lazy load scripts

This commit is contained in:
Luke Pulverenti
2015-05-22 15:16:14 -04:00
parent ae768735aa
commit c7171177b9
5 changed files with 26 additions and 14 deletions

View File

@@ -45,19 +45,15 @@ namespace MediaBrowser.Server.Implementations.HttpServer
}
}
if (dto is CompressedResult)
{
// Per Google PageSpeed
// This instructs the proxies to cache two versions of the resource: one compressed, and one uncompressed.
// The correct version of the resource is delivered based on the client request header.
// This is a good choice for applications that are singly homed and depend on public proxies for user locality.
res.AddHeader("Vary", "Accept-Encoding");
}
var vary = "Accept-Encoding";
var hasOptions = dto as IHasOptions;
var sharpResponse = res as WebSocketSharpResponse;
if (hasOptions != null)
{
//hasOptions.Options["Server"] = "Mono-HTTPAPI/1.1";
// Content length has to be explicitly set on on HttpListenerResponse or it won't be happy
string contentLength;
@@ -79,14 +75,29 @@ namespace MediaBrowser.Server.Implementations.HttpServer
return;
}
var sharpResponse = res as WebSocketSharpResponse;
if (sharpResponse != null)
{
sharpResponse.SendChunked = false;
}
}
}
string hasOptionsVary;
if (hasOptions.Options.TryGetValue("Vary", out hasOptionsVary))
{
vary = hasOptionsVary;
}
hasOptions.Options["Vary"] = vary;
}
//res.KeepAlive = false;
// Per Google PageSpeed
// This instructs the proxies to cache two versions of the resource: one compressed, and one uncompressed.
// The correct version of the resource is delivered based on the client request header.
// This is a good choice for applications that are singly homed and depend on public proxies for user locality.
res.AddHeader("Vary", vary);
}
/// <summary>