Files
egg-hytale/entry.sh
2026-01-14 02:58:12 +02:00

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#!/bin/bash
################################################################################
# egg-hytale Entry Script
#
# This script handles:
# - Hytale server download and updates
# - Authentication with Hytale services
# - Session token generation
# - Launching the main server startup script
#
# DO NOT EDIT THIS FILE - it is managed by the Docker image.
# To customize server settings, use the egg configuration variables in your
# Pelican or Pterodactyl panel instead.
################################################################################
DOWNLOAD_URL="https://downloader.hytale.com/hytale-downloader.zip"
DOWNLOAD_FILE="hytale-downloader.zip"
DOWNLOADER="./hytale-downloader-linux-amd64"
AUTH_CACHE_FILE=".hytale-auth-tokens.json"
# Function to extract downloaded server files
extract_server_files() {
echo "Extracting server files..."
SERVER_ZIP="server.zip"
if [ -f "$SERVER_ZIP" ]; then
echo "Found server archive: $SERVER_ZIP"
# Extract to current directory
unzip -o "$SERVER_ZIP"
if [ $? -ne 0 ]; then
echo "Error: Failed to extract $SERVER_ZIP"
exit 1
fi
echo "Extraction completed successfully."
# Move contents from Server folder to current directory
if [ -d "Server" ]; then
echo "Moving server files from Server directory..."
mv Server/* .
rmdir Server
echo "✓ Server files moved to root directory."
fi
# Clean up the zip file
echo "Cleaning up archive file..."
rm "$SERVER_ZIP"
echo "✓ Archive removed."
else
echo "Error: Server archive not found at $SERVER_ZIP"
exit 1
fi
}
# Function to check if cached tokens exist
check_cached_tokens() {
if [ -f "$AUTH_CACHE_FILE" ]; then
# Check if jq is available
if ! command -v jq &> /dev/null; then
echo "Warning: jq not found, cannot use cached tokens"
return 1
fi
# Validate JSON format
if ! jq empty "$AUTH_CACHE_FILE" 2>/dev/null; then
echo "Warning: Invalid cached token file, removing..."
rm "$AUTH_CACHE_FILE"
return 1
fi
echo "✓ Found cached authentication tokens"
return 0
fi
return 1
}
# Function to load cached tokens (refresh_token + profile_uuid only)
load_cached_tokens() {
REFRESH_TOKEN=$(jq -r '.refresh_token' "$AUTH_CACHE_FILE")
PROFILE_UUID=$(jq -r '.profile_uuid' "$AUTH_CACHE_FILE")
# Validate required tokens are present
if [ -z "$REFRESH_TOKEN" ] || [ "$REFRESH_TOKEN" = "null" ] || \
[ -z "$PROFILE_UUID" ] || [ "$PROFILE_UUID" = "null" ]; then
echo "Error: Incomplete cached tokens, re-authenticating..."
rm "$AUTH_CACHE_FILE"
return 1
fi
echo "✓ Loaded cached refresh token + profile UUID"
return 0
}
# Function to refresh access token using cached refresh token
refresh_access_token() {
echo "Refreshing access token..."
TOKEN_RESPONSE=$(curl -s -X POST "https://oauth.accounts.hytale.com/oauth2/token" \
-H "Content-Type: application/x-www-form-urlencoded" \
-d "client_id=hytale-server" \
-d "grant_type=refresh_token" \
-d "refresh_token=$REFRESH_TOKEN")
ERROR=$(echo "$TOKEN_RESPONSE" | jq -r '.error // empty')
if [ -n "$ERROR" ]; then
echo "Error: Failed to refresh access token: $ERROR"
return 1
fi
ACCESS_TOKEN=$(echo "$TOKEN_RESPONSE" | jq -r '.access_token')
NEW_REFRESH_TOKEN=$(echo "$TOKEN_RESPONSE" | jq -r '.refresh_token // empty')
if [ -z "$ACCESS_TOKEN" ] || [ "$ACCESS_TOKEN" = "null" ]; then
echo "Error: No access token in refresh response"
return 1
fi
# Update refresh token if a new one was provided
if [ -n "$NEW_REFRESH_TOKEN" ] && [ "$NEW_REFRESH_TOKEN" != "null" ]; then
REFRESH_TOKEN="$NEW_REFRESH_TOKEN"
fi
echo "✓ Access token refreshed"
return 0
}
# Function to create a new game session
create_game_session() {
echo "Creating game server session..."
