroler ima zastareli firmware.",
|
||||
"Please update the firmware and try again.": "Molimo vas da ažurirate firmware i pokušate ponovo.",
|
||||
"Joystick Info": "Informacije o džojstiku",
|
||||
"Check circularity": "Proveri kružnost",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Mogu li da resetujem trajnu kalibraciju na prethodnu kalibraciju?",
|
||||
"No.": "Ne.",
|
||||
"Can you overwrite a permanent calibration?": "Možete li da prepišete trajnu kalibraciju?",
|
||||
"Yes. Simply do another permanent calibration.": "Da. Jednostavno izvršite još jednu trajnu kalibraciju.",
|
||||
"Does this software resolve stickdrift?": "Da li ovaj softver rešava stickdrift?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Stickdrift je uzrokovan fizičkim defektom; naime, prljavštinom, istrošenim potenciometrom ili u nekim slučajevima istrošenom oprugom.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Ovaj softver neće sam popraviti stickdrift ako ga već osećate. Ono što će pomoći jeste obezbeđivanje da novi džojstik(i) pravilno funkcionišu nakon zamene starih.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Primetio sam da neki kontroleri iz kutije imaju lošiju fabričku kalibraciju nego da sam ih ponovo kalibrisao. Posebno važi za kružnost SCUF kontrolera sa jedinstvenim omotačem.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Da li ažuriranje firmvera resetuje kalibraciju?",
|
||||
"After range calibration, joysticks always go in corners.": "Nakon kalibracije opsega, džojstici uvek idu u uglove.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Ovaj problem se dešava jer ste pritisnuli \"Završeno\" odmah nakon pokretanja kalibracije opsega.",
|
||||
"Please read the instructions.": "Molimo vas da pročitate uputstva.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Morate rotirati džojstike pre nego što pritisnete \"Završeno\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Obavezno dodirnite ivice okvira džojstika i rotirajte polako, po mogućstvu u oba pravca - u smeru kazaljke na satu i suprotno.",
|
||||
"Only after you have done that, you click on \"Done\".": "Tek nakon što to uradite, kliknite na \"Završeno\".",
|
||||
"Changes saved successfully": "Promene uspešno sačuvane",
|
||||
"Error while saving changes": "Greška prilikom čuvanja promena:",
|
||||
"Save changes permanently": "Sačuvaj promene trajno",
|
||||
"Reboot controller": "Ponovo pokreni kontroler",
|
||||
"Controller Info": "Informacije o kontroleru",
|
||||
"Debug Info": "Informacije za debagovanje",
|
||||
"Software": "Softver",
|
||||
"Hardware": "Hardver",
|
||||
"FW Build Date": "Datum izrade firmvera",
|
||||
"FW Type": "Tip firmvera",
|
||||
"FW Series": "Serija firmvera",
|
||||
"FW Version": "Verzija firmvera",
|
||||
"FW Update": "Ažuriranje firmvera",
|
||||
"FW Update Info": "Informacije o ažuriranju firmvera",
|
||||
"SBL FW Version": "SBL verzija firmvera",
|
||||
"Venom FW Version": "Venom verzija firmvera",
|
||||
"Spider FW Version": "Spider verzija firmvera",
|
||||
"Touchpad FW Version": "Verzija firmvera za touchpad",
|
||||
"Serial Number": "Serijski broj",
|
||||
"MCU Unique ID": "Jedinstveni ID MCU",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Battery Barcode": "Barkod baterije",
|
||||
"VCM Left Barcode": "VCM levi barkod",
|
||||
"VCM Right Barcode": "VCM desni barkod",
|
||||
"HW Model": "Model hardvera",
|
||||
"Touchpad ID": "ID touchpada",
|
||||
"Bluetooth Address": "Bluetooth adresa",
|
||||
"Show all": "Prikaži sve",
|
||||
"Finetune stick calibration": "Fino podešavanje kalibracije džojstika",
|
||||
"(beta)": "(beta)",
|
||||
"Left stick": "Levi džojstik",
|
||||
"Right stick": "Desni džojstik",
|
||||
"Cancel": "Otkaži",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Calibration is being stored in the stick modules.": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot lock": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Cannot store data into": "",
|
||||
"Cannot unlock": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Color": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Don't show again": "",
|
||||
"DualSense Edge Calibration": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"For more info or help, feel free to reach out on Discord.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Left Module Barcode": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"More details and images": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Right Module Barcode": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Show raw numbers": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "",
|
||||
"USB Connector": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"You can do this in two ways:": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"here": "",
|
||||
"hide": "",
|
||||
"left module": "",
|
||||
"passed": "",
|
||||
"right module": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
471
lang/ru_ru.json
@@ -1,169 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Перевод на Русский язык выполнен: <a href='https://www.youtube.com/channel/UC8pzDCIt_CUj8sa7cYgPzHQ'>Tamir-Teknik</a>",
|
||||
"DualShock Calibration GUI": "Интерфейс калибровки DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Неподдерживаемый браузер. Используйте браузер с поддержкой WebHID (например, Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Подключите контроллер DualShock 4 или DualSense к компьютеру и нажмите Подключить.",
|
||||
"Connect": "Подключить",
|
||||
"Connected to:": "Подключено к:",
|
||||
"Disconnect": "Отключить",
|
||||
"Firmware Info": "Информация о прошивке",
|
||||
"Calibrate stick center": "Откалибровать центр джойстика",
|
||||
"Calibrate stick range (permanent)": "Откалибровать диапазон джойстика (постоянно)",
|
||||
"Calibrate stick range (temporary)": "Откалибровать диапазон джойстика (временно)",
|
||||
"Reset controller": "Сбросить контроллер",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Нижеследующие разделы не являются полезными, это просто отладочная информация или ручные команды",
|
||||
"NVS Status": "Статус NVS",
|
||||
"Unknown": "Неизвестно",
|
||||
"BD Addr": "BD Adrr",
|
||||
"Debug buttons": "Кнопки отладки",
|
||||
"Query NVS status": "Запросить статус NVS",
|
||||
"NVS unlock": "Разблокировать NVS",
|
||||
"NVS lock": "Заблокировать NVS",
|
||||
"Get BDAddr": "Получить BDAdrr",
|
||||
"Fast calibrate stick center (OLD)": "Быстрая калибровка центра джойстика (СТАРОЕ)",
|
||||
"Stick center calibration": "Калибровка центра джойстика",
|
||||
"Welcome": "Добро пожаловать",
|
||||
"Step 1": "Шаг 1",
|
||||
"Step 2": "Шаг 2",
|
||||
"Step 3": "Шаг 3",
|
||||
"Step 4": "Шаг 4",
|
||||
"Completed": "Завершено",
|
||||
"Welcome to the stick center-calibration wizard!": "Добро пожаловать в мастер калибровки центра джойстика!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Этот инструмент поможет вам перекалибровать аналоговые стики вашего контроллера. Он состоит из четырех шагов: вам будет предложено переместить оба джойстика в определенном направлении и отпустить их.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Обратите внимание, что <i>после запуска калибровки ее нельзя отменить</i>. Не закрывайте эту страницу и не отключайте контроллер, пока не завершится.",
|
||||
"Calibration storage": "Хранение калибровки",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "По умолчанию калибровка сохраняется только в волатильном хранилище, так что если вы (или этот инструмент) что-то испортите, достаточно сбросить контроллер, чтобы он снова заработал.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Если вы хотите сохранить калибровку постоянно в контроллере, установите флажок внизу:",
|
||||
"Write changes permanently in the controller": "Сохранить изменения постоянно в контроллере",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Предупреждение: <font color=\"red\">Не сохраняйте калибровку постоянно, если заряд батареи контроллера низкий или он отключен. Это повредит ваш контроллер.</font></small>",
|
||||
"Press <b>Start</b> to begin calibration.": "Нажмите <b>Начать</b>, чтобы начать калибровку.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>верхний левый угол</b> и отпустите их.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Когда стики вернутся в центр, нажмите <b>Продолжить</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>верхний правый угол</b> и отпустите их.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>нижний левый угол</b> и отпустите их.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>нижний правый угол</b> и отпустите их.",
|
||||
"Calibration completed successfully!": "Калибровка успешно завершена!",
|
||||
"Next": "Далее",
|
||||
"Recentering the controller sticks. ": "Центрирование стиков контроллера. ",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Пожалуйста, не закрывайте это окно и не отключайте контроллер. ",
|
||||
"Range calibration": "Калибровка диапазона",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Контроллер в настоящее время собирает данные!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Медленно поверните стики, чтобы охватить весь диапазон. Нажмите \"Готово\", когда закончите.",
|
||||
"Done": "Готово",
|
||||
"Hi, thank you for using this software.": "Привет, спасибо за использование этого программного обеспечения.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Если вы находите это полезным и хотите поддержать мои усилия, не стесняйтесь",
|
||||
"buy me a coffee": "Угостите меня кофе",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "У вас есть какие-либо предложения или проблемы? Отправьте мне сообщение по электронной почте или в дискорд.",
|
||||
"Cheers!": "Спасибо!",
|
||||
"Support this project": "Поддержите этот проект",
|
||||
|
||||
".authorMsg": "- Перевод на Русский язык выполнен: <a href='https://www.youtube.com/channel/UC8pzDCIt_CUj8sa7cYgPzHQ'>Tamir-Teknik. Дополнил Amnesia44</a>",
|
||||
"DualShock Calibration GUI": "Интерфейс калибровки DualShock",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Неподдерживаемый браузер. Используйте браузер с поддержкой WebHID (например, Chrome).",
|
||||
"Connect": "Подключить",
|
||||
"Connected to:": "Подключено к:",
|
||||
"Disconnect": "Отключить",
|
||||
"Calibrate stick center": "Откалибровать центр джойстика",
|
||||
"Calibrate stick range": "Откалибровать диапазон джойстика",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Нижеследующие разделы не являются полезными, это просто отладочная информация или ручные команды",
|
||||
"NVS Status": "Статус NVS",
|
||||
"Unknown": "Неизвестно",
|
||||
"Query NVS status": "Запросить статус NVS",
|
||||
"NVS unlock": "Разблокировать NVS",
|
||||
"NVS lock": "Заблокировать NVS",
|
||||
"Stick center calibration": "Калибровка центра джойстика",
|
||||
"Welcome": "Добро пожаловать",
|
||||
"Step 1": "Шаг 1",
|
||||
"Step 2": "Шаг 2",
|
||||
"Step 3": "Шаг 3",
|
||||
"Step 4": "Шаг 4",
|
||||
"Completed": "Завершено",
|
||||
"Welcome to the stick center-calibration wizard!": "Добро пожаловать в мастер калибровки центра джойстика!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Этот инструмент поможет вам перекалибровать аналоговые стики вашего контроллера. Он состоит из четырех шагов: вам будет предложено переместить оба джойстика в определенном направлении и отпустить их.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Обратите внимание, что <i>после запуска калибровки ее нельзя отменить</i>. Не закрывайте эту страницу и не отключайте контроллер, пока не завершится.",
|
||||
"Press <b>Start</b> to begin calibration.": "Нажмите <b>Начать</b>, чтобы начать калибровку.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>верхний левый угол</b> и отпустите их.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Когда стики вернутся в центр, нажмите <b>Продолжить</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>верхний правый угол</b> и отпустите их.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>нижний левый угол</b> и отпустите их.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Пожалуйста, переместите оба джойстика в <b>нижний правый угол</b> и отпустите их.",
|
||||
"Calibration completed successfully!": "Калибровка успешно завершена!",
|
||||
"Next": "Далее",
|
||||
"Recentering the controller sticks.": "Центрирование стиков контроллера.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Пожалуйста, не закрывайте это окно и не отключайте контроллер. ",
|
||||
"Range calibration": "Калибровка диапазона",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Контроллер в настоящее время собирает данные!</b>",
|
||||
"Done": "Готово",
|
||||
"Hi, thank you for using this software.": "Привет, спасибо за использование этого программного обеспечения.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Если вы находите это полезным и хотите поддержать мои усилия, не стесняйтесь",
|
||||
"buy me a coffee": "Угостите меня кофе",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "У вас есть какие-либо предложения или проблемы? Отправьте мне сообщение по электронной почте или в дискорд.",
|
||||
"Cheers!": "Спасибо!",
|
||||
"Support this project": "Поддержите этот проект",
|
||||
"unknown": "неизвестно",
|
||||
"original": "оригинальный",
|
||||
"clone": "клон",
|
||||
"locked": "заблокирован",
|
||||
"unlocked": "разблокирован",
|
||||
"error": "ошибка",
|
||||
"Build Date:": "Дата сборки:",
|
||||
"HW Version:": "Версия аппаратного обеспечения:",
|
||||
"SW Version:": "Версия программного обеспечения:",
|
||||
"Device Type:": "Тип устройства:",
|
||||
"Firmware Type:": "Тип прошивки:",
|
||||
"SW Series:": "Серия ПО:",
|
||||
"HW Info:": "Информация об аппаратном обеспечении:",
|
||||
"SW Version:": "Версия ПО:",
|
||||
"UPD Version:": "Версия Обнову:",
|
||||
"FW Version1:": "Прошивка v1:",
|
||||
"FW Version2:": "Прошивка v2:",
|
||||
"FW Version3:": "Прошивка v3:",
|
||||
|
||||
"original": "оригинальный",
|
||||
"clone": "клон",
|
||||
"locked": "заблокирован",
|
||||
"unlocked": "разблокирован",
|
||||
"error": "ошибка",
|
||||
"Build Date": "Дата сборки",
|
||||
"HW Version": "Версия аппаратного обеспечения",
|
||||
"SW Version": "Версия программного обеспечения",
|
||||
"Device Type": "Тип устройства",
|
||||
"Range calibration completed": "Калибровка диапазона завершена",
|
||||
"Range calibration failed: ": "Калибровка диапазона не удалась: ",
|
||||
"Cannot unlock NVS": "Не удается разблокировать NVS",
|
||||
"Cannot relock NVS": "Не удается заблокировать NVS повторно",
|
||||
"Error 1": "Ошибка 1",
|
||||
"Error 2": "Ошибка 2",
|
||||
"Error 3": "Ошибка 3",
|
||||
"Stick calibration failed: ": "Калибровка джойстика не удалась: ",
|
||||
"Stick calibration completed": "Калибровка джойстика завершена",
|
||||
"NVS Lock failed: ": "Блокировка NVS не удалась: ",
|
||||
"NVS Unlock failed: ": "Разблокировка NVS не удалась: ",
|
||||
"Please connect only one controller at time.": "Пожалуйста, подключайте только один контроллер за раз.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Подключено недопустимое устройство: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "Калибровка DualSense Edge в настоящее время не поддерживается.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Устройство, похоже, является клоном DS4. Все функции отключены.",
|
||||
"Error: ": "Ошибка: ",
|
||||
"My handle on discord is: the_al": "Мой ник на discord: the_al",
|
||||
"Initializing...": "Инициализация...",
|
||||
"Storing calibration...": "Сохранение калибровки...",
|
||||
"Sampling...": "Выборка...",
|
||||
"Calibration in progress": "Калибровка в процессе",
|
||||
"Start": "Старт",
|
||||
"Continue": "Продолжить",
|
||||
"You can check the calibration with the": "Вы можете проверить калибровку с помощью",
|
||||
"Have a nice day :)": "Хорошего дня! :)",
|
||||
"Welcome to the Calibration GUI": "Добро пожаловать в Calibration GUI",
|
||||
"Just few things to know before you can start:": "Несколько вещей, о которых нужно знать, прежде чем начать:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Этот сайт не связан с Sony, PlayStation и т.д.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Этот сервис предоставляется без гарантии. Используйте на свой страх и риск.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Держите внутреннюю батарею контроллера подключенной и убедитесь, что она хорошо заряжена. Если батарея разрядится во время операций, контроллер будет поврежден и непригоден к использованию.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Перед проведением постоянной калибровки попробуйте временную, чтобы убедиться, что все работает хорошо.",
|
||||
"Understood": "Понял",
|
||||
"Version": "Версия",
|
||||
|
||||
"Range calibration failed": "Калибровка диапазона не удалась",
|
||||
"Stick calibration failed": "Калибровка джойстика не удалась",
|
||||
"Stick calibration completed": "Калибровка джойстика завершена",
|
||||
"NVS Lock failed": "Блокировка NVS не удалась",
|
||||
"NVS Unlock failed": "Разблокировка NVS не удалась",
|
||||
"Please connect only one controller at time.": "Пожалуйста, подключайте только один контроллер за раз.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Подключено недопустимое устройство",
|
||||
"Error": "Ошибка",
|
||||
"My handle on discord is: the_al": "Мой ник на discord: the_al",
|
||||
"Initializing...": "Инициализация...",
|
||||
"Storing calibration...": "Сохранение калибровки...",
|
||||
"Sampling...": "Выборка...",
|
||||
"Calibration in progress": "Калибровка в процессе",
|
||||
"Start": "Старт",
|
||||
"Continue": "Продолжить",
|
||||
"You can check the calibration with the": "Вы можете проверить калибровку с помощью",
|
||||
"Have a nice day :)": "Хорошего дня! :)",
|
||||
"Welcome to the Calibration GUI": "Добро пожаловать в Calibration GUI",
|
||||
"Just few things to know before you can start:": "Несколько вещей, о которых нужно знать, прежде чем начать:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Этот сайт не связан с Sony, PlayStation и т.д.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Этот сервис предоставляется без гарантии. Используйте на свой страх и риск.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Держите внутреннюю батарею контроллера подключенной и убедитесь, что она хорошо заряжена. Если батарея разрядится во время операций, контроллер будет поврежден и непригоден к использованию.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Перед проведением постоянной калибровки попробуйте временную, чтобы убедиться, что все работает хорошо.",
|
||||
"Understood": "Понял",
|
||||
"Version": "Версия",
|
||||
"Frequently Asked Questions": "Часто задаваемые вопросы",
|
||||
"Close": "Закрыть",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Добро пожаловать в раздел Часто задаваемых вопросов! Ниже вы найдете ответы на некоторые из самых часто задаваемых вопросов о данном веб-сайте. Если у вас есть другие вопросы или вам нужна дополнительная помощь, не стесняйтесь обращаться ко мне напрямую. Ваши отзывы и вопросы всегда приветствуются!",
|
||||
"How does it work?": "Как это работает?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "За кадром этот веб сайт является результатом одного года преданного труда по обратной разработке контроллеров DualShock для развлечения/хобби от случайного парня в интернете.",
|
||||
"Through": "Через",
|
||||
"this research": "это исследование",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", было обнаружено, что существуют некоторые не задокументированные команды на контроллерах DualShock, которые можно отправить через USB и используются во время процесса сборки на фабрике. Если эти команды отправлены, контроллер начинает перекалибровку аналоговых стиков.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Хотя основное внимание этого исследования изначально не было сосредоточено на перекалибровке, стало очевидно, что сервис, предлагающий эту возможность, может принести огромную пользу многим людям. И вот мы здесь.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Остается ли калибровка эффективной во время игры на PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Да, если вы установите флажок \"Записывать изменения в постоянной памяти контроллера\". В этом случае калибровка прошивается непосредственно в прошивку контроллера. Это гарантирует, что она остается на месте независимо от подключенной к ней консоли.",
|
||||
"Is this an officially endorsed service?": "Это официально поддерживаемый сервис?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Нет, этот сервис просто создан энтузиастом DualShock.",
|
||||
"Does this website detects if a controller is a clone?": "Этот сайт определяет, является ли контроллер клоном?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Да, на данный момент только DualShock4. Это произошло потому, что я случайно приобрел несколько клонов, потратил время на выявление различий и добавил эту функциональность, чтобы предотвратить будущие обманы.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "К сожалению, клоны все равно не могут быть калиброваны, потому что они только клонируют поведение DualShock4 во время обычной игры, а не все не задокументированные функциональности.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Если вы хотите расширить эту функциональность обнаружения на DualSense, пожалуйста, отправьте мне поддельный DualSense, и вы увидите его через несколько недель.",
|
||||
"What development is in plan?": "Какие разработки запланированы?",
|
||||
|
||||
"Close": "Закрыть",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Добро пожаловать в раздел Часто задаваемых вопросов! Ниже вы найдете ответы на некоторые из самых часто задаваемых вопросов о данном веб-сайте. Если у вас есть другие вопросы или вам нужна дополнительная помощь, не стесняйтесь обращаться ко мне напрямую. Ваши отзывы и вопросы всегда приветствуются!",
|
||||
"How does it work?": "Как это работает?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "За кадром этот веб сайт является результатом одного года преданного труда по обратной разработке контроллеров DualShock для развлечения/хобби от случайного парня в интернете.",
|
||||
"Through": "Через",
|
||||
"this research": "это исследование",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", было обнаружено, что существуют некоторые не задокументированные команды на контроллерах DualShock, которые можно отправить через USB и используются во время процесса сборки на фабрике. Если эти команды отправлены, контроллер начинает перекалибровку аналоговых стиков.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Хотя основное внимание этого исследования изначально не было сосредоточено на перекалибровке, стало очевидно, что сервис, предлагающий эту возможность, может принести огромную пользу многим людям. И вот мы здесь.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Остается ли калибровка эффективной во время игры на PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Да, если вы установите флажок \"Записывать изменения в постоянной памяти контроллера\". В этом случае калибровка прошивается непосредственно в прошивку контроллера. Это гарантирует, что она остается на месте независимо от подключенной к ней консоли.",
|
||||
"Is this an officially endorsed service?": "Это официально поддерживаемый сервис?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Нет, этот сервис просто создан энтузиастом DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Этот сайт определяет, является ли контроллер клоном?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Да, на данный момент только DualShock4. Это произошло потому, что я случайно приобрел несколько клонов, потратил время на выявление различий и добавил эту функциональность, чтобы предотвратить будущие обманы.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "К сожалению, клоны все равно не могут быть калиброваны, потому что они только клонируют поведение DualShock4 во время обычной игры, а не все не задокументированные функциональности.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Если вы хотите расширить эту функциональность обнаружения на DualSense, пожалуйста, отправьте мне поддельный DualSense, и вы увидите его через несколько недель.",
|
||||
"What development is in plan?": "Какие разработки запланированы?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Я веду два отдельных списка дел по этому проекту, хотя приоритет еще не установлен.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Первый список касается улучшения поддержки контроллеров DualShock4 и DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Внедрить калибровку триггеров L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Улучшить обнаружение клонов, что особенно полезно для тех, кто хочет приобрести подержанные контроллеры с гарантией подлинности.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Улучшить пользовательский интерфейс (например, предоставить дополнительную информацию о контроллере)",
|
||||
"Add support for recalibrating IMUs.": "Добавить поддержку повторной калибровки IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Кроме того, исследуйте возможность оживления неисправных контроллеров DualShock (дополнительное обсуждение доступно на Discord для заинтересованных лиц).",
|
||||
"The second list contains new controllers I aim to support:": "Второй список содержит новые контроллеры, которые я намерен поддержать:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Контроллеры Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Каждая из этих задач представляет собой огромный интерес и значительные временные затраты. Для предоставления контекста, поддержка нового контроллера обычно требует 6-12 месяцев полноценных исследований на полную ставку, а также удачи.",
|
||||
"I love this service, it helped me! How can I contribute?": "Мне нравится этот сервис, он помог мне! Как я могу внести свой вклад?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Я рад услышать, что вам это помогло! Если вы заинтересованы в участии, вот несколько способов, которыми вы можете мне помочь:",
|
||||
"Consider making a": "Рассмотрите возможность сделать",
|
||||
"donation": "пожертвование",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "для поддержки моих усилий по обратной разработке, проводимых на кофеине поздним вечером.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Отправьте мне контроллер, который вы хотели бы добавить (отправьте мне электронное письмо для организации).",
|
||||
"Translate this website in your language": "Переведите этот сайт на свой язык",
|
||||
", to help more people like you!": ", чтобы помочь большему числу людей, подобных вам!",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Первый список касается улучшения поддержки контроллеров DualShock4 и DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Внедрить калибровку триггеров L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Улучшить обнаружение клонов, что особенно полезно для тех, кто хочет приобрести подержанные контроллеры с гарантией подлинности.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Улучшить пользовательский интерфейс (например, предоставить дополнительную информацию о контроллере)",
|
||||
"Add support for recalibrating IMUs.": "Добавить поддержку повторной калибровки IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Кроме того, исследуйте возможность оживления неисправных контроллеров DualShock (дополнительное обсуждение доступно на Discord для заинтересованных лиц).",
|
||||
"The second list contains new controllers I aim to support:": "Второй список содержит новые контроллеры, которые я намерен поддержать:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Контроллеры Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Каждая из этих задач представляет собой огромный интерес и значительные временные затраты. Для предоставления контекста, поддержка нового контроллера обычно требует 6-12 месяцев полноценных исследований на полную ставку, а также удачи.",
|
||||
