Visual Studio Reformat: Emby.Server.Implementations Part T-T

This commit is contained in:
Erwin de Haan
2019-01-13 20:22:56 +01:00
parent 0efc699e3d
commit 25f0315e91
39 changed files with 1054 additions and 892 deletions

View File

@@ -36,7 +36,6 @@
*
* ***** END LICENSE BLOCK ***** */
using System;
namespace UniversalDetector.Core
{
@@ -67,7 +66,8 @@ namespace UniversalDetector.Core
public override string GetCharsetName()
{
if (bestGuess == -1) {
if (bestGuess == -1)
{
GetConfidence();
if (bestGuess == -1)
bestGuess = 0;
@@ -78,13 +78,17 @@ namespace UniversalDetector.Core
public override void Reset()
{
activeNum = 0;
for (int i = 0; i < probers.Length; i++) {
if (probers[i] != null) {
probers[i].Reset();
isActive[i] = true;
++activeNum;
} else {
isActive[i] = false;
for (int i = 0; i < probers.Length; i++)
{
if (probers[i] != null)
{
probers[i].Reset();
isActive[i] = true;
++activeNum;
}
else
{
isActive[i] = false;
}
}
bestGuess = -1;
@@ -100,13 +104,18 @@ namespace UniversalDetector.Core
bool keepNext = true;
int max = offset + len;
for (int i = offset; i < max; i++) {
if ((buf[i] & 0x80) != 0) {
for (int i = offset; i < max; i++)
{
if ((buf[i] & 0x80) != 0)
{
highbyteBuf[hptr++] = buf[i];
keepNext = true;
} else {
}
else
{
//if previous is highbyte, keep this even it is a ASCII
if (keepNext) {
if (keepNext)
{
highbyteBuf[hptr++] = buf[i];
keepNext = false;
}
@@ -115,18 +124,23 @@ namespace UniversalDetector.Core
ProbingState st = ProbingState.NotMe;
for (int i = 0; i < probers.Length; i++) {
for (int i = 0; i < probers.Length; i++)
{
if (!isActive[i])
continue;
st = probers[i].HandleData(highbyteBuf, 0, hptr);
if (st == ProbingState.FoundIt) {
if (st == ProbingState.FoundIt)
{
bestGuess = i;
state = ProbingState.FoundIt;
break;
} else if (st == ProbingState.NotMe) {
}
else if (st == ProbingState.NotMe)
{
isActive[i] = false;
activeNum--;
if (activeNum <= 0) {
if (activeNum <= 0)
{
state = ProbingState.NotMe;
break;
}
@@ -140,16 +154,23 @@ namespace UniversalDetector.Core
float bestConf = 0.0f;
float cf = 0.0f;
if (state == ProbingState.FoundIt) {
if (state == ProbingState.FoundIt)
{
return 0.99f;
} else if (state == ProbingState.NotMe) {
}
else if (state == ProbingState.NotMe)
{
return 0.01f;
} else {
for (int i = 0; i < PROBERS_NUM; i++) {
}
else
{
for (int i = 0; i < PROBERS_NUM; i++)
{
if (!isActive[i])
continue;
cf = probers[i].GetConfidence();
if (bestConf < cf) {
if (bestConf < cf)
{
bestConf = cf;
bestGuess = i;
}
@@ -162,10 +183,14 @@ namespace UniversalDetector.Core
{
float cf;
GetConfidence();
for (int i = 0; i < PROBERS_NUM; i++) {
if (!isActive[i]) {
for (int i = 0; i < PROBERS_NUM; i++)
{
if (!isActive[i])
{
//Console.WriteLine(" MBCS inactive: {0} (confidence is too low).", ProberName[i]);
} else {
}
else
{
cf = probers[i].GetConfidence();
//Console.WriteLine(" MBCS {0}: [{1}]", cf, ProberName[i]);
}