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MemoryStream optimizations
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@@ -1,3 +1,5 @@
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#nullable enable
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using System;
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using System.IO;
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using System.Linq;
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@@ -22,7 +24,7 @@ namespace Emby.Server.Implementations.AppBase
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{
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object configuration;
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byte[] buffer = null;
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byte[]? buffer = null;
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// Use try/catch to avoid the extra file system lookup using File.Exists
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try
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@@ -36,19 +38,23 @@ namespace Emby.Server.Implementations.AppBase
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configuration = Activator.CreateInstance(type);
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}
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using var stream = new MemoryStream();
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using var stream = new MemoryStream(buffer?.Length ?? 0);
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xmlSerializer.SerializeToStream(configuration, stream);
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// Take the object we just got and serialize it back to bytes
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var newBytes = stream.ToArray();
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byte[] newBytes = stream.GetBuffer();
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int newBytesLen = (int)stream.Length;
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// If the file didn't exist before, or if something has changed, re-save
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if (buffer == null || !buffer.SequenceEqual(newBytes))
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if (buffer == null || !newBytes.AsSpan(0, newBytesLen).SequenceEqual(buffer))
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{
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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// Save it after load in case we got new items
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File.WriteAllBytes(path, newBytes);
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using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Read))
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{
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fs.Write(newBytes, 0, newBytesLen);
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}
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}
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return configuration;
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