"I love this service, it helped me! How can I contribute?": "Мне нравится этот сервис, он помог мне! Как я могу внести свой вклад?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Я рад услышать, что вам это помогло! Если вы заинтересованы в участии, вот несколько способов, которыми вы можете мне помочь:",
|
||||
"Consider making a": "Рассмотрите возможность сделать",
|
||||
"donation": "пожертвование",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "для поддержки моих усилий по обратной разработке, проводимых на кофеине поздним вечером.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Отправьте мне контроллер, который вы хотели бы добавить (отправьте мне электронное письмо для организации).",
|
||||
"Translate this website in your language": "Переведите этот сайт на свой язык",
|
||||
", to help more people like you!": ", чтобы помочь большему числу людей, подобных вам!",
|
||||
"This website uses analytics to improve the service.": "Этот сайт использует аналитику для улучшения сервиса.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
|
||||
"": ""
|
||||
}
|
||||
"Board Model": "Модель платы",
|
||||
"This feature is experimental.": "Эта функция экспериментальная.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Пожалуйста, дайте знать, если модель платы вашего контроллера определена неправильно.",
|
||||
"This DualSense controller has outdated firmware.": "Прошивка этого контроллера DualSense устарела.",
|
||||
"Please update the firmware and try again.": "Пожалуйста, обновите прошивку и попробуйте снова.",
|
||||
"Joystick Info": "Информация о джойстике",
|
||||
"Check circularity": "Проверить округлость",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Можно ли сбросить постоянную калибровку на предыдущую?",
|
||||
"No.": "Нет.",
|
||||
"Can you overwrite a permanent calibration?": "Можно ли перезаписать постоянную калибровку?",
|
||||
"Yes. Simply do another permanent calibration.": "Да. Просто выполните другую постоянную калибровку.",
|
||||
"Does this software resolve stickdrift?": "Это программное обеспечение решает проблему дрифта стика?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Дрифт стика вызван физическим дефектом, а именно грязью, изношенным потенциометром или, в некоторых случаях, изношенной пружиной.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Это программное обеспечение само по себе не исправит дрифт стика, если вы уже сталкиваетесь с этой проблемой. Однако оно поможет убедиться, что новый джойстик(и) будет(ут) правильно работать после замены старого(ых).",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Я заметил, что некоторые контроллеры с завода имеют худшую калибровку, чем если бы я их откалибровал. Это особенно касается круговой точности контроллеров SCUF с уникальной оболочкой.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "Обновление прошивки (Dualsense) сбросит калибровку?",
|
||||
"After range calibration, joysticks always go in corners.": "После калибровки диапазона джойстики всегда уходят в углы.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Эта проблема возникает, потому что вы нажали \"Готово\" сразу после начала калибровки диапазона.",
|
||||
"Please read the instructions.": "Пожалуйста, прочитайте инструкции.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Вы должны вращать джойстики перед тем, как нажать \"Готово\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Убедитесь, что касаетесь краев рамы джойстика и вращайте медленно, предпочтительно в обоих направлениях — по часовой стрелке и против часовой стрелки.",
|
||||
"Only after you have done that, you click on \"Done\".": "Только после того, как вы это сделали, нажмите \"Готово\".",
|
||||
"Changes saved successfully": "Изменения успешно сохранены",
|
||||
"Error while saving changes": "Ошибка при сохранении изменений:",
|
||||
"Save changes permanently": "Сохранить изменения навсегда",
|
||||
"Reboot controller": "Перезагрузить контроллер",
|
||||
"(beta)": "Бета",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Снаружи</b>: подачей напряжения +1,8 В непосредственно на видимую тестовую точку (TP) без вскрытия корпуса контроллера.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Внутри</b>: припаяйте провод от +1,8 В к точке защиты от записи.",
|
||||
"Battery Barcode": "Штрих-код батареи",
|
||||
"Bluetooth Address": "Адрес Bluetooth",
|
||||
"Calibration is being stored in the stick modules.": "Калибровка сохраняется в модулях стиков",
|
||||
"Cancel": "Отмена",
|
||||
"Cannot lock": "Не удалось заблокировать",
|
||||
"Cannot store data into": "Не удалось сохранить данные",
|
||||
"Cannot unlock": "Не удалось разблокировать",
|
||||
"Color": "Цвет",
|
||||
"Controller Info": "Инфо контроллера",
|
||||
"Debug Info": "Дебаг-информация",
|
||||
"Debug buttons": "Отладка кнопок",
|
||||
"DualSense Edge Calibration": "Калибровка DualSense Edge",
|
||||
"FW Build Date": "Дата сборки ПО",
|
||||
"FW Series": "Серия ПО",
|
||||
"FW Type": "Тип ПО",
|
||||
"FW Update": "Обновление ПО",
|
||||
"FW Update Info": "Информация об обновлении ПО",
|
||||
"FW Version": "Версия ПО",
|
||||
"Finetune stick calibration": "Точная калибровка стиков",
|
||||
"For more info or help, feel free to reach out on Discord.": "Для получения помощи не стесняйтесь обращаться в Discord",
|
||||
"HW Model": "Модель устройства",
|
||||
"Hardware": "Аппаратная часть",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Если калибровка не сохраняется после перезагрузки, тщательно проверьте правильность подключения.",
|
||||
"Left Module Barcode": "Штрих-код левого модуля",
|
||||
"Left stick": "Левый стик",
|
||||
"MCU Unique ID": "Уникальный MCU ID",
|
||||
"More details and images": "Больше деталей и изображения",
|
||||
"PCBA ID": "ID платы",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Обратите внимание: модули стиков на контроллере Dualsense Edge <b>нельзя откалибровать только с помощью программного обеспечения</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Для сохранения пользовательской калибровки во внутренней памяти джойстика требуется <b>аппаратная модификация</b>.",
|
||||
"Right Module Barcode": "Штрих-код правого модуля",
|
||||
"Right stick": "Правый стик",
|
||||
"SBL FW Version": "Версия прошивки SBL",
|
||||
"Serial Number": "Серийный номер",
|
||||
"Show all": "Показать все",
|
||||
"Software": "Программное обеспечение",
|
||||
"Spider FW Version": "Версия прошивки Spider",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Поддержка калибровки модулей DualSense Edge теперь доступна в качестве <b>экспериментальной функции</b>",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Для этого необходимо временно отключить защиту от записи, подав напряжение <b>+1,8 В</b> на определенную контрольную точку на каждом модуле.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Только для продвинутых пользователей! Если вы не уверены ",
|
||||
"Touchpad FW Version": "Версия прошивки тачпада",
|
||||
"Touchpad ID": "ID тачпада",
|
||||
"VCM Left Barcode": "Штрих-код левого VCM",
|
||||
"VCM Right Barcode": "Штрих-код правого VCM",
|
||||
"Venom FW Version": "Версия прошивки Venom",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Мы не несем ответсвенности за какой-либо причиненный ущерб данной модификацией",
|
||||
"You can do this in two ways:": "Это можно сделать двумя способами",
|
||||
"here": "здесь",
|
||||
"left module": "Левый модуль",
|
||||
"right module": "Правый модуль",
|
||||
"10x zoom": "",
|
||||
"30th Anniversary": "",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Astro Bot": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Calibration": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Chroma Indigo": "",
|
||||
"Chroma Pearl": "",
|
||||
"Chroma Teal": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Cobalt Blue": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Cosmic Red": "",
|
||||
"Debug": "",
|
||||
"Don't show again": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Fortnite": "",
|
||||
"Galactic Purple": "",
|
||||
"God of War Ragnarok": "",
|
||||
"Grey Camouflage": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"Increase non-circularity": "",
|
||||
"Info": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Midnight Black": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Normal": "",
|
||||
"Not tested": "",
|
||||
"Nova Pink": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Show raw numbers": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Spider-Man 2": "",
|
||||
"Starlight Blue": "",
|
||||
"Step size": "",
|
||||
"Sterling Silver": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The Last of Us": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"USB Connector": "",
|
||||
"Volcanic Red": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"White": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"hide": "",
|
||||
"passed": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
311
lang/tr_tr.json
@@ -1,41 +1,28 @@
|
||||
{
|
||||
".authorMsg": "- Çeviri: <a href='https://www.youtube.com/channel/UC8pzDCIt_CUj8sa7cYgPzHQ'>Tamir-Teknik</a> tarafından yapılmıştır.",
|
||||
".authorMsg": "- Çeviri: <a href='https://www.youtube.com/channel/UC8pzDCIt_CUj8sa7cYgPzHQ'>Tamir-Teknik</a> ve <a href='https://share.google/hCBJV5fFMbd5gJxxZ'>CzR PlayStation&Bilgisayar Teknik Servis</a> tarafından yapılmıştır.",
|
||||
"DualShock Calibration GUI": "DualShock Kalibrasyon Arayüzü",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Desteklenmeyen tarayıcı. Lütfen WebHID desteği olan bir web tarayıcısı kullanın (örneğin, Chrome).",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "Bir DualShock 4 veya DualSense denetleyiciyi bilgisayarınıza bağlayın ve Bağlan düğmesine basın.",
|
||||
"Connect": "Bağlan",
|
||||
"Connected to:": "Bağlanılan cihaz:",
|
||||
"Connected to:": "Bağlanılan Cihaz:",
|
||||
"Disconnect": "Bağlantıyı Kes",
|
||||
"Firmware Info": "Firmware Bilgisi",
|
||||
"Calibrate stick center": "Analog merkezini kalibre et",
|
||||
"Calibrate stick range (permanent)": "Analog ara mesafeyi kalibre et (kalıcı)",
|
||||
"Calibrate stick range (temporary)": "Analog ara mesafeyi kalibre et (geçici)",
|
||||
"Reset controller": "Denetleyiciyi sıfırla",
|
||||
"Calibrate stick center": "Analog Merkezini Kalibre Et",
|
||||
"Calibrate stick range": "Analog Ara Mesafeyi Kalibre Et",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Aşağıdaki bölümler kullanışlı değildir, sadece bazı hata ayıklama bilgileri veya manuel komutlar içerir",
|
||||
"NVS Status": "NVS Durumu",
|
||||
"Unknown": "Bilinmiyor",
|
||||
"BD Addr": "BD Addr",
|
||||
"Debug buttons": "Hata ayıklama düğmeleri",
|
||||
"Query NVS status": "NVS durumunu sorgula",
|
||||
"NVS unlock": "NVS kilidini aç",
|
||||
"NVS lock": "NVS kilitle",
|
||||
"Get BDAddr": "BDAddr Al",
|
||||
"Fast calibrate stick center (OLD)": "Analog merkezini hızlı kalibre et (ESKİ)",
|
||||
"Stick center calibration": "Analog merkezi kalibrasyonu",
|
||||
"Welcome": "Hoş geldiniz",
|
||||
"Step 1": "Adım 1",
|
||||
"Step 2": "Adım 2",
|
||||
"Step 3": "Adım 3",
|
||||
"Step 4": "Adım 4",
|
||||
"Query NVS status": "NVS Durumunu Sorgula",
|
||||
"NVS unlock": "NVS Kilidini Aç",
|
||||
"NVS lock": "NVS Kilitle",
|
||||
"Stick center calibration": "Analog Merkezi Kalibrasyonu",
|
||||
"Welcome": "Hoş Geldiniz",
|
||||
"Step 1": "1.Adım",
|
||||
"Step 2": "2.Adım",
|
||||
"Step 3": "3.Adım",
|
||||
"Step 4": "4.Adım",
|
||||
"Completed": "Tamamlandı",
|
||||
"Welcome to the stick center-calibration wizard!": "Analog merkesi kalibrasyon sihirbazına hoş geldiniz!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "Bu araç, denetleyicinizin analog çubuklarını yeniden merkezlemekte size rehberlik edecektir. Dört adımdan oluşur: Her iki çubuğu da bir yönde hareket ettirmeniz ve ardından bırakmanız istenecektir.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "Lütfen bilin ki, <i>kalibrasyon başladığında, iptal edilemez</i>. Tamamlanana kadar bu sayfayı kapatmayın veya denetleyici bağlantısını kesmeyin.",
|
||||
"Calibration storage": "Kalibrasyon kaydetme",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "Varsayılan olarak, kalibrasyon yalnızca geçici bir kısıma kaydedilir, böylece sıfırlama ile tekrar çalıştırılabilir.",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "Kalibrasyonu denetleyiciye kalıcı olarak kaydetmek istiyorsanız, aşağıdaki onay kutusunu işaretleyin:",
|
||||
"Write changes permanently in the controller": "Değişiklikleri denetleyiciye kalıcı olarak yaz",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>Uyarı: <font color='red'>Denetleyici pilinin düşük veya bağlantısız olduğu durumda kalibrasyonu kalıcı olarak kaydetmeyin. Bu denetleyicinize zarar verebilir.</font></small>",
|
||||
"Welcome to the stick center-calibration wizard!": "Analog Merkezi Kalibrasyon Sihirbazına Hoş Geldiniz!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Bu araç, denetleyicinizin analog çubuklarını yeniden merkezlemekte size rehberlik edecektir. Dört adımdan oluşur: Her iki çubuğu da bir yönde hareket ettirmeniz ve ardından bırakmanız istenecektir.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Lütfen bilin ki, <i>kalibrasyon başladığında, iptal edilemez</i>. Tamamlanana kadar bu sayfayı kapatmayın veya denetleyici bağlantısını kesmeyin.",
|
||||
"Press <b>Start</b> to begin calibration.": "Kalibrasyonu başlatmak için <b>Başlat</b> düğmesine basın.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Lütfen her iki analogu <b>sol üst köşeye</b> taşıyın ve bırakın.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Analoglar tekrar merkezdeyken, <b>Devam</b> düğmesine basın.",
|
||||
@@ -44,11 +31,10 @@
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Lütfen her iki analogu <b>sağ alt köşeye</b> taşıyın ve bırakın.",
|
||||
"Calibration completed successfully!": "Kalibrasyon başarıyla tamamlandı!",
|
||||
"Next": "İleri",
|
||||
"Recentering the controller sticks. ": "Denetleyici analoglarını yeniden merkezleme. ",
|
||||
"Recentering the controller sticks.": "Denetleyici analoglarını yeniden merkezleme.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Lütfen bu pencereyi kapatmayın ve denetleyici bağlantısını kesmeyin. ",
|
||||
"Range calibration": "Ara mesafe kalibrasyonu",
|
||||
"Range calibration": "Ara Mesafe Kalibrasyonu",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Denetleyici şu anda veri örnekleme yapıyor!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "Tüm aralığı kapsamak için analogları yavaşça döndürün. Tamamlandığında \"Tamam\" düğmesine basın.",
|
||||
"Done": "Tamamlandı",
|
||||
"Hi, thank you for using this software.": "Merhaba, bu yazılımı kullandığınız için teşekkür ederim.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Yararlı bulduysanız ve çabalarımı desteklemek istiyorsanız, bana destek olabilirsiniz.",
|
||||
@@ -56,47 +42,31 @@
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Herhangi bir öneriniz veya sorunuz var mı? Bana e-posta veya discord üzerinden mesaj atabilirsiniz.",
|
||||
"Cheers!": "Teşekkürler!",
|
||||
"Support this project": "Bu projeyi destekle",
|
||||
|
||||
"unknown": "bilinmeyen",
|
||||
"original": "orijinal",
|
||||
"clone": "klon",
|
||||
"locked": "kilitli",
|
||||
"unlocked": "kilidi açık",
|
||||
"error": "hata",
|
||||
"Build Date:": "Derleme Tarihi:",
|
||||
"HW Version:": "Donanım Sürümü:",
|
||||
"SW Version:": "Yazılım Sürümü:",
|
||||
"Device Type:": "Cihaz Türü:",
|
||||
"Firmware Type:": "Firmware Türü:",
|
||||
"SW Series:": "Yazılım Serisi:",
|
||||
"HW Info:": "Donanım Bilgisi:",
|
||||
"SW Version:": "Yazılım Sürümü:",
|
||||
"UPD Version:": "Güncelleme Sürümü:",
|
||||
"FW Version1:": "Firmware Sürüm1:",
|
||||
"FW Version2:": "Firmware Sürüm2:",
|
||||
"FW Version3:": "Firmware Sürüm3:",
|
||||
|
||||
"Support this project": "Bu Projeyi Destekle",
|
||||
"unknown": "Bilinmeyen",
|
||||
"original": "Orijinal",
|
||||
"clone": "Yan Sanayi",
|
||||
"locked": "Kilitli",
|
||||
"unlocked": "Kilidi Açık",
|
||||
"error": "Hata",
|
||||
"Build Date": "Derleme Tarihi",
|
||||
"HW Version": "Donanım Sürümü",
|
||||
"SW Version": "Yazılım Sürümü",
|
||||
"Device Type": "Cihaz Türü",
|
||||
"Range calibration completed": "Ara mesafe kalibrasyonu tamamlandı",
|
||||
"Range calibration failed: ": "Ara mesafe kalibrasyonu başarısız oldu: ",
|
||||
"Cannot unlock NVS": "NVS kilidi açılamıyor",
|
||||
"Cannot relock NVS": "NVS kilidi tekrar kilitlenemiyor",
|
||||
"Error 1": "Hata 1",
|
||||
"Error 2": "Hata 2",
|
||||
"Error 3": "Hata 3",
|
||||
"Stick calibration failed: ": "Analog kalibrasyonu başarısız oldu: ",
|
||||
"Range calibration failed": "Ara mesafe kalibrasyonu başarısız oldu",
|
||||
"Stick calibration failed": "Analog kalibrasyonu başarısız oldu",
|
||||
"Stick calibration completed": "Analog kalibrasyonu tamamlandı",
|
||||
"NVS Lock failed: ": "NVS kilidi kilitlenemedi: ",
|
||||
"NVS Unlock failed: ": "NVS kilidi açılamadı: ",
|
||||
"NVS Lock failed": "NVS kilidi kilitlenemedi",
|
||||
"NVS Unlock failed": "NVS kilidi açılamadı",
|
||||
"Please connect only one controller at time.": "Lütfen sadece bir denetleyici bağlayın.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "Geçersiz bir cihaz bağlandı: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "DualSense Edge'in kalibrasyonu şu anda desteklenmiyor.",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "Cihazın bir DS4 klonu gibi görünüyor. Tüm işlevler devre dışı bırakıldı.",
|
||||
"Error: ": "Hata: ",
|
||||
"Connected invalid device": "Geçersiz bir cihaz bağlandı",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Bağladığınız kol yan sanayi, bu nedenle tüm kalibrasyon işlevleri devre dışı bırakıldı.",
|
||||
"Error": "Hata",
|
||||
"My handle on discord is: the_al": "Discord'daki kullanıcı adım: the_al",
|
||||
"Initializing...": "Başlatılıyor...",
|
||||
"Storing calibration...": "Kalibrasyon kaydediliyor...",
|
||||
@@ -105,7 +75,7 @@
|
||||
"Start": "Başlat",
|
||||
"Continue": "Devam",
|
||||
"You can check the calibration with the": "Kalibrasyonu şununla kontrol edebilirsiniz:",
|
||||
"Have a nice day :)": "İyi günler! :)",
|
||||
"Have a nice day :)": " CzR PS&PC ekibi olarak keyifli oyunlar ve iyi günler dileriz 🎮",
|
||||
"Welcome to the Calibration GUI": "Kalibrasyon Arayüzü'ne hoş geldiniz",
|
||||
"Just few things to know before you can start:": "Başlamadan önce bilmeniz gereken birkaç şey:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Bu web sitesi, Sony, PlayStation ve diğerleri ile ilişkili değildir.",
|
||||
@@ -114,7 +84,6 @@
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Kalıcı kalibrasyonu yapmadan önce, her şeyin iyi çalıştığından emin olmak için geçici bir kalibrasyon yapın.",
|
||||
"Understood": "Anlaşıldı",
|
||||
"Version": "Sürüm",
|
||||
|
||||
"Frequently Asked Questions": "Sıkça Sorulan Sorular",
|
||||
"Close": "Kapat",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Sıkça Sorulan Sorular bölümüne hoş geldiniz! Aşağıda, bu web sitesi hakkında en sık sorulan soruların cevaplarını bulacaksınız. Başka sorularınız varsa veya daha fazla yardıma ihtiyacınız varsa, doğrudan bana ulaşmaktan çekinmeyin. Geri bildiriminiz ve sorularınız her zaman hoş geldiniz!",
|
||||
@@ -128,12 +97,11 @@
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Evet, \"Kontrolcüye değişiklikleri kalıcı olarak yaz\" kutusunu işaretlerseniz. Bu durumda, kalibrasyon doğrudan denetleyici yazılımına yazılır. Bu, bağlı olduğu konsoldan bağımsız olarak yerinde kalmasını sağlar.",
|
||||
"Is this an officially endorsed service?": "Bu resmi olarak onaylanmış bir hizmet mi?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Hayır, bu hizmet sadece bir DualShock hayranı tarafından oluşturulmuştur.",
|
||||
"Does this website detects if a controller is a clone?": "Bu web sitesi bir denetleyicinin bir kopya olup olmadığını algılar mı?",
|
||||
"Does this website detect if a controller is a clone?": "Bu web sitesi bir denetleyicinin bir kopya olup olmadığını algılar mı?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Evet, şu anda sadece DualShock4. Bu, yanlışlıkla bazı kopyalar satın aldım, farkları belirlemek için zaman harcadım ve gelecekteki aldatmaları önlemek için bu işlevi ekledim.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "Maalesef, kopyalar zaten kalibre edilemez, çünkü sadece normal bir oyun sırasında DualShock4'ün davranışını kopyalarlar, belgelenmemiş tüm işlevleri değil.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Maalesef, kopyalar zaten kalibre edilemez, çünkü sadece normal bir oyun sırasında DualShock4'ün davranışını kopyalarlar, belgelenmemiş tüm işlevleri değil.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Bu algılama işlevselliğini DualSense'e genişletmek istiyorsanız, lütfen bana sahte bir DualSense gönderin ve birkaç hafta içinde göreceksiniz.",
|
||||
"What development is in plan?": "Planlanan geliştirme nedir?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Bu proje için henüz öncelik belirlenmemiş olmasına rağmen, iki ayrı yapılacaklar listesi tutuyorum.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "İlk liste, DualShock4 ve DualSense denetleyicileri için destek geliştirmeyi içerir:",
|
||||
"Implement calibration of L2/R2 triggers.": "L2/R2 tetiklerinin kalibrasyonunu uygula.",
|
||||
@@ -155,15 +123,192 @@
|
||||
"Translate this website in your language": "Bu web sitesini kendi dilinize çevirin",
|
||||
", to help more people like you!": ", sizin gibi daha fazla insanın faydalanması için!",
|
||||
"This website uses analytics to improve the service.": "Bu web sitesi hizmeti iyileştirmek için analiz kullanıyor.",
|
||||
|
||||
"Board Model:": "",
|
||||
"This feature is experimental.": "",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "",
|
||||
"Board model detection thanks to": "",
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
|
||||
"": ""
|
||||
}
|
||||
"Board Model": "Kart Modeli",
|
||||
"This feature is experimental.": "Bu özellik deneysel.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Denetleyicinizin kart modeli doğru tespit edilmezse lütfen bana bildirin.",
|
||||
"This DualSense controller has outdated firmware.": "Bu DualSense denetleyicisinin yazılımı güncel değil.",
|
||||
"Please update the firmware and try again.": "Lütfen yazılımı güncelleyin ve tekrar deneyin.",
|
||||
"Joystick Info": "Joystick Bilgisi",
|
||||
"Check circularity": "Daireselliği Kontrol Et",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Kalıcı bir kalibrasyonu önceki kalibrasyona sıfırlayabilir miyim?",
|
||||
"No.": "Hayır.",
|
||||
"Can you overwrite a permanent calibration?": "Kalıcı bir kalibrasyonun üzerine yeniden yazabilir miyiz?",
|
||||
"Yes. Simply do another permanent calibration.": "Evet. Sadece yeni bir kalıcı kalibrasyon yapın.",
|
||||
"Does this software resolve stickdrift?": "Bu yazılım analog kaydırma sorununu çözer mi?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Analog kaydırması fiziksel bir arızadan kaynaklanır; kir, aşınmış potansiyometre veya bazı durumlarda aşınmış bir yaydan.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Eğer analog kaydırma sorunu yaşıyorsanız bu yazılım onu kendi başına çözmez. Ancak, eski joystickleri yenileriyle değiştirdikten sonra, yenilerinin düzgün çalışmasını sağlamaya yardımcı olur.",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Kutudan sıfır çıkan bazı kolların fabrika kalibrasyonlarının benim yeniden kalibre ettiklerimden daha kötü olduğunu fark ettim. Özellikle benzersiz bir dış kasaya sahip SCUF kontrol cihazlarının daireselliği için bu durum geçerli.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Firmware güncellemesi kalibrasyonu sıfırlar mı?",
|
||||
"After range calibration, joysticks always go in corners.": "Ara mesafe kalibrasyonundan sonra, analoglar her zaman köşeye gidiyor.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Bu sorun, ara mesafe kalibrasyonuna başladıktan hemen sonra \"Tamam\" butonuna bastığınız için meydana gelir.",
|
||||
"Please read the instructions.": "Lütfen talimatları okuyun.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "\"Tamam\" butonuna basmadan önce joystickleri döndürmelisiniz.",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Analog çerçevesinin kenarlarına dokunduğunuzdan emin olun ve yavaşça döndürün; tercihen her iki yönde - hem saat yönünde, hem saat yönünün tersine.",
|
||||
"Only after you have done that, you click on \"Done\".": "Ancak bunu yaptıktan sonra \"Tamam\" butonuna basmalısınız.",
|
||||
"Changes saved successfully": "Değişiklikler başarıyla kaydedildi.",
|
||||
"Error while saving changes": "Değişiklikleri kaydederken hata:",
|
||||
"Save changes permanently": "Değişiklikleri Kalıcı Olarak Kaydet",
|
||||
"Reboot controller": "Denetleyiciyi Yeniden Başlat",
|
||||
"(beta)": "(beta)",
|
||||
"30th Anniversary": "30. Yıl Dönümü",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Harici olarak</b>: Denetleyiciyi açmadan görünür test noktasına doğrudan +1.8V uygulayarak",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Dahili olarak</b>: +1.8V bir kaynaktan yazma koruma TP'sine bir kablo lehimleyerek.",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Battery Barcode": "Batarya Barkodu",
|
||||
"Bluetooth Address": "Bluetooth Adresi",
|
||||
"Calibration is being stored in the stick modules.": "Kalibrasyon, analog modüllerine kaydediliyor.",
|
||||
"Cancel": "İptal",
|
||||
"Cannot lock": "Kilitlenemiyor",
|
||||
"Cannot store data into": "Veri kaydedilemiyor",
|
||||
"Cannot unlock": "Kilit açılamıyor",
|
||||
"Chroma Indigo": "Kroma İndigo",
|
||||
"Chroma Pearl": "Kroma İnci",
|
||||
"Chroma Teal": "Kroma Turkuaz",
|
||||
"Cobalt Blue": "Kobalt Mavisi",
|
||||
"Color": "Renk",
|
||||
"Controller Info": "Denetleyici Bilgisi",
|
||||
"Cosmic Red": "Kozmik Kırmızı",
|
||||
"Debug Info": "Hata Ayıklama Bilgisi",
|
||||
"Debug buttons": "Hata ayıklama düğmeleri",
|
||||
"DualSense Edge Calibration": "DualSense Edge Kalibrasyonu",
|
||||
"FW Build Date": "FW Derleme Tarihi",
|
||||
"FW Series": "FW Serisi",
|
||||
"FW Type": "FW Türü",
|
||||
"FW Update": "FW Güncellemesi",
|
||||
"FW Update Info": "FW Güncelleme Bilgisi",
|
||||
"FW Version": "FW Sürümü",
|
||||
"Finetune stick calibration": "Analog Kalibrasyonunu İnce Ayarla",
|
||||
"For more info or help, feel free to reach out on Discord.": "Daha fazla bilgi veya yardım için Discord üzerinden ulaşabilirsiniz.",
|
||||
"Fortnite": "Fortnite",
|
||||
"Galactic Purple": "Galaktik Mor",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Gri Kamuflaj",
|
||||
"HW Model": "HW Modeli",
|
||||
"Hardware": "Donanım",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Kalibrasyon kalıcı olarak kaydedilmezse, lütfen donanım modunun kablolamasını iki kez kontrol edin.",
|
||||
"Left Module Barcode": "Sol Modül Barkodu",
|
||||
"Left stick": "Sol Analog",
|
||||
"MCU Unique ID": "MCU Benzersiz Kimliği",
|
||||
"Midnight Black": "Gece Yarısı Siyahı",
|
||||
"More details and images": "Daha fazla detay ve görsel",
|
||||
"Nova Pink": "Nova Pembe",
|
||||
"PCBA ID": "PCBA Kimliği",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Lütfen dikkat: DS Edge üzerindeki analog modülleri <b>yalnızca yazılım aracılığıyla kalibre edilemez</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Özelleştirilmiş bir kalibrasyonu analogun dahili belleğine kaydetmek için bir <b>donanım değişikliği</b> gereklidir.",
|
||||
"Right Module Barcode": "Sağ Modül Barkodu",
|
||||
"Right stick": "Sağ Analog",
|
||||
"SBL FW Version": "SBL FW Sürümü",
|
||||
"Serial Number": "Seri Numarası",
|
||||
"Show all": "Tümünü Göster",
|
||||
"Software": "Yazılım",
|
||||
"Spider FW Version": "Örümcek FW Sürümü",
|
||||
"Spider-Man 2": "Örümcek-Adam 2",
|
||||
"Starlight Blue": "Yıldız Işığı Mavisi",
|
||||
"Sterling Silver": "Gümüş",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "DualSense Edge analog modüllerinin kalibrasyonuna destek, artık <b>deneysel bir özellik</b> olarak mevcuttur.",
|
||||
