Patch data-races and minor changes in SyncPlay

This commit is contained in:
Ionut Andrei Oanca
2020-11-15 17:03:27 +01:00
parent 5d77f422f0
commit c7e53bce2f
20 changed files with 383 additions and 385 deletions

View File

@@ -45,11 +45,6 @@ namespace Emby.Server.Implementations.SyncPlay
/// </summary>
private readonly ILibraryManager _libraryManager;
/// <summary>
/// The SyncPlay manager.
/// </summary>
private readonly ISyncPlayManager _syncPlayManager;
/// <summary>
/// Internal group state.
/// </summary>
@@ -63,19 +58,16 @@ namespace Emby.Server.Implementations.SyncPlay
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public GroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
ILibraryManager libraryManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
_state = new IdleGroupState(_logger);
}
@@ -168,7 +160,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <returns>The array of sessions matching the filter.</returns>
/// <returns>The list of sessions matching the filter.</returns>
private IEnumerable<SessionInfo> FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
{
return type switch
@@ -209,7 +201,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// <param name="user">The user.</param>
/// <param name="queue">The queue.</param>
/// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
private bool HasAccessToQueue(User user, IEnumerable<Guid> queue)
private bool HasAccessToQueue(User user, IReadOnlyList<Guid> queue)
{
// Check if queue is empty.
if (!queue?.Any() ?? true)
@@ -234,7 +226,7 @@ namespace Emby.Server.Implementations.SyncPlay
return true;
}
private bool AllUsersHaveAccessToQueue(IEnumerable<Guid> queue)
private bool AllUsersHaveAccessToQueue(IReadOnlyList<Guid> queue)
{
// Check if queue is empty.
if (!queue?.Any() ?? true)
@@ -262,7 +254,6 @@ namespace Emby.Server.Implementations.SyncPlay
{
GroupName = request.GroupName;
AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
var sessionIsPlayingAnItem = session.FullNowPlayingItem != null;
@@ -270,7 +261,7 @@ namespace Emby.Server.Implementations.SyncPlay
if (sessionIsPlayingAnItem)
{
var playlist = session.NowPlayingQueue.Select(item => item.Id);
var playlist = session.NowPlayingQueue.Select(item => item.Id).ToList();
PlayQueue.Reset();
PlayQueue.SetPlaylist(playlist);
PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
@@ -290,14 +281,13 @@ namespace Emby.Server.Implementations.SyncPlay
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id, GroupId.ToString());
_logger.LogInformation("InitGroup: {SessionId} created group {GroupId}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
{
AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
@@ -307,7 +297,7 @@ namespace Emby.Server.Implementations.SyncPlay
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id, GroupId.ToString());
_logger.LogInformation("SessionJoin: {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -321,7 +311,7 @@ namespace Emby.Server.Implementations.SyncPlay
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id, GroupId.ToString());
_logger.LogInformation("SessionRestore: {SessionId} re-joined group {GroupId}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -330,7 +320,6 @@ namespace Emby.Server.Implementations.SyncPlay
_state.SessionLeaving(this, _state.Type, session, cancellationToken);
RemoveSession(session);
_syncPlayManager.RemoveSessionFromGroup(session, this);
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
@@ -338,7 +327,7 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id, GroupId.ToString());
_logger.LogInformation("SessionLeave: {SessionId} left group {GroupId}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -347,27 +336,21 @@ namespace Emby.Server.Implementations.SyncPlay
// The server's job is to maintain a consistent state for clients to reference
// and notify clients of state changes. The actual syncing of media playback
// happens client side. Clients are aware of the server's time and use it to sync.
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.", session.Id, request.Type, GroupId.ToString(), _state.Type);
_logger.LogInformation("HandleRequest: {SessionId} requested {RequestType}, group {GroupId} is {StateType}.", session.Id, request.Type, GroupId.ToString(), _state.Type);
request.Apply(this, _state, session, cancellationToken);
}
/// <inheritdoc />
public GroupInfoDto GetInfo()
{
return new GroupInfoDto()
{
GroupId = GroupId.ToString(),
GroupName = GroupName,
State = _state.Type,
Participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList(),
LastUpdatedAt = DateTime.UtcNow
};
var participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList();
return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow);
}
/// <inheritdoc />
public bool HasAccessToPlayQueue(User user)
{
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId);
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList();
return HasAccessToQueue(user, items);
}
@@ -383,7 +366,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public void SetState(IGroupState state)
{
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), _state.Type, state.Type);
_logger.LogInformation("SetState: {GroupId} switching from {FromStateType} to {ToStateType}.", GroupId.ToString(), _state.Type, state.Type);
this._state = state;
}
@@ -418,26 +401,19 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public SendCommand NewSyncPlayCommand(SendCommandType type)
{
return new SendCommand()
{
GroupId = GroupId.ToString(),
PlaylistItemId = PlayQueue.GetPlayingItemPlaylistId(),
PositionTicks = PositionTicks,
Command = type,
When = LastActivity,
EmittedAt = DateTime.UtcNow
};
return new SendCommand(
GroupId,
PlayQueue.GetPlayingItemPlaylistId(),
LastActivity,
type,
PositionTicks,
DateTime.UtcNow);
}
/// <inheritdoc />
public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
{
return new GroupUpdate<T>()
{
GroupId = GroupId.ToString(),
Type = type,
Data = data
};
return new GroupUpdate<T>(GroupId, type, data);
}
/// <inheritdoc />
@@ -501,10 +477,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool SetPlayQueue(IEnumerable<Guid> playQueue, int playingItemPosition, long startPositionTicks)
public bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks)
{
// Ignore on empty queue or invalid item position.
if (!playQueue.Any() || playingItemPosition >= playQueue.Count() || playingItemPosition < 0)
if (playQueue.Count == 0 || playingItemPosition >= playQueue.Count || playingItemPosition < 0)
{
return false;
}
@@ -547,7 +523,7 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool RemoveFromPlayQueue(IEnumerable<string> playlistItemIds)
public bool RemoveFromPlayQueue(IReadOnlyList<string> playlistItemIds)
{
var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
if (playingItemRemoved)
@@ -576,10 +552,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool AddToPlayQueue(IEnumerable<Guid> newItems, GroupQueueMode mode)
public bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode)
{
// Ignore on empty list.
if (!newItems.Any())
if (newItems.Count == 0)
{
return false;
}
@@ -673,16 +649,14 @@ namespace Emby.Server.Implementations.SyncPlay
startPositionTicks += Math.Max(elapsedTime.Ticks, 0);
}
return new PlayQueueUpdate()
{
Reason = reason,
LastUpdate = PlayQueue.LastChange,
Playlist = PlayQueue.GetPlaylist(),
PlayingItemIndex = PlayQueue.PlayingItemIndex,
StartPositionTicks = startPositionTicks,
ShuffleMode = PlayQueue.ShuffleMode,
RepeatMode = PlayQueue.RepeatMode
};
return new PlayQueueUpdate(
reason,
PlayQueue.LastChange,
PlayQueue.GetPlaylist(),
PlayQueue.PlayingItemIndex,
startPositionTicks,
PlayQueue.ShuffleMode,
PlayQueue.RepeatMode);
}
}
}