Enable software tonemap for dolby vision

This applies software tonemapx filter for dolby vision videos that have no compatability fallback.

Due to the complexity of the reshaping process, this is quite CPU-intensive. For real-time transcoding and tonemapping of 4K 60fps content, a CPU with 16 cores of Zen3-level performance is recommended.

Signed-off-by: gnattu <gnattuoc@me.com>
This commit is contained in:
gnattu
2024-09-03 14:39:05 +08:00
parent 7207749044
commit ae82a4eee0
2 changed files with 20 additions and 11 deletions

View File

@@ -12,6 +12,7 @@ using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using AsyncKeyedLock;
using Jellyfin.Data.Enums;
using Jellyfin.Extensions;
using Jellyfin.Extensions.Json;
using Jellyfin.Extensions.Json.Converters;
@@ -665,18 +666,18 @@ namespace MediaBrowser.MediaEncoding.Encoder
filters.Add("thumbnail=n=" + (useLargerBatchSize ? "50" : "24"));
}
// Use SW tonemap on HDR10/HLG video stream only when the zscale or tonemapx filter is available.
// Use SW tonemap on HDR video stream only when the zscale or tonemapx filter is available.
// Only enable Dolby Vision tonemap when tonemapx is available
var enableHdrExtraction = false;
if (string.Equals(videoStream?.ColorTransfer, "smpte2084", StringComparison.OrdinalIgnoreCase)
|| string.Equals(videoStream?.ColorTransfer, "arib-std-b67", StringComparison.OrdinalIgnoreCase))
if (videoStream?.VideoRange == VideoRange.HDR)
{
if (SupportsFilter("tonemapx"))
{
enableHdrExtraction = true;
filters.Add("tonemapx=tonemap=bt2390:desat=0:peak=100:t=bt709:m=bt709:p=bt709:format=yuv420p");
}
else if (SupportsFilter("zscale"))
else if (SupportsFilter("zscale") && videoStream.VideoRangeType != VideoRangeType.DOVI)
{
enableHdrExtraction = true;
filters.Add("zscale=t=linear:npl=100,format=gbrpf32le,zscale=p=bt709,tonemap=tonemap=hable:desat=0:peak=100,zscale=t=bt709:m=bt709,format=yuv420p");