"The Last of Us": "The Last of Us",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Bu, her modül üzerindeki belirli bir test noktasına <b>+1.8V</b> uygulayarak yazma korumasını geçici olarak devre dışı bırakmayı içerir.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Bu sadece ileri düzey kullanıcılar içindir. Ne yaptığınızdan emin değilseniz, lütfen denemeyin.",
|
||||
"Touchpad FW Version": "Dokunmatik Yüzey FW Sürümü",
|
||||
"Touchpad ID": "Dokunmatik Yüzey Kimliği",
|
||||
"VCM Left Barcode": "VCM Sol Barkodu",
|
||||
"VCM Right Barcode": "VCM Sağ Barkodu",
|
||||
"Venom FW Version": "Venom FW Sürümü",
|
||||
"Volcanic Red": "Volkanik Kırmızı",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Bu modifikasyonu denemenin neden olduğu herhangi bir hasardan sorumlu değiliz.",
|
||||
"White": "Beyaz",
|
||||
"You can do this in two ways:": "Bunu iki şekilde yapabilirsiniz:",
|
||||
"here": "burada",
|
||||
"left module": "Sol Modül",
|
||||
"right module": "Sağ Modül",
|
||||
"10x zoom": "10x Yakınlaştırma",
|
||||
"Calibration": "KALİBRASYON",
|
||||
"Debug": "HATA AYIKLAMA",
|
||||
"Info": "BİLGİ",
|
||||
"Normal": "Normal",
|
||||
"Center (L1)": "Merkez (L1)",
|
||||
"Circularity (R1)": "Dairesellik (R1)",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Analoğu ayar için seçin, ardından analoğa dokunmadan yön tuşlarını kullanarak merkez noktasını ayarlayın. Analoğu hafifçe oynatın, merkezden kaymışsa veya titreme oluyorsa tekrar ayarlayın.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Lütfen yön tuşlarıyla ayarlamadan önce analoğu merkez konumuna bırakın.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Analoğun konumunu hareket ettirmek istediğiniz yöne (↑, ↓, ⬅, ➡) veya (△, ☐, O, ✕) tuşlarına basarak ayarlayın.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Analoğu mümkün olduğunca yukarı/aşağı/sola/sağa itin.",
|
||||
"Show raw numbers": "Ham değerleri göster",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Cihaz Bluetooth üzerinden bağlı. Bunun yerine bağlantıyı kesip USB kablosu ile yeniden bağlayın.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Cihazınız orijinal Sony kolu olmayabilir. Eğer yan sanayi değilse lütfen bu sorunu bildirin.",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Ortalama dairesellik hatası:</strong> daha küçük her zaman daha iyi değildir! %7–9 aralığını hedefleyin.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "Bu DualSense Edge'i kullanmaya devam etmek için yeniden başlatma gereklidir. Lütfen kontrol cihazınızı çıkarıp yeniden bağlayın.",
|
||||
"Adaptive Trigger": "Uyarlanabilir Tetik",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Uyarlanabilir tetikler yalnızca DualSense kontrol cihazlarında desteklenir.",
|
||||
"Add test": "Test ekle",
|
||||
"Be gentle to avoid damage.": "Hasar oluşmaması için dikkatli olun.",
|
||||
"Buttons": "Tuşlar",
|
||||
"Center": "Merkez",
|
||||
"Circularity": "Dairesellik",
|
||||
"Controller does not support adaptive trigger control": "Bu kontrol cihazı uyarlanabilir tetik kontrolünü desteklemiyor.",
|
||||
"Don't show again": "Bir daha gösterme",
|
||||
"Fail": "Başarısız",
|
||||
"Failed": "Başarısız Oldu",
|
||||
"Failed to connect to device": "Cihaza bağlanılamadı",
|
||||
"Failed to disable adaptive trigger": "Uyarlanabilir tetik devre dışı bırakılamadı",
|
||||
"Failed to set speaker tone": "Hoparlör sesi ayarlanamadı",
|
||||
"Failed to set vibration": "Titreşim ayarlanamadı",
|
||||
"Feel for vibration in the controller.": "Kontrol cihazındaki titreşimi hissedin.",
|
||||
"Haptic Vibration": "Dokunsal Titreşim",
|
||||
"Headphone Jack": "Kulaklık Girişi",
|
||||
"Increase non-circularity": "Dairesellikten Sapmayı Artır",
|
||||
"Instructions": "Talimatlar",
|
||||
"Keep rotating the sticks even if you see no progress!": "İlerleme görmeseniz bile analogları döndürmeye devam edin!",
|
||||
"Learn more...": "Daha fazla bilgi...",
|
||||
"Lights": "Işıklar",
|
||||
"Listen for a tone from the controller speaker.": "Kontrol cihazı hoparlöründen gelen sesi dinleyin.",
|
||||
"Long-press [circle] to skip ahead.": "[circle] tuşuna uzun basarak atla.",
|
||||
"Microphone": "Mikrofon",
|
||||
"Microphone Level:": "Mikrofon Seviyesi:",
|
||||
"No controller connected": "Bağlı kontrol cihazı yok",
|
||||
"No tests completed yet.": "Henüz hiçbir test tamamlanmadı.",
|
||||
"Not tested": "Test Edilmedi",
|
||||
"Pass": "Geç",
|
||||
"Passed": "Geçti",
|
||||
"Plug in headphones to the 3.5mm jack": "Kulaklığı 3.5 mm girişe takın",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Tetik direncini hissetmek için L2 ve R2 tuşlarına basın.",
|
||||
"Press [circle] to close, or [square] to start over": "[circle] ile Kapatın veya [square] ile Yeniden Başlayın",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "[square] ile Geç, [cross] ile Başarısız, [circle] ile Atla.",
|
||||
"Press [square] to begin or [circle] to close": "[square] ile Başlatın veya [circle] ile Kapatın",
|
||||
"Press [triangle] to go back.": "[triangle] ile Geri Dönün.",
|
||||
"Press each button until they turn green.": "Her bir tuşa yeşil olana kadar basın.",
|
||||
"Progress": "İlerleme",
|
||||
"Quick Test": "Hızlı Test",
|
||||
"Quick calibrate": "Hızlı Kalibrasyon",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Aralık kalibrasyonu başarısız gibi görünüyor. Lütfen yeniden deneyin ve analogları döndürdüğünüzden emin olun.",
|
||||
"Repeat": "Tekrar Et",
|
||||
"Restart": "Yeniden Başlat",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Analogları yavaşça en az iki kez bir yöne ve iki kez diğer yöne çevirerek tüm aralığı kapsayın.",
|
||||
"Run through these tests to verify your controller's functionality.": "Kontrol cihazınızın işlevselliğini doğrulamak için bu testleri gerçekleştirin.",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Sony kontrol cihazları fabrikadan yaklaşık %10 ortalama dairesellik hatasıyla kalibre edilmiş olarak gelir ve oyunlar artık bunu bekler. Çok mükemmel dairesellik, bazı oyunlarda hareketleri ve nişan almayı sert ve tepkisiz hissettirebilir.",
|
||||
"Speaker": "Hoparlör",
|
||||
"Step size": "Adım boyutu",
|
||||
"Test Speaker": "Hoparlörü Test Et",
|
||||
"Test Summary": "Test Özeti",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Tüm tuşları test edin veya [square] tuşuna uzun basarak Geçin, [cross] tuşuna uzun basarak Başarısız, [circle] ile atlayın.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "<b>Bitti</b> düğmesi en fazla 15 saniye sonra etkinleşecektir. Analogları döndürmeden <b>Bitti</b>ye basarsanız kalibrasyon eksik olur ve tekrarlamanız gerekir.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Bu test, her bir tuşa en fazla üç kez basmanızı isteyerek tüm tuşları kontrol eder.",
|
||||
"This test checks the headphone jack functionality.": "Bu test, kulaklık girişinin işlevselliğini kontrol eder.",
|
||||
"This test checks the reliability of the USB port.": "Bu test, USB portunun güvenilirliğini kontrol eder.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Bu testte kontrol cihazının ışık çubuğunda kırmızı, yeşil ve mavi renkler sırasıyla gösterilir, oyuncu göstergesi ışıkları animasyonlu yanar ve sessiz düğmesi yanıp söner.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Bu testte L2 ve R2 tetiklerinde yüksek direnç etkinleştirilir.",
|
||||
"USB Connector": "USB Bağlantı Noktası",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Kontrol cihazı ışıklarının renk değiştirmesini, oyuncu ışıklarının animasyon yapmasını ve sessiz düğmesinin yanıp sönmesini izleyin.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Ayarlanacak analoğu yukarı/aşağı/sol/sağ konumda tutarken, analoğu hem sola hem sağa çevirdikten sonra dört yönde açık mavi alanlar görene kadar ayarlamalar yapın. Ardından şunu kullanın:",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Kontrol cihazının bağlantısının kopup kopmadığını görmek için USB kablosunu hafifçe oynatın.",
|
||||
"failed": "Başarısız",
|
||||
"hide": "Gizle",
|
||||
"passed": "Geçti",
|
||||
"skipped": "Atlanmış",
|
||||
"tests completed": "Tamamlanan Testler",
|
||||
"to increase the non-circularity.": "Dairesellikten sapmayı artırmak için.",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "Lütfen bir DualShock 4, DualSense, DualSense Edge veya VR2 kontrolcüsünü bilgisayarınıza bağlayın ve ‘Bağlan’ butonuna basın.",
|
||||
"Cannot copy text to the clipboard:": "Metin panoya kopyalanamıyor:",
|
||||
"The item has been copied to the clipboard.": "Öğe panoya kopyalandı.",
|
||||
"Cannot read module barcodes": "",
|
||||
"": ""
|
||||
}
|
||||
314
lang/ua_ua.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Переклав солов'їною: sladk0y",
|
||||
"DualShock Calibration GUI": "Майстер калібрування DualКонтролерів",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Цей браузер не підтримується. Будь ласка, використовуйте веб-браузер із підтримкою WebHID (наприклад, Chrome).",
|
||||
"Connect": "Підключити",
|
||||
"Connected to:": "Підключено до:",
|
||||
"Disconnect": "Від'їднати",
|
||||
"Calibrate stick center": "Калібрувати центральне положення стіка",
|
||||
"Calibrate stick range": "Калібрувати діапазон стіка",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Розділи нижче не є корисними — це лише відладочна інформація або ручні команди",
|
||||
"NVS Status": "Статус NVS",
|
||||
"Unknown": "Невідомо",
|
||||
"Debug buttons": "Кнопки для налагодження",
|
||||
"Query NVS status": "Запит статусу NVS",
|
||||
"NVS unlock": "Розблокувати NVS",
|
||||
"NVS lock": "Заблокувати NVS",
|
||||
"Stick center calibration": "Калібрування центрального положення стіка.",
|
||||
"Welcome": "Ласкаво просимо!",
|
||||
"Step 1": "Крок 1",
|
||||
"Step 2": "Крок 2",
|
||||
"Step 3": "Крок 3",
|
||||
"Step 4": "Крок 4",
|
||||
"Completed": "Завершено",
|
||||
"Welcome to the stick center-calibration wizard!": "Ласкаво просимо до майстра калібрування центрального положення стіка!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Цей інструмент допоможе вам відкалібрувати центральне положення аналогових стіків вашого контролера. Процес складається з чотирьох кроків: вам буде запропоновано перемістити обидва стіки в певному напрямку і відпустити їх.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Зверніть увагу, що <i>після початку калібрування, її неможливо буде скасувати</i>. Не закривайте цю сторінку та не відключайте контролер до завершення процесу.",
|
||||
"Press <b>Start</b> to begin calibration.": "Натисніть <b>Старт</b>, щоб почати калібрування.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Будь ласка, перемістіть обидва стіки в <b>верхній лівий кут</b> і відпустіть їх.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Коли стіки повернуться в центральне положення, натисніть <b>Продовжити</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Будь ласка, перемістіть обидва стіки в <b>верхній правий кут</b> і відпустіть їх.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Будь ласка, перемістіть обидва стіки в <b>нижній лівий кут</b> і відпустіть їх.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Будь ласка, перемістіть обидва стіки в <b>нижній правий кут</b> і відпустіть їх.",
|
||||
"Calibration completed successfully!": "Калібрування успішно завершено!",
|
||||
"Next": "Далі",
|
||||
"Recentering the controller sticks.": "Центрування стіків контролера.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Будь ласка, не закривайте це вікно і не відключайте ваш контролер. ",
|
||||
"Range calibration": "Калібрування діапазону.",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Контролер зараз збирає дані!</b>",
|
||||
"Done": "Готово",
|
||||
"Hi, thank you for using this software.": "Привіт, дякуємо за використання цього програмного забезпечення.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Якщо вважаєте, що це корисно й хочете підтримати мої зусилля - не соромтесь і",
|
||||
"buy me a coffee": "пригостіть мене кавою!",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Маєте пропозиції чи виникли проблеми? Напишіть мені на електронну пошту або в Discord.",
|
||||
"Cheers!": "Дякую!",
|
||||
"Support this project": "Підтримайте проєкт!",
|
||||
"unknown": "невідомо",
|
||||
"original": "оригінальний",
|
||||
"clone": "клон",
|
||||
"locked": "заблоковано",
|
||||
"unlocked": "розблоковано",
|
||||
"error": "помилка",
|
||||
"Build Date": "Дата збірки",
|
||||
"HW Version": "Версія апаратного забезпечення",
|
||||
"SW Version": "Версія програмного забезпечення",
|
||||
"Device Type": "Тип пристрою",
|
||||
"Range calibration completed": "Калібрування діапазону завершено",
|
||||
"Range calibration failed": "Калібрування діапазону не вдалося",
|
||||
"Stick calibration failed": "Калібрування джойстика не вдалося",
|
||||
"Stick calibration completed": "Калібрування джойстика завершено",
|
||||
"NVS Lock failed": "Блокування NVS не вдалося",
|
||||
"NVS Unlock failed": "Розблокування NVS не вдалося",
|
||||
"Please connect only one controller at time.": "Будь ласка, підключайте лише один контролер одночасно.",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "Підключено неприпустиме пристрій",
|
||||
"Error": "Помилка",
|
||||
"My handle on discord is: the_al": "Мій нік у Discord: the_al",
|
||||
"Initializing...": "Ініціалізація...",
|
||||
"Storing calibration...": "Збереження калібрування...",
|
||||
"Sampling...": "Збір даних...",
|
||||
"Calibration in progress": "Калібрування триває",
|
||||
"Start": "Старт",
|
||||
"Continue": "Продовжити",
|
||||
"You can check the calibration with the": "Ви можете перевірити калібрування за допомогою",
|
||||
"Have a nice day :)": "Гарного дня! :)",
|
||||
"Welcome to the Calibration GUI": "Ласкаво просимо до інтерфейсу калібрування",
|
||||
"Just few things to know before you can start:": "Кілька моментів, які слід врахувати перед початком:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Цей сайт не має стосунку до Sony, PlayStation чи будь-яких інших компаній.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Сервіс надається без гарантій. Користуйтеся на власний ризик.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Тримайте внутрішню батарею контролера під’єднаною та впевніться, що вона достатньо заряджена. Якщо акумулятор розрядиться під час процесу, пристрій може пошкодитися або почати працювати некоректно.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Перед основним калібруванням зробіть коротку перевірку, щоб пересвідчитися, що все функціонує належним чином.",
|
||||
"Understood": "Зрозуміло",
|
||||
"Version": "Версія",
|
||||
"Frequently Asked Questions": "Часто задавані питання",
|
||||
"Close": "Закрити",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Ласкаво просимо до розділу Часто задаваних питань! Нижче ви знайдете відповіді на деякі з найпоширеніших питань про цей вебсайт. Якщо у вас є інші запитання або потрібна додаткова допомога, не соромтеся звертатися до мене безпосередньо. Ваші відгуки та питання завжди вітаються!",
|
||||
"How does it work?": "Як це працює?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "За лаштунками цей вебсайт є результатом одного року наполегливої роботи з зворотного інжинірингу контролерів DualShock для розваги/хобі від випадкової людини в Інтернеті.",
|
||||
"Through": "Через",
|
||||
"this research": "це дослідження",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", було виявлено, що існують деякі не задокументовані команди на контролерах DualShock, які можна відправляти через USB і які використовуються під час процесу зборки на фабриці. Якщо ці команди надсилаються, контролер починає перекалібровку аналогових стиків.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Хоча основний фокус цього дослідження спочатку не був зосереджений на перекалібровці, стало очевидно, що сервіс, який пропонує цю можливість, може принести велику користь багатьом людям. І ось ми тут.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Чи зберігається ефективність калібрування під час гри на PS4/PS5?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Так, якщо ви поставите прапорець \"Записати зміни постійно в контролер\". У такому випадку калібрування прошивається безпосередньо в прошивку контролера. Це гарантує, що воно залишиться на місці незалежно від консолі, до якої підключено.",
|
||||
"Is this an officially endorsed service?": "Це офіційно підтримуваний сервіс?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Ні, цей сервіс є просто твором ентузіаста DualShock.",
|
||||
"Does this website detect if a controller is a clone?": "Цей сайт визначає, чи є контролер клоном?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Так, наразі тільки для DualShock4. Це сталося тому, що я випадково придбав кілька клонів, витратив час на визначення відмінностей і додав цю функціональність, щоб запобігти майбутнім обманам.",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "На жаль, клони все одно не можуть бути відкалібровані, тому що вони лише клонують поведінку DualShock4 під час звичайної гри, а не всі не задокументовані функції.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Якщо ви хочете розширити цю функціональність виявлення на DualSense, будь ласка, надішліть мені підроблений DualSense, і ви побачите результат за кілька тижнів.",
|
||||
"What development is in plan?": "Які розробки заплановані?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Я веду два окремих списки справ для цього проекту, хоча пріоритет ще не встановлений.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Перший список стосується покращення підтримки контролерів DualShock4 та DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Впровадити калібрування спускових гачків L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Покращити виявлення клонів, що особливо корисно для тих, хто хоче придбати вживані контролери з гарантією автентичності.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Покращити інтерфейс користувача (наприклад, надати додаткову інформацію про контролер)",
|
||||
"Add support for recalibrating IMUs.": "Додати підтримку повторної калібровки IMU.",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Крім того, дослідити можливість відновлення несправних контролерів DualShock (додаткове обговорення доступне на Discord для зацікавлених осіб).",
|
||||
"The second list contains new controllers I aim to support:": "Другий список містить нові контролери, які я планую підтримати:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Контролери Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Кожне з цих завдань є надзвичайно цікавим і вимагає значних часових витрат. Для контексту, підтримка нового контролера зазвичай вимагає 6-12 місяців повноцінного дослідження, а також удачі.",
|
||||
"I love this service, it helped me! How can I contribute?": "Мені подобається цей сервіс, він мені допоміг! Як я можу внести свій вклад?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Я радий чути, що це допомогло! Якщо ви зацікавлені у внеску, ось кілька способів, як ви можете допомогти:",
|
||||
"Consider making a": "Розгляньте можливість зробити",
|
||||
"donation": "пожертвування",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "для підтримки моїх зусиль зворотного інжинірингу, що проводяться на кофеїні пізно вночі.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Надішліть мені контролер, який ви хочете додати (відправте мені електронний лист для організації).",
|
||||
"Translate this website in your language": "Перекладіть цей сайт на вашу мову",
|
||||
", to help more people like you!": ", щоб допомогти більшій кількості людей, подібних до вас!",
|
||||
"This website uses analytics to improve the service.": "Платформа застосовує аналітику для вдосконалення роботи.",
|
||||
"Board Model": "Модель плати",
|
||||
"This feature is experimental.": "Ця функція є експериментальною.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Будь ласка, повідомте, якщо модель плати вашого контролера визначена неправильно.",
|
||||
"This DualSense controller has outdated firmware.": "Прошивка цього контролера DualSense застаріла.",
|
||||
"Please update the firmware and try again.": "Будь ласка, оновіть прошивку та спробуйте знову.",
|
||||
"Joystick Info": "Інформація про джойстик",
|
||||
"Check circularity": "Перевірити округлість",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Чи можу я скинути постійну калибровку до попередньої?",
|
||||
"No.": "Ні.",
|
||||
"Can you overwrite a permanent calibration?": "Чи можна перезаписати постійну калибровку?",
|
||||
"Yes. Simply do another permanent calibration.": "Так. Просто виконайте іншу постійну калибровку.",
|
||||
"Does this software resolve stickdrift?": "Чи вирішує це програмне забезпечення проблему дріфту стиків?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Дріфт стиків викликається фізичним дефектом; а саме брудом, зношеним потенціометром або, в деяких випадках, зношеною пружиною.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Це програмне забезпечення не виправить дріфт стиків, якщо ви вже стикаєтеся з цією проблемою. Однак воно допоможе переконатися, що новий джойстик(и) будуть правильно працювати після заміни старого(их).",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Я помітив, що деякі контролери з коробки мають гіршу заводську калібровку, ніж якби я їх перекалібрував. Це особливо стосується точності округлості контролерів SCUF з унікальною оболонкою.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "Чи скине оновлення прошивки (Dualsense) калібровку?",
|
||||
"After range calibration, joysticks always go in corners.": "Після калібровки діапазону джойстики завжди йдуть у кути.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Ця проблема виникає через те, що ви натиснули \"Готово\" одразу після початку калібровки діапазону.",
|
||||
"Please read the instructions.": "Будь ласка, прочитайте інструкції.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Ви повинні обертати джойстики перед тим, як натискати \"Готово\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Переконайтеся, що ви торкаєтесь країв рами джойстика та обертаєте його повільно, бажано в обох напрямках — за годинниковою стрілкою та проти годинникової.",
|
||||
"Only after you have done that, you click on \"Done\".": "Тільки після того, як ви це зробите, натискайте \"Готово\".",
|
||||
"Changes saved successfully": "Зміни успішно збережено",
|
||||
"Error while saving changes": "Помилка при збереженні змін:",
|
||||
"Save changes permanently": "Зберегти зміни назавжди",
|
||||
"Reboot controller": "Перезавантажити контролер",
|
||||
"Controller Info": "Інформація про контролер",
|
||||
"Debug Info": "Інформація для налагодження",
|
||||
"Software": "Програмне забезпечення",
|
||||
"Hardware": "Апаратне забезпечення",
|
||||
"FW Build Date": "Дата збірки прошивки",
|
||||
"FW Type": "Тип прошивки",
|
||||
"FW Series": "Серія прошивки",
|
||||
"FW Version": "Версія прошивки",
|
||||
"FW Update": "Оновлення прошивки",
|
||||
"FW Update Info": "Інфо про оновлення прошивки",
|
||||
"SBL FW Version": "Версія прошивки SBL",
|
||||
"Venom FW Version": "Версія прошивки Venom",
|
||||
"Spider FW Version": "Версія прошивки Spider",
|
||||
"Touchpad FW Version": "Версія прошивки тачпаду",
|
||||
"Serial Number": "Серійний номер",
|
||||
"MCU Unique ID": "Унікальний ID MCU",
|
||||
"PCBA ID": "ID PCBA",
|
||||
"Battery Barcode": "Штрих-код батареї",
|
||||
"VCM Left Barcode": "Штрих-код VCM лівий",
|
||||
"VCM Right Barcode": "Штрих-код VCM правий",
|
||||
"HW Model": "Апаратна модель",
|
||||
"Touchpad ID": "ID тачпаду",
|
||||
"Bluetooth Address": "Bluetooth адреса",
|
||||
"Show all": "Показати все",
|
||||
"(beta)": "(бета)",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Зовнішньо</b>: шляхом подачі +1,8В безпосередньо на видиму тестову точку без розбирання контролера.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Внутрішньо</b>: припаявши дріт від джерела +1,8В до тестової точки захисту від запису.",
|
||||
"Calibration is being stored in the stick modules.": "Калібрування зберігається в модулях стіків.",
|
||||
"Cancel": "Скасувати",
|
||||
"DualSense Edge Calibration": "Калібрування DualSense Edge",
|
||||
"Finetune stick calibration": "Тонке налаштування калібрування стіків",
|
||||
"For more info or help, feel free to reach out on Discord.": "Для додаткової інформації або допомоги звертайтесь у Discord.",
|
||||
"Left stick": "Лівий стік",
|
||||
"More details and images": "Більше деталей та зображень",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Зверніть увагу: модулі стіків на DS Edge <b>неможливо відкалібрувати лише програмним шляхом</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Щоб зберегти власне калібрування у внутрішній памʼяті стіка, потрібна <b>апаратна модифікація</b>.",
|
||||
"Right stick": "Правий стік",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Підтримка калібрування модулів стіків DualSense Edge тепер доступна як <b>експериментальна функція</b>.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Це вимагає тимчасового вимкнення захисту від запису шляхом подачі <b>+1,8В</b> на певну тестову точку кожного модуля.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Це лише для досвідчених користувачів. Якщо ви не впевнені у своїх діях, будь ласка, не намагайтеся це зробити.",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Ми не несемо відповідальності за будь-які пошкодження, спричинені спробами цієї модифікації.",
|
||||
"You can do this in two ways:": "Ви можете зробити це двома способами:",
|
||||
"here": "тут",
|
||||
"30th Anniversary": "Обмежена серія до 30-тої річниці",
|
||||
"Astro Bot": "Обмежена серія Astro Bot",
|
||||
"Cannot lock": "Не вдалося заблокувати",
|
||||
"Cannot store data into": "Не вдалося зберегти дані в",
|
||||
"Cannot unlock": "Не вдалося розблокувати",
|
||||
"Cobalt Blue": "Кобальтово-синій",
|
||||
"Color": "Колір",
|
||||
"Cosmic Red": "Космічний червоний",
|
||||
"Galactic Purple": "Галактичний пурпуровий",
|
||||
"God of War Ragnarok": "Обмежена серія God of War: Ragnarok",
|
||||
"Grey Camouflage": "Сірий камуфляж",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Якщо калібрування не зберігається постійно, будь ласка, перевірте підключення апаратної модифікації.",
|
||||
"Left Module Barcode": "Штрих-код лівого модуля",
|
||||
"Midnight Black": "Чорна ніч",
|
||||
"Nova Pink": "Рожевий «Нова зірка»",
|
||||
"Right Module Barcode": "Штрих-код правого модуля",
|
||||
"Starlight Blue": "Зоряний синій",
|
||||
"Sterling Silver": "Монетний срібний",
|
||||
"Volcanic Red": "Вулканічний червоний",
|
||||
"White": "Білий",
|
||||
"left module": "лівий модуль",
|
||||
"right module": "правий модуль",
|
||||
"Chroma Indigo": "Насичений індиго",
|
||||
"Chroma Pearl": "Насичений перлистий",
|
||||
"Chroma Teal": "Насичений синьо-зелений",
|
||||
"Fortnite": "Обмежена серія Fortnite",
|
||||
"Spider-Man 2": "Обмежена серія Spider-Man 2",
|
||||
"The Last of Us": "Обмежена серія The Last of Us",
|
||||
"10x zoom": "Наближення в 10x",
|
||||
"Normal": "Нормальний маштаб",
|
||||
"Calibration": "Калібрування",
|
||||
"Debug": "Налагодження",
|
||||
"Info": "Інформація",
|
||||
"Center (L1)": "Центрування (L1)",
|
||||
"Circularity (R1)": "Округлість (R1)",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Перемістіть стік, щоб вибрати його для налаштування, потім, не торкаючись стіка, використовуйте кнопки D-pad для регулювання центральної точки. Різко відпустіть і налаштуйте знову, якщо стік зміщений від центру або тремтить.",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Будь ласка, відпустіть стік у центральне положення перед регулюванням за допомогою кнопок D-pad.",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Натисніть D-pad або передні кнопки в напрямку, куди потрібно змістити положення стіка.",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Відхиліть стік максимально вгору/вниз/вліво/вправо.",
|
||||