SESSION_RESPONSE=$(curl -s -X POST "https://sessions.hytale.com/game-session/new" \
-H "Authorization: Bearer $ACCESS_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"uuid\": \"${PROFILE_UUID}\"}")
# Validate JSON response
if ! echo "$SESSION_RESPONSE" | jq empty 2>/dev/null; then
echo "Error: Invalid JSON response from game session creation"
echo "Response: $SESSION_RESPONSE"
return 1
fi
# Extract session and identity tokens
SESSION_TOKEN=$(echo "$SESSION_RESPONSE" | jq -r '.sessionToken')
IDENTITY_TOKEN=$(echo "$SESSION_RESPONSE" | jq -r '.identityToken')
if [ -z "$SESSION_TOKEN" ] || [ "$SESSION_TOKEN" = "null" ]; then
echo "Error: Failed to create game server session"
echo "Response: $SESSION_RESPONSE"
return 1
fi
echo "✓ Game server session created successfully!"
return 0
}
# Function to save authentication tokens (refresh_token + profile_uuid only)
save_auth_tokens() {
cat > "$AUTH_CACHE_FILE" << EOF
{
"refresh_token": "$REFRESH_TOKEN",
"profile_uuid": "$PROFILE_UUID",
"timestamp": $(date +%s)
}
EOF
echo "✓ Refresh token cached for future use"
}
# Function to perform full authentication
perform_authentication() {
echo "Obtaining authentication tokens..."
# Step 1: Request device code
AUTH_RESPONSE=$(curl -s -X POST "https://oauth.accounts.hytale.com/oauth2/device/auth" \
-H "Content-Type: application/x-www-form-urlencoded" \
-d "client_id=hytale-server" \
-d "scope=openid offline auth:server")
# Extract device_code and verification_uri_complete using jq
DEVICE_CODE=$(echo "$AUTH_RESPONSE" | jq -r '.device_code')
VERIFICATION_URI=$(echo "$AUTH_RESPONSE" | jq -r '.verification_uri_complete')
POLL_INTERVAL=$(echo "$AUTH_RESPONSE" | jq -r '.interval')
# Display authentication banner
echo ""
echo "╔═════════════════════════════════════════════════════════════════════════════╗"
echo "║ HYTALE SERVER AUTHENTICATION REQUIRED ║"
echo "╠═════════════════════════════════════════════════════════════════════════════╣"
echo "║ ║"
echo "║ Please authenticate the server by visiting the following URL: ║"
echo "║ ║"
echo "$VERIFICATION_URI"
echo "║ ║"
echo "║ 1. Click the link above or copy it to your browser ║"
echo "║ 2. Sign in with your Hytale account ║"
echo "║ 3. Authorize the server ║"
echo "║ ║"
echo "║ Waiting for authentication... ║"
echo "║ ║"
echo "╚═════════════════════════════════════════════════════════════════════════════╝"
echo ""
# Step 2: Poll for access token
ACCESS_TOKEN=""
while [ -z "$ACCESS_TOKEN" ]; do
sleep $POLL_INTERVAL
TOKEN_RESPONSE=$(curl -s -X POST "https://oauth.accounts.hytale.com/oauth2/token" \
-H "Content-Type: application/x-www-form-urlencoded" \
-d "client_id=hytale-server" \
-d "grant_type=urn:ietf:params:oauth:grant-type:device_code" \
-d "device_code=$DEVICE_CODE")
# Check if we got an error
ERROR=$(echo "$TOKEN_RESPONSE" | jq -r '.error // empty')
if [ "$ERROR" = "authorization_pending" ]; then
echo "Still waiting for authentication..."
continue
elif [ -n "$ERROR" ]; then
echo "Authentication error: $ERROR"
exit 1
else
# Successfully authenticated
ACCESS_TOKEN=$(echo "$TOKEN_RESPONSE" | jq -r '.access_token')
REFRESH_TOKEN=$(echo "$TOKEN_RESPONSE" | jq -r '.refresh_token')
echo ""
echo "✓ Authentication successful!"
echo ""
fi
done
# Fetch available game profiles
echo "Fetching game profiles..."
