EditNode allows invalid node fqdn but reverts on page reload #459

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opened 2026-02-05 17:37:51 +03:00 by OVERLORD · 0 comments
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Originally created by @JoanFo1456 on GitHub (Oct 1, 2025).

Current Behavior

When you make a Node, you can't use localhost, when editing it, and using localhost, it says "Saved" and it shows valid, showing 127.0.0.1 the DNS check, but after restarting page it shows and works with the old record.

Expected Behavior

It should show something like localhost is not allowed, like on Creation, when saving.

Steps to Reproduce

  1. Create a node, with an invalid ip or whatever.
  2. Edit the node's ip to localhost or 127.0.0.1
  3. Save changes

Panel Version

canary (f02b58c)

Wings Version

Games and/or Eggs Affected

No response

Docker Image

No response

Error Logs


Is there an existing issue for this?

  • I have searched the existing issues before opening this issue.
  • I have provided all relevant details, including the specific game and Docker images I am using if this issue is related to running a server.
  • I have checked in the Discord server and believe this is a bug with the software, and not a configuration issue with my specific system.
Originally created by @JoanFo1456 on GitHub (Oct 1, 2025). ### Current Behavior When you make a Node, you can't use localhost, when editing it, and using localhost, it says "Saved" and it shows valid, showing 127.0.0.1 the DNS check, but after restarting page it shows and works with the old record. ### Expected Behavior It should show something like localhost is not allowed, like on Creation, when saving. ### Steps to Reproduce 1. Create a node, with an invalid ip or whatever. 2. Edit the node's ip to localhost or 127.0.0.1 3. Save changes ### Panel Version canary (f02b58c) ### Wings Version - ### Games and/or Eggs Affected _No response_ ### Docker Image _No response_ ### Error Logs ```bash ``` ### Is there an existing issue for this? - [x] I have searched the existing issues before opening this issue. - [x] I have provided all relevant details, including the specific game and Docker images I am using if this issue is related to running a server. - [x] I have checked in the Discord server and believe this is a bug with the software, and not a configuration issue with my specific system.
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Reference: starred/panel-pelican-dev#459