Files
immich/mobile/ios/Runner/Sync/MessagesImpl.swift

410 lines
14 KiB
Swift
Raw Normal View History

import Photos
import CryptoKit
struct AssetWrapper: Hashable, Equatable {
let asset: PlatformAsset
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
init(with asset: PlatformAsset) {
self.asset = asset
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func hash(into hasher: inout Hasher) {
hasher.combine(self.asset.id)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
static func == (lhs: AssetWrapper, rhs: AssetWrapper) -> Bool {
return lhs.asset.id == rhs.asset.id
}
}
class NativeSyncApiImpl: ImmichPlugin, NativeSyncApi, FlutterPlugin {
static let name = "NativeSyncApi"
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
static func register(with registrar: any FlutterPluginRegistrar) {
let instance = NativeSyncApiImpl()
NativeSyncApiSetup.setUp(binaryMessenger: registrar.messenger(), api: instance)
registrar.publish(instance)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func detachFromEngine(for registrar: any FlutterPluginRegistrar) {
super.detachFromEngine()
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
private let defaults: UserDefaults
private let changeTokenKey = "immich:changeToken"
private let albumTypes: [PHAssetCollectionType] = [.album, .smartAlbum]
private let recoveredAlbumSubType = 1000000219
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
private var hashTask: Task<Void?, Error>?
private static let hashCancelledCode = "HASH_CANCELLED"
private static let hashCancelled = Result<[HashResult], Error>.failure(PigeonError(code: hashCancelledCode, message: "Hashing cancelled", details: nil))
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
init(with defaults: UserDefaults = .standard) {
self.defaults = defaults
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
@available(iOS 16, *)
private func getChangeToken() -> PHPersistentChangeToken? {
guard let data = defaults.data(forKey: changeTokenKey) else {
return nil
}
return try? NSKeyedUnarchiver.unarchivedObject(ofClass: PHPersistentChangeToken.self, from: data)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
@available(iOS 16, *)
private func saveChangeToken(token: PHPersistentChangeToken) -> Void {
guard let data = try? NSKeyedArchiver.archivedData(withRootObject: token, requiringSecureCoding: true) else {
return
}
defaults.set(data, forKey: changeTokenKey)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func clearSyncCheckpoint() -> Void {
defaults.removeObject(forKey: changeTokenKey)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func checkpointSync() {
guard #available(iOS 16, *) else {
return
}
saveChangeToken(token: PHPhotoLibrary.shared().currentChangeToken)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func shouldFullSync() -> Bool {
guard #available(iOS 16, *),
PHPhotoLibrary.authorizationStatus(for: .readWrite) == .authorized,
let storedToken = getChangeToken() else {
// When we do not have access to photo library, older iOS version or No token available, fallback to full sync
return true
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
guard let _ = try? PHPhotoLibrary.shared().fetchPersistentChanges(since: storedToken) else {
// Cannot fetch persistent changes
return true
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
return false
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getAlbums() throws -> [PlatformAlbum] {
var albums: [PlatformAlbum] = []
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
albumTypes.forEach { type in
let collections = PHAssetCollection.fetchAssetCollections(with: type, subtype: .any, options: nil)
for i in 0..<collections.count {
let album = collections.object(at: i)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
// Ignore recovered album
if(album.assetCollectionSubtype.rawValue == self.recoveredAlbumSubType) {
continue;
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let options = PHFetchOptions()
options.sortDescriptors = [NSSortDescriptor(key: "modificationDate", ascending: false)]
options.includeHiddenAssets = false
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let assets = getAssetsFromAlbum(in: album, options: options)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let isCloud = album.assetCollectionSubtype == .albumCloudShared || album.assetCollectionSubtype == .albumMyPhotoStream
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
var domainAlbum = PlatformAlbum(
id: album.localIdentifier,
name: album.localizedTitle!,
updatedAt: nil,
isCloud: isCloud,
assetCount: Int64(assets.count)
)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
if let firstAsset = assets.firstObject {
domainAlbum.updatedAt = firstAsset.modificationDate.map { Int64($0.timeIntervalSince1970) }
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
albums.append(domainAlbum)
}
}
return albums.sorted { $0.id < $1.id }
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getMediaChanges() throws -> SyncDelta {
guard #available(iOS 16, *) else {
throw PigeonError(code: "UNSUPPORTED_OS", message: "This feature requires iOS 16 or later.", details: nil)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