"Show raw numbers": "Показати необроблені значення",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Пристрій під’єднано через Bluetooth. Від’єднайте його та під’єднайте знову, але вже за допомогою USB-кабелю.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Ваш пристрій може бути не оригінальним контролером Sony. Якщо це не підробка, повідомте про цю проблему.",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Середня похибка округлості:</strong> менше — не завжди краще! Орієнтуйтеся на 7–9 %.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "Щоб продовжити використання DualSense Edge, потрібно перезавантажити контролер. Від’єднайте його та під’єднайте знову.",
|
||||
"Adaptive Trigger": "Адаптивний спусковий гачок",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Адаптивні спускові гачки підтримуються лише контролерами DualSense",
|
||||
"Add test": "Додати тест",
|
||||
"Be gentle to avoid damage.": "Будьте обережні, щоб уникнути пошкодження.",
|
||||
"Buttons": "Кнопки",
|
||||
"Center": "Центр",
|
||||
"Circularity": "Округлість",
|
||||
"Controller does not support adaptive trigger control": "Контролер не підтримує керування адаптивними спусковими гачками",
|
||||
"Don't show again": "Більше не показувати",
|
||||
"Fail": "Не пройдено",
|
||||
"Failed": "Невдало",
|
||||
"Failed to connect to device": "Не вдалося під’єднатися до пристрою",
|
||||
"Failed to disable adaptive trigger": "Не вдалося вимкнути адаптивний спусковий гачок",
|
||||
"Failed to set speaker tone": "Не вдалося задати тон динаміка",
|
||||
"Failed to set vibration": "Не вдалося налаштувати вібрацію",
|
||||
"Feel for vibration in the controller.": "Перевірте, чи відчувається вібрація на контролері.",
|
||||
"Haptic Vibration": "Тактильна вібрація",
|
||||
"Headphone Jack": "Аудіороз’єм",
|
||||
"Increase non-circularity": "Збільшити неокруглість",
|
||||
"Instructions": "Інструкції",
|
||||
"Keep rotating the sticks even if you see no progress!": "Продовжуйте обертати стіки, навіть якщо не бачите прогресу!",
|
||||
"Learn more...": "Дізнатися більше...",
|
||||
"Lights": "Підсвічування",
|
||||
"Listen for a tone from the controller speaker.": "Прослухайте сигнал із динаміка контролера.",
|
||||
"Long-press [circle] to skip ahead.": "Утримуйте [circle], щоб пропустити і перейти далі.",
|
||||
"Microphone": "Мікрофон",
|
||||
"Microphone Level:": "Рівень мікрофона:",
|
||||
"No controller connected": "Контролер не під’єднано",
|
||||
"No tests completed yet.": "Жодного тесту ще не завершено.",
|
||||
"Not tested": "Не перевірено",
|
||||
"Pass": "Пройдено",
|
||||
"Passed": "Успішно",
|
||||
"Plug in headphones to the 3.5mm jack": "Підключіть навушники до роз’єму 3,5 мм",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Натисніть спускові гачки L2 і R2, щоб відчути опір.",
|
||||
"Press [circle] to close, or [square] to start over": "Натисніть [circle], щоб закрити, або [square], щоб почати спочатку",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Натисніть [square], щоб позначити як пройдено, [cross] — як не пройдено, або [circle], щоб пропустити.",
|
||||
"Press [square] to begin or [circle] to close": "Натисніть [square], щоб почати, або [circle], щоб закрити",
|
||||
"Press [triangle] to go back.": "Натисніть [triangle], щоб повернутися назад.",
|
||||
"Press each button until they turn green.": "Натискайте кожну кнопку, доки вона не стане зеленою.",
|
||||
"Progress": "Прогрес",
|
||||
"Quick Test": "Швидкий тест",
|
||||
"Quick calibrate": "Швидке калібрування",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Схоже, калібрування діапазону не вдалося. Спробуйте ще раз і переконайтеся, що ви обертаєте стіки.",
|
||||
"Repeat": "Повторити",
|
||||
"Restart": "Перезапустити",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Повільно обертайте стіки щонайменше двічі в один бік і двічі в інший, щоб охопити весь діапазон руху.",
|
||||
"Run through these tests to verify your controller's functionality.": "Виконайте ці тести, щоб перевірити працездатність контролера.",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Контролери Sony з заводу калібровані із середньою похибкою округлості близько 10 % — саме цього очікують ігри. Надто ідеальна округлість може зробити рухи або прицілювання надто жорсткими й нечутливим.",
|
||||
"Speaker": "Динамік",
|
||||
"Step size": "Крок зміни",
|
||||
"Test Speaker": "Перевірити динамік",
|
||||
"Test Summary": "Підсумок тесту",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Перевірте всі кнопки, або утримуйте [square], щоб позначити як пройдено, [cross] — як не пройдено, або [circle] — щоб пропустити.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "Кнопка <b>Готово</b> стане доступною не пізніше ніж через 15 секунд. Якщо натиснути <b>Готово</b>, не обертаючи стіки, калібрування буде неповним, і доведеться повторити.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Цей тест перевіряє всі кнопки контролера, вимагаючи натиснути кожну до трьох разів.",
|
||||
"This test checks the headphone jack functionality.": "Цей тест перевіряє працездатність аудіороз’єму.",
|
||||
"This test checks the reliability of the USB port.": "Цей тест перевіряє надійність USB-порту.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Цей тест послідовно відтворить червоний, зелений і синій кольори на панелі підсвічування контролера, а також анімує індикатори гравця й блимне кнопкою вимкнення мікрофона.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Цей тест вмикає сильний опір на обох спускових гачках L2 та R2.",
|
||||
"USB Connector": "USB-роз’єм",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Спостерігайте, як змінюються кольори підсвічування, анімуються індикатори гравця й блимає кнопка вимкнення мікрофона.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Утримуючи стік, який потрібно налаштувати, прямо вгору/вниз/вліво/вправо, коригуйте положення, доки після обертання стіка в обидва боки не з’являться блакитні сектори у всіх чотирьох напрямках. Потім використовуйте",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Поворушіть USB-кабель, щоб перевірити, чи не роз’єднується контролер.",
|
||||
"failed": "невдало",
|
||||
"hide": "приховати",
|
||||
"passed": "успішно",
|
||||
"skipped": "пропущено",
|
||||
"tests completed": "тестів завершено",
|
||||
"to increase the non-circularity.": "щоб збільшити неокруглість.",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "Під’єднайте контролер DualShock 4, DualSense, DualSense Edge або VR2 до комп’ютера та натисніть «Підключити».",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Схоже, цей пристрій є підробкою. Усі функції калібрування вимкнено.",
|
||||
"Cannot copy text to the clipboard:": "Не вдалося скопіювати",
|
||||
"The item has been copied to the clipboard.": "Скопійовано до буфера обміну",
|
||||
"Cannot read module barcodes": "",
|
||||
"": ""
|
||||
}
|
||||
314
lang/vi_vn.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- Bản dịch tiếng Việt do MeoU cung cấp",
|
||||
"DualShock Calibration GUI": "Giao diện Hiệu chỉnh Tay cầm",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "Trình duyệt không được hỗ trợ. Vui lòng sử dụng trình duyệt có hỗ trợ WebHID (ví dụ: Chrome).",
|
||||
"Connect": "Kết nối",
|
||||
"Connected to:": "Đã kết nối với:",
|
||||
"Disconnect": "Ngắt kết nối",
|
||||
"Calibrate stick center": "Hiệu chỉnh tâm analog",
|
||||
"Calibrate stick range": "Hiệu chỉnh phạm vi ngoài analog",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "Các phần bên dưới không hữu ích, chỉ là thông tin gỡ lỗi hoặc lệnh thủ công",
|
||||
"NVS Status": "Trạng thái NVS",
|
||||
"Unknown": "Không rõ",
|
||||
"Debug buttons": "Nút Gỡ lỗi",
|
||||
"Query NVS status": "Truy vấn trạng thái NVS",
|
||||
"NVS unlock": "Mở khóa NVS",
|
||||
"NVS lock": "Khóa NVS",
|
||||
"Stick center calibration": "Hiệu chỉnh tâm analog",
|
||||
"Welcome": "Chào mừng",
|
||||
"Step 1": "Bước 1",
|
||||
"Step 2": "Bước 2",
|
||||
"Step 3": "Bước 3",
|
||||
"Step 4": "Bước 4",
|
||||
"Completed": "Đã hoàn thành",
|
||||
"Welcome to the stick center-calibration wizard!": "Chào mừng đến với trình hướng dẫn hiệu chỉnh tâm analog!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "Công cụ này sẽ hướng dẫn mày cách định vị lại tâm analog. Gồm bốn bước: mày sẽ được yêu cầu di chuyển cả hai cần analog theo một hướng và thả ra.",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "Xin lưu ý, <i>một khi quá trình hiệu chỉnh bắt đầu, nó không thể bị hủy</i>. Đừng đóng trang này hoặc ngắt kết nối tay cầm cho đến khi hoàn tất.",
|
||||
"Press <b>Start</b> to begin calibration.": "Nhấn <b>Bắt đầu</b> để tiến hành hiệu chỉnh.",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "Vui lòng di chuyển cả hai cần analog đến <b>góc trên bên trái</b> và thả ra.",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "Khi các cần analog trở về tâm, nhấn <b>Tiếp tục</b>.",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "Vui lòng di chuyển cả hai cần analog đến <b>góc trên bên phải</b> và thả ra.",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "Vui lòng di chuyển cả hai cần analog đến <b>góc dưới bên trái</b> và thả ra.",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "Vui lòng di chuyển cả hai cần analog đến <b>góc dưới bên phải</b> và thả ra.",
|
||||
"Calibration completed successfully!": "Hiệu chỉnh hoàn tất thành công!",
|
||||
"Next": "Tiếp theo",
|
||||
"Recentering the controller sticks.": "Đang định vị lại tâm analog.",
|
||||
"Please do not close this window and do not disconnect your controller. ": "Vui lòng không đóng cửa sổ này và không ngắt kết nối tay cầm.",
|
||||
"Range calibration": "Hiệu chỉnh phạm vi ngoài analog",
|
||||
"<b>The controller is now sampling data!</b>": "<b>Tay cầm hiện đang lấy mẫu dữ liệu!</b>",
|
||||
"Done": "Hoàn thành",
|
||||
"Hi, thank you for using this software.": "Chào, cảm ơn mày đã sử dụng phần mềm này.",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "Nếu mày thấy nó hữu ích và muốn ủng hộ công sức của tao, hãy ủng hộ nhé!",
|
||||
"buy me a coffee": "mời tao một ly cà phê",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "Mày có đề xuất hay gặp vấn đề gì không? Gửi tin nhắn cho tao qua email hoặc Discord.",
|
||||
"Cheers!": "Chúc vui vẻ!",
|
||||
"Support this project": "Ủng hộ dự án này",
|
||||
"unknown": "Thiết bị không rõ",
|
||||
"original": "Hàng chính hãng",
|
||||
"clone": "Hàng nhái/Clone",
|
||||
"locked": "Đã khóa",
|
||||
"unlocked": "Đã mở khóa",
|
||||
"error": "Lỗi",
|
||||
"Build Date": "Ngày Build",
|
||||
"HW Version": "Phiên bản Phần cứng (HW)",
|
||||
"SW Version": "Phiên bản Phần mềm (SW)",
|
||||
"Device Type": "Loại thiết bị",
|
||||
"Range calibration completed": "Hiệu chỉnh phạm vi ngoài analog đã hoàn tất",
|
||||
"Range calibration failed": "Hiệu chỉnh phạm vi ngoài analog thất bại",
|
||||
"Stick calibration failed": "Hiệu chỉnh analog thất bại",
|
||||
"Stick calibration completed": "Hiệu chỉnh analog hoàn tất",
|
||||
"NVS Lock failed": "Khóa NVS thất bại",
|
||||
"NVS Unlock failed": "Mở khóa NVS thất bại",
|
||||
"Please connect only one controller at time.": "Mỗi lần chỉ được kết nối một tay cầm.",
|
||||
"Sony DualShock 4 V1": "Tay cầm PS4 V1 (Sony DualShock 4 V1)",
|
||||
"Sony DualShock 4 V2": "Tay cầm PS4 V2 (Sony DualShock 4 V2)",
|
||||
"Sony DualSense": "Tay cầm PS5 (Sony DualSense)",
|
||||
"Sony DualSense Edge": "Tay cầm PS5 Elite/DSE (Sony DualSense Edge)",
|
||||
"Connected invalid device": "Đã kết nối thiết bị không hợp lệ",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "Thiết bị có vẻ là hàng nhái. Tất cả chức năng hiệu chỉnh đều bị vô hiệu hóa.",
|
||||
"Error": "Lỗi",
|
||||
"My handle on discord is: the_al": "Tên Discord của tao là: the_al",
|
||||
"Initializing...": "Đang khởi tạo...",
|
||||
"Storing calibration...": "Đang lưu hiệu chỉnh...",
|
||||
"Sampling...": "Đang lấy mẫu...",
|
||||
"Calibration in progress": "Đang tiến hành hiệu chỉnh",
|
||||
"Start": "Bắt đầu",
|
||||
"Continue": "Tiếp tục",
|
||||
"You can check the calibration with the": "Mày có thể kiểm tra hiệu chỉnh bằng",
|
||||
"Have a nice day :)": "Chúc mày một ngày tốt lành :)",
|
||||
"Welcome to the Calibration GUI": "Chào mừng đến với Giao diện Hiệu chỉnh",
|
||||
"Just few things to know before you can start:": "Vài điều cần biết trước khi mày bắt đầu:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "Trang web này không liên kết với Sony, PlayStation và các công ty liên quan.",
|
||||
"This service is provided without warranty. Use at your own risk.": "Dịch vụ này được cung cấp mà không có bảo hành. Mày tự chịu rủi ro khi sử dụng.",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "Giữ pin bên trong tay cầm luôn được kết nối và đảm bảo pin đã được sạc đầy. Nếu pin hết trong quá trình thao tác, tay cầm sẽ bị hỏng và không thể sử dụng được.",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "Trước khi thực hiện hiệu chỉnh vĩnh viễn, hãy thử hiệu chỉnh tạm thời để đảm bảo mọi thứ hoạt động tốt.",
|
||||
"Understood": "Đã hiểu",
|
||||
"Version": "Phiên bản",
|
||||
"Frequently Asked Questions": "Câu hỏi thường gặp",
|
||||
"Close": "Đóng",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "Chào mừng đến với phần Câu hỏi thường gặp! Dưới đây, mày sẽ tìm thấy câu trả lời cho những câu hỏi phổ biến nhất về trang web này. Nếu mày có bất kỳ thắc mắc nào khác hoặc cần hỗ trợ thêm, hãy liên hệ trực tiếp với tao. Phản hồi và câu hỏi của mày luôn được chào đón!",
|
||||
"How does it work?": "Nó hoạt động như thế nào?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "Đằng sau, trang web này là kết quả của một năm nỗ lực đảo ngược kỹ thuật (reverse-engineering) các tay cầm DualShock vì sở thích của một người bình thường trên mạng.",
|
||||
"Through": "Thông qua",
|
||||
"this research": "nghiên cứu này",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": ", đã phát hiện ra rằng có một số lệnh không được ghi lại trên các tay cầm DualShock có thể gửi qua USB và được sử dụng trong quá trình lắp ráp tại nhà máy. Các lệnh này sẽ khiến tay cầm bắt đầu hiệu chỉnh lại cần analog.",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "Mặc dù trọng tâm chính của nghiên cứu này ban đầu không phải là hiệu chỉnh lại, nhưng rõ ràng là một dịch vụ cung cấp khả năng này có thể mang lại lợi ích lớn cho nhiều người. Và thế là, nó ra đời.",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "Trong khi chơi game trên PS4/PS5, hiệu chỉnh có còn hiệu quả không?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "Có, nếu mày chọn ô \"Lưu các thay đổi vĩnh viễn vào tay cầm\". Hiệu chỉnh sẽ được ghi trực tiếp vào firmware của tay cầm. Điều này đảm bảo nó được giữ nguyên bất kể tay cầm được kết nối với console nào.",
|
||||
"Is this an officially endorsed service?": "Đây có phải là công cụ được chính thức xác nhận không?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "Không, công cụ này chỉ đơn thuần là sản phẩm của một người đam mê DualShock tạo ra.",
|
||||
"Does this website detect if a controller is a clone?": "Trang web này có phát hiện được tay cầm là hàng nhái không?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "Có, hiện tại chỉ DualShock4. Tao đã vô tình mua phải hàng nhái, dành thời gian xác định sự khác biệt và thêm chức năng này để ngăn chặn lừa đảo trong tương lai. (Người dịch lưu ý: DualSense cũng có thể)",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "Thật không may, hàng nhái dù sao cũng không thể hiệu chỉnh được, vì chúng chỉ sao chép hành vi của DualShock4 trong khi chơi game bình thường, chứ không phải tất cả các chức năng không được ghi lại.",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "Nếu mày muốn mở rộng chức năng phát hiện này sang DualSense, vui lòng gửi cho tao một tay cầm DualSense giả và mày sẽ thấy nó hoạt động trong vài tuần.",
|
||||
"What development is in plan?": "Có kế hoạch phát triển nào không?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "Tao có hai danh sách việc cần làm riêng biệt cho dự án này, dù chưa biết ưu tiên cái nào.",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "Danh sách đầu tiên là về việc tăng cường hỗ trợ cho các tay cầm DualShock4 và DualSense:",
|
||||
"Implement calibration of L2/R2 triggers.": "Thực hiện hiệu chỉnh cò (trigger) L2/R2.",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "Cải thiện khả năng phát hiện hàng nhái, đặc biệt có lợi cho những người muốn mua tay cầm đã qua sử dụng với sự đảm bảo về tính xác thực.",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "Cải thiện giao diện người dùng (ví dụ: cung cấp thêm thông tin về tay cầm)",
|
||||
"Add support for recalibrating IMUs.": "Thêm hỗ trợ hiệu chỉnh lại IMU (con quay hồi chuyển).",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "Ngoài ra, khám phá khả năng cứu chữa các tay cầm DualShock bị hỏng (thảo luận thêm có sẵn trên Discord cho những người quan tâm).",
|
||||
"The second list contains new controllers I aim to support:": "Danh sách thứ hai bao gồm các tay cầm mới mà tao dự định hỗ trợ:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "Tay cầm Xbox",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "Mỗi nhiệm vụ này đều có sự quan tâm lớn và đòi hỏi đầu tư thời gian đáng kể. Để mày dễ hình dung, việc hỗ trợ một tay cầm mới thường mất 6-12 tháng nghiên cứu toàn thời gian, cùng với một chút may mắn.",
|
||||
"I love this service, it helped me! How can I contribute?": "Web hiệu chỉnh này đỉnh quá! Tao muốn ủng hộ nhà phát triển!",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "Rất vui vì công cụ này giúp ích được cho mày! Nếu mày muốn đóng góp, đây là một vài cách mày có thể giúp tao:",
|
||||
"Consider making a": "Hãy cân nhắc ",
|
||||
"donation": "quyên góp",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "để ủng hộ những nỗ lực đảo ngược kỹ thuật thâu đêm với cà phê của tao.",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "Gửi cho tao một tay cầm mà mày muốn tao thêm vào (liên hệ qua email).",
|
||||
"Translate this website in your language": "Dịch trang web này sang ngôn ngữ của mày",
|
||||
", to help more people like you!": "để giúp đỡ nhiều người hơn như mày!",
|
||||
"This website uses analytics to improve the service.": "Trang web này sử dụng công cụ phân tích để cải thiện chất lượng dịch vụ.",
|
||||
"Board Model": "Mẫu bo mạch",
|
||||
"This feature is experimental.": "Tính năng này mang tính thử nghiệm.",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "Nếu mẫu bo mạch của tay cầm không được phát hiện chính xác, vui lòng cho tao biết.",
|
||||
"This DualSense controller has outdated firmware.": "Tay cầm DualSense này có firmware đã lỗi thời.",
|
||||
"Please update the firmware and try again.": "Vui lòng cập nhật firmware và thử lại.",
|
||||
"Joystick Info": "Thông tin Joystick",
|
||||
"Check circularity": "Kiểm tra độ tròn analog",
|
||||
"Can I reset a permanent calibration to previous calibration?": "Tao có thể quay lại hiệu chỉnh trước đó không?",
|
||||
"No.": "Không.",
|
||||
"Can you overwrite a permanent calibration?": "Có thể ghi đè lên hiệu chỉnh vĩnh viễn không?",
|
||||
"Yes. Simply do another permanent calibration.": "Có, chỉ cần thực hiện một hiệu chỉnh vĩnh viễn khác.",
|
||||
"Does this software resolve stickdrift?": "Phần mềm này có giải quyết được lỗi stick drift (trôi analog) không?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "Stick drift là do lỗi vật lý, thường là bụi bẩn, chiết áp bị mòn, hoặc đôi khi là lò xo bị mòn.",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "Nếu mày đang gặp phải stick drift, phần mềm này sẽ không tự động sửa lỗi. Nhưng nó giúp đảm bảo (các) joystick mới sẽ hoạt động chính xác sau khi thay thế (các) cái cũ. (Người dịch lưu ý: Hiệu chỉnh có thể giảm thiểu hiện tượng trôi, nhưng không thể loại bỏ hoàn toàn nếu cần analog quá tệ).",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "Tao nhận thấy một số tay cầm mới mua có hiệu chỉnh tại nhà máy kém hơn so với việc tao hiệu chỉnh lại. Đặc biệt rõ rệt đối với độ tròn của tay cầm SCUF với vỏ độc đáo.",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) Việc cập nhật firmware có đặt lại hiệu chỉnh không?",
|
||||
"After range calibration, joysticks always go in corners.": "Sau khi hiệu chỉnh phạm vi, analog bị trôi vào góc.",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "Vấn đề này xảy ra vì mày đã nhấp \"Hoàn thành\" ngay sau khi bắt đầu hiệu chỉnh phạm vi.",
|
||||
"Please read the instructions.": "Vui lòng đọc hướng dẫn.",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "Mày phải xoay analog trước khi nhấn \"Hoàn thành\".",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "Đảm bảo analog chạm vào viền khung và xoay chậm, tốt nhất là theo cả hai hướng - kim đồng hồ và ngược kim đồng hồ.",
|
||||
"Only after you have done that, you click on \"Done\".": "Chỉ sau khi mày làm xong, hãy nhấp vào \"Hoàn thành\".",
|
||||
"Changes saved successfully": "Thay đổi đã được lưu thành công.",
|
||||
"Error while saving changes": "Lỗi khi lưu thay đổi:",
|
||||
"Save changes permanently": "Lưu các thay đổi vĩnh viễn",
|
||||
"Reboot controller": "Khởi động lại tay cầm",
|
||||
"Controller Info": "Thông tin Tay cầm",
|
||||
"Debug Info": "Thông tin Gỡ lỗi",
|
||||
"Software": "Phần mềm",
|
||||
"Hardware": "Phần cứng",
|
||||
"FW Build Date": "Ngày Build FW",
|
||||
"FW Type": "Loại FW",
|
||||
"FW Series": "Series FW",
|
||||
"FW Version": "Phiên bản FW",
|
||||
"FW Update": "Cập nhật FW",
|
||||
"FW Update Info": "Thông tin Nâng cấp FW",
|
||||
"SBL FW Version": "Phiên bản FW SBL",
|
||||
"Venom FW Version": "Phiên bản FW Venom",
|
||||
"Spider FW Version": "Phiên bản FW Spider",
|
||||
"Touchpad FW Version": "Phiên bản FW Touchpad",
|
||||
"Serial Number": "Số seri",
|
||||
"MCU Unique ID": "ID duy nhất MCU",
|
||||
"PCBA ID": "ID PCBA",
|
||||
"Battery Barcode": "Mã vạch Pin",
|
||||
"VCM Left Barcode": "Mã vạch VCM Trái",
|
||||
"VCM Right Barcode": "Mã vạch VCM Phải",
|
||||
"HW Model": "Mẫu HW",
|
||||
"Touchpad ID": "ID Touchpad",
|
||||
"Bluetooth Address": "Địa chỉ Bluetooth",
|
||||
"Show all": "Hiển thị tất cả thông tin",
|
||||
"Finetune stick calibration": "Hiệu chỉnh analog tinh chỉnh",
|
||||
"(beta)": "(bản thử nghiệm)",
|
||||
"Left stick": "Analog trái (mV)",
|
||||
"Right stick": "Analog phải (mV)",
|
||||
"Cancel": "Hủy",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>Bên ngoài</b>: Không cần mở tay cầm, cấp +1.8V trực tiếp vào điểm thử nghiệm (test point) có thể nhìn thấy.",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>Bên trong</b>: Hàn dây từ nguồn +1.8V đến TP bảo vệ ghi (write-protect TP).",
|
||||
"Calibration is being stored in the stick modules.": "Dữ liệu hiệu chỉnh đang được lưu vào các mô-đun analog.",
|
||||
"DualSense Edge Calibration": "Hiệu chỉnh DualSense Edge",
|
||||
"For more info or help, feel free to reach out on Discord.": "Cần thêm thông tin hoặc trợ giúp, hãy liên hệ trên Discord.",
|
||||
"More details and images": "Thêm chi tiết và hình ảnh",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "Xin lưu ý: các mô-đun analog trên DS Edge <b>không thể được hiệu chỉnh chỉ bằng phần mềm</b>.",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "Để lưu hiệu chỉnh tùy chỉnh vào bộ nhớ trong của analog, cần phải có một <b>thao tác phần cứng</b>.",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "Hỗ trợ hiệu chỉnh các mô-đun analog của DualSense Edge hiện đã có sẵn dưới dạng <b>tính năng thử nghiệm</b>.",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "Điều này liên quan đến việc tạm thời vô hiệu hóa bảo vệ ghi bằng cách cấp <b>+1.8V</b> vào một điểm thử nghiệm cụ thể trên mỗi mô-đun.",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "Điều này chỉ dành cho người dùng nâng cao. Nếu mày không chắc chắn mình đang làm gì, vui lòng không thử.",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "Tao không chịu trách nhiệm cho bất kỳ thiệt hại nào do việc cố gắng thực hiện thao tác này.",
|
||||
"You can do this in two ways:": "Mày có thể làm điều này bằng hai cách:",
|
||||
"here": "tại đây",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "Nếu hiệu chỉnh không được lưu vĩnh viễn, vui lòng kiểm tra lại dây nối của mod phần cứng.",
|
||||
"Cannot lock": "Không thể khóa",
|
||||
"Cannot store data into": "Không thể lưu dữ liệu vào",
|
||||
"Cannot unlock": "Không thể mở khóa",
|
||||
"Color": "Màu sắc",
|
||||
"Left Module Barcode": "Mã vạch Mô-đun Trái",
|
||||
"Right Module Barcode": "Mã vạch Mô-đun Phải",
|
||||
"left module": "mô-đun trái",
|
||||
"right module": "mô-đun phải",
|
||||
"30th Anniversary": "Phiên bản Kỷ niệm 30 năm",
|
||||
"Astro Bot": "Astro Bot",
|
||||
"Cobalt Blue": "Xanh Cobalt",
|
||||
"Cosmic Red": "Đỏ Vũ trụ",
|
||||
"Galactic Purple": "Tím Thiên hà",
|
||||
"God of War Ragnarok": "God of War Ragnarok",
|
||||
"Grey Camouflage": "Rằn ri Xám",
|
||||
"Midnight Black": "Đen Huyền bí",
|
||||
"Nova Pink": "Hồng Nova",
|
||||
"Starlight Blue": "Xanh Ánh sao",
|
||||
"Sterling Silver": "Bạc Sterling",
|
||||
"Volcanic Red": "Đỏ Núi lửa",
|
||||
"White": "Trắng",
|
||||
"Chroma Indigo": "Chroma Indigo",
|
||||
"Chroma Pearl": "Chroma Pearl",
|
||||
"Chroma Teal": "Chroma Teal",
|
||||
"Fortnite": "Fortnite",
|
||||
"Spider-Man 2": "Spider-Man 2",
|
||||
"The Last of Us": "The Last of Us",
|
||||
"10x zoom": "Test tốc độ 10x",
|
||||
"Calibration": "Hiệu chỉnh",
|
||||
"Debug": "Gỡ lỗi",
|
||||
"Info": "Thông tin",
|
||||
"Normal": "Bình thường",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>Lỗi độ tròn trung bình của analog</strong>: Bình thường nên dưới 9%.",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "Cần khởi động lại để tiếp tục sử dụng DualSense Edge này. Vui lòng ngắt kết nối và kết nối lại tay cầm.",
|
||||
"Adaptive Trigger": "Cò (Trigger) thích ứng",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "Cò thích ứng chỉ được hỗ trợ trên tay cầm PS5",
|
||||
"Add test": "Thực hiện kiểm tra",
|
||||
"Be gentle to avoid damage.": "Thao tác nhẹ nhàng để tránh hư hỏng",
|
||||
"Buttons": "Nút bấm",
|
||||
"Center": "Tâm",
|
||||
"Center (L1)": "Tâm (L1)",
|
||||
"Circularity": "Độ tròn",
|
||||
"Circularity (R1)": "Độ tròn (R1)",
|
||||
"Controller does not support adaptive trigger control": "Tay cầm không hỗ trợ điều khiển cò thích ứng",
|
||||
"Don't show again": "Không hiển thị lại",
|
||||
"Fail": "Thất bại",
|
||||
"Failed": "Đã thất bại",
|
||||
"Failed to connect to device": "Không thể kết nối với thiết bị",
|
||||
"Failed to disable adaptive trigger": "Không thể tắt cò thích ứng",
|
||||
"Failed to set speaker tone": "Không thể đặt âm lượng loa",
|
||||
"Failed to set vibration": "Không thể đặt độ rung",
|
||||
"Feel for vibration in the controller.": "Cảm nhận độ rung của tay cầm",
|
||||
"Haptic Vibration": "Rung phản hồi",
|
||||
"Headphone Jack": "Jack tai nghe",
|
||||
"Increase non-circularity": "Tăng độ không tròn",
|
||||
"Instructions": "Hướng dẫn",
|
||||
"Keep rotating the sticks even if you see no progress!": "Tiếp tục xoay analog cho đến khi thanh tiến trình đầy",
|
||||
"Learn more...": "Tìm hiểu thêm...",
|
||||
"Lights": "Đèn",
|
||||
"Listen for a tone from the controller speaker.": "Lắng nghe âm báo từ loa tay cầm",
|
||||
"Long-press [circle] to skip ahead.": "Nhấn giữ [circle] để bỏ qua.",
|
||||
"Microphone": "Micrô",
|
||||
"Microphone Level:": "Mức Micrô",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "Di chuyển analog để chọn vị trí muốn điều chỉnh, sau đó sử dụng các nút D-pad để điều chỉnh điểm trung tâm (không cần chạm vào analog). Nếu tâm bị lệch, hãy gẩy nhẹ analog và điều chỉnh lại.",
|
||||
"No controller connected": "Chưa kết nối tay cầm nào",
|
||||
"No tests completed yet.": "Chưa hoàn thành bài kiểm tra nào",
|
||||
"Not tested": "Chưa kiểm tra",
|
||||
"Pass": "Đạt",
|
||||
"Passed": "Đã đạt",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "Vui lòng đảm bảo analog ở vị trí chính giữa trước khi điều chỉnh bằng các nút D-pad.",
|
||||
"Plug in headphones to the 3.5mm jack": "Cắm tai nghe vào cổng 3.5mm",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "Nhấn cò L2 và R2 để cảm nhận lực cản của cò",
|
||||
"Press [circle] to close, or [square] to start over": "Nhấn [circle] để đóng, hoặc [square] để bắt đầu lại",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "Nhấn [square] để Đạt, [cross] để Lỗi, hoặc [circle] để bỏ qua.",
|
||||
