Address requested changes and fix some warnings

This commit is contained in:
Ionut Andrei Oanca
2020-11-13 15:13:32 +01:00
parent 563a6fb3c7
commit 1dbc91978e
44 changed files with 977 additions and 997 deletions

View File

@@ -16,28 +16,13 @@ using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.SyncPlay
{
/// <summary>
/// Class SyncPlayGroupController.
/// Class GroupController.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class SyncPlayGroupController : ISyncPlayGroupController, ISyncPlayStateContext
public class GroupController : IGroupController, IGroupStateContext
{
/// <summary>
/// Gets the default ping value used for sessions.
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
public long TimeSyncOffset { get; } = 2000;
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
public long MaxPlaybackOffset { get; } = 500;
/// <summary>
/// The logger.
/// </summary>
@@ -67,7 +52,46 @@ namespace Emby.Server.Implementations.SyncPlay
/// Internal group state.
/// </summary>
/// <value>The group's state.</value>
private ISyncPlayState State;
private IGroupState _state;
/// <summary>
/// Initializes a new instance of the <see cref="GroupController" /> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public GroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
_state = new IdleGroupState(_logger);
}
/// <summary>
/// Gets the default ping value used for sessions.
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
public long TimeSyncOffset { get; } = 2000;
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
public long MaxPlaybackOffset { get; } = 500;
/// <summary>
/// Gets the group identifier.
@@ -88,7 +112,7 @@ namespace Emby.Server.Implementations.SyncPlay
public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
/// <summary>
/// Gets or sets the runtime ticks of current playing item.
/// Gets the runtime ticks of current playing item.
/// </summary>
/// <value>The runtime ticks of current playing item.</value>
public long RunTimeTicks { get; private set; }
@@ -112,30 +136,6 @@ namespace Emby.Server.Implementations.SyncPlay
public Dictionary<string, GroupMember> Participants { get; } =
new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Initializes a new instance of the <see cref="SyncPlayGroupController" /> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public SyncPlayGroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
State = new IdleGroupState(_logger);
}
/// <summary>
/// Adds the session to the group.
/// </summary>
@@ -167,34 +167,32 @@ namespace Emby.Server.Implementations.SyncPlay
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <returns>The array of sessions matching the filter.</returns>
private SessionInfo[] FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
private IEnumerable<SessionInfo> FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
{
switch (type)
return type switch
{
case SyncPlayBroadcastType.CurrentSession:
return new SessionInfo[] { from };
case SyncPlayBroadcastType.AllGroup:
return Participants
.Values
.Select(session => session.Session)
.ToArray();
case SyncPlayBroadcastType.AllExceptCurrentSession:
return Participants
.Values
.Select(session => session.Session)
.Where(session => !session.Id.Equals(from.Id))
.ToArray();
case SyncPlayBroadcastType.AllReady:
return Participants
.Values
.Where(session => !session.IsBuffering)
.Select(session => session.Session)
.ToArray();
default:
return Array.Empty<SessionInfo>();
}
SyncPlayBroadcastType.CurrentSession => new SessionInfo[] { from },
SyncPlayBroadcastType.AllGroup => Participants
.Values
.Select(session => session.Session),
SyncPlayBroadcastType.AllExceptCurrentSession => Participants
.Values
.Select(session => session.Session)
.Where(session => !session.Id.Equals(from.Id, StringComparison.OrdinalIgnoreCase)),
SyncPlayBroadcastType.AllReady => Participants
.Values
.Where(session => !session.IsBuffering)
.Select(session => session.Session),
_ => Enumerable.Empty<SessionInfo>()
};
}
/// <summary>
/// Checks if a given user can access a given item, that is, the user has access to a folder where the item is stored.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="item">The item.</param>
/// <returns><c>true</c> if the user can access the item, <c>false</c> otherwise.</returns>
private bool HasAccessToItem(User user, BaseItem item)
{
var collections = _libraryManager.GetCollectionFolders(item)
@@ -202,41 +200,42 @@ namespace Emby.Server.Implementations.SyncPlay
return collections.Intersect(user.GetPreference(PreferenceKind.EnabledFolders)).Any();
}
private bool HasAccessToQueue(User user, Guid[] queue)
/// <summary>
/// Checks if a given user can access all items of a given queue, that is,
/// the user has the required minimum parental access and has access to all required folders.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="queue">The queue.</param>
/// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
private bool HasAccessToQueue(User user, IEnumerable<Guid> queue)
{
if (queue == null || queue.Length == 0)
// Check if queue is empty.
if (!queue?.Any() ?? true)
{
return true;
}
var items = queue.ToList()
.Select(item => _libraryManager.GetItemById(item));
// Find the highest rating value, which becomes the required minimum for the user.
var MinParentalRatingAccessRequired = items
.Select(item => item.InheritedParentalRatingValue)
.Min();
// Check ParentalRating access, user must have the minimum required access level.
var hasParentalRatingAccess = !user.MaxParentalAgeRating.HasValue
|| MinParentalRatingAccessRequired <= user.MaxParentalAgeRating;
// Check that user has access to all required folders.
if (!user.HasPermission(PermissionKind.EnableAllFolders) && hasParentalRatingAccess)
foreach (var itemId in queue)
{
// Get list of items that are not accessible.
var blockedItems = items.Where(item => !HasAccessToItem(user, item));
var item = _libraryManager.GetItemById(itemId);
