Add TranscodingSegmentCleaner to replace ffmpeg's hlsenc deletion

FFmpeg deletes segments based on its own transcoding progress,
but we need to delete segments based on client download progress.
Since disk and GPU speeds vary, using hlsenc's built-in deletion
will result in premature deletion of some segments. As a consequence,
the server has to constantly respin new ffmpeg instances, resulting
in choppy video playback.

Signed-off-by: nyanmisaka <nst799610810@gmail.com>
This commit is contained in:
nyanmisaka
2024-03-16 03:40:14 +08:00
parent 1e964c9bc2
commit eca9bf41bc
4 changed files with 214 additions and 28 deletions

View File

@@ -546,6 +546,7 @@ public sealed class TranscodeManager : ITranscodeManager, IDisposable
if (!transcodingJob.HasExited)
{
StartThrottler(state, transcodingJob);
StartSegmentCleaner(state, transcodingJob);
}
else if (transcodingJob.ExitCode != 0)
{
@@ -573,6 +574,22 @@ public sealed class TranscodeManager : ITranscodeManager, IDisposable
&& state.IsInputVideo
&& state.VideoType == VideoType.VideoFile;
private void StartSegmentCleaner(StreamState state, TranscodingJob transcodingJob)
{
if (EnableSegmentCleaning(state))
{
transcodingJob.TranscodingSegmentCleaner = new TranscodingSegmentCleaner(transcodingJob, _loggerFactory.CreateLogger<TranscodingSegmentCleaner>(), _serverConfigurationManager, _fileSystem, _mediaEncoder, state.SegmentLength);
transcodingJob.TranscodingSegmentCleaner.Start();
}
}
private static bool EnableSegmentCleaning(StreamState state)
=> state.InputProtocol is MediaProtocol.File or MediaProtocol.Http
&& state.IsInputVideo
&& state.TranscodingType == TranscodingJobType.Hls
&& state.RunTimeTicks.HasValue
&& state.RunTimeTicks.Value >= TimeSpan.FromMinutes(5).Ticks;
private TranscodingJob OnTranscodeBeginning(
string path,
string? playSessionId,