"Press [square] to begin or [circle] to close": "Nhấn [square] để bắt đầu hoặc [circle] để đóng",
|
||||
"Press [triangle] to go back.": "Nhấn [triangle] để quay lại.",
|
||||
"Press each button until they turn green.": "Nhấn từng nút cho đến khi chúng chuyển sang màu xanh lá cây",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "Nhấn D-pad hoặc các nút mặt theo hướng mày muốn vị trí analog di chuyển.",
|
||||
"Progress": "Tiến trình",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "Đẩy analog thẳng lên/xuống/trái/phải hết mức có thể.",
|
||||
"Quick Test": "Kiểm tra nhanh",
|
||||
"Quick calibrate": "Hiệu chỉnh nhanh",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "Hiệu chỉnh phạm vi thất bại. Vui lòng thử lại và đảm bảo đã xoay analog.",
|
||||
"Repeat": "Lặp lại",
|
||||
"Restart": "Khởi động lại",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "Xoay analog chậm rãi ít nhất 2 lần theo một hướng và 2 lần theo hướng ngược lại để bao phủ toàn bộ phạm vi.",
|
||||
"Run through these tests to verify your controller's functionality.": "Thực hiện các bài kiểm tra này để kiểm tra chức năng của tay cầm.",
|
||||
"Show raw numbers": "Hiển thị dữ liệu thô",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "Các tay cầm Sony xuất xưởng được hiệu chỉnh với lỗi độ tròn trung bình gần 10%, và đây là điều mà các trò chơi mong đợi. Độ tròn quá hoàn hảo có thể khiến chuyển động và ngắm bắn cảm thấy cứng và kém phản hồi trong một số trò chơi.",
|
||||
"Speaker": "Loa",
|
||||
"Step size": "Kích thước bước",
|
||||
"Test Speaker": "Kiểm tra Loa",
|
||||
"Test Summary": "Tóm tắt Kiểm tra",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "Kiểm tra tất cả các nút, hoặc nhấn giữ [square] để Đạt, [cross] để Lỗi, hoặc [circle] để bỏ qua.",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "Nút <b>Hoàn thành</b> sẽ mở khóa sau tối đa 15 giây. Nếu mày nhấn <b>Hoàn thành</b> mà không xoay analog, hiệu chỉnh sẽ không hoàn tất và mày cần phải lặp lại.",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "Tay cầm đang được kết nối bằng Bluetooth. Vui lòng ngắt kết nối và kết nối lại bằng cáp USB.",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "Bài kiểm tra này kiểm tra tất cả các nút bấm của tay cầm bằng cách yêu cầu mày nhấn mỗi nút tối đa ba lần.",
|
||||
"This test checks the headphone jack functionality.": "Bài kiểm tra này kiểm tra chức năng của jack tai nghe.",
|
||||
"This test checks the reliability of the USB port.": "Bài kiểm tra này kiểm tra cổng USB có hoạt động bình thường không.",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "Bài kiểm tra này sẽ chuyển đổi qua các màu đỏ, xanh lá, và xanh dương trên thanh đèn của tay cầm, tạo hiệu ứng đèn báo người chơi, và làm nút tắt tiếng nhấp nháy.",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "Bài kiểm tra này sẽ kích hoạt lực cản nặng trên cả cò L2 và R2.",
|
||||
"USB Connector": "Cổng kết nối USB",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "Quan sát đèn tay cầm đổi màu, đèn báo người chơi chuyển động, và nút tắt tiếng có nhấp nháy không.",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "Trong khi giữ analog cần điều chỉnh thẳng lên/xuống/trái/phải, thực hiện điều chỉnh cho đến khi mày thấy các khu vực màu xanh nhạt ở cả bốn hướng sau khi xoay tròn analog sang cả trái và phải. Sau đó dùng",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "Lắc nhẹ cáp USB để kiểm tra tay cầm có bị ngắt kết nối không.",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "Tay cầm này có thể không phải là tay cầm Sony chính hãng.",
|
||||
"failed": "thất bại",
|
||||
"hide": "ẩn",
|
||||
"passed": "đã đạt",
|
||||
"skipped": "đã bỏ qua",
|
||||
"tests completed": "bài kiểm tra đã hoàn thành",
|
||||
"to increase the non-circularity.": "để tăng độ không tròn.",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"": ""
|
||||
}
|
||||
337
lang/zh_cn.json
@@ -1,26 +1,19 @@
|
||||
{
|
||||
".authorMsg": "- 中文翻译由 <a href='https://github.com/Yyiyun'>Eythavon</a> 提供",
|
||||
".authorMsg": "- 中文翻译由 <a href='https://github.com/Yyiyun'>Eythavon</a> <a href='https://space.bilibili.com/7173897'>坩埚钳特大号</a> <a href='https://space.bilibili.com/185181540'>修手柄的小丁</a> 提供",
|
||||
"DualShock Calibration GUI": "手柄校准界面",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "不支持的浏览器。请使用支持 WebHID 的浏览器 (例如 Chrome)。",
|
||||
"Connect a DualShock 4 or a DualSense controller to your computer and press Connect.": "将 DualShock 4 或 DualSense 手柄连接到您的计算机,然后按下连接。",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "浏览器不支持。请使用支持 WebHID 的浏览器 (例如 Chrome)。",
|
||||
"Connect": "连接",
|
||||
"Connected to:": "连接至:",
|
||||
"Disconnect": "断开连接",
|
||||
"Firmware Info": "固件信息",
|
||||
"Calibrate stick center": "校准摇杆中心",
|
||||
"Calibrate stick range (permanent)": "校准摇杆外圈 (永久)",
|
||||
"Calibrate stick range (temporary)": "校准摇杆外圈 (临时)",
|
||||
"Reset controller": "重置手柄",
|
||||
"Calibrate stick range": "校准摇杆外圈",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "以下部分没有用处,只是一些调试信息或手动命令",
|
||||
"NVS Status": "NVS 状态",
|
||||
"Unknown": "未知",
|
||||
"BD Addr": "BD 地址",
|
||||
"Debug buttons": "调试按钮",
|
||||
"Query NVS status": "查询 NVS 状态",
|
||||
"NVS unlock": "解锁 NVS",
|
||||
"NVS lock": "锁定 NVS",
|
||||
"Get BDAddr": "获取 BD 地址",
|
||||
"Fast calibrate stick center (OLD)": "快速校准摇杆中心 (旧版)",
|
||||
"Stick center calibration": "摇杆中心校准",
|
||||
"Welcome": "欢迎",
|
||||
"Step 1": "步骤 1",
|
||||
@@ -29,74 +22,51 @@
|
||||
"Step 4": "步骤 4",
|
||||
"Completed": "已完成",
|
||||
"Welcome to the stick center-calibration wizard!": "欢迎使用摇杆中心校准向导!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists in four steps: you will be asked to move both sticks in a direction and release them.": "此工具将指导您重新定位手柄的模拟摇杆。 它包括四个步骤:您将被要求将两个摇杆移动到一个方向并释放它们。",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until is completed.": "请注意,<i>一旦校准开始,就无法取消</i>。 在完成之前,请不要关闭此页面或断开手柄的连接。",
|
||||
"Calibration storage": "校准存储",
|
||||
"By default the calibration is only saved in a volatile storage, so that if you (or this tool) mess something up, a reset of the controller is enough to make it work again.": "默认情况下,校准仅保存在易失性存储器中,因此,如果您(或此工具)出错,重新设置手柄就足以使其再次工作。",
|
||||
"If you wish to store the calibration permanently in the controller, tick the checkbox below:": "如果您希望永久保存校准数据到手柄中,请在下方的复选框中打勾:",
|
||||
"Write changes permanently in the controller": "将更改永久写入手柄中",
|
||||
"<small>Warning: <font color=\"red\">Do not store the calibration permanently if the controller battery is low or disconnected. It will damage your controller.</font></small>": "<small>警告:<font color='red'>如果手柄电池电量低或断开连接,请勿永久存储校准数据。这将损坏您的手柄。</font></small>",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "此工具将指导您重新定位摇杆中心。 包括四个步骤:您将被要求将两个摇杆移动到一个方向并松开摇杆。",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "请注意,<i>一旦校准开始,就无法取消</i>。 在完成之前,请不要关闭此页面或断开手柄的连接。",
|
||||
"Press <b>Start</b> to begin calibration.": "按 <b>开始</b> 开始校准。",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "请将两个摇杆移动到 <b>左上角</b> 并释放它们。",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "请将两个摇杆移动到 <b>左上角</b> 并松开摇杆。",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "当摇杆回到中心位置时,按 <b>继续</b>。",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "请将两个摇杆移动到 <b>右上角</b> 并释放它们。",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "请将两个摇杆移动到 <b>左下角</b> 并释放它们。",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "请将两个摇杆移动到 <b>右下角</b> 并释放它们。",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "请将两个摇杆移动到 <b>右上角</b> 并松开摇杆。",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "请将两个摇杆移动到 <b>左下角</b> 并松开摇杆。",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "请将两个摇杆移动到 <b>右下角</b> 并松开摇杆。",
|
||||
"Calibration completed successfully!": "校准成功完成!",
|
||||
"Next": "下一步",
|
||||
"Recentering the controller sticks. ": "重新定位手柄摇杆。 ",
|
||||
"Recentering the controller sticks.": "重新定位摇杆中心。",
|
||||
"Please do not close this window and do not disconnect your controller. ": "请不要关闭此窗口,也不要断开手柄的连接。 ",
|
||||
"Range calibration": "摇杆外圈校准",
|
||||
"<b>The controller is now sampling data!</b>": "<b>手柄现在正在采样数据!</b>",
|
||||
"Rotate the sticks slowly to cover the whole range. Press \"Done\" when completed.": "缓慢转动摇杆以覆盖整个范围。 完成后按 \"完成\"。",
|
||||
"Done": "完成",
|
||||
"Hi, thank you for using this software.": "嗨,感谢您使用此软件。",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "如果您觉得有帮助,并且想支持我的努力,请随时",
|
||||
"buy me a coffee": "请我喝咖啡",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "如果你觉得这些对你有帮助,想支持我的工作,随时欢迎!",
|
||||
"buy me a coffee": "给我倒一杯卡布奇诺",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "您有任何建议或问题吗?通过电子邮件或 Discord 给我留言。",
|
||||
"Cheers!": "干杯!",
|
||||
"Support this project": "支持此项目",
|
||||
|
||||
"unknown": "未知设备",
|
||||
"original": "原厂正品",
|
||||
"clone": "克隆盗版",
|
||||
"original": "原厂正品",
|
||||
"clone": "克隆盗版",
|
||||
"locked": "已锁定",
|
||||
"unlocked": "已解锁",
|
||||
"error": "错误",
|
||||
"Build Date:": "构建日期:",
|
||||
"HW Version:": "硬件版本:",
|
||||
"SW Version:": "软件版本:",
|
||||
"Device Type:": "设备类型:",
|
||||
"Firmware Type:": "固件类型:",
|
||||
"SW Series:": "软件系列:",
|
||||
"HW Info:": "硬件信息:",
|
||||
"SW Version:": "软件版本:",
|
||||
"UPD Version:": "更新版本:",
|
||||
"FW Version1:": "固件版本1:",
|
||||
"FW Version2:": "固件版本2:",
|
||||
"FW Version3:": "固件版本3:",
|
||||
|
||||
"Build Date": "构建日期",
|
||||
"HW Version": "硬件版本",
|
||||
"SW Version": "软件版本",
|
||||
"Device Type": "设备类型",
|
||||
"Range calibration completed": "摇杆外圈校准已完成",
|
||||
"Range calibration failed: ": "摇杆外圈校准失败: ",
|
||||
"Cannot unlock NVS": "无法解锁 NVS",
|
||||
"Cannot relock NVS": "无法重新锁定 NVS",
|
||||
"Error 1": "错误 1",
|
||||
"Error 2": "错误 2",
|
||||
"Error 3": "错误 3",
|
||||
"Stick calibration failed: ": "摇杆校准失败: ",
|
||||
"Range calibration failed": "摇杆外圈校准失败",
|
||||
"Stick calibration failed": "摇杆校准失败",
|
||||
"Stick calibration completed": "摇杆校准完成",
|
||||
"NVS Lock failed: ": "NVS 锁定失败: ",
|
||||
"NVS Unlock failed: ": "NVS 解锁失败: ",
|
||||
"Please connect only one controller at time.": "请一次只连接一个手柄。",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device: ": "连接了无效设备: ",
|
||||
"Calibration of the DualSense Edge is not currently supported.": "目前不支持对 DualSense Edge 的校准。",
|
||||
"The device appears to be a DS4 clone. All functionalities are disabled.": "该设备似乎是 DS4 克隆。所有功能均已禁用。",
|
||||
"Error: ": "错误: ",
|
||||
"NVS Lock failed": "NVS 锁定失败",
|
||||
"NVS Unlock failed": "NVS 解锁失败",
|
||||
"Please connect only one controller at time.": "一次只能连接一个手柄。",
|
||||
"Sony DualShock 4 V1": "PS4手柄一代(Sony DualShock 4 V1)",
|
||||
"Sony DualShock 4 V2": "PS4手柄二代(Sony DualShock 4 V2)",
|
||||
"Sony DualSense": "PS5手柄(Sony DualSense)",
|
||||
"Sony DualSense Edge": "PS5精英手柄/DSE(Sony DualSense Edge)",
|
||||
"Connected invalid device": "连接了无效设备",
|
||||
"Error": "错误",
|
||||
"My handle on discord is: the_al": "我的 Discord 用户名是: the_al",
|
||||
"Initializing...": "初始化...",
|
||||
"Storing calibration...": "正在存储校准...",
|
||||
@@ -105,65 +75,240 @@
|
||||
"Start": "开始",
|
||||
"Continue": "继续",
|
||||
"You can check the calibration with the": "您可以通过以下方式检查校准",
|
||||
"Have a nice day :)": "祝您有美好的一天! :)",
|
||||
"Have a nice day :)": "您慢走 :)",
|
||||
"Welcome to the Calibration GUI": "欢迎使用校准 GUI",
|
||||
"Just few things to know before you can start:": "在开始之前,有几件事情需要了解:",
|
||||
"Just few things to know before you can start:": "在开始之前,有几件事情需要了解:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "此网站与 Sony、PlayStation 等无关。",
|
||||
"This service is provided without warranty. Use at your own risk.": "此服务不附带任何保修。使用需自负风险。",
|
||||
"This service is provided without warranty. Use at your own risk.": "此服务不附带任何保修。使用需自负风险。",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "保持手柄的内部电池连接,并确保其充电充足。如果在操作过程中电池电量耗尽,手柄将受损并无法使用。",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "在进行永久校准之前,先尝试临时校准以确保一切正常。",
|
||||
"Understood": "知道了",
|
||||
"Version": "版本",
|
||||
|
||||
"Frequently Asked Questions": "常见问题",
|
||||
"Close": "关闭",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "欢迎来到常见问题的解答部分!在下面,您将找到关于本网站常见问题的答案。如果您有任何其他疑问或需要进一步帮助,请随时直接联系我。您的反馈和问题都是受欢迎的!",
|
||||
"How does it work?": "它是如何工作的?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "在幕后,这个网站是一个来自互联网上一个普通人花费了一年时间来为了娱乐和爱好而逆向DualShock手柄的努力结晶。",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "欢迎来到常见问题的解答部分!在下面,您将找到关于本网站常见问题的答案。如果您有任何其他疑问或者需要进一步的帮助,请随时直接联系我。欢迎您的反馈和提问!",
|
||||
"How does it work?": "它是如何运行的?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "在这背后,这个网站是网上一个普通人花费了一年时间为了兴趣爱好而逆向DualShock手柄的劳动结晶。",
|
||||
"Through": "通过",
|
||||
"this research": "这项研究",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "通过这项研究,发现DualShock手柄上存在一些未记录的命令,可以通过USB发送,并在工厂组装过程中使用。如果发送了这些命令,手柄将开始重新校准模拟摇杆。",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "虽然最初这项研究的主要焦点并不是集中在重新校准上,但很明显,提供这种能力的服务可以极大地惠及许多人。显而易见,我们也在这其中。",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "通过这项研究,发现DualShock手柄上存在一些未记录的命令,可以通过USB发送,这些命令会在工厂组装过程中使用。这些命令能让手柄将开始重新校准模拟摇杆。",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "虽然最初这项研究并不是为了重新校准,但很明显,提供校准的服务可以极大地惠及许多人。显而易见,我们也是其中的一个。",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "在PS4/PS5上使用时,校准是否仍然有效?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "是的,如果您勾选了“在手柄中永久写入更改”复选框。在这种情况下,校准直接刷新到手柄固件中。这确保了它无论连接到哪个游戏机都会生效。",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "是的,如果您点击了“在手柄中永久写入更改”按钮。在这种情况下,校准直接刷新到手柄固件中。这确保了它无论连接到哪个游戏机都会生效。",
|
||||
"Is this an officially endorsed service?": "这是官方认可的工具吗?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "不,这个工具只是一个DualShock爱好者的创作。",
|
||||
"Does this website detects if a controller is a clone?": "这个网站能检测到手柄是否是正品吗?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "是的,目前只有DualShock4。这是因为我不小心买到了一些盗版,因此花了些时间鉴别了它们的差异,并添加了这个功能以防止未来被骗。",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during a normal gameplay, not all the undocumented functionalities.": "不幸的是,盗版无论如何都不能进行校准,因为它们只复制了在正常游戏过程中DualShock4的功能部分,而不是所有未记录的功能。",
|
||||
"Does this website detect if a controller is a clone?": "这个网站能检测到手柄是否是正品吗?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "是的,目前只有DualShock4。这是因为我不小心买到了一些盗版,因此花了些时间鉴别了它们的差异,并添加了这个功能以防止未来被骗。(译者注:DS5也可以)",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "坏消息,盗版无论如何都不能进行校准,因为它们只复制了在正常游戏过程中DualShock4的功能部分,而不是所有未记录的功能。",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "如果您想将此检测功能扩展到DualSense,请给我寄送一个假的DualSense,您将在几周内看到结果。",
|
||||
"What development is in plan?": "有什么发展计划吗?",
|
||||
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "我为这个项目维护着两个单独的待办事项列表,尽管优先级尚未确定。",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "第一个列表是关于增强对DualShock4和DualSense手柄的支持:",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "我在这个项目上还有两件想个的功能,虽然不知道先做哪个。",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "第一个列表是关于加强对DualShock4和DualSense手柄的支持:",
|
||||
"Implement calibration of L2/R2 triggers.": "实现L2/R2扳机的校准。",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "改进盗版的检测,对那些希望购买原装正品的二手手柄的人特别有益。",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "增强用户信息界面(例如提供额外的手柄信息)",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "改进盗版的检测,对那些希望购买原装二手手柄的人特别有益。",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "增强UI(例如提供额外的手柄信息)",
|
||||
"Add support for recalibrating IMUs.": "添加支持重新校准IMU(陀螺仪)。",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "此外,探讨复活不工作的DualShock手柄的可能性(对此感兴趣的人可在Discord上进一步的讨论)。",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "此外,探讨抢救挂掉的的DualShock手柄的可能性(对此感兴趣的人可在Discord上进一步的讨论)。",
|
||||
"The second list contains new controllers I aim to support:": "第二个列表包含我打算支持的新手柄:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "XBox 手柄",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "每项任务都需要巨大的兴趣和显著的时间投入。为了提供支持,兼容一个新的手柄通常需要6-12个月的全职研究,同时还需要一点好运气才能做到。",
|
||||
"I love this service, it helped me! How can I contribute?": "我喜欢这个工具,它帮助了我!我如何做出贡献?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "很高兴听到本工具对您有帮助!如果您有兴趣做出贡献,以下是您可以帮助我的几种方式:",
|
||||
"Consider making a": "考虑完成一项",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "每项任务都需要巨大的兴趣和时间投入。为了支持一个新的手柄,一般来说需要6-12个月的全职研究,同时还需要一点运气才行。",
|
||||
"I love this service, it helped me! How can I contribute?": "网页校准太吊了!我要给开发者爆米!",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "很高兴本工具能帮到你!如果您有兴趣支持我,以下是您可以帮助我的几种方式:",
|
||||
"Consider making a": "考虑",
|
||||
"donation": "捐赠",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "以支持我的深夜因一杯咖啡从而激发对逆向工程努力。",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "给我寄送一个您想添加的手柄(发送电子邮件给我进行安排)。",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "来支持我拉满咖啡干逆向工程的一个个夜晚。",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "给我寄一个您想添加的手柄(邮件联系)。",
|
||||
"Translate this website in your language": "将这个网站翻译成您的语言",
|
||||
", to help more people like you!": "以帮助更多像您一样的人!",
|
||||
"This website uses analytics to improve the service.": "该网站使用分析工具来改善服务。",
|
||||
|
||||
"Board Model:": "主板型号",
|
||||
", to help more people like you!": "来帮助更多像您一样的人!",
|
||||
"This website uses analytics to improve the service.": "该网站使用分析工具来提升服务质量。",
|
||||
"Board Model": "主板型号",
|
||||
"This feature is experimental.": "此功能为实验性质。",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "如果您的手柄的主板型号没有被正确检测,请告诉我。",
|
||||
"Board model detection thanks to": "主板型号检测功能需要感谢",
|
||||
|
||||
"Please connect the device using a USB cable.": "",
|
||||
"This DualSense controller has outdated firmware.": "",
|
||||
"Please update the firmware and try again.": "",
|
||||
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "如果没有正确检测您手柄的主板型号,请告诉我。",
|
||||
"This DualSense controller has outdated firmware.": "该DualSense手柄的固件已过时。",
|
||||
"Please update the firmware and try again.": "请更新固件后重试。",
|
||||
"Joystick Info": "摇杆信息",
|
||||
"Check circularity": "测试摇杆外圈",
|
||||
"Can I reset a permanent calibration to previous calibration?": "我可以回退到之前的校准吗?",
|
||||
"No.": "不可以。",
|
||||
"Can you overwrite a permanent calibration?": "可以覆盖永久校准吗?",
|
||||
"Yes. Simply do another permanent calibration.": "可以,只需再校准一次。",
|
||||
"Does this software resolve stickdrift?": "该软件能解决摇杆漂移问题吗?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "摇杆漂移是由物理缺陷引起的,通常是灰尘、磨损的电位器,或有时是磨损的弹簧。",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "如果您已经遇到摇杆漂移问题,该软件无法单独修复。但它有助于确保更换旧摇杆后,新摇杆能够正常工作。(译者注:校准能在一定程度上缓解漂移现象,但不能根治,如果你的摇杆太烂,一点都治不了。)",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "我发现有些手柄出厂时的校准比我重新校准之后要差,尤其是SCUF的圆度,因为它独特的外壳设计更加明显。",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) 更新固件会重置校准吗?",
|
||||
"After range calibration, joysticks always go in corners.": "校准外圈后摇杆乱飞。",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "这个问题可能是因为您在开始校准外圈后立即点了“完成”按钮。",
|
||||
"Please read the instructions.": "请阅读说明。",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "在按“完成”之前,您需要先旋转摇杆。",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "确保摇杆接触摇杆圈,并慢慢旋转,最好顺时针和逆时针方向各旋转一次。",
|
||||
"Only after you have done that, you click on \"Done\".": "完成上述操作后,才能点击“完成”按钮。",
|
||||
"Changes saved successfully": "更改已成功保存。",
|
||||
"Error while saving changes": "保存更改时出错:",
|
||||
"Save changes permanently": "永久保存更改",
|
||||
"Reboot controller": "重启手柄",
|
||||
"Controller Info": "手柄信息",
|
||||
"Debug Info": "调试信息",
|
||||
"Software": "软件",
|
||||
"Hardware": "硬件",
|
||||
"FW Build Date": "固件构建日期",
|
||||
"FW Type": "固件类型",
|
||||
"FW Series": "固件系列",
|
||||
"FW Version": "固件版本",
|
||||
"FW Update": "固件更新",
|
||||
"FW Update Info": "固件升级信息",
|
||||
"SBL FW Version": "SBL固件版本",
|
||||
"Venom FW Version": "Venom固件版本",
|
||||
"Spider FW Version": "Spider固件版本",
|
||||
"Touchpad FW Version": "触摸板固件版本",
|
||||
"Serial Number": "序列号",
|
||||
"MCU Unique ID": "MCU唯一ID",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Battery Barcode": "电池条形码",
|
||||
"VCM Left Barcode": "VCM左条形码",
|
||||
"VCM Right Barcode": "VCM右条形码",
|
||||
"HW Model": "硬件模型",
|
||||
"Touchpad ID": "触摸板ID",
|
||||
"Bluetooth Address": "蓝牙地址",
|
||||
"Show all": "显示全部信息",
|
||||
"Finetune stick calibration": "微调摇杆校准",
|
||||
"(beta)": "测试版本",
|
||||
"Left stick": "左摇杆电压(mV)",
|
||||
"Right stick": "右摇杆电压(mV)",
|
||||
"Cancel": "取消",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>外部</b>:无需打开手柄,直接对可见的测试点施加+1.8V",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>内部</b>:将+1.8V电源与写保护测试点飞线连接。",
|
||||
"Calibration is being stored in the stick modules.": "校准数据正在存储于摇杆模块中。",
|
||||
"DualSense Edge Calibration": "DualSense Edge校准",
|
||||
"For more info or help, feel free to reach out on Discord.": "需要更多信息或帮助,请随时在Discord上联系。",
|
||||
"More details and images": "更多细节和图像",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "请注意:DS Edge上的摇杆模块<b>无法仅通过软件进行校准</b>。",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "要在摇杆的内部存储器上存储自定义校准,需要进行<b>硬件修改</b>。",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "现已提供校准 DualSense Edge 摇杆模块的支持,此功能为<b>实验性功能</b>。",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "这涉及到通过对每个模块上的特定测试点施加<b>+1.8V</b>电压来暂时禁用写保护。",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "这仅适用于高级用户。如果您不确定自己在做什么,请不要尝试。",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "我们不对因尝试此修改而造成的任何损坏负责。",
|
||||
"You can do this in two ways:": "你可以用两种方式来做",
|
||||
"here": "这里",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "如果校准没有永久生效,请检查硬件模块的接线。",
|
||||
"Cannot lock": "无法锁定",
|
||||
"Cannot store data into": "无法将数据存储到",
|
||||
"Cannot unlock": "无法解锁",
|
||||
"Color": "颜色",
|
||||
"Left Module Barcode": "左侧模块条形码",
|
||||
"Right Module Barcode": "右侧模块条形码",
|
||||
"left module": "左侧模块",
|
||||
"right module": "右侧模块",
|
||||
"30th Anniversary": "30周年纪念版",
|
||||
"Astro Bot": "宇宙机器人",
|
||||
"Cobalt Blue": "钴晶蓝",
|
||||
"Cosmic Red": "星辰红",
|
||||
"Galactic Purple": "银河紫",
|
||||
"God of War Ragnarok": "战神:诸神黄昏",
|
||||
"Grey Camouflage": "深灰迷彩",
|
||||
"Midnight Black": "午夜黑",
|
||||
"Nova Pink": "新星粉",
|
||||
"Starlight Blue": "星光蓝",
|
||||
"Sterling Silver": "亮灰银",
|
||||
"Volcanic Red": "火山红",
|
||||
"White": "白色",
|
||||
"Chroma Indigo": "净彩靛青",
|
||||
"Chroma Pearl": "净彩珠白",
|
||||
"Chroma Teal": "净彩凫绿",
|
||||
"Fortnite": "堡垒之夜",
|
||||
"Spider-Man 2": "漫威蜘蛛侠2",
|
||||
"The Last of Us": "最后生还者",
|
||||
"10x zoom": "10倍速测试",
|
||||
"Calibration": "校准",
|
||||
"Debug": "调试",
|
||||
"Info": "信息",
|
||||
"Normal": "正常",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "<strong>摇杆圆度误差</strong>:正常应该在9%以内。",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "请断开并重新连接您的手柄。",
|
||||
"Adaptive Trigger": "自适应扳机",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "自适应扳机仅支持PS5手柄",
|
||||
"Add test": "进行测试",
|
||||
"Be gentle to avoid damage.": "操作时请轻柔,以防损坏",
|
||||
"Buttons": "按钮",
|
||||
"Center": "中心",
|
||||
"Center (L1)": "中心 (L1)",
|
||||
"Circularity": "圆度",
|
||||
"Circularity (R1)": "圆度 (R1)",
|
||||
"Controller does not support adaptive trigger control": "手柄不支持自适应扳机",
|
||||
"Don't show again": "不再显示",
|
||||
"Fail": "失败",
|
||||
"Failed": "已失败",
|
||||
"Failed to connect to device": "无法连接到设备",
|
||||
"Failed to disable adaptive trigger": "无法禁用自适应扳机",
|
||||
"Failed to set speaker tone": "无法设置扬声器音量",
|
||||
"Failed to set vibration": "无法设置振动",
|
||||
"Feel for vibration in the controller.": "感受控制器的振动",
|
||||
"Haptic Vibration": "振动",
|
||||
"Headphone Jack": "耳机插孔",
|
||||
"Increase non-circularity": "增加非圆度",
|
||||
"Instructions": "说明",
|
||||
"Keep rotating the sticks even if you see no progress!": "请继续旋转摇杆直到进度条满",
|
||||
"Learn more...": "了解更多...",
|
||||
"Lights": "灯光",
|
||||
"Listen for a tone from the controller speaker.": "聆听控制器扬声器发出的提示音",
|
||||
"Long-press [circle] to skip ahead.": "长按[圆圈]跳过。",
|
||||
"Microphone": "麦克风",
|
||||
"Microphone Level:": "麦克风音量",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "移动摇杆选择要调整的位置,然后使用方向键调整中心点(无需触摸摇杆)。如果中心点偏离,请轻弹摇杆并再次调整。",
|
||||
"No controller connected": "未连接手柄",
|
||||
"No tests completed yet.": "尚未完成任何测试",
|
||||
"Not tested": "未测试",
|
||||
"Pass": "通过",
|
||||
"Passed": "已通过",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "在使用方向键调整之前,请确保摇杆处于正中心位置。",
|
||||
"Plug in headphones to the 3.5mm jack": "将耳机插入3.5毫米接口",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "按下 L2 和 R2 扳机键感受扳机阻力",
|
||||
"Press [circle] to close, or [square] to start over": "按[圆圈]关闭,或按[方块]重新开始",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "按[方块]通过,[叉]失败,或按[圆圈]跳过。",
|
||||
"Press [square] to begin or [circle] to close": "按[方块]开始或[圆圈]关闭",
|
||||
"Press [triangle] to go back.": "按[三角形]返回。",
|
||||
"Press each button until they turn green.": "按下每个按钮直到它们变为绿色",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "按方向键或正面按钮,选择摇杆位置移动的方向。",
|
||||
"Progress": "进度",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "向上/向下/向左/向右直推摇杆推到头。",
|
||||
"Quick Test": "快速测试",
|
||||
"Quick calibrate": "快速校准",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "范围校准失败。请重试并确保旋转摇杆。",
|
||||
"Repeat": "重复",
|
||||
"Restart": "重新启动",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "向一个方向缓慢旋转摇杆至少 2 次,然后在另一个方向上旋转 2 次以覆盖整个范围。",
|
||||
"Run through these tests to verify your controller's functionality.": "运行测试以检测手柄各项功能正常。",
|
||||
"Show raw numbers": "显示原始数据",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "索尼手柄出厂时已校准,平均圆度误差接近 10%,这符合游戏的预期。在某些游戏中,过于完美的圆度会使移动和瞄准感觉僵硬且反应迟钝。",
|
||||
"Speaker": "扬声器",
|
||||
"Step size": "步骤",
|
||||
"Test Speaker": "测试扬声器",
|
||||
"Test Summary": "测试摘要",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "测试所有按钮,或长按 [方块] 表示通过,[叉号] 表示失败,或长按 [圆圈] 表示跳过。",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "<b>完成</b> 按钮将在最多 15 秒后解锁。如果您在未旋转摇杆的情况下按下 <b>完成</b>,则校准将失败,您需要重新进行校准。",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "手柄使用的是蓝牙连接。请断开连接并使用 USB 数据线重新连接。",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "此测试将检测所有手柄按钮,要求您最多按下每个按钮三次。",
|
||||
"This test checks the headphone jack functionality.": "此测试检查耳机插孔的功能。",
|
||||
"This test checks the reliability of the USB port.": "此测试检查USB端口是否正常。",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "此测试将循环切换控制器灯条上的红、绿、蓝颜色,使玩家指示灯动起来,并使静音按钮闪烁。",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "此测试将对 L2 和 R2 扳机施加阻力。",
|
||||
"USB Connector": "USB 连接器",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "观察手柄指示灯颜色变化、玩家指示灯、以及静音按钮是否闪烁。",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "握住要垂直向上/向下/向左/向右调整的摇杆,进行调整,直到左右旋转摇杆后,在四个方向上都看到淡蓝色扇形。然后使用",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "晃动USB线,检测手柄是否会断开连接。",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "此手柄不是索尼正品手柄。",
|
||||
"failed": "失败",
|
||||
"hide": "隐藏",
|
||||
"passed": "已通过",
|
||||
"skipped": "跳过",
|
||||
"tests completed": "测试已完成",
|
||||
"to increase the non-circularity.": "增加非圆度",
|
||||
"Cannot copy text to the clipboard:": "无法将文本复制到剪贴板",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "请将DualShock 4、DualSense、DualSense Edge或VR2控制器连接到您的计算机,然后按'连接'。",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "此手柄不是索尼正品手柄。所有校准功能均无法使用。",
|
||||
"The item has been copied to the clipboard.": "该项目已复制到剪贴板。",
|
||||
"Cannot read module barcodes": "",
|
||||
"": ""
|
||||
}
|
||||
}
|
||||
314
lang/zh_tw.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
".authorMsg": "- 中文(繁體)翻譯由 JEFF <a href='https://space.bilibili.com/185181540'>修手柄的小丁</a> 提供",
|
||||
"DualShock Calibration GUI": "手把校準界面",
|
||||
"Unsupported browser. Please use a web browser with WebHID support (e.g. Chrome).": "不支持的瀏覽器。請使用支持 WebHID 的瀏覽器 (例如 Chrome)。",
|
||||
"Connect": "連結",
|
||||
"Connected to:": "連結至:",
|
||||
"Disconnect": "斷開連結",
|
||||
"Calibrate stick center": "校準搖桿中心",
|
||||
"Calibrate stick range": "校準搖桿外圈",
|
||||
"Sections below are not useful, just some debug infos or manual commands": "以下部分沒有用處,只是一些除錯資訊或手動命令",
|
||||
"NVS Status": "NVS 狀態",
|
||||
"Unknown": "未知",
|
||||
"Query NVS status": "查詢 NVS 狀態",
|
||||
"NVS unlock": "解鎖 NVS",
|
||||
"NVS lock": "鎖定 NVS",
|
||||
"Stick center calibration": "搖桿中心校準",
|
||||
"Welcome": "歡迎",
|
||||
"Step 1": "步驟 1",
|
||||
"Step 2": "步驟 2",
|
||||
"Step 3": "步驟 3",
|
||||
"Step 4": "步驟 4",
|
||||
"Completed": "已完成",
|
||||
"Welcome to the stick center-calibration wizard!": "歡迎使用搖桿中心校準嚮導!",
|
||||
"This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.": "此工具將指導您重新定位手把的模擬搖桿。 它包括四個步驟:您將被要求將兩個搖桿移動到一個方向並釋放它們。",
|
||||
"Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.": "請注意,<i>一旦校準开始,就無法取消</i>。 在完成之前,請不要關閉此頁面或斷開手把的連結。",
