make dlna project portable

This commit is contained in:
Luke Pulverenti
2016-11-04 04:31:05 -04:00
parent c29394a81a
commit 6d250c4050
54 changed files with 1324 additions and 1042 deletions

View File

@@ -0,0 +1,26 @@
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="IUdpSocket"/> interface.
/// </summary>
public interface ISocketFactory
{
/// <summary>
/// Createa a new unicast socket using the specified local port number.
/// </summary>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
IUdpSocket CreateUdpSocket(int localPort);
/// <summary>
/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to bind to.</param>
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
}
}