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update encoding detection
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@@ -0,0 +1,112 @@
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Universal charset detector code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Shy Shalom <shooshX@gmail.com>
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* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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namespace UniversalDetector.Core
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{
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public class UTF8Prober : CharsetProber
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{
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private static float ONE_CHAR_PROB = 0.50f;
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private CodingStateMachine codingSM;
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private int numOfMBChar;
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public UTF8Prober()
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{
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numOfMBChar = 0;
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codingSM = new CodingStateMachine(new UTF8SMModel());
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Reset();
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}
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public override string GetCharsetName() {
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return "UTF-8";
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}
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public override void Reset()
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{
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codingSM.Reset();
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numOfMBChar = 0;
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state = ProbingState.Detecting;
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}
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public override ProbingState HandleData(byte[] buf, int offset, int len)
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{
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int codingState = SMModel.START;
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int max = offset + len;
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for (int i = offset; i < max; i++) {
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codingState = codingSM.NextState(buf[i]);
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if (codingState == SMModel.ERROR) {
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state = ProbingState.NotMe;
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break;
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}
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if (codingState == SMModel.ITSME) {
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state = ProbingState.FoundIt;
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break;
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}
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if (codingState == SMModel.START) {
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if (codingSM.CurrentCharLen >= 2)
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numOfMBChar++;
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}
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}
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if (state == ProbingState.Detecting)
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if (GetConfidence() > SHORTCUT_THRESHOLD)
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state = ProbingState.FoundIt;
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return state;
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}
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public override float GetConfidence()
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{
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float unlike = 0.99f;
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float confidence = 0.0f;
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if (numOfMBChar < 6) {
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for (int i = 0; i < numOfMBChar; i++)
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unlike *= ONE_CHAR_PROB;
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confidence = 1.0f - unlike;
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} else {
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confidence = 0.99f;
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}
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return confidence;
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}
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}
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}
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