guard PHPhotoLibrary.authorizationStatus(for: .readWrite) == .authorized else {
throw PigeonError(code: "NO_AUTH", message: "No photo library access", details: nil)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
guard let storedToken = getChangeToken() else {
// No token exists, definitely need a full sync
print("MediaManager::getMediaChanges: No token found")
throw PigeonError(code: "NO_TOKEN", message: "No stored change token", details: nil)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let currentToken = PHPhotoLibrary.shared().currentChangeToken
if storedToken == currentToken {
return SyncDelta(hasChanges: false, updates: [], deletes: [], assetAlbums: [:])
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
do {
let changes = try PHPhotoLibrary.shared().fetchPersistentChanges(since: storedToken)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
var updatedAssets: Set<AssetWrapper> = []
var deletedAssets: Set<String> = []
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
for change in changes {
guard let details = try? change.changeDetails(for: PHObjectType.asset) else { continue }
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let updated = details.updatedLocalIdentifiers.union(details.insertedLocalIdentifiers)
deletedAssets.formUnion(details.deletedLocalIdentifiers)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
if (updated.isEmpty) { continue }
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let options = PHFetchOptions()
options.includeHiddenAssets = false
let result = PHAsset.fetchAssets(withLocalIdentifiers: Array(updated), options: options)
for i in 0..<result.count {
let asset = result.object(at: i)
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
// Asset wrapper only uses the id for comparison. Multiple change can contain the same asset, skip duplicate changes
let predicate = PlatformAsset(
id: asset.localIdentifier,
name: "",
type: 0,
durationInSeconds: 0,
orientation: 0,
isFavorite: false
)
if (updatedAssets.contains(AssetWrapper(with: predicate))) {
continue
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let domainAsset = AssetWrapper(with: asset.toPlatformAsset())
updatedAssets.insert(domainAsset)
}
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let updates = Array(updatedAssets.map { $0.asset })
return SyncDelta(hasChanges: true, updates: updates, deletes: Array(deletedAssets), assetAlbums: buildAssetAlbumsMap(assets: updates))
}
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
private func buildAssetAlbumsMap(assets: Array<PlatformAsset>) -> [String: [String]] {
guard !assets.isEmpty else {
return [:]
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
var albumAssets: [String: [String]] = [:]
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
for type in albumTypes {
let collections = PHAssetCollection.fetchAssetCollections(with: type, subtype: .any, options: nil)
collections.enumerateObjects { (album, _, _) in
let options = PHFetchOptions()
options.predicate = NSPredicate(format: "localIdentifier IN %@", assets.map(\.id))
options.includeHiddenAssets = false
let result = self.getAssetsFromAlbum(in: album, options: options)
result.enumerateObjects { (asset, _, _) in
albumAssets[asset.localIdentifier, default: []].append(album.localIdentifier)
}
}
}
return albumAssets
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getAssetIdsForAlbum(albumId: String) throws -> [String] {
let collections = PHAssetCollection.fetchAssetCollections(withLocalIdentifiers: [albumId], options: nil)
guard let album = collections.firstObject else {
return []
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
var ids: [String] = []
let options = PHFetchOptions()
options.includeHiddenAssets = false
let assets = getAssetsFromAlbum(in: album, options: options)
assets.enumerateObjects { (asset, _, _) in
ids.append(asset.localIdentifier)
}
return ids
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getAssetsCountSince(albumId: String, timestamp: Int64) throws -> Int64 {
let collections = PHAssetCollection.fetchAssetCollections(withLocalIdentifiers: [albumId], options: nil)
guard let album = collections.firstObject else {
return 0
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let date = NSDate(timeIntervalSince1970: TimeInterval(timestamp))
let options = PHFetchOptions()
options.predicate = NSPredicate(format: "creationDate > %@ OR modificationDate > %@", date, date)
options.includeHiddenAssets = false
let assets = getAssetsFromAlbum(in: album, options: options)
return Int64(assets.count)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getAssetsForAlbum(albumId: String, updatedTimeCond: Int64?) throws -> [PlatformAsset] {
let collections = PHAssetCollection.fetchAssetCollections(withLocalIdentifiers: [albumId], options: nil)
guard let album = collections.firstObject else {
return []
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let options = PHFetchOptions()
options.includeHiddenAssets = false
if(updatedTimeCond != nil) {
let date = NSDate(timeIntervalSince1970: TimeInterval(updatedTimeCond!))
