_comment: 'DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL'
meta:
  version: PLCN_v3
  update_url: 'https://github.com/pelican-dev/panel/raw/main/database/Seeders/eggs/source-engine/egg-team-fortress2.yaml'
exported_at: '2025-10-31T12:31:09+00:00'
name: 'Team Fortress 2'
author: panel@example.com
uuid: 7f8eb681-b2c8-4bf8-b9f4-d79ff70b6e5d
description: |-
  Team Fortress 2 is a team-based first-person shooter multiplayer video game developed and published
  by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake.
image: 'data:image/svg+xml;base64,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'
tags:
  - source
  - steamcmd
features:
  - gsl_token
  - steam_disk_space
docker_images:
  Source: 'ghcr.io/pelican-eggs/games:source'
file_denylist: {  }
startup_commands:
  Default: './srcds_run -game tf -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart +sv_setsteamaccount {{STEAM_ACC}}'
config:
  files: {  }
  startup:
    done: 'gameserver Steam ID'
  logs: {  }
  stop: quit
scripts:
  installation:
    script: |-
      #!/bin/bash
      # steamcmd Base Installation Script
      #
      # Server Files: /mnt/server
      # Image to install with is 'debian:buster-slim'

      ##
      #
      # Variables
      # STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
      # WINDOWS_INSTALL - if it's a windows server you want to install set to 1
      # SRCDS_APPID - steam app id ffound here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
      # EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.
      #
      ##

      ## just in case someone removed the defaults.
      if [ "${STEAM_USER}" == "" ]; then
          echo -e "steam user is not set.
      "
          echo -e "Using anonymous user.
      "
          STEAM_USER=anonymous
          STEAM_PASS=""
          STEAM_AUTH=""
      else
          echo -e "user set to ${STEAM_USER}"
      fi

      ## download and install steamcmd
      cd /tmp
      mkdir -p /mnt/server/steamcmd
      curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
      tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
      mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
      cd /mnt/server/steamcmd

      # SteamCMD fails otherwise for some reason, even running as root.
      # This is changed at the end of the install process anyways.
      chown -R root:root /mnt
      export HOME=/mnt/server

      ## install game using steamcmd
      ./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

      ## set up 32 bit libraries
      mkdir -p /mnt/server/.steam/sdk32
      cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

      ## set up 64 bit libraries
      mkdir -p /mnt/server/.steam/sdk64
      cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
    container: 'ghcr.io/pelican-eggs/installers:debian'
    entrypoint: bash
variables:
  -
    name: 'Default Map'
    description: 'The default map to use when starting the server.'
    env_variable: SRCDS_MAP
    default_value: cp_dustbowl
    user_viewable: true
    user_editable: true
    rules:
      - required
      - 'regex:/^(\w{1,20})$/'
    sort: 2
  -
    name: 'Game ID'
    description: 'The ID corresponding to the game to download and run using SRCDS.'
    env_variable: SRCDS_APPID
    default_value: 232250
    user_viewable: true
    user_editable: false
    rules:
      - required
      - 'in:232250'
    sort: 1
  -
    name: Steam
    description: |-
      The Steam Game Server Login Token to display servers publicly. Generate one at
      https://steamcommunity.com/dev/managegameservers
    env_variable: STEAM_ACC
    default_value: ''
    user_viewable: true
    user_editable: true
    rules:
      - required
      - string
      - alpha_num
      - 'size:32'
    sort: 3