if (user.MaxParentalAgeRating.HasValue && item.InheritedParentalRatingValue > user.MaxParentalAgeRating)
{
return false;
}
// We need the user to be able to access all items.
return !blockedItems.Any();
if (!user.HasPermission(PermissionKind.EnableAllFolders) && !HasAccessToItem(user, item))
{
return false;
}
}
return hasParentalRatingAccess;
return true;
}
private bool AllUsersHaveAccessToQueue(Guid[] queue)
private bool AllUsersHaveAccessToQueue(IEnumerable<Guid> queue)
{
if (queue == null || queue.Length == 0)
// Check if queue is empty.
if (!queue?.Any() ?? true)
{
return true;
}
@@ -269,7 +268,7 @@ namespace Emby.Server.Implementations.SyncPlay
if (sessionIsPlayingAnItem)
{
var playlist = session.NowPlayingQueue.Select(item => item.Id).ToArray();
var playlist = session.NowPlayingQueue.Select(item => item.Id);
PlayQueue.Reset();
PlayQueue.SetPlaylist(playlist);
PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
@@ -277,17 +276,19 @@ namespace Emby.Server.Implementations.SyncPlay
PositionTicks = session.PlayState.PositionTicks ?? 0;
// Mantain playstate.
var waitingState = new WaitingGroupState(_logger);
waitingState.ResumePlaying = !session.PlayState.IsPaused;
var waitingState = new WaitingGroupState(_logger)
{
ResumePlaying = !session.PlayState.IsPaused
};
SetState(waitingState);
}
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -302,9 +303,9 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -316,15 +317,15 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
{
State.SessionLeaving(this, State.GetGroupState(), session, cancellationToken);
_state.SessionLeaving(this, _state.Type, session, cancellationToken);
RemoveSession(session);
_syncPlayManager.RemoveSessionFromGroup(session, this);
@@ -335,18 +336,17 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
{
// The server's job is to maintain a consistent state for clients to reference
// and notify clients of state changes. The actual syncing of media playback
// happens client side. Clients are aware of the server's time and use it to sync.
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.",
session.Id.ToString(), request.GetRequestType(), GroupId.ToString(), State.GetGroupState());
request.Apply(this, State, session, cancellationToken);
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.", session.Id, request.Type, GroupId.ToString(), _state.Type);
request.Apply(this, _state, session, cancellationToken);
}
/// <inheritdoc />
@@ -356,7 +356,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
GroupId = GroupId.ToString(),
GroupName = GroupName,
State = State.GetGroupState(),
State = _state.Type,
Participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList(),
LastUpdatedAt = DateToUTCString(DateTime.UtcNow)
};
@@ -365,7 +365,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public bool HasAccessToPlayQueue(User user)
{
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToArray();
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId);
return HasAccessToQueue(user, items);
}
@@ -381,10 +381,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetState(ISyncPlayState state)
public void SetState(IGroupState state)
{
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), State.GetGroupState(), state.GetGroupState());
this.State = state;
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), _state.Type, state.Type);
this._state = state;
}
/// <inheritdoc />
@@ -443,16 +443,14 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public string DateToUTCString(DateTime dateTime)
{
return dateTime.ToUniversalTime().ToString("o");
return dateTime.ToUniversalTime().ToString("o", CultureInfo.InvariantCulture);
}
/// <inheritdoc />
public long SanitizePositionTicks(long? positionTicks)
{
var ticks = positionTicks ?? 0;
ticks = Math.Max(ticks, 0);
ticks = Math.Min(ticks, RunTimeTicks);
return ticks;
return Math.Clamp(ticks, 0, RunTimeTicks);
}
/// <inheritdoc />
@@ -509,10 +507,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool SetPlayQueue(Guid[] playQueue, int playingItemPosition, long startPositionTicks)
public bool SetPlayQueue(IEnumerable<Guid> playQueue, int playingItemPosition, long startPositionTicks)
{
// Ignore on empty queue or invalid item position.
if (playQueue.Length < 1 || playingItemPosition >= playQueue.Length || playingItemPosition < 0)
if (!playQueue.Any() || playingItemPosition >= playQueue.Count() || playingItemPosition < 0)
{
return false;
}
@@ -555,7 +553,7 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool RemoveFromPlayQueue(string[] playlistItemIds)
public bool RemoveFromPlayQueue(IEnumerable<string> playlistItemIds)
{
var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
if (playingItemRemoved)
@@ -584,10 +582,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool AddToPlayQueue(Guid[] newItems, string mode)
public bool AddToPlayQueue(IEnumerable<Guid> newItems, string mode)
{
// Ignore on empty list.
if (newItems.Length < 1)
if (!newItems.Any())
{
return false;
}
@@ -598,7 +596,7 @@ namespace Emby.Server.Implementations.SyncPlay
return false;
}
if (mode.Equals("next"))
if (mode.Equals("next", StringComparison.OrdinalIgnoreCase))
{
PlayQueue.QueueNext(newItems);
}
@@ -652,7 +650,8 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetRepeatMode(string mode) {
public void SetRepeatMode(string mode)
{
switch (mode)
{
case "RepeatOne":
@@ -669,7 +668,8 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetShuffleMode(string mode) {
public void SetShuffleMode(string mode)
{
switch (mode)
{
case "Shuffle":
@@ -687,7 +687,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
var startPositionTicks = PositionTicks;
if (State.GetGroupState().Equals(GroupState.Playing))
if (_state.Type.Equals(GroupStateType.Playing))
{
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - LastActivity;
@@ -711,6 +711,5 @@ namespace Emby.Server.Implementations.SyncPlay
RepeatMode = PlayQueue.RepeatMode
};
}
}
}