options.predicate = NSPredicate(format: "creationDate > %@ OR modificationDate > %@", date, date)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let result = getAssetsFromAlbum(in: album, options: options)
if(result.count == 0) {
return []
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
var assets: [PlatformAsset] = []
result.enumerateObjects { (asset, _, _) in
assets.append(asset.toPlatformAsset())
}
return assets
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func hashAssets(assetIds: [String], allowNetworkAccess: Bool, completion: @escaping (Result<[HashResult], Error>) -> Void) {
if let prevTask = hashTask {
prevTask.cancel()
hashTask = nil
}
hashTask = Task { [weak self] in
var missingAssetIds = Set(assetIds)
var assets = [PHAsset]()
assets.reserveCapacity(assetIds.count)
PHAsset.fetchAssets(withLocalIdentifiers: assetIds, options: nil).enumerateObjects { (asset, _, stop) in
if Task.isCancelled {
stop.pointee = true
return
}
missingAssetIds.remove(asset.localIdentifier)
assets.append(asset)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
if Task.isCancelled {
return self?.completeWhenActive(for: completion, with: Self.hashCancelled)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
await withTaskGroup(of: HashResult?.self) { taskGroup in
var results = [HashResult]()
results.reserveCapacity(assets.count)
for asset in assets {
if Task.isCancelled {
return self?.completeWhenActive(for: completion, with: Self.hashCancelled)
}
taskGroup.addTask {
guard let self = self else { return nil }
return await self.hashAsset(asset, allowNetworkAccess: allowNetworkAccess)
}
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
for await result in taskGroup {
guard let result = result else {
return self?.completeWhenActive(for: completion, with: Self.hashCancelled)
}
results.append(result)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
for missing in missingAssetIds {
results.append(HashResult(assetId: missing, error: "Asset not found in library", hash: nil))
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
return self?.completeWhenActive(for: completion, with: .success(results))
}
}
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func cancelHashing() {
hashTask?.cancel()
hashTask = nil
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
private func hashAsset(_ asset: PHAsset, allowNetworkAccess: Bool) async -> HashResult? {
class RequestRef {
var id: PHAssetResourceDataRequestID?
}
let requestRef = RequestRef()
return await withTaskCancellationHandler(operation: {
if Task.isCancelled {
return nil
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
guard let resource = asset.getResource() else {
return HashResult(assetId: asset.localIdentifier, error: "Cannot get asset resource", hash: nil)
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
if Task.isCancelled {
return nil
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
let options = PHAssetResourceRequestOptions()
options.isNetworkAccessAllowed = allowNetworkAccess
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
return await withCheckedContinuation { continuation in
var hasher = Insecure.SHA1()
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
requestRef.id = PHAssetResourceManager.default().requestData(
for: resource,
options: options,
dataReceivedHandler: { data in
hasher.update(data: data)
},
completionHandler: { error in
let result: HashResult? = switch (error) {
case let e as PHPhotosError where e.code == .userCancelled: nil
case let .some(e): HashResult(
assetId: asset.localIdentifier,
error: "Failed to hash asset: \(e.localizedDescription)",
hash: nil
)
case .none:
HashResult(
assetId: asset.localIdentifier,
error: nil,
hash: Data(hasher.finalize()).base64EncodedString()
)
}
continuation.resume(returning: result)
}
)
}
}, onCancel: {
guard let requestId = requestRef.id else { return }
PHAssetResourceManager.default().cancelDataRequest(requestId)
})
}
feat: opt-in sync of deletes and restores from web to Android (beta timeline) (#20473) * feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media - Handle move to trash and restore from trash for remote assets on Android - Trigger MediaScannerConnection to rescan affected media files * feature(mobile, beta, Android): fix rescan * fix imports * fix checking conditions * refactor naming * fix line breaks * refactor code rollback changes in BackgroundServicePlugin * refactor code (use separate TrashService) * refactor code * parallelize restoreFromTrash calls with Future.wait format trash.provider.dart * try to re-format trash.provider.dart * re-format trash.provider.dart * rename TrashService to TrashSyncService to avoid duplicated names revert changes in original trash.provider.dart * refactor code (minor nitpicks) * process restoreFromTrash sequentially instead of Future.wait * group local assets by checksum before moving to trash delete LocalAssetEntity records when moved to trash refactor code * fix format * use checksum for asset restoration refactro code * fix format * sync trash only for backup-selected assets * feat(db): add local_trashed_asset table and integrate with restoration flow - Add new `local_trashