refactor: timeline manager renames (#19007)

* refactor: timeline manager renames

* refactor(web): improve timeline manager naming consistency

- Rename AddContext → GroupInsertionCache for clearer purpose
- Rename TimelineDay → DayGroup for better clarity
- Rename TimelineMonth → MonthGroup for better clarity
- Replace all "bucket" references with "monthGroup" terminology
- Update all component props, method names, and variable references
- Maintain consistent naming patterns across TypeScript and Svelte files

* refactor(web): rename buckets to months in timeline manager

- Rename TimelineManager.buckets property to months
- Update all store.buckets references to store.months
- Use 'month' shorthand for monthGroup arguments (not method names)
- Update component templates and test files for consistency
- Maintain API-related 'bucket' terminology (bucketHeight, getTimeBucket)

* refactor(web): rename assetStore to timelineManager and update types

- Rename assetStore variables to timelineManager in all .svelte files
- Update parameter names in actions.ts and asset-utils.ts functions
- Rename AssetStoreLayoutOptions to TimelineManagerLayoutOptions
- Rename AssetStoreOptions to TimelineManagerOptions
- Move assets-store.spec.ts to timeline-manager.spec.ts

* refactor(web): rename intersectingAssets to viewerAssets and fix property references

- Rename intersectingAssets to viewerAssets in DayGroup and MonthGroup classes
- Update arrow function parameters to use viewerAsset/viewAsset shorthand
- Rename topIntersectingBucket to topIntersectingMonthGroup
- Fix dateGroups references to dayGroups in asset-utils.ts and album page
- Update template loops and variable names in Svelte components

* refactor(web): rename #initializeTimeBuckets to #initializeMonthGroups and bucketDateFormatted to monthGroupTitle

* refactor(web): rename monthGroupHeight to height

* refactor(web): rename bucketCount to assetsCount, bucketsIterator to monthGroupIterator, and related properties

* refactor(web): rename count to assetCount in TimelineManager

* refactor(web): rename LiteBucket to ScrubberMonth and update scrubber variables

- Rename LiteBucket type to ScrubberMonth
- Rename bucketDateFormattted to title in ScrubberMonth type
- Rename bucketPercentY to monthGroupPercentY in scrubber component
- Rename scrubBucket to scrubberMonth and scrubBucketPercent to scrubberMonthPercent

* fix remaining refs to bucket

* reset submodule to correct commit

* reset submodule to correct commit

* refactor(web): extract TimelineManager internals into separate modules

- Move search-related functions to internal/search-support.svelte.ts
- Extract websocket event handling into WebsocketSupport class
- Move utility functions (updateObject, isMismatched) to internal/utils.svelte.ts
- Update imports in tests to use new module structure

* refactor(web): extract intersection logic from TimelineManager

- Create intersection-support.svelte.ts with updateIntersection and calculateIntersecting functions
- Remove private intersection methods from TimelineManager
- Export findMonthGroupForAsset from search-support for reuse
- Update TimelineManager to use the extracted intersection functions

* refactor(web): rename a few methods in intersecting

* refactor(web): rename a few methods in intersecting

* refactor(web): extract layout logic from TimelineManager

- Create layout-support.svelte.ts with updateGeometry and layoutMonthGroup functions
- Remove private layout methods from TimelineManager
- Update TimelineManager to use the extracted layout functions
- Remove unused UpdateGeometryOptions import

* refactor(web): extract asset operations from TimelineManager

- Create operations-support.svelte.ts with addAssetsToMonthGroups and runAssetOperation functions
- Remove private asset operation methods from TimelineManager
- Update TimelineManager to use extracted operation functions with proper AssetOrder handling
- Rename getMonthGroupIndexByAssetId to getMonthGroupByAssetId for consistency
- Move utility functions from utils.svelte.ts to internal/utils.svelte.ts
- Fix method name references in asset-grid.svelte and tests

* refactor(web): extract loading logic from TimelineManager

- Create load-support.svelte.ts with loadFromTimeBuckets function
- Extract time bucket loading, album asset handling, and error logging
- Simplify TimelineManager's loadMonthGroup method to use extracted function

* refresh timeline after archive keyboard shortcut

* remove debugger

* rename

* Review comments - remove shadowed var

* reduce indents - early return

* review comment

* refactor: simplify asset filtering in addAssets method

Replace for loop with filter operation for better readability

* fix: bad merge

* refactor(web): simplify timeline layout algorithm

- Replace rowSpaceRemaining array with direct cumulative width tracking
- Invert logic from tracking remaining space to tracking used space
- Fix spelling: cummulative to cumulative
- Rename lastRowHeight to currentRowHeight for clarity
- Remove confusing lastRow variable and simplify final height calculation
- Add explanatory comments for clarity
- Rename loop variable assetGroup to dayGroup for consistency

* simplify assetsIterator usage

* merge/lint

---------

Co-authored-by: Alex <alex.tran1502@gmail.com>
This commit is contained in:
Min Idzelis
2025-06-10 10:30:13 -04:00
committed by GitHub
parent 6499057b4c
commit 4b4ee5abf3
39 changed files with 2288 additions and 2139 deletions

View File

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import { TUNABLES } from '$lib/utils/tunables';
import type { MonthGroup } from '../month-group.svelte';
import type { TimelineManager } from '../timeline-manager.svelte';
const {
TIMELINE: { INTERSECTION_EXPAND_TOP, INTERSECTION_EXPAND_BOTTOM },
} = TUNABLES;
export function updateIntersectionMonthGroup(timelineManager: TimelineManager, month: MonthGroup) {
const actuallyIntersecting = calculateMonthGroupIntersecting(timelineManager, month, 0, 0);
let preIntersecting = false;
if (!actuallyIntersecting) {
preIntersecting = calculateMonthGroupIntersecting(
timelineManager,
month,
INTERSECTION_EXPAND_TOP,
INTERSECTION_EXPAND_BOTTOM,
);
}
month.intersecting = actuallyIntersecting || preIntersecting;
month.actuallyIntersecting = actuallyIntersecting;
if (preIntersecting || actuallyIntersecting) {
timelineManager.clearDeferredLayout(month);
}
}
/**
* General function to check if a rectangular region intersects with a window.
* @param regionTop - Top position of the region to check
* @param regionBottom - Bottom position of the region to check
* @param windowTop - Top position of the window
* @param windowBottom - Bottom position of the window
* @returns true if the region intersects with the window
*/
export function isIntersecting(regionTop: number, regionBottom: number, windowTop: number, windowBottom: number) {
return (
(regionTop >= windowTop && regionTop < windowBottom) ||
(regionBottom >= windowTop && regionBottom < windowBottom) ||
(regionTop < windowTop && regionBottom >= windowBottom)
);
}
export function calculateMonthGroupIntersecting(
timelineManager: TimelineManager,
monthGroup: MonthGroup,
expandTop: number,
expandBottom: number,
) {
const monthGroupTop = monthGroup.top;
const monthGroupBottom = monthGroupTop + monthGroup.height;
const topWindow = timelineManager.visibleWindow.top - expandTop;
const bottomWindow = timelineManager.visibleWindow.bottom + expandBottom;
return isIntersecting(monthGroupTop, monthGroupBottom, topWindow, bottomWindow);
}
/**
* Calculate intersection for viewer assets with additional parameters like header height and scroll compensation
*/
export function calculateViewerAssetIntersecting(
timelineManager: TimelineManager,
positionTop: number,
positionHeight: number,
expandTop: number = INTERSECTION_EXPAND_TOP,
expandBottom: number = INTERSECTION_EXPAND_BOTTOM,
) {
const scrollCompensationHeightDelta = timelineManager.scrollCompensation?.heightDelta ?? 0;
const topWindow =
timelineManager.visibleWindow.top - timelineManager.headerHeight - expandTop + scrollCompensationHeightDelta;
const bottomWindow =
timelineManager.visibleWindow.bottom + timelineManager.headerHeight + expandBottom + scrollCompensationHeightDelta;
const positionBottom = positionTop + positionHeight;
return isIntersecting(positionTop, positionBottom, topWindow, bottomWindow);
}