PROFILES_RESPONSE=$(curl -s -X GET "https://account-data.hytale.com/my-account/get-profiles" \
-H "Authorization: Bearer $ACCESS_TOKEN")
# Check if profiles list is empty
PROFILES_COUNT=$(echo "$PROFILES_RESPONSE" | jq '.profiles | length')
if [ "$PROFILES_COUNT" -eq 0 ]; then
echo "Error: No game profiles found. You need to purchase Hytale to run a server."
exit 1
fi
# Select profile based on GAME_PROFILE variable
if [ -n "$GAME_PROFILE" ]; then
# User specified a profile username, find matching UUID
echo "Looking for profile: $GAME_PROFILE"
PROFILE_UUID=$(echo "$PROFILES_RESPONSE" | jq -r ".profiles[] | select(.username == \"$GAME_PROFILE\") | .uuid")
if [ -z "$PROFILE_UUID" ] || [ "$PROFILE_UUID" = "null" ]; then
echo "Error: Profile '$GAME_PROFILE' not found."
echo "Available profiles:"
echo "$PROFILES_RESPONSE" | jq -r '.profiles[] | " - \(.username)"'
exit 1
fi
echo "✓ Using profile: $GAME_PROFILE (UUID: $PROFILE_UUID)"
else
# Use first profile from the list
PROFILE_UUID=$(echo "$PROFILES_RESPONSE" | jq -r '.profiles[0].uuid')
PROFILE_USERNAME=$(echo "$PROFILES_RESPONSE" | jq -r '.profiles[0].username')
echo "✓ Using default profile: $PROFILE_USERNAME (UUID: $PROFILE_UUID)"
fi
echo ""
# Save refresh token + profile for future use
save_auth_tokens
# Create game server session
if ! create_game_session; then
exit 1
fi
echo ""
}
# Copy start.sh template to /home/container if it doesn't exist
echo "Copying start.sh template to /home/container..."
cp /usr/local/bin/start.sh /home/container/start.sh
chmod 755 /home/container/start.sh
# Check if the downloader exists
if [ ! -f "$DOWNLOADER" ]; then
echo "Error: Hytale downloader not found!"
echo "Please run the installation script first."
exit 1
fi
# Check if the downloader is executable
if [ ! -x "$DOWNLOADER" ]; then
echo "Setting executable permissions..."
chmod +x "$DOWNLOADER"
fi
INITIAL_SETUP=0
# Check if credentials file exists, if not run the updater
if [ ! -f ".hytale-downloader-credentials.json" ]; then
INITIAL_SETUP=1
echo "Credentials file not found, running initial setup..."
echo "Starting Hytale downloader..."
$DOWNLOADER -check-update
$DOWNLOADER -patchline $PATCHLINE -download-path server.zip
extract_server_files
# Save version info after initial setup
DOWNLOADER_VERSION=$($DOWNLOADER -print-version)
echo "$DOWNLOADER_VERSION" > version.txt
echo "Version info saved for later use!"
fi
# Run automatic update if enabled
if [ "${AUTOMATIC_UPDATE}" = "1" ] && [ "${INITIAL_SETUP}" = "0" ]; then
echo "Starting Hytale downloader..."
# Read local version from file
if [ -f "version.txt" ]; then
LOCAL_VERSION=$(cat version.txt)
else
echo "version.txt not found, forcing update"
LOCAL_VERSION=""
fi
# Get remote/downloader version
DOWNLOADER_VERSION=$($DOWNLOADER -print-version)
echo "Local version: $LOCAL_VERSION"
echo "Downloader version: $DOWNLOADER_VERSION"
# Compare versions
if [ "$LOCAL_VERSION" != "$DOWNLOADER_VERSION" ]; then
echo "Version mismatch, running update..."
$DOWNLOADER -check-update
$DOWNLOADER -patchline $PATCHLINE -download-path server.zip
extract_server_files
# Update version.txt after successful update
echo "$DOWNLOADER_VERSION" > version.txt
echo "Version info saved for later use!"
else
echo "Versions match, skipping update"
fi
fi
# Check if server files were downloaded correctly
if [ ! -f "HytaleServer.jar" ]; then
echo "Error: HytaleServer.jar not found!"
echo "Server files were not downloaded correctly."
exit 1
fi
# Check for cached authentication tokens
if check_cached_tokens && load_cached_tokens; then
echo "Using cached authentication..."
if refresh_access_token; then
# Update cache in case refresh token rotated
save_auth_tokens
# Create fresh game session
if ! create_game_session; then
exit 1
fi
else
# Refresh failed, need full re-auth
echo "Refresh token expired, re-authenticating..."
rm -f "$AUTH_CACHE_FILE"
perform_authentication
fi
else
# Perform full authentication if no valid cache exists
perform_authentication
fi
# Export the session tokens so they're available to start.sh
export SESSION_TOKEN
export IDENTITY_TOKEN
export PROFILE_UUID
# Now call the pterodactyl entrypoint which will execute start.sh
exec /bin/bash /entrypoint.sh