Merge pull request #11798 from gnattu/fix-trickplay-image-height

Recalculate trickplay image height for anamorphic videos
This commit is contained in:
Bond-009
2024-05-24 14:19:37 +02:00
committed by GitHub
2 changed files with 33 additions and 10 deletions

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@@ -822,6 +822,22 @@ namespace MediaBrowser.MediaEncoding.Encoder
options.EnableTonemapping = false;
}
if (imageStream.Width is not null && imageStream.Height is not null && !string.IsNullOrEmpty(imageStream.AspectRatio))
{
// For hardware trickplay encoders, we need to re-calculate the size because they used fixed scale dimensions
var darParts = imageStream.AspectRatio.Split(':');
var (wa, ha) = (double.Parse(darParts[0], CultureInfo.InvariantCulture), double.Parse(darParts[1], CultureInfo.InvariantCulture));
// When dimension / DAR does not equal to 1:1, then the frames are most likely stored stretched.
// Note: this might be incorrect for 3D videos as the SAR stored might be per eye instead of per video, but we really can do little about it.
var shouldResetHeight = Math.Abs((imageStream.Width.Value * ha) - (imageStream.Height.Value * wa)) > .05;
if (shouldResetHeight)
{
// SAR = DAR * Height / Width
// RealHeight = Height / SAR = Height / (DAR * Height / Width) = Width / DAR
imageStream.Height = Convert.ToInt32(imageStream.Width.Value * ha / wa);
}
}
var baseRequest = new BaseEncodingJobOptions { MaxWidth = maxWidth, MaxFramerate = (float)(1.0 / interval.TotalSeconds) };
var jobState = new EncodingJobInfo(TranscodingJobType.Progressive)
{