|
||||
"Press <b>Start</b> to begin calibration.": "按 <b>開始</b> 開始校準。",
|
||||
"Please move both sticks to the <b>top-left corner</b> and release them.": "請將兩個搖桿移到 <b>左上角</b> 並釋放它們。",
|
||||
"When the sticks are back in the center, press <b>Continue</b>.": "當搖桿回到中心位置時,按 <b>繼續</b>。",
|
||||
"Please move both sticks to the <b>top-right corner</b> and release them.": "請將兩個搖桿移到 <b>右上角</b> 並釋放它們。",
|
||||
"Please move both sticks to the <b>bottom-left corner</b> and release them.": "請將兩個搖桿移到 <b>左下角</b> 並釋放它們。",
|
||||
"Please move both sticks to the <b>bottom-right corner</b> and release them.": "請將兩個搖桿移到 <b>右下角</b> 並釋放它們。",
|
||||
"Calibration completed successfully!": "校準成功完成!",
|
||||
"Next": "下一步",
|
||||
"Recentering the controller sticks.": "重新定位手把摇杆。",
|
||||
"Please do not close this window and do not disconnect your controller. ": "請不要關閉此窗口,也不要斷開手把的連接。 ",
|
||||
"Range calibration": "摇杆外圈校準",
|
||||
"<b>The controller is now sampling data!</b>": "<b>手把現在正在採樣數據!</b>",
|
||||
"Done": "完成",
|
||||
"Hi, thank you for using this software.": "嗨,感謝您使用此軟體。",
|
||||
"If you're finding it helpful and you want to support my efforts, feel free to": "如果您覺得有幫助,想支持我的努力,請隨時",
|
||||
"buy me a coffee": "請我喝咖啡",
|
||||
"! :)": "! :)",
|
||||
"Do you have any suggestion or issue? Drop me a message via email or discord.": "您有任何建議或問題嗎?透過電子郵件或 Discord 給我留言。",
|
||||
"Cheers!": "乾杯!",
|
||||
"Support this project": "支持此項目",
|
||||
"unknown": "未知設備",
|
||||
"original": "原廠正品",
|
||||
"clone": "克隆盜版",
|
||||
"locked": "已鎖定",
|
||||
"unlocked": "已解鎖",
|
||||
"error": "錯誤",
|
||||
"Build Date": "建置日期",
|
||||
"HW Version": "硬體版本",
|
||||
"SW Version": "軟體版本",
|
||||
"Device Type": "設備類型",
|
||||
"Range calibration completed": "搖桿外圈校準已完成",
|
||||
"Range calibration failed": "搖桿外圈校準失敗",
|
||||
"Stick calibration failed": "摇杆校準失敗",
|
||||
"Stick calibration completed": "摇杆校準完成",
|
||||
"NVS Lock failed": "NVS 鎖定失敗",
|
||||
"NVS Unlock failed": "NVS 解鎖失敗",
|
||||
"Please connect only one controller at time.": "請一次只連接一個手把。",
|
||||
"Sony DualShock 4 V1": "Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2": "Sony DualShock 4 V2",
|
||||
"Sony DualSense": "Sony DualSense",
|
||||
"Sony DualSense Edge": "Sony DualSense Edge",
|
||||
"Connected invalid device": "連接了無效設備",
|
||||
"Error": "錯誤",
|
||||
"My handle on discord is: the_al": "我的 Discord 用戶名是: the_al",
|
||||
"Initializing...": "初始化...",
|
||||
"Storing calibration...": "正在儲存校準...",
|
||||
"Sampling...": "採樣中...",
|
||||
"Calibration in progress": "校準進行中",
|
||||
"Start": "開始",
|
||||
"Continue": "繼續",
|
||||
"You can check the calibration with the": "您可以透過以下方式檢查校準",
|
||||
"Have a nice day :)": "祝您有美好的一天! :)",
|
||||
"Welcome to the Calibration GUI": "歡迎使用校準 GUI",
|
||||
"Just few things to know before you can start:": "在開始之前,有幾件事情要了解:",
|
||||
"This website is not affiliated with Sony, PlayStation & co.": "此網站與 Sony、PlayStation 等無關。",
|
||||
"This service is provided without warranty. Use at your own risk.": "此服務不附帶任何保固。使用需自負風險。",
|
||||
"Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.": "保持手把的內部電池連接,並確保其充電充足。如果在操作過程中電池電量耗盡,手把將受損並無法使用。",
|
||||
"Before doing the permanent calibration, try the temporary one to ensure that everything is working well.": "在進行永久校準之前,先嘗試臨時校準以確保一切正常。",
|
||||
"Understood": "知道了",
|
||||
"Version": "版本",
|
||||
"Frequently Asked Questions": "常見問題",
|
||||
"Close": "關閉",
|
||||
"Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!": "歡迎來到常見問題的解答部分!在下面,您將找到關於本網站常見問題的答案。如果您有任何其他疑問或需要進一步協助,請隨時直接與我聯繫。您的回饋和問題都是受歡迎的!",
|
||||
"How does it work?": "它是如何工作的?",
|
||||
"Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.": "在幕後,這個網站是一個來自網路上一個普通人花了一年時間來為了娛樂和愛好而逆向DualShock手把的努力結晶。",
|
||||
"Through": "通過",
|
||||
"this research": "這項研究",
|
||||
", it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.": "透過這項研究,發現DualShock手把上存在一些未記錄的命令,可以透過USB發送,並在工廠組裝過程中使用。如果發送了這些命令,手把將開始重新校準模擬搖桿。",
|
||||
"While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.": "雖然最初這項研究的主要焦點並不是集中在重新校準上,但很明顯,提供這種能力的服務可以極大地惠及許多人。顯而易見,我們也在這其中。",
|
||||
"Does the calibration remain effective during gameplay on PS4/PS5?": "在PS4/PS5上使用時,校準是否仍然有效?",
|
||||
"Yes, if you tick the checkbox \"Write changes permanently in the controller\". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.": "是的,如果您勾選了「在手把中永久寫入變更」複選框。在這種情況下,校準直接刷新到手把韌體中。這確保了它無論連接到哪個遊戲機都會生效。",
|
||||
"Is this an officially endorsed service?": "這是官方認可的工具嗎?",
|
||||
"No, this service is simply a creation by a DualShock enthusiast.": "不,這個工具只是一個DualShock愛好者的創作。",
|
||||
"Does this website detect if a controller is a clone?": "這個網站能偵測到手把是否是正品嗎?",
|
||||
"Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.": "是的,目前只有DualShock4。這是因為我不小心買到了一些盜版,因此花了一些時間鑑別了它們的差異,並添加了這個功能以防止未來被騙。",
|
||||
"Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.": "不幸的是,盜版無論如何都不能進行校準,因為它們只複製了在正常遊戲過程中DualShock4的功能部分,而不是所有未記錄的功能。",
|
||||
"If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.": "如果您想將此檢測功能擴展到DualSense,請寄給我一個假的DualSense,您將在幾週內看到結果。",
|
||||
"What development is in plan?": "有什麼發展計畫嗎?",
|
||||
"I maintain two separate to-do lists for this project, although the priority has yet to be established.": "我為這個項目維護兩個單獨的待辦事項列表,儘管優先順序尚未確定。",
|
||||
"The first list is about enhancing support for DualShock4 and DualSense controllers:": "第一個清單是關於增強對DualShock4和DualSense手把的支援:",
|
||||
"Implement calibration of L2/R2 triggers.": "實現L2/R2扳機的校準。",
|
||||
"Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.": "改進盜版的檢測,對那些希望購買原廠正品的二手手把的人特別有益。",
|
||||
"Enhance user interface (e.g. provide additional controller information)": "增強使用者資訊介面(例如提供額外的手把資訊)",
|
||||
"Add support for recalibrating IMUs.": "新增支援重新校準IMU(陀螺儀)。",
|
||||
"Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).": "此外,探討復活不工作的DualShock手把的可能性(對此有興趣的人可在Discord上進一步的討論)。",
|
||||
"The second list contains new controllers I aim to support:": "第二個清單包含我打算支援的新手把:",
|
||||
"DualSense Edge": "DualSense Edge",
|
||||
"DualShock 3": "DualShock 3",
|
||||
"XBox Controllers": "XBox 手把",
|
||||
"Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.": "每項任務都需要巨大的興趣和顯著的時間投入。為了提供支持,相容於新的手把通常需要6-12個月的全職研究,同時還需要一點好運才能做到。",
|
||||
"I love this service, it helped me! How can I contribute?": "我喜歡這個工具,它幫助了我!我如何做出貢獻?",
|
||||
"I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:": "很高興聽到本工具對您有幫助!如果您有興趣做出貢獻,以下是您可以幫助我的幾種方式:",
|
||||
"Consider making a": "考慮完成一項",
|
||||
"donation": "捐贈",
|
||||
"to support my late-night caffeine-fueled reverse-engineering efforts.": "以支持我的深夜因一杯咖啡而激發對逆向工程努力。",
|
||||
"Ship me a controller you would love to add (send me an email for organization).": "給我寄一個您想添加的手把(發送電子郵件給我進行安排)。",
|
||||
"Translate this website in your language": "將這個網站翻譯成您的語言",
|
||||
", to help more people like you!": "以幫助更多像您一樣的人!",
|
||||
"This website uses analytics to improve the service.": "該網站使用分析工具來改善服務。",
|
||||
"Board Model": "主機板型號",
|
||||
"This feature is experimental.": "此功能為實驗性質。",
|
||||
"Please let me know if the board model of your controller is not detected correctly.": "如果您的手把的主機板型號沒有被正確檢測,請告訴我。",
|
||||
"This DualSense controller has outdated firmware.": "該DualSense手把的韌體已過時。",
|
||||
"Please update the firmware and try again.": "請更新韌體後重試。",
|
||||
"Joystick Info": "搖桿資訊",
|
||||
"Check circularity": "檢查搖桿外圈圓度。",
|
||||
"Can I reset a permanent calibration to previous calibration?": "我可以將永久校準重置為之前的校準嗎?",
|
||||
"No.": "不可以。",
|
||||
"Can you overwrite a permanent calibration?": "可以覆蓋永久校準嗎?",
|
||||
"Yes. Simply do another permanent calibration.": "可以。只需再進行一次永久校準即可。",
|
||||
"Does this software resolve stickdrift?": "這個軟體能解決搖桿漂移嗎?",
|
||||
"Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.": "搖桿漂移是由物理缺陷引起的;即污垢、磨損的電位器或在某些情況下磨損的彈簧。",
|
||||
"This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.": "如果你已經遇到搖桿漂移,這個軟體本身不會解決這個問題。但它會幫助確保在更換舊搖桿後,新搖桿能正常運作。",
|
||||
"I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.": "我注意到某些手把出廠時的工廠校準比我重新校準後還要差。尤其是 SCUF 手把具有獨特外殼的圓形校準。",
|
||||
"(Dualsense) Will updating the firmware reset calibration?": "(Dualsense) 更新韌體會重置校準嗎?",
|
||||
"After range calibration, joysticks always go in corners.": "範圍校準後,搖桿總是會進入角落。",
|
||||
"This issue happens because you have clicked \"Done\" immediately after starting a range calibration.": "這個問題發生是因為你在開始範圍校準後立即點擊了\"完成\"。",
|
||||
"Please read the instructions.": "請閱讀說明。",
|
||||
"You have to rotate the joysticks before you press \"Done\".": "在按\"完成\"之前,必須旋轉搖桿。",
|
||||
"Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.": "確保觸摸搖桿框架的邊緣,並慢慢旋轉,最好是每個方向 - 順時針和逆時針。",
|
||||
"Only after you have done that, you click on \"Done\".": "只有在這樣做之後,你才可以點擊\"完成\"。",
|
||||
"Changes saved successfully": "更改已成功保存",
|
||||
"Error while saving changes": "保存更改時出錯:",
|
||||
"Save changes permanently": "永久保存更改",
|
||||
"Reboot controller": "重啟手把",
|
||||
"(beta)": "測試版本",
|
||||
"<b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.": "<b>外部方式</b>:直接將 +1.8V 電壓施加到可見的測試點,無需打開手把",
|
||||
"<b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.": "<b>內部方式</b>:從 +1.8V 電源點焊接一條導線至寫入保護測試點(TP)",
|
||||
"Calibration is being stored in the stick modules.": "校正資料正被儲存到搖桿模組中。",
|
||||
"Cancel": "取消",
|
||||
"Controller Info": "手把資訊",
|
||||
"Debug Info": "除錯資訊",
|
||||
"Debug buttons": "除錯按鈕",
|
||||
"DualSense Edge Calibration": "DualSense Edge 校正",
|
||||
"FW Build Date": "韌體建構日期",
|
||||
"FW Series": "韌體系列",
|
||||
"FW Type": "韌體類型",
|
||||
"FW Update": "韌體更新",
|
||||
"FW Update Info": "韌體更新資訊",
|
||||
"FW Version": "韌體版本",
|
||||
"Finetune stick calibration": "微調搖桿校正",
|
||||
"For more info or help, feel free to reach out on Discord.": "如需更多資訊或協助,歡迎隨時在 Discord 上與我們聯繫。",
|
||||
"HW Model": "硬體型號",
|
||||
"Hardware": "硬體",
|
||||
"Left stick": "左搖桿電壓(mV)",
|
||||
"More details and images": "更多詳情與圖片",
|
||||
"PCBA ID": "PCBA ID",
|
||||
"Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.": "請註意:DS Edge上的搖桿模塊<b>無法僅通過軟件進行校準</b>。",
|
||||
"To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.": "要在搖桿的內部存儲器上存儲自定義校準,需要進行<b>硬件修改</b>。",
|
||||
"Right stick": "右搖桿電壓(mV)",
|
||||
"SBL FW Version": "SBL韌體版本",
|
||||
"Show all": "顯示全部資訊",
|
||||
"Software": "軟體",
|
||||
"Spider FW Version": "Spider韌體版本",
|
||||
"Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.": "現在已提供對 DualSense Edge 搖桿模組校正的支援,作為一項<b>實驗性功能</b>。",
|
||||
"This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.": "這需要在每個模組上的特定測試點施加 <b>+1.8V</b> 電壓,以暫時停用寫入保護。",
|
||||
"This is only for advanced users. If you're not sure what you're doing, please do not attempt it.": "這僅適用於進階使用者。如果您不確定自己在做什麼,請不要嘗試。",
|
||||
"Touchpad FW Version": "觸摸版韌體版本",
|
||||
"Touchpad ID": "觸摸版ID",
|
||||
"We are not responsible for any damage caused by attempting this modification.": "我們不對嘗試此修改所造成的任何損壞負責。",
|
||||
"You can do this in two ways:": "您可以透過兩種方式來完成這項操作:",
|
||||
"here": "這裏",
|
||||
"If the calibration is not stored permanently, please double-check the wirings of the hardware mod.": "如果校準沒有永久生效,請檢查硬件模塊的接線。",
|
||||
"Battery Barcode": "電池條形碼",
|
||||
"Bluetooth Address": "藍牙地址",
|
||||
"Cannot lock": "無法鎖定",
|
||||
"Cannot store data into": "無法將數據存儲到",
|
||||
"Cannot unlock": "無法解鎖",
|
||||
"Color": "顏色",
|
||||
"Left Module Barcode": "左側模塊條形碼",
|
||||
"MCU Unique ID": "MCU唯壹ID",
|
||||
"Right Module Barcode": "右側模塊條形碼",
|
||||
"Serial Number": "序列號",
|
||||
"VCM Left Barcode": "VCM左條形碼",
|
||||
"VCM Right Barcode": "VCM右條形碼",
|
||||
"Venom FW Version": "Venom固件版本",
|
||||
"left module": "左側模塊",
|
||||
"right module": "右側模塊",
|
||||
"30th Anniversary": "30週年紀念版",
|
||||
"Astro Bot": "宇宙機器人",
|
||||
"Cobalt Blue": "鈷藍色",
|
||||
"Cosmic Red": "星塵紅",
|
||||
"Galactic Purple": "銀河紫",
|
||||
"God of War Ragnarok": "戰神:諸神黃昏",
|
||||
"Grey Camouflage": "深灰迷彩",
|
||||
"Midnight Black": "午夜黑",
|
||||
"Nova Pink": "星幻粉",
|
||||
"Starlight Blue": "星光藍",
|
||||
"Sterling Silver": "亮灰銀",
|
||||
"Volcanic Red": "火山紅",
|
||||
"White": "白色",
|
||||
"Chroma Indigo": "閃耀靛紫",
|
||||
"Chroma Pearl": "閃耀珍珠白",
|
||||
"Chroma Teal": "閃耀青",
|
||||
"Fortnite": "要塞英雄",
|
||||
"Spider-Man 2": "蜘蛛人2",
|
||||
"The Last of Us": "最後生還者",
|
||||
"10x zoom": "10倍速測試",
|
||||
"Calibration": "校準",
|
||||
"Debug": "調試",
|
||||
"Info": "信息",
|
||||
"Normal": "正常",
|
||||
"<strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.": "",
|
||||
"A reboot is needed to continue using this DualSense Edge. Please disconnect and reconnect your controller.": "",
|
||||
"Adaptive Trigger": "",
|
||||
"Adaptive triggers are only supported on DualSense controllers": "",
|
||||
"Add test": "",
|
||||
"Be gentle to avoid damage.": "",
|
||||
"Buttons": "",
|
||||
"Cannot copy text to the clipboard:": "",
|
||||
"Cannot read module barcodes": "",
|
||||
"Center": "",
|
||||
"Center (L1)": "",
|
||||
"Circularity": "",
|
||||
"Circularity (R1)": "",
|
||||
"Controller does not support adaptive trigger control": "",
|
||||
"Don't show again": "",
|
||||
"Fail": "",
|
||||
"Failed": "",
|
||||
"Failed to connect to device": "",
|
||||
"Failed to disable adaptive trigger": "",
|
||||
"Failed to set speaker tone": "",
|
||||
"Failed to set vibration": "",
|
||||
"Feel for vibration in the controller.": "",
|
||||
"Haptic Vibration": "",
|
||||
"Headphone Jack": "",
|
||||
"Increase non-circularity": "",
|
||||
"Instructions": "",
|
||||
"Keep rotating the sticks even if you see no progress!": "",
|
||||
"Learn more...": "",
|
||||
"Lights": "",
|
||||
"Listen for a tone from the controller speaker.": "",
|
||||
"Long-press [circle] to skip ahead.": "",
|
||||
"Microphone": "",
|
||||
"Microphone Level:": "",
|
||||
"Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.": "",
|
||||
"No controller connected": "",
|
||||
"No tests completed yet.": "",
|
||||
"Not tested": "",
|
||||
"Pass": "",
|
||||
"Passed": "",
|
||||
"Please connect a DualShock 4, a DualSense, DualSense Edge or VR2 controller to your computer and press Connect.": "",
|
||||
"Please release the stick to center position before adjusting with D-pad buttons.": "",
|
||||
"Plug in headphones to the 3.5mm jack": "",
|
||||
"Press L2 and R2 triggers to feel the trigger resistance.": "",
|
||||
"Press [circle] to close, or [square] to start over": "",
|
||||
"Press [square] to Pass, [cross] to Fail, or [circle] to skip.": "",
|
||||
"Press [square] to begin or [circle] to close": "",
|
||||
"Press [triangle] to go back.": "",
|
||||
"Press each button until they turn green.": "",
|
||||
"Press the D-pad or face buttons in the direction you want the stick position to move.": "",
|
||||
"Progress": "",
|
||||
"Push the stick straight up/down/left/right as far as possible.": "",
|
||||
"Quick Test": "",
|
||||
"Quick calibrate": "",
|
||||
"Range calibration appears to have failed. Please try again and make sure you rotate the sticks.": "",
|
||||
"Repeat": "",
|
||||
"Restart": "",
|
||||
"Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.": "",
|
||||
"Run through these tests to verify your controller's functionality.": "",
|
||||
"Show raw numbers": "",
|
||||
"Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.": "",
|
||||
"Speaker": "",
|
||||
"Step size": "",
|
||||
"Test Speaker": "",
|
||||
"Test Summary": "",
|
||||
"Test all buttons, or long-press [square] to Pass and [cross] to Fail, or [circle] to skip.": "",
|
||||
"The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.": "",
|
||||
"The device appears to be a clone. All calibration functionality is disabled.": "",
|
||||
"The device is connected via Bluetooth. Disconnect and reconnect using a USB cable instead.": "",
|
||||
"The item has been copied to the clipboard.": "",
|
||||
"This test checks all controller buttons by requiring you to press each button up to three times.": "",
|
||||
"This test checks the headphone jack functionality.": "",
|
||||
"This test checks the reliability of the USB port.": "",
|
||||
"This test will cycle through red, green, and blue colors on the controller lightbar, animate the player indicator lights, and flash the mute button.": "",
|
||||
"This test will enable heavy resistance on both L2 and R2 triggers.": "",
|
||||
"USB Connector": "",
|
||||
"Watch the controller lights change colors, the player lights animate, and the mute button flash.": "",
|
||||
"While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the": "",
|
||||
"Wiggle the USB cable to see if the controller disconnects.": "",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.": "",
|
||||
"failed": "",
|
||||
"hide": "",
|
||||
"passed": "",
|
||||
"skipped": "",
|
||||
"tests completed": "",
|
||||
"to increase the non-circularity.": "",
|
||||
"": ""
|
||||
}
|
||||
5653
package-lock.json
generated
Normal file
56
package.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"name": "dualshock-calibration-gui",
|
||||
"version": "1.0.0",
|
||||
"description": "A web-based calibration tool for PlayStation DualShock 4, DualSense, and DualSense Edge controllers",
|
||||
"main": "index.html",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "gulp build",
|
||||
"build:prod": "gulp build --production",
|
||||
"clean": "gulp clean",
|
||||
"dev": "gulp dev",
|
||||
"watch": "gulp watch",
|
||||
"serve": "node dev-server.js",
|
||||
"serve:https": "HTTPS=true node dev-server.js",
|
||||
"start": "npm run build && npm run serve",
|
||||
"dev:serve": "npm run build && concurrently \"npm run dev\" \"npm run serve\"",
|
||||
"dev:full": "npm run build && concurrently --kill-others \"npm run watch\" \"npm run serve\""
|
||||
},
|
||||
"devDependencies": {
|
||||
"rollup": "^4.9.0",
|
||||
"@rollup/plugin-node-resolve": "^15.2.3",
|
||||
"@rollup/plugin-terser": "^0.4.4",
|
||||
"gulp": "^5.0.1",
|
||||
"gulp-cli": "^3.1.0",
|
||||
"gulp-terser": "^2.1.0",
|
||||
"gulp-clean-css": "^4.3.0",
|
||||
"gulp-htmlmin": "^5.0.1",
|
||||
"gulp-rev": "^11.0.0",
|
||||
"gulp-rev-replace": "^0.4.4",
|
||||
"gulp-concat": "^2.6.1",
|
||||
"gulp-sourcemaps": "^3.0.0",
|
||||
"gulp-if": "^3.0.0",
|
||||
"gulp-rename": "^2.1.0",
|
||||
"rollup-stream": "^1.24.1",
|
||||
"vinyl-source-stream": "^2.0.0",
|
||||
"vinyl-buffer": "^1.0.1",
|
||||
"del": "^8.0.0",
|
||||
"yargs": "^18.0.0",
|
||||
"gulp-svgmin": "^4.1.0",
|
||||
"gulp-replace": "^1.1.4",
|
||||
"gulp-json-minify": "^1.2.3",
|
||||
"glob": "^10.3.10",
|
||||
"html-minifier-terser": "^7.2.0",
|
||||
"concurrently": "^8.2.2",
|
||||
"http-server": "^14.1.1"
|
||||
},
|
||||
"keywords": [
|
||||
"dualshock",
|
||||
"dualsense",
|
||||
"controller",
|
||||
"calibration",
|
||||
"webHID"
|
||||
],
|
||||
"author": "",
|
||||
"license": "MIT"
|
||||
}
|
||||
225
scripts/README_check_translations.md
Normal file
@@ -0,0 +1,225 @@
|
||||
# Translation String Checker
|
||||
|
||||
This script analyzes the DualShock Tools codebase to find translation strings and compares them with the language files to identify discrepancies.
|
||||
|
||||
## Features
|
||||
|
||||
### 1. **Source Code Analysis**
|
||||
|
||||
- Scans HTML files for elements with the `ds-i18n` class
|
||||
- Scans JavaScript files for strings passed to the `l()` function
|
||||
- Handles both `l()` and `this.l()` function calls
|
||||
- Strips simple HTML formatting tags (`<b>`, `<i>`, `<em>`, `<strong>`, `<span>`)
|
||||
- Decodes HTML entities and normalizes whitespace
|
||||
- **Automatically ignores commented-out code:**
|
||||
- HTML comments (`<!-- ... -->`)
|
||||
- JavaScript single-line comments (`// ...`)
|
||||
- JavaScript multi-line comments (`/* ... */`)
|
||||
|
||||
### 2. **Smart Filtering**
|
||||
|
||||
Automatically excludes non-translatable strings:
|
||||
|
||||
- CSS class selectors (e.g., `.alert`, `.hide`)
|
||||
- CSS ID selectors (e.g., `#id`)
|
||||
- Compound selectors (e.g., `circle.ds-touch`)
|
||||
- SVG element lists (e.g., `path,rect,circle`)
|
||||
- Hex escape sequences (e.g., `\x1B`)
|
||||
- CSS display values (`hide`, `show`)
|
||||
|
||||
### 3. **Whitelist for Unused Strings**
|
||||
|
||||
The script includes a whitelist (`WHITELIST_UNUSED`) for strings that are in language files but should be ignored by the unused check. These strings may be:
|
||||
|
||||
- Used dynamically (e.g., controller model names, color variants)
|
||||
- Reserved for future use
|
||||
- Used in comments or documentation
|
||||
- Part of error messages that are rarely triggered
|
||||
|
||||
The whitelist is defined in the script and can be updated as needed. Whitelisted strings are excluded from the "unused translations" report but are still included in the JSON output for reference.
|
||||
|
||||
### 4. **Comparison & Reporting**
|
||||
|
||||
Identifies two types of issues:
|
||||
|
||||
- **Missing translations**: Strings used in code but not in translation files
|
||||
- **Unused translations**: Strings in translation files but no longer used in code (excluding whitelisted strings)
|
||||
|
||||
### 5. **Clickable File References & Language Tracking**
|
||||
|
||||
Each missing translation shows:
|
||||
|
||||
- The exact file location in `file:line:col` format (clickable in VS Code)
|
||||
- A note if the string appears in multiple locations
|
||||
- Which language files are missing this translation
|
||||
|
||||
Example output:
|
||||
|
||||
```
|
||||
- Don't show again
|
||||
→ templates/edge-modal.html:33:11
|
||||
Missing from: ALL languages (22)
|
||||
- Connected invalid device:
|
||||
→ js/core.js:224:11
|
||||
(and 1 more location)
|
||||
Missing from: ALL languages (22)
|
||||
- Some partial translation
|
||||
→ index.html:123:45
|
||||
Missing from: ar_ar, de_de, es_es, fr_fr, it_it (and 5 more)
|
||||
```
|
||||
|
||||
### 6. **Multiple Output Modes**
|
||||
|
||||
#### Normal Mode (default)
|
||||
|
||||
Human-readable output with sections for missing and unused translations:
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py
|
||||
```
|
||||
|
||||
#### Verbose Mode
|
||||
|
||||
Shows excluded strings for debugging:
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py --verbose
|
||||
# or
|
||||
python3 scripts/check_translations.py -v
|
||||
```
|
||||
|
||||
#### JSON Mode
|
||||
|
||||
Machine-readable output for integration with other tools:
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py --json
|
||||
```
|
||||
|
||||
JSON output includes location and language information:
|
||||
|
||||
```json
|
||||
{
|
||||
"summary": {
|
||||
"total_strings_used": 223,
|
||||
"total_translation_keys": 268,
|
||||
"total_languages": 22,
|
||||
"missing_count": 28,
|
||||
"unused_count": 0,
|
||||
"excluded_count": 5,
|
||||
"whitelisted_count": 57
|
||||
},
|
||||
"missing_translations": [
|
||||
{
|
||||
"string": "Don't show again",
|
||||
"missing_from_languages": [
|
||||
"ar_ar", "bg_bg", "cz_cz", "da_dk", "de_de", "es_es",
|
||||
"fa_fa", "fr_fr", "hu_hu", "it_it", "jp_jp", "ko_kr",
|
||||
"nl_nl", "pl_pl", "pt_br", "pt_pt", "rs_rs", "ru_ru",
|
||||
"tr_tr", "ua_ua", "zh_cn", "zh_tw"
|
||||
],
|
||||
"locations": [
|
||||
{
|
||||
"file": "templates/edge-modal.html",
|
||||
"line": 33,
|
||||
"col": 11
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"unused_translations": [...],
|
||||
"excluded_strings": [...],
|
||||
"whitelisted_strings": [...]
|
||||
}
|
||||
```
|
||||
|
||||
## Exit Codes
|
||||
|
||||
- **0**: All translations are in sync
|
||||
- **1**: There are missing or unused translations (suitable for CI/CD)
|
||||
|
||||
## Usage Examples
|
||||
|
||||
### Check translations and see results
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py
|
||||
```
|
||||
|
||||
### Debug excluded strings
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py --verbose
|
||||
```
|
||||
|
||||
### Generate JSON report
|
||||
|
||||
```bash
|
||||
python3 scripts/check_translations.py --json > translation_report.json
|
||||
```
|
||||
|
||||
### Use in CI/CD pipeline
|
||||
|
||||
```bash
|
||||
# This will fail (exit code 1) if there are discrepancies
|
||||
python3 scripts/check_translations.py
|
||||
```
|
||||
|
||||
## How It Works
|
||||
|
||||
1. **Scan Phase**: The script scans all HTML and JavaScript files to extract translation strings
|
||||
- Comments are automatically removed before extraction to avoid false positives
|
||||
2. **Filter Phase**: Non-translatable strings (CSS selectors, etc.) are filtered out
|
||||
3. **Load Phase**: Translation keys are loaded from all language files in `lang/`
|
||||
4. **Compare Phase**: Set operations identify missing and unused translations
|
||||
5. **Report Phase**: Results are displayed with clickable file references
|
||||
|
||||
## Special Keys
|
||||
|
||||
The following keys are excluded from comparison as they are metadata:
|
||||
|
||||
- `.authorMsg` - Author information in language files
|
||||
- `.title` - Language name in language files
|
||||
|
||||
## Managing the Whitelist
|
||||
|
||||
The `WHITELIST_UNUSED` set in the script contains strings that should be ignored by the unused translations check. To update the whitelist:
|
||||
|
||||
1. Open `scripts/check_translations.py`
|
||||
2. Find the `WHITELIST_UNUSED` set (near the top of the file)
|
||||
3. Add or remove strings as needed
|
||||
4. Run the script to verify the changes
|
||||
|
||||
**When to add strings to the whitelist:**
|
||||
|
||||
- Controller model names (e.g., "Sony DualSense", "DualShock 4 V2")
|
||||
- Color variants (e.g., "Midnight Black", "Cosmic Red")
|
||||
- Special edition names (e.g., "30th Anniversary", "God of War Ragnarok")
|
||||
- Error messages that are rarely shown (e.g., "Error 2", "Error 3")
|
||||
- Strings used dynamically or conditionally
|
||||
- Strings reserved for future features
|
||||
|
||||
**When NOT to add strings to the whitelist:**
|
||||
|
||||
- Strings that are truly unused and should be removed from language files
|
||||
- Strings that should be used in code but aren't yet (fix the code instead)
|
||||
|
||||
## File Structure
|
||||
|
||||
The script expects the following directory structure:
|
||||
|
||||
```
|
||||
.
|
||||
├── lang/ # Translation JSON files
|
||||
├── js/ # JavaScript files
|
||||
├── templates/ # HTML template files
|
||||
└── *.html # Root HTML files
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
- The script uses regex patterns to extract strings, so it may not catch dynamically generated translation keys
|
||||
- HTML content with complex nested tags is skipped to avoid false positives
|
||||
- The script normalizes whitespace to match how the translation system processes strings
|
||||
- All language files should ideally have the same keys (the script takes a union of all keys)
|
||||
- **Commented-out code is automatically ignored**, so translation strings in comments won't be detected as "used"
|
||||
513
scripts/check_translations.py
Executable file
@@ -0,0 +1,513 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# (C) 2025 dualshock-tools
|
||||
#
|
||||
# This script analyzes the source files to find translation strings and compares
|
||||
# them with the language files to identify:
|
||||
# - Strings that are used in code but missing from translation files
|
||||
# - Strings that are in translation files but no longer used in code
|
||||
#
|
||||
# The script extracts translation strings from:
|
||||
# - HTML files: elements with ds-i18n class
|
||||
# - JavaScript files: l() function calls
|
||||
# - JavaScript files: HTML embedded in strings with ds-i18n class
|
||||
#
|
||||
# The script automatically ignores commented-out code:
|
||||
# - HTML comments (<!-- ... -->)
|
||||
# - JavaScript single-line comments (// ...)
|
||||
# - JavaScript multi-line comments (/* ... */)
|
||||
#
|
||||
# Usage:
|
||||
# python3 scripts/check_translations.py # Normal output
|
||||
# python3 scripts/check_translations.py --verbose # Show excluded strings
|
||||
# python3 scripts/check_translations.py --json # Output in JSON format
|
||||
|
||||
import os
|
||||
import re
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
# Check for flags
|
||||
VERBOSE = '--verbose' in sys.argv or '-v' in sys.argv
|
||||
JSON_OUTPUT = '--json' in sys.argv
|
||||
|
||||
# Directories to scan
|
||||
ROOT_DIR = Path(".")
