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make dlna project portable
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26
MediaBrowser.Model/Net/ISocketFactory.cs
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26
MediaBrowser.Model/Net/ISocketFactory.cs
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namespace MediaBrowser.Model.Net
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{
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/// <summary>
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/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="IUdpSocket"/> interface.
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/// </summary>
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public interface ISocketFactory
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{
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/// <summary>
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/// Createa a new unicast socket using the specified local port number.
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/// </summary>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
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IUdpSocket CreateUdpSocket(int localPort);
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/// <summary>
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/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
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/// </summary>
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/// <param name="ipAddress">The multicast IP address to bind to.</param>
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/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
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IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
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}
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}
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