|
||||
LANG_DIR = ROOT_DIR / "lang"
|
||||
JS_DIR = ROOT_DIR / "js"
|
||||
TEMPLATES_DIR = ROOT_DIR / "templates"
|
||||
|
||||
# Special keys that are not in source code
|
||||
SPECIAL_KEYS = {".authorMsg", ".title"}
|
||||
|
||||
# Patterns to exclude from translation checks (CSS selectors, technical strings, etc.)
|
||||
EXCLUDE_PATTERNS = [
|
||||
r'^\.[\w-]+$', # CSS class selectors like .alert, .hide
|
||||
r'^#[\w-]+$', # CSS ID selectors
|
||||
r'^[\w-]+\.[\w-]+$', # CSS compound selectors like circle.ds-touch
|
||||
r'^path,rect,circle', # SVG element lists
|
||||
r'^\\x[0-9a-fA-F]+$', # Hex escape sequences
|
||||
r'^(hide|show)$', # Common CSS display values
|
||||
]
|
||||
|
||||
# Whitelist of strings that are in language files but should be ignored by unused check
|
||||
# These strings may be used dynamically, in comments, or reserved for future use
|
||||
WHITELIST_UNUSED = {
|
||||
"(beta)",
|
||||
"30th Anniversary",
|
||||
"Astro Bot",
|
||||
"Chroma Indigo",
|
||||
"Chroma Pearl",
|
||||
"Chroma Teal",
|
||||
"Cobalt Blue",
|
||||
"Cosmic Red",
|
||||
"Fortnite",
|
||||
"Galactic Purple",
|
||||
"God of War Ragnarok",
|
||||
"Grey Camouflage",
|
||||
"Midnight Black",
|
||||
"Nova Pink",
|
||||
"Spider-Man 2",
|
||||
"Starlight Blue",
|
||||
"Sterling Silver",
|
||||
"The Last of Us",
|
||||
"Volcanic Red",
|
||||
"White",
|
||||
|
||||
"Sony DualSense",
|
||||
"Sony DualSense Edge",
|
||||
"Sony DualShock 4 V1",
|
||||
"Sony DualShock 4 V2",
|
||||
|
||||
"Calibration in progress",
|
||||
"Continue",
|
||||
"Start",
|
||||
"Initializing...",
|
||||
"Sampling...",
|
||||
"left module",
|
||||
"right module",
|
||||
"Your device might not be a genuine Sony controller. If it is not a clone then please report this issue.",
|
||||
|
||||
"Adaptive Trigger",
|
||||
"Buttons",
|
||||
"Haptic Vibration",
|
||||
"Headphone Jack",
|
||||
"Lights",
|
||||
"Microphone",
|
||||
"Speaker",
|
||||
"USB Connector",
|
||||
}
|
||||
|
||||
|
||||
def should_exclude_string(text):
|
||||
"""Check if a string should be excluded from translation checks."""
|
||||
for pattern in EXCLUDE_PATTERNS:
|
||||
if re.match(pattern, text):
|
||||
return True
|
||||
return False
|
||||
|
||||
def find_html_files():
|
||||
"""Find all HTML files in the project."""
|
||||
html_files = []
|
||||
# Root HTML files
|
||||
html_files.extend(ROOT_DIR.glob("*.html"))
|
||||
# Template HTML files
|
||||
html_files.extend(TEMPLATES_DIR.glob("*.html"))
|
||||
return html_files
|
||||
|
||||
def find_js_files():
|
||||
"""Find all JavaScript files in the js directory."""
|
||||
js_files = []
|
||||
js_files.extend(JS_DIR.glob("**/*.js"))
|
||||
return js_files
|
||||
|
||||
def extract_ds_i18n_strings(html_files):
|
||||
"""Extract strings from elements with ds-i18n class in HTML files.
|
||||
|
||||
Automatically ignores HTML comments (<!-- ... -->) before extraction.
|
||||
"""
|
||||
strings = {} # Changed to dict to track locations
|
||||
|
||||
# Pattern to match elements with ds-i18n class and extract their content
|
||||
# This handles various HTML structures including multi-line content
|
||||
# Match opening tag with ds-i18n class, then capture content until closing tag
|
||||
pattern = r'<(\w+)[^>]*class="[^"]*ds-i18n[^"]*"[^>]*>(.*?)</\1>'
|
||||
|
||||
for html_file in html_files:
|
||||
try:
|
||||
with open(html_file, 'r', encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
lines = content.split('\n')
|
||||
|
||||
# Remove HTML comments before processing
|
||||
# This regex handles both single-line and multi-line comments
|
||||
content = re.sub(r'<!--.*?-->', '', content, flags=re.DOTALL)
|
||||
|
||||
# Find all matches (DOTALL flag allows . to match newlines)
|
||||
matches = re.finditer(pattern, content, re.DOTALL)
|
||||
for match in matches:
|
||||
text = match.group(2)
|
||||
|
||||
# Skip if contains complex nested HTML tags
|
||||
# Allow simple formatting tags like <b>, <i>, <em>, <strong>, <span>
|
||||
if '<' in text and '>' in text:
|
||||
# Check if it contains only simple formatting tags
|
||||
# Remove simple formatting tags temporarily to check for other HTML
|
||||
text_without_simple_tags = re.sub(r'</?(?:b|i|em|strong|span)>', '', text)
|
||||
if '<' in text_without_simple_tags:
|
||||
# Contains other HTML elements (complex content), skip it
|
||||
continue
|
||||
# Otherwise, keep the original text with simple formatting tags
|
||||
|
||||
if text:
|
||||
# Calculate line and column number
|
||||
line_num = content[:match.start()].count('\n') + 1
|
||||
col_num = match.start() - content[:match.start()].rfind('\n')
|
||||
|
||||
# Store location info
|
||||
if text not in strings:
|
||||
strings[text] = []
|
||||
strings[text].append({
|
||||
'file': str(html_file),
|
||||
'line': line_num,
|
||||
'col': col_num
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error reading {html_file}: {e}")
|
||||
|
||||
return strings
|
||||
|
||||
def extract_l_function_strings(js_files):
|
||||
"""Extract strings passed to l() function in JavaScript files.
|
||||
|
||||
Automatically ignores JavaScript comments (// and /* ... */) before extraction.
|
||||
"""
|
||||
strings = {} # Changed to dict to track locations
|
||||
|
||||
# Pattern to match l("string") or l('string') or this.l("string") or this.l('string')
|
||||
# Handles both single and double quotes
|
||||
# Use word boundary \b to ensure 'l' is not part of a larger word (e.g., .html)
|
||||
pattern = r'(?:this\.)?\bl\s*\(\s*["\']([^"\']+)["\']\s*\)'
|
||||
|
||||
for js_file in js_files:
|
||||
try:
|
||||
with open(js_file, 'r', encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
|
||||
# Remove JavaScript comments before processing
|
||||
# Remove single-line comments (// ...)
|
||||
content = re.sub(r'//.*?$', '', content, flags=re.MULTILINE)
|
||||
# Remove multi-line comments (/* ... */)
|
||||
content = re.sub(r'/\*.*?\*/', '', content, flags=re.DOTALL)
|
||||
|
||||
# Find all matches
|
||||
matches = re.finditer(pattern, content)
|
||||
for match in matches:
|
||||
text = match.group(1)
|
||||
if text:
|
||||
# Calculate line and column number
|
||||
line_num = content[:match.start()].count('\n') + 1
|
||||
col_num = match.start() - content[:match.start()].rfind('\n')
|
||||
|
||||
# Store location info
|
||||
if text not in strings:
|
||||
strings[text] = []
|
||||
strings[text].append({
|
||||
'file': str(js_file),
|
||||
'line': line_num,
|
||||
'col': col_num
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error reading {js_file}: {e}")
|
||||
|
||||
return strings
|
||||
|
||||
def extract_html_strings_from_js(js_files):
|
||||
"""Extract strings from HTML embedded in JavaScript files.
|
||||
|
||||
This function looks for HTML strings in JavaScript that contain elements with ds-i18n class.
|
||||
Automatically ignores JavaScript comments (// and /* ... */) before extraction.
|
||||
"""
|
||||
strings = {} # Dict to track locations
|
||||
|
||||
# Pattern to match elements with ds-i18n class in HTML strings
|
||||
# This handles HTML within JavaScript strings (both single and double quotes)
|
||||
pattern = r'<(\w+)[^>]*class=["\'][^"\']*ds-i18n[^"\']*["\'][^>]*>(.*?)</\1>'
|
||||
|
||||
for js_file in js_files:
|
||||
try:
|
||||
with open(js_file, 'r', encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
original_content = content # Keep original for line number calculation
|
||||
|
||||
# Remove JavaScript comments before processing
|
||||
# Remove single-line comments (// ...)
|
||||
content = re.sub(r'//.*?$', '', content, flags=re.MULTILINE)
|
||||
# Remove multi-line comments (/* ... */)
|
||||
content = re.sub(r'/\*.*?\*/', '', content, flags=re.DOTALL)
|
||||
|
||||
# Find all matches (DOTALL flag allows . to match newlines)
|
||||
matches = re.finditer(pattern, content, re.DOTALL)
|
||||
for match in matches:
|
||||
text = match.group(2)
|
||||
|
||||
# Skip if contains complex nested HTML tags
|
||||
# Allow simple formatting tags like <b>, <i>, <em>, <strong>, <span>
|
||||
if '<' in text and '>' in text:
|
||||
# Check if it contains only simple formatting tags
|
||||
# Remove simple formatting tags temporarily to check for other HTML
|
||||
text_without_simple_tags = re.sub(r'</?(?:b|i|em|strong|span)>', '', text)
|
||||
if '<' in text_without_simple_tags:
|
||||
# Contains other HTML elements (complex content), skip it
|
||||
continue
|
||||
# Otherwise, keep the original text with simple formatting tags
|
||||
|
||||
if text:
|
||||
# Calculate line and column number using original content
|
||||
line_num = original_content[:match.start()].count('\n') + 1
|
||||
col_num = match.start() - original_content[:match.start()].rfind('\n')
|
||||
|
||||
# Store location info
|
||||
if text not in strings:
|
||||
strings[text] = []
|
||||
strings[text].append({
|
||||
'file': str(js_file),
|
||||
'line': line_num,
|
||||
'col': col_num
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error reading {js_file}: {e}")
|
||||
|
||||
return strings
|
||||
|
||||
def load_translation_keys():
|
||||
"""Load all translation keys from language files.
|
||||
|
||||
Returns:
|
||||
tuple: (all_keys, keys_by_language)
|
||||
- all_keys: set of all unique keys across all language files
|
||||
- keys_by_language: dict mapping language code to set of keys in that language
|
||||
"""
|
||||
all_keys = set()
|
||||
keys_by_language = {}
|
||||
|
||||
lang_files = list(LANG_DIR.glob("*.json"))
|
||||
|
||||
if not lang_files:
|
||||
print(f"Warning: No language files found in {LANG_DIR}")
|
||||
return all_keys, keys_by_language
|
||||
|
||||
# Load keys from all language files
|
||||
for lang_file in lang_files:
|
||||
try:
|
||||
# Extract language code from filename (e.g., "en_us" from "en_us.json")
|
||||
lang_code = lang_file.stem
|
||||
|
||||
with open(lang_file, 'r', encoding='utf-8') as f:
|
||||
data = json.load(f)
|
||||
keys = set(data.keys())
|
||||
keys.discard("") # Remove empty string key if present
|
||||
|
||||
keys_by_language[lang_code] = keys
|
||||
all_keys.update(keys)
|
||||
except Exception as e:
|
||||
print(f"Error reading {lang_file}: {e}")
|
||||
|
||||
# Remove empty string key if present
|
||||
all_keys.discard("")
|
||||
|
||||
return all_keys, keys_by_language
|
||||
|
||||
def main():
|
||||
if not JSON_OUTPUT:
|
||||
print("=" * 80)
|
||||
print("Translation String Checker")
|
||||
print("=" * 80)
|
||||
print()
|
||||
|
||||
# Find all source files
|
||||
if not JSON_OUTPUT:
|
||||
print("Scanning source files...")
|
||||
html_files = find_html_files()
|
||||
js_files = find_js_files()
|
||||
|
||||
if not JSON_OUTPUT:
|
||||
print(f"Found {len(html_files)} HTML files")
|
||||
print(f"Found {len(js_files)} JavaScript files")
|
||||
print()
|
||||
|
||||
# Extract strings from source files
|
||||
if not JSON_OUTPUT:
|
||||
print("Extracting translation strings from source files...")
|
||||
ds_i18n_strings = extract_ds_i18n_strings(html_files)
|
||||
l_function_strings = extract_l_function_strings(js_files)
|
||||
html_in_js_strings = extract_html_strings_from_js(js_files)
|
||||
|
||||
if not JSON_OUTPUT:
|
||||
print(f"Found {len(ds_i18n_strings)} strings with ds-i18n class in HTML files")
|
||||
print(f"Found {len(l_function_strings)} strings in l() function calls")
|
||||
print(f"Found {len(html_in_js_strings)} strings with ds-i18n class in JavaScript files")
|
||||
print()
|
||||
|
||||
# Combine all used strings and filter out excluded patterns
|
||||
# Merge the three dictionaries, combining location lists for duplicate strings
|
||||
all_used_strings_with_locations = {}
|
||||
for text, locations in ds_i18n_strings.items():
|
||||
all_used_strings_with_locations[text] = locations.copy()
|
||||
for text, locations in l_function_strings.items():
|
||||
if text in all_used_strings_with_locations:
|
||||
all_used_strings_with_locations[text].extend(locations)
|
||||
else:
|
||||
all_used_strings_with_locations[text] = locations.copy()
|
||||
for text, locations in html_in_js_strings.items():
|
||||
if text in all_used_strings_with_locations:
|
||||
all_used_strings_with_locations[text].extend(locations)
|
||||
else:
|
||||
all_used_strings_with_locations[text] = locations.copy()
|
||||
|
||||
excluded_strings = {s for s in all_used_strings_with_locations.keys() if should_exclude_string(s)}
|
||||
used_strings_with_locations = {k: v for k, v in all_used_strings_with_locations.items() if k not in excluded_strings}
|
||||
used_strings = set(used_strings_with_locations.keys())
|
||||
|
||||
if not JSON_OUTPUT and excluded_strings:
|
||||
print(f"Excluded {len(excluded_strings)} non-translatable strings (CSS selectors, etc.)")
|
||||
if VERBOSE:
|
||||
for s in sorted(excluded_strings):
|
||||
print(f" - \"{s}\"")
|
||||
print()
|
||||
|
||||
# Load translation keys
|
||||
if not JSON_OUTPUT:
|
||||
print("Loading translation keys from language files...")
|
||||
translation_keys, keys_by_language = load_translation_keys()
|
||||
if not JSON_OUTPUT:
|
||||
print(f"Found {len(translation_keys)} keys in translation files")
|
||||
print(f"Found {len(keys_by_language)} language files")
|
||||
print()
|
||||
|
||||
# Remove special keys from comparison
|
||||
translation_keys_for_comparison = translation_keys - SPECIAL_KEYS
|
||||
|
||||
# Remove special keys from each language's key set
|
||||
keys_by_language_filtered = {}
|
||||
for lang_code, keys in keys_by_language.items():
|
||||
keys_by_language_filtered[lang_code] = keys - SPECIAL_KEYS
|
||||
|
||||
# Find missing translations (used in code but not in translation files)
|
||||
missing_translations = used_strings - translation_keys_for_comparison
|
||||
|
||||
# For each missing translation, find which languages are missing it
|
||||
missing_by_language = {}
|
||||
for string in missing_translations:
|
||||
missing_langs = []
|
||||
for lang_code, keys in keys_by_language_filtered.items():
|
||||
if string not in keys:
|
||||
missing_langs.append(lang_code)
|
||||
missing_by_language[string] = sorted(missing_langs)
|
||||
|
||||
# Find unused translations (in translation files but not used in code)
|
||||
# Exclude whitelisted strings from unused check
|
||||
unused_translations = (translation_keys_for_comparison - used_strings) - WHITELIST_UNUSED
|
||||
|
||||
# Output results
|
||||
if JSON_OUTPUT:
|
||||
# Build missing translations with locations and missing languages
|
||||
missing_with_locations = []
|
||||
for string in sorted(missing_translations):
|
||||
entry = {
|
||||
"string": string,
|
||||
"missing_from_languages": missing_by_language.get(string, [])
|
||||
}
|
||||
if string in used_strings_with_locations:
|
||||
entry["locations"] = used_strings_with_locations[string]
|
||||
missing_with_locations.append(entry)
|
||||
|
||||
result = {
|
||||
"summary": {
|
||||
"total_strings_used": len(used_strings),
|
||||
"total_translation_keys": len(translation_keys_for_comparison),
|
||||
"total_languages": len(keys_by_language),
|
||||
"missing_count": len(missing_translations),
|
||||
"unused_count": len(unused_translations),
|
||||
"excluded_count": len(excluded_strings),
|
||||
"whitelisted_count": len(WHITELIST_UNUSED)
|
||||
},
|
||||
"missing_translations": missing_with_locations,
|
||||
"unused_translations": sorted(unused_translations),
|
||||
"excluded_strings": sorted(excluded_strings),
|
||||
"whitelisted_strings": sorted(WHITELIST_UNUSED)
|
||||
}
|
||||
print(json.dumps(result, indent=2, ensure_ascii=False))
|
||||
return 1 if (missing_translations or unused_translations) else 0
|
||||
|
||||
# Print results (text format)
|
||||
print("=" * 80)
|
||||
print("RESULTS")
|
||||
print("=" * 80)
|
||||
print()
|
||||
|
||||
if missing_translations:
|
||||
print(f"⚠️ MISSING TRANSLATIONS ({len(missing_translations)} strings)")
|
||||
print("These strings are used in code but not found in translation files:")
|
||||
print("-" * 80)
|
||||
for string in sorted(missing_translations):
|
||||
print(f" - \"{string}\"")
|
||||
# Show first location where this string was found
|
||||
if string in used_strings_with_locations:
|
||||
locations = used_strings_with_locations[string]
|
||||
if locations:
|
||||
loc = locations[0]
|
||||
print(f" → {loc['file']}:{loc['line']}:{loc['col']}")
|
||||
if len(locations) > 1:
|
||||
print(f" (and {len(locations) - 1} more location{'s' if len(locations) > 2 else ''})")
|
||||
# Show which languages are missing this translation
|
||||
if string in missing_by_language:
|
||||
missing_langs = missing_by_language[string]
|
||||
if len(missing_langs) == len(keys_by_language):
|
||||
print(f" Missing from: ALL languages ({len(missing_langs)})")
|
||||
else:
|
||||
# Show first few languages, then count
|
||||
if len(missing_langs) <= 5:
|
||||
print(f" Missing from: {', '.join(missing_langs)}")
|
||||
else:
|
||||
print(f" Missing from: {', '.join(missing_langs[:5])} (and {len(missing_langs) - 5} more)")
|
||||
print()
|
||||
else:
|
||||
print("✅ No missing translations found!")
|
||||
print()
|
||||
|
||||
if unused_translations:
|
||||
print(f"ℹ️ UNUSED TRANSLATIONS ({len(unused_translations)} strings)")
|
||||
print("These strings are in translation files but not used in code:")
|
||||
print("-" * 80)
|
||||
for string in sorted(unused_translations):
|
||||
print(f" - \"{string}\"")
|
||||
print()
|
||||
else:
|
||||
print("✅ No unused translations found!")
|
||||
print()
|
||||
|
||||
# Summary
|
||||
print("=" * 80)
|
||||
print("SUMMARY")
|
||||
print("=" * 80)
|
||||
print(f"Total strings used in code: {len(used_strings)}")
|
||||
print(f"Total keys in translation files: {len(translation_keys_for_comparison)}")
|
||||
print(f"Missing translations: {len(missing_translations)}")
|
||||
print(f"Unused translations: {len(unused_translations)}")
|
||||
print(f"Whitelisted strings: {len(WHITELIST_UNUSED)}")
|
||||
print()
|
||||
|
||||
if missing_translations or unused_translations:
|
||||
print("⚠️ Translation files need updates!")
|
||||
return 1
|
||||
else:
|
||||
print("✅ All translations are in sync!")
|
||||
return 0
|
||||
|
||||
if __name__ == "__main__":
|
||||
exit(main())
|
||||
174
scripts/forget_bluetooth.py
Executable file
@@ -0,0 +1,174 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# (C) 2025 dualshock-tools
|
||||
#
|
||||
# This script lists paired Bluetooth devices on macOS and allows you to
|
||||
# select which ones to forget (unpair).
|
||||
#
|
||||
# Usage: python3 scripts/forget_bluetooth.py
|
||||
#
|
||||
# Requirements: macOS with blueutil installed
|
||||
# Install blueutil: brew install blueutil
|
||||
|
||||
import subprocess
|
||||
import sys
|
||||
import re
|
||||
|
||||
def check_blueutil():
|
||||
"""Check if blueutil is installed."""
|
||||
try:
|
||||
subprocess.run(['blueutil', '--version'], capture_output=True, check=True)
|
||||
return True
|
||||
except (subprocess.CalledProcessError, FileNotFoundError):
|
||||
return False
|
||||
|
||||
def get_paired_devices():
|
||||
"""Get list of paired Bluetooth devices."""
|
||||
try:
|
||||
result = subprocess.run(
|
||||
['blueutil', '--paired'],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=True
|
||||
)
|
||||
return result.stdout
|
||||
except subprocess.CalledProcessError as e:
|
||||
print(f"Error getting paired devices: {e}")
|
||||
return None
|
||||
|
||||
def parse_devices(output):
|
||||
"""Parse blueutil output into a list of devices."""
|
||||
devices = []
|
||||
# Pattern: address: xx-xx-xx-xx-xx-xx, name: "Device Name", ...
|
||||
pattern = r'address: ([0-9a-f-]+).*?name: "([^"]*)"'
|
||||
matches = re.finditer(pattern, output, re.IGNORECASE | re.DOTALL)
|
||||
|
||||
for match in matches:
|
||||
address = match.group(1)
|
||||
name = match.group(2)
|
||||
devices.append({
|
||||
'address': address,
|
||||
'name': name
|
||||
})
|
||||
|
||||
return devices
|
||||
|
||||
def forget_device(address):
|
||||
"""Forget (unpair) a Bluetooth device by its address."""
|
||||
try:
|
||||
subprocess.run(
|
||||
['blueutil', '--unpair', address],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=True
|
||||
)
|
||||
return True
|
||||
except subprocess.CalledProcessError as e:
|
||||
print(f"Error forgetting device {address}: {e}")
|
||||
return False
|
||||
|
||||
def main():
|
||||
print("=" * 60)
|
||||
print("Bluetooth Controller Manager for macOS")
|
||||
print("=" * 60)
|
||||
print()
|
||||
|
||||
# Check if blueutil is installed
|
||||
if not check_blueutil():
|
||||
print("ERROR: blueutil is not installed.")
|
||||
print()
|
||||
print("Please install it using Homebrew:")
|
||||
print(" brew install blueutil")
|
||||
print()
|
||||
print("If you don't have Homebrew, install it from:")
|
||||
print(" https://brew.sh")
|
||||
sys.exit(1)
|
||||
|
||||
# Get paired devices
|
||||
print("Fetching paired Bluetooth controllers...")
|
||||
output = get_paired_devices()
|
||||
|
||||
if output is None:
|
||||
print("Failed to get paired devices.")
|
||||
sys.exit(1)
|
||||
|
||||
devices = parse_devices(output)
|
||||
|
||||
if not devices:
|
||||
print("No paired Bluetooth devices found.")
|
||||
sys.exit(0)
|
||||
|
||||
# Filter devices to only show controllers
|
||||
devices = [d for d in devices if 'controller' in d['name'].lower()]
|
||||
|
||||
if not devices:
|
||||
print("No paired Bluetooth controllers found.")
|
||||
sys.exit(0)
|
||||
|
||||
# Display devices
|
||||
print(f"\nFound {len(devices)} paired device(s):\n")
|
||||
for idx, device in enumerate(devices, 1):
|
||||
print(f" {idx}. {device['name']}")
|
||||
print(f" Address: {device['address']}")
|
||||
print()
|
||||
|
||||
# Ask user which devices to forget
|
||||
print("=" * 60)
|
||||
print("Enter the numbers of devices to forget (comma-separated),")
|
||||
print("or 'all' to forget all devices, or 'q' to quit:")
|
||||
print("=" * 60)
|
||||
|
||||
user_input = input("> ").strip().lower()
|
||||
|
||||
if user_input == 'q':
|
||||
print("Cancelled.")
|
||||
sys.exit(0)
|
||||
|
||||
# Parse selection
|
||||
selected_indices = []
|
||||
if user_input == 'all':
|
||||
selected_indices = list(range(len(devices)))
|
||||
else:
|
||||
try:
|
||||
parts = [p.strip() for p in user_input.split(',')]
|
||||
for part in parts:
|
||||
idx = int(part) - 1
|
||||
if 0 <= idx < len(devices):
|
||||
selected_indices.append(idx)
|
||||
else:
|
||||
print(f"Warning: Invalid number {part}, skipping.")
|
||||
except ValueError:
|
||||
print("Invalid input. Please enter numbers separated by commas.")
|
||||
sys.exit(1)
|
||||
|
||||
if not selected_indices:
|
||||
print("No devices selected.")
|
||||
sys.exit(0)
|
||||
|
||||
# Confirm
|
||||
print("\nDevices to forget:")
|
||||
for idx in selected_indices:
|
||||
device = devices[idx]
|
||||
print(f" - {device['name']} ({device['address']})")
|
||||
|
||||
confirm = input("\nAre you sure? (yes/no): ").strip().lower()
|
||||
if confirm not in ['yes', 'y']:
|
||||
print("Cancelled.")
|
||||
sys.exit(0)
|
||||
|
||||
# Forget devices
|
||||
print("\nForgetting devices...")
|
||||
success_count = 0
|
||||
for idx in selected_indices:
|
||||
device = devices[idx]
|
||||
print(f" Forgetting {device['name']}...", end=' ')
|
||||
if forget_device(device['address']):
|
||||
print("✓ Done")
|
||||
success_count += 1
|
||||
else:
|
||||
print("✗ Failed")
|
||||
|
||||
print(f"\nSuccessfully forgot {success_count} of {len(selected_indices)} device(s).")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
74
scripts/process_lang.py
Executable file
@@ -0,0 +1,74 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# (C) 2025 dualshock-tools
|
||||
#
|
||||
# This script can be used to add or remove a sentence from all the language
|
||||
# files. It's really simple and hacking: just edit this files adding lines
|
||||
# In the corresponsing fields (add, remove) and run it.
|
||||
#
|
||||
# Quick note: run it from the "root" directory of the project: it searches for
|
||||
# ./lang/ so the correct command should be `python3 scripts/process_lang.py`.
|
||||
|
||||
data = {
|
||||
"remove": [
|
||||
# Add here lines to remove from each language file
|
||||
],
|
||||
"add": [
|
||||
# Add here lines to add to each language file
|
||||
],
|
||||
}
|
||||
|
||||
## ---
|
||||
|
||||
import os, json
|
||||
|
||||
def process_file(filename):
|
||||
x = json.loads(open(filename, "r").read())
|
||||
|
||||
modified = False
|
||||
for i in data["remove"]:
|
||||
if i in x:
|
||||
del x[i]
|
||||
modified = True
|
||||
else:
|
||||
print("[REMOVE] %s: Cannot find '%s'" % (filename, i))
|
||||
for i in data["add"]:
|
||||
if i in x:
|
||||
print("[ADD] %s: '%s' already present" % (filename, i))
|
||||
else:
|
||||
x[i] = ""
|
||||
modified = True
|
||||
|
||||
if "" in x:
|
||||
del x[""]
|
||||
empties = []
|
||||
for i in x:
|
||||
if len(x[i].strip()) == 0:
|
||||
empties += [i]
|
||||
|
||||
empties = sorted(empties)
|
||||
|
||||
for i in empties:
|
||||
del x[i]
|
||||
|
||||
for i in empties:
|
||||
x[i] = ""
|
||||
|
||||
x[""] = ""
|
||||
|
||||
return (modified, json.dumps(x, indent=4, ensure_ascii=False))
|
||||
|
||||
|
||||
files = list(os.listdir("lang"))
|
||||
|
||||
for i in files:
|
||||
modified, new_file = process_file("lang/" + i)
|
||||
if not modified:
|
||||
print("%s: not modified" % (i, ))
|
||||
continue
|
||||
if len(new_file) < 100:
|
||||
print("%s: invalid content" % (i, ))
|
||||
continue
|
||||
print("%s: writing changes" % (i, ))
|
||||
|
||||
open("lang/" + i, "w").write(new_file)
|
||||
72
setup-dev.sh
Executable file
@@ -0,0 +1,72 @@
|
||||
#!/bin/bash
|
||||
|
||||
# DualShock Calibration GUI - Development Setup Script
|
||||
|
||||
echo "🎮 DualShock Calibration GUI - Development Setup"
|
||||
echo "================================================"
|
||||
echo ""
|
||||
|
||||
# Check if Node.js is installed
|
||||
if ! command -v node &> /dev/null; then
|
||||
echo "❌ Node.js is not installed"
|
||||
echo "💡 Please install Node.js (v16 or higher) from https://nodejs.org/"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check Node.js version
|
||||
NODE_VERSION=$(node -v | cut -d'v' -f2)
|
||||
MAJOR_VERSION=$(echo $NODE_VERSION | cut -d'.' -f1)
|
||||
|
||||
if [ "$MAJOR_VERSION" -lt 16 ]; then
|
||||
echo "❌ Node.js version $NODE_VERSION is too old"
|
||||
echo "💡 Please upgrade to Node.js v16 or higher"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "✅ Node.js version: $NODE_VERSION"
|
||||
|
||||
# Check if npm is installed
|
||||
if ! command -v npm &> /dev/null; then
|
||||
echo "❌ npm is not installed"
|
||||
echo "💡 npm should come with Node.js installation"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "✅ npm version: $(npm -v)"
|
||||
echo ""
|
||||
|
||||
# Install dependencies
|
||||
echo "📦 Installing dependencies..."
|
||||
if npm install; then
|
||||
echo "✅ Dependencies installed successfully"
|
||||
else
|
||||
echo "❌ Failed to install dependencies"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo ""
|
||||
|
||||
# Build the application
|
||||
echo "🔨 Building application..."
|
||||
if npm run build; then
|
||||
echo "✅ Application built successfully"
|
||||
else
|
||||
echo "❌ Failed to build application"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "🎉 Setup complete!"
|
||||
echo ""
|
||||
echo "🚀 To start development:"
|
||||
echo " npm run dev:full"
|
||||
echo ""
|
||||
echo "📱 The app will be available at:"
|
||||
echo " https://localhost:8443"
|
||||
echo ""
|
||||
echo "💡 You may need to accept the SSL certificate warning in your browser"
|
||||
echo "💡 Use Chrome or Edge for full WebHID support"
|
||||
echo ""
|
||||
echo "📚 For more information, see:"
|
||||
echo " - README.md"
|
||||
echo " - DEVELOPMENT.md"
|
||||
21
site.webmanifest
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"name": "Dualshock Calibration GUI",
|
||||
"short_name": "DS Tools",
|
||||
"icons": [
|
||||
{
|
||||
"src": "/web-app-manifest-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable"
|
||||
},
|
||||
{
|
||||
"src": "/web-app-manifest-512x512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable"
|
||||
}
|
||||
],
|
||||
"theme_color": "#ffffff",
|
||||
"background_color": "#ffffff",
|
||||
"display": "standalone"
|
||||
}
|
||||
19
templates/auto-calib-center-modal.html
Normal file
@@ -0,0 +1,19 @@
|
||||
<!-- Modal -->
|
||||
<div class="modal fade" id="autoCalibCenterModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5" id="staticBackdropLabel">Calibrating center</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n">Recentering the controller sticks.</p>
|
||||
<p class="ds-i18n">Please do not close this window and do not disconnect your controller. </p>
|
||||
<div class="progress" role="progressbar" aria-label="Centering" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<div id="calib-center-progress" class="progress-bar" style="width: 0%"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
68
templates/calib-center-modal.html
Normal file
@@ -0,0 +1,68 @@
|
||||
<!-- New calibrate modal -->
|
||||
<div class="modal fade" id="calibCenterModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="calibTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-lg">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="calibTitle">Stick center calibration</h1>
|
||||
<button type="button" id="calibCross" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
|
||||
<div class="row">
|
||||
<div class="col-4">
|
||||
<div class="list-group" id="list-tab">
|
||||
<a class="ds-i18n list-group-item list-group-item-action active" id="list-1-calib">Welcome</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-2-calib">Step 1</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-3-calib">Step 2</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-4-calib">Step 3</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-5-calib">Step 4</a>
|
||||
<a class="ds-i18n list-group-item list-group-item-action" id="list-6-calib">Completed</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-8">
|
||||
<div class="container" id="list-1">
|
||||
<h4 class="ds-i18n">Welcome to the stick center-calibration wizard!</h4>
|
||||
|
||||
<p class="ds-i18n">This tool will guide you in re-centering the analog sticks of your controller. It consists of four steps: you will be asked to move both sticks in a direction and release them.</p>
|
||||
|
||||
<p class="ds-i18n">Please be aware that, <i>once the calibration is running, it cannot be canceled</i>. Do not close this page or disconnect your controller until it is completed.</p>
|
||||
|
||||
<p class="ds-i18n">Press <b>Start</b> to begin calibration.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-2">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>top-left corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-3">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>top-right corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-4">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>bottom-left corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-5">
|
||||
<p class="ds-i18n">Please move both sticks to the <b>bottom-right corner</b> and release them.</p>
|
||||
<p class="ds-i18n">When the sticks are back in the center, press <b>Continue</b>.</p>
|
||||
</div>
|
||||
<div class="container" style="display: none;" id="list-6">
|
||||
<p class="ds-i18n">Calibration completed successfully!</p>
|
||||
<p><span class="ds-i18n">You can check the calibration with the</span> <a href="https://hardwaretester.com/gamepad" target="_blank">gamepad tester</a>.</p>
|
||||
<p class="ds-i18n">Have a nice day :)</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-outline-secondary" id="quickCalibBtn" onclick="quick_calibrate_instead()">
|
||||
<i class="fas fa-bolt"></i> <span class="ds-i18n">Quick calibrate</span>
|
||||
</button>
|
||||
<button type="button" class="btn btn-primary" id="calibNext" onclick="calib_next()">
|
||||
<span class="spinner-border spinner-border-sm" role="status" aria-hidden="true" id="btnSpinner" style="display: none;"></span>
|
||||
<span id="calibNextText" class="ds-i18n">Next</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
34
templates/donate-modal.html
Normal file
@@ -0,0 +1,34 @@
|
||||
<div class="modal fade" id="donateModal" tabindex="-1" aria-labelledby="modal-title" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title"></h5>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
|
||||
<div class="modal-body p-4" id="donateBody">
|
||||
<p class="ds-i18n">Hi, thank you for using this software.</p>
|
||||
<p><span class="ds-i18n">If you're finding it helpful and you want to support my efforts, feel free to</span> <a href="https://paypal.me/alaincarlucci" target="_blank" class="text-body-secondary ds-i18n">buy me a coffee</a><span class="ds-i18n">! :)</span></p>
|
||||
<p class="ds-i18n">Do you have any suggestion or issue? Drop me a message via email or discord.</p>
|
||||
<p class="ds-i18n">Cheers!</p>
|
||||
|
||||
<div class="collapse" id="ethereumCollapse">
|
||||
<div class="card card-body">
|
||||
<h5 class="card-title">Ethereum Address</h5>
|
||||
<center><img src="assets/donate.png" width="128px" /></center>
|
||||
<input type="text" class="form-control" value="0x27dDA2f15A6A477fcdFB3709Ed0760aEF0246D5D" readonly />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button data-bs-toggle="collapse" data-bs-target="#ethereumCollapse" aria-expanded="false" aria-controls="ethereumCollapse" type="button" class="btn btn-success">
|
||||
<svg class="bi" width="18" height="18"><use xlink:href="#ethereum"/></svg> Ethereum
|
||||
</button>
|
||||
|
||||
<button onclick="window.open('https://paypal.me/alaincarlucci')" type="button" class="btn btn-primary" data-bs-dismiss="modal">
|
||||
<svg class="bi" width="18" height="18"><use xlink:href="#paypal"/></svg> PayPal
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
39
templates/edge-modal.html
Normal file
@@ -0,0 +1,39 @@
|
||||
<div class="modal fade" id="edgeModal" tabindex="-1" aria-labelledby="modal-title" aria-hidden="true">
|
||||
<div class="modal-dialog modal-xl modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title ds-i18n">DualSense Edge Calibration</h5>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
|
||||
<div class="modal-body p-4" id="donateBody">
|
||||
<p class="ds-i18n">Support for calibrating DualSense Edge stick modules is now available as an <b>experimental feature</b>.</p>
|
||||
<p class="ds-i18n">Please note: the stick modules on the DS Edge <b>cannot be calibrated via software alone</b>.</p>
|
||||
<p class="ds-i18n">To store a custom calibration on the stick's internal memory, a <b>hardware modification</b> is required.</p>
|
||||
<p class="ds-i18n">This involves temporarily disabling write protection by applying <b>+1.8V</b> to a specific test point on each module.</p>
|
||||
<p></p>
|
||||
|
||||
<p><span class="ds-i18n">You can do this in two ways:</span>
|
||||
<ul>
|
||||
<li class="ds-i18n"><b>Internally</b>: by soldering a wire from a +1.8V source to the write-protect TP.</li>
|
||||
<li class="ds-i18n"><b>Externally</b>: by applying +1.8V directly to the visible test point without opening the controller.</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p><b><span class="ds-i18n">This is only for advanced users. If you're not sure what you're doing, please do not attempt it.</span></b></p>
|
||||
<p><span class="ds-i18n">More details and images</span> <a href="https://github.com/lewy20041/Dualsense_Edge_Modules_Callibration" class="ds-i18n">here</a>.</p>
|
||||
|
||||
<p class="ds-i18n">We are not responsible for any damage caused by attempting this modification.</p>
|
||||
<p class="ds-i18n">For more info or help, feel free to reach out on Discord.</p>
|
||||
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<div class="form-check me-auto">
|
||||
<input class="form-check-input" type="checkbox" id="edgeModalDontShowAgain">
|
||||
<label class="form-check-label ds-i18n" for="edgeModalDontShowAgain">Don't show again</label>
|
||||
</div>
|
||||
<button type="button" class="btn btn-primary ds-i18n" data-bs-dismiss="modal">Understood</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
20
templates/edge-progress-modal.html
Normal file
@@ -0,0 +1,20 @@
|
||||
<!-- Edge in progress Modal -->
|
||||
<div class="modal fade" id="edgeProgressModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="edgeProgressLabel" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="edgeProgressLabel">Storing calibration...</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n">Calibration is being stored in the stick modules.</p>
|
||||
<p class="ds-i18n">Please do not close this window and do not disconnect your controller. </p>
|
||||
|
||||
<div class="progress" role="progressbar" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<div id="dsedge-progress" class="progress-bar progress-bar-striped progress-bar-animated" style="width: 0%"></div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
168
templates/faq-modal.html
Normal file
@@ -0,0 +1,168 @@
|
||||
<!-- FAQ -->
|
||||
<div class="modal fade" id="faqModal" tabindex="-1" role="dialog" aria-labelledby="faqModalTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-lg modal-fullscreen-md-down" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title ds-i18n" id="faqModalTitle">Frequently Asked Questions</h5>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="p-3 ds-i18n">Welcome to the F.A.Q. section! Below, you'll find answers to some of the most commonly asked questions about this website. If you have any other inquiries or need further assistance, feel free to reach out to me directly. Your feedback and questions are always welcome!</div>
|
||||
<div class="accordion accordion-flush" id="accordionFlushExample">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse3" aria-expanded="false" aria-controls="flush-collapse3">How does it work?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse3" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Behind the scenes, this website is the culmination of one year of dedicated effort in reverse-engineering DualShock controllers for fun/hobby from a random guy on the internet.</p>
|
||||
|
||||
<p><span class="ds-i18n">Through</span> <a class="ds-i18n" href='https://blog.the.al' target='_blank'>this research</a><span class="ds-i18n">, it was discovered that there exist some undocumented commands on DualShock controllers that can be sent via USB and are used during factory assembly process. If these commands are sent, the controller starts the recalibration of analog sticks.</span></p>
|
||||
<p class="ds-i18n">While the primary focus of this research wasn't initially centered on recalibration, it became apparent that a service offering this capability could greatly benefit numerous individuals. And thus, here we are.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapseOne" aria-expanded="false" aria-controls="flush-collapseOne">Does the calibration remain effective during gameplay on PS4/PS5?</button>
|
||||
</h2>
|
||||
<div id="flush-collapseOne" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="ds-i18n accordion-body">Yes, if you tick the checkbox "Write changes permanently in the controller". In that case, the calibration is flashed directly in the controller firmware. This ensures that it remains in place regardless of the console it's connected to.</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapseTwo" aria-expanded="false" aria-controls="flush-collapseTwo">Is this an officially endorsed service?</button>
|
||||
</h2>
|
||||
<div id="flush-collapseTwo" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="ds-i18n accordion-body">No, this service is simply a creation by a DualShock enthusiast.</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse4" aria-expanded="false" aria-controls="flush-collapse4">Does this website detect if a controller is a clone?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse4" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Yes, only DualShock4 at the moment. This happened because I accidentally purchased some clones, spent time identifying the differences and added this functionality to prevent future deception.</p>
|
||||
|
||||
<p class="ds-i18n">Unfortunately, the clones cannot be calibrated anyway, because they only clone the behavior of a DualShock4 during normal gameplay, not all the undocumented functionalities.</p>
|
||||
|
||||
<p class="ds-i18n">If you want to extend this detection functionality to DualSense, please ship me a fake DualSense and you'll see it in few weeks.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse5" aria-expanded="false" aria-controls="flush-collapse5">What development is in plan?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse5" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">I maintain two separate to-do lists for this project, although the priority has yet to be established.</p>
|
||||
|
||||
<p class="ds-i18n">The first list is about enhancing support for DualShock4 and DualSense controllers:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">Implement calibration of L2/R2 triggers.</li>
|
||||
<li class="ds-i18n">Improve detection of clones, particularly beneficial for those seeking to purchase used controllers with assurance of authenticity.</li>
|
||||
<li class="ds-i18n">Enhance user interface (e.g. provide additional controller information)</li>
|
||||
<li class="ds-i18n">Add support for recalibrating IMUs.</li>
|
||||
<li class="ds-i18n">Additionally, explore the possibility of reviving non-functioning DualShock controllers (further discussion available on Discord for interested parties).</li>
|
||||
</ul>
|
||||
|
||||
<p class="ds-i18n">The second list contains new controllers I aim to support:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">DualSense Edge</li>
|
||||
<li class="ds-i18n">DualShock 3</li>
|
||||
<li class="ds-i18n">XBox Controllers</li>
|
||||
</ul>
|
||||
|
||||
<p class="ds-i18n">Each of these tasks presents both immense interest and significant time investment. To provide context, supporting a new controller typically demands 6-12 months of full-time research, alongside a stroke of good fortune.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse7" aria-expanded="false" aria-controls="flush-collapse7">Can I reset a permanent calibration to previous calibration?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse7" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">No.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse8" aria-expanded="false" aria-controls="flush-collapse8">Can you overwrite a permanent calibration?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse8" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Yes. Simply do another permanent calibration.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse9" aria-expanded="false" aria-controls="flush-collapse9">Does this software resolve stickdrift?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse9" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">Stickdrift is caused by a physical defect; namely dirt, worn potentiometer or in some cases a worn spring.</p>
|
||||
<p class="ds-i18n">This software will not fix stick drift on its own if you already experience that. What it will help with, is ensuring the new joystick(s) will function properly after replacing the old one(s) to work well with.</p>
|
||||
<p class="ds-i18n">I have noticed some controllers out of the box have worse factory calibration than if I would recalibrate them. Especially true for circularity of SCUF controllers with a unique shell.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse10" aria-expanded="false" aria-controls="flush-collapse10">(Dualsense) Will updating the firmware reset calibration?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse10" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">No.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse11" aria-expanded="false" aria-controls="flush-collapse11">After range calibration, joysticks always go in corners.</button>
|
||||
</h2>
|
||||
<div id="flush-collapse11" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">This issue happens because you have clicked "Done" immediately after starting a range calibration.</p>
|
||||
<b><p class="ds-i18n">Please read the instructions.</p></b>
|
||||
<p class="ds-i18n">You have to rotate the joysticks before you press "Done".</p>
|
||||
<p class="ds-i18n">Make sure to touch the edges of the joystick frame and rotate slowly, preferably in each direction - clockwise and anti-clockwise.</p>
|
||||
<p class="ds-i18n">Only after you have done that, you click on "Done".</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header">
|
||||
<button class="ds-i18n accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#flush-collapse6" aria-expanded="false" aria-controls="flush-collapse6">I love this service, it helped me! How can I contribute?</button>
|
||||
</h2>
|
||||
<div id="flush-collapse6" class="accordion-collapse collapse" data-bs-parent="#accordionFlushExample">
|
||||
<div class="accordion-body">
|
||||
<p class="ds-i18n">I'm glad to hear that you found this helpful! If you're interested in contributing, here are a few ways you can help me:</p>
|
||||
<ul>
|
||||
<li><span class="ds-i18n">Consider making a</span> <a href="https://paypal.me/alaincarlucci" target="_blank" class="ds-i18n">donation</a> <span class="ds-i18n">to support my late-night caffeine-fueled reverse-engineering efforts.</span></li>
|
||||
<li class="ds-i18n">Ship me a controller you would love to add (send me an email for organization).</li>
|
||||
<li><a href="https://github.com/dualshock-tools/dualshock-tools.github.io/blob/main/TRANSLATIONS.md" class="ds-i18n" target="_blank">Translate this website in your language</a><span class="ds-i18n">, to help more people like you!</span></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary ds-i18n" data-bs-dismiss="modal">Close</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
241
templates/finetune-modal.html
Normal file
@@ -0,0 +1,241 @@
|
||||
<div class="modal fade" id="finetuneModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="finetuneModalLabel" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered modal-lg modal-fullscreen-lg-down">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="finetuneModalLabel">Finetune stick calibration</h1>
|
||||
<button type="button" class="btn-close" aria-label="Close" onclick="finetune_cancel()"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="modal-header border-top-0 pt-0">
|
||||
<div class="btn-group w-100" role="group" aria-label="Finetune mode selection">
|
||||
<input type="radio" class="btn-check" name="finetuneMode" id="finetuneModeCenter" autocomplete="off" checked>
|
||||
<label class="btn btn-outline-primary ds-i18n" for="finetuneModeCenter">Center (L1)</label>
|
||||
|
||||
<input type="radio" class="btn-check" name="finetuneMode" id="finetuneModeCircularity" autocomplete="off">
|
||||
<label class="btn btn-outline-primary ds-i18n" for="finetuneModeCircularity">Circularity (R1)</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="alert alert-info finetune-center-mode" role="alert">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span class="ds-i18n">Move the stick to select it for tuning, then without touching the stick use the D-pad buttons to adjust the center point. Flick it and adjust it again if it is off center or flickers.</span>
|
||||
</div>
|
||||
<div class="alert alert-warning finetune-center-mode" role="alert" id="finetuneCenterWarning">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span class="ds-i18n">Please release the stick to center position before adjusting with D-pad buttons.</span>
|
||||
</div>
|
||||
<div class="alert alert-success finetune-center-mode" role="alert" id="finetuneCenterSuccess">
|
||||
<i class="fas fa-check-circle"></i>
|
||||
<span class="ds-i18n">Press the D-pad or face buttons in the direction you want the stick position to move.</span>
|
||||
</div>
|
||||
<div class="alert alert-info finetune-circularity-mode" role="alert">
|
||||
<p>
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span class="ds-i18n">While holding the stick to be adjusted straight up/down/left/right, make adjustments until you see lightblue sectors in all four directions after circling the stick both left and right. Then use the</span>
|
||||
<svg width="24" height="24" style="vertical-align: -6px;"><use xlink:href="#arrows-alt"/></svg>
|
||||
<span class="ds-i18n">to increase the non-circularity.</span>
|
||||
</p>
|
||||
<p class="mb-0">
|
||||
<i class="fas fa-hand-point-up"></i>
|
||||
<span class="ds-i18n"><strong>Average circularity error:</strong> smaller is not always better! Aim for 7-9 %.</span>
|
||||
<a class="btn-link text-decoration-none ds-i18n" href="#" id="learn-more-link">Learn more...</a>
|
||||
</p>
|
||||
<p class="mb-0" id="learn-more-text" style="display: none;">
|
||||
<span class="ds-i18n">Sony controllers come from the factory calibrated to have an average circularity error of nearly 10 %, and this is now what games expect. Too perfect circularity can make movements and aim feel stiff and unresponsive in some games.</span>
|
||||
</p>
|
||||
</div>
|
||||
<div class="alert alert-warning finetune-circularity-mode" role="alert" id="finetuneCircularityWarning">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span class="ds-i18n">Push the stick straight up/down/left/right as far as possible.</span>
|
||||
</div>
|
||||
<div class="alert alert-success finetune-circularity-mode" role="alert" id="finetuneCircularitySuccess">
|
||||
<i class="fas fa-check-circle"></i>
|
||||
<span class="ds-i18n">Press the D-pad or face buttons in the direction you want the stick position to move.</span>
|
||||
</div>
|
||||
<div style="width: 100%; display: flex; justify-content: center;">
|
||||
<div class="container-fluid">
|
||||
<div class="row">
|
||||
<div class="col col-lg-6 col-12">
|
||||
|
||||
<div class="card text-bg-light" id="left-stick-card" style="height: 350px;">
|
||||
<div class="card-header d-flex justify-content-between align-items-center">
|
||||
<span class="ds-i18n">Left stick</span>
|
||||
</div>
|
||||
<div class="card-body position-relative">
|
||||
<button type="button" class="btn btn-secondary position-absolute top-0 end-0 finetune-circularity-mode" id="leftErrorSlackBtn" style="z-index: 10; margin: 0.5rem;">
|
||||
<svg class="bi" width="32" height="32" style="margin: -15px -8px -12px -8px;"><use xlink:href="#arrows-alt"/></svg>
|
||||
</button>
|
||||
<button type="button" class="btn btn-warning position-absolute top-0 end-0 finetune-circularity-mode d-none" id="leftErrorSlackUndoBtn" style="z-index: 10; margin: 0.5rem;">
|
||||
<i class="fas fa-undo"></i>
|
||||
</button>
|
||||
<div class="container-fluid">
|
||||
<div class="finetune-grid">
|
||||
<div class="finetune-top finetune-center-mode">
|
||||
<input id="finetuneLY" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-top finetune-circularity-mode">
|
||||
<input id="finetuneLT" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-left finetune-circularity-mode">
|
||||
<input id="finetuneLL" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-left finetune-center-mode">
|
||||
<input id="finetuneLX" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-center">
|
||||
<canvas id="finetuneStickCanvasL" width="150px" height="150px"></canvas>
|
||||
<canvas id="finetuneStickCanvasL_large" width="210px" height="210px"></canvas>
|
||||
</div>
|
||||
<div class="finetune-right finetune-circularity-mode">
|
||||
<input id="finetuneLR" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-bottom finetune-circularity-mode">
|
||||
<input id="finetuneLB" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- LX/LY values display -->
|
||||
<div class="px-2 left-stick-values">
|
||||
<div class="spacer finetune-center-mode hide-raw-numbers" style="height: 35px;"> </div>
|
||||
|
||||
<div class="hstack">
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>LX:</span>
|
||||
<strong><pre id="finetuneStickCanvasLx-lbl" style="min-width: 80px;"></pre></strong>
|
||||
</div>
|
||||
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>LY:</span>
|
||||
<strong><pre id="finetuneStickCanvasLy-lbl" style="min-width: 80px;"></pre></strong>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Circularity slider for left stick -->
|
||||
<div class="px-2 mt-2 finetune-circularity-mode left-stick-slider" style="display: none;">
|
||||
<label for="leftCircularitySlider" class="form-label ds-i18n" style="margin-bottom: 2px;">Increase non-circularity</label>
|
||||
<input type="range" class="form-range" min="0" max="100" value="0" id="leftCircularitySlider">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- col -->
|
||||
|
||||
<div class="col col-lg-6 col-12">
|
||||
<div class="card text-bg-light" id="right-stick-card" style="height: 350px;">
|
||||
<div class="card-header d-flex justify-content-between align-items-center">
|
||||
<span class="ds-i18n">Right stick</span>
|
||||
</div>
|
||||
<div class="card-body position-relative">
|
||||
<button type="button" class="btn btn-secondary position-absolute top-0 end-0 finetune-circularity-mode" id="rightErrorSlackBtn" style="z-index: 10; margin: 0.5rem;">
|
||||
<svg class="bi" width="32" height="32" style="margin: -15px -8px -12px -8px;"><use xlink:href="#arrows-alt"/></svg>
|
||||
</button>
|
||||
<button type="button" class="btn btn-warning position-absolute top-0 end-0 finetune-circularity-mode d-none" id="rightErrorSlackUndoBtn" style="z-index: 10; margin: 0.5rem;">
|
||||
<i class="fas fa-undo"></i>
|
||||
</button>
|
||||
<div class="container-fluid">
|
||||
<div class="finetune-grid">
|
||||
<div class="finetune-top finetune-center-mode">
|
||||
<input id="finetuneRY" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-top finetune-circularity-mode">
|
||||
<input id="finetuneRT" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-left finetune-circularity-mode">
|
||||
<input id="finetuneRL" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-left finetune-center-mode">
|
||||
<input id="finetuneRX" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-center">
|
||||
<canvas id="finetuneStickCanvasR" width="150px" height="150px"></canvas>
|
||||
<canvas id="finetuneStickCanvasR_large" width="210px" height="210px"></canvas>
|
||||
</div>
|
||||
<div class="finetune-right finetune-circularity-mode">
|
||||
<input id="finetuneRR" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
<div class="finetune-bottom finetune-circularity-mode">
|
||||
<input id="finetuneRB" type="number" class="form-control" min="0" max="65535" value="0">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- RX/RY values display -->
|
||||
<div class="px-2 right-stick-values">
|
||||
<div class="spacer finetune-center-mode hide-raw-numbers" style="height: 35px;"> </div>
|
||||
|
||||
<div class="hstack">
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>RX:</span>
|
||||
<strong><pre id="finetuneStickCanvasRx-lbl" style="min-width: 80px;"></pre></strong>
|
||||
</div>
|
||||
|
||||
<div class="vstack" style="text-align: center;">
|
||||
<span>RY:</span>
|
||||
<strong><pre id="finetuneStickCanvasRy-lbl" style="min-width: 80px;"></pre></strong>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Circularity slider for right stick -->
|
||||
<div class="px-2 mt-2 finetune-circularity-mode right-stick-slider" style="display: none;">
|
||||
<label for="rightCircularitySlider" class="form-label ds-i18n" style="margin-bottom: 2px;">Increase non-circularity</label>
|
||||
<input type="range" class="form-range" min="0" max="100" value="0" id="rightCircularitySlider">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- col -->
|
||||
</div> <!-- row -->
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="modal-footer">
|
||||
<div class="form-check me-auto">
|
||||
<input class="form-check-input" type="checkbox" id="showRawNumbersCheckbox">
|
||||
<label class="form-check-label ds-i18n" for="showRawNumbersCheckbox">Show raw numbers</label>
|
||||
</div>
|
||||
<div class="dropdown me-2">
|
||||
<a class="btn btn-link text-decoration-none" href="#" role="button" id="stepSizeDropdown" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<span class="ds-i18n">Step size</span>: <span id="stepSizeValue">1</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu" aria-labelledby="stepSizeDropdown">
|
||||
<li><a class="dropdown-item" href="#" data-step="15">15</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="14">14</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="13">13</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="12">12</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="11">11</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="10">10</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="9">9</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="8">8</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="7">7</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="6">6</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="5">5</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="4">4</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="3">3</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="2">2</a></li>
|
||||
<li><a class="dropdown-item" href="#" data-step="1">1</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="dropdown me-2">
|
||||
<button class="btn btn-outline-secondary dropdown-toggle" type="button" id="quickCalibrateDropdown" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<i class="fas fa-bolt"></i> <span class="ds-i18n">Quick calibrate</span>
|
||||
</button>
|
||||
<ul class="dropdown-menu" aria-labelledby="quickCalibrateDropdown">
|
||||
<li><a class="dropdown-item" href="#" onclick="finetune_quick_calibrate_center()">
|
||||
<i class="fas fa-crosshairs"></i> <span class="ds-i18n">Center</span>
|
||||
</a></li>
|
||||
<li><a class="dropdown-item" href="#" onclick="finetune_quick_calibrate_range()">
|
||||
<i class="fas fa-expand-arrows-alt"></i> <span class="ds-i18n">Circularity</span>
|
||||
</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<button type="button" class="btn btn-secondary ds-i18n" onclick="finetune_cancel()">Cancel</button>
|
||||
<button type="button" class="btn btn-primary ds-i18n" onclick="finetune_save()">Done</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
11
templates/popup-modal.html
Normal file
@@ -0,0 +1,11 @@
|
||||
<!-- Popup -->
|
||||
<div class="modal fade" id="popupModal" tabindex="-1" aria-labelledby="popupTitle" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-body" id="popupBody"></div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" data-bs-dismiss="modal">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
38
templates/quick-test-modal.html
Normal file
@@ -0,0 +1,38 @@
|
||||
<!-- Quick Test Modal -->
|
||||
<div class="modal fade" id="quickTestModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="quickTestModalLabel" aria-hidden="true">
|
||||
<div class="modal-dialog modal-lg modal-dialog-centered">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="quickTestModalLabel">Quick Test</h1>
|
||||
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n mb-3">Run through these tests to verify your controller's functionality.</p>
|
||||
<div class="alert alert-info mb-4" id="quick-test-instructions">
|
||||
<i class="fas fa-gamepad me-2"></i>
|
||||
<span class="ds-i18n" id="quick-test-instructions-text"></span>
|
||||
</div>
|
||||
|
||||
<div class="accordion" id="quickTestAccordion">
|
||||
<!-- Accordion items will be dynamically generated -->
|
||||
</div>
|
||||
|
||||
<div class="mt-4">
|
||||
<h6><span class="ds-i18n">Test Summary</span>:</h6>
|
||||
<div id="test-summary" class="text-muted ds-i18n">No tests completed yet.</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<div class="dropdown" id="skipped-tests-dropdown" style="display: none;">
|
||||
<button class="btn btn-outline-primary dropdown-toggle" type="button" id="skippedTestsDropdown" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<i class="fas fa-list me-1"></i><span class="ds-i18n">Add test</span>
|
||||
</button>
|
||||
<ul class="dropdown-menu" aria-labelledby="skippedTestsDropdown" id="skipped-tests-list">
|
||||
<!-- Skipped tests will be populated here -->
|
||||
</ul>
|
||||
</div>
|
||||
<button type="button" class="btn btn-primary ds-i18n" data-bs-dismiss="modal">Close</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
33
templates/range-modal.html
Normal file
@@ -0,0 +1,33 @@
|
||||
<!-- Modal -->
|
||||
<div class="modal fade" id="rangeModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="staticBackdropLabel">Range calibration</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n"><b>The controller is now sampling data!</b></p>
|
||||
<p class="ds-i18n">Rotate the sticks slowly at least 2 times in one direction and 2 times in the other direction to cover the whole range.</p>
|
||||
<div class="progress mt-3" role="progressbar" aria-label="Range calibration progress" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<div id="range-progress-bar" class="progress-bar" style="width:0%"></div>
|
||||
</div>
|
||||
<div class="mt-2">
|
||||
<small class="text-muted">
|
||||
<span class="ds-i18n">Progress</span>: <span id="range-progress-text">0%</span>
|
||||
</small>
|
||||
</div>
|
||||
|
||||
<div class="alert alert-info mt-3" id="range-calibration-alert" role="alert">
|
||||
<span id="keep-rotating-alert" ><i class="fas fa-info-circle"></i>
|
||||
<small class="ds-i18n">Keep rotating the sticks even if you see no progress!</small>
|
||||
</span>
|
||||
<br><br>
|
||||
<small class="ds-i18n">The <b>Done</b> button will unlock after at most 15 seconds. If you press <b>Done</b> without rotating the sticks, the calibration will be incomplete and you will need to repeat it.</small>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" id="range-done-btn" class="btn btn-outline-primary ds-i18n" onclick="calibrate_range_on_close()">Done</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
23
templates/welcome-modal.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<!-- Welcome Modal -->
|
||||
<div class="modal fade" id="welcomeModal" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="welcomeModalLabel" aria-hidden="true">
|
||||
<div class="modal-dialog modal-dialog-centered modal-lg">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h1 class="modal-title fs-5 ds-i18n" id="welcomeModalLabel">Welcome to the Calibration GUI</h1>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p class="ds-i18n">Just few things to know before you can start:</p>
|
||||
<ul>
|
||||
<li class="ds-i18n">This website is not affiliated with Sony, PlayStation & co.</li>
|
||||
<li class="ds-i18n">This service is provided without warranty. Use at your own risk.</li>
|
||||
<li class="ds-i18n">This website uses analytics to improve the service.</li>
|
||||
<li class="ds-i18n">Keep the internal battery of the controller connected and ensure it is well charged. If the battery dies during operations, the controller will be damaged and rendered unusable.</li>
|
||||
<li class="ds-i18n">Before doing the permanent calibration, try the temporary one to ensure that everything is working well.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary ds-i18n" onclick="welcome_accepted();">Understood</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
BIN
web-app-manifest-192x192.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
web-app-manifest-512x512.png
Normal file
|
After Width: | Height: | Size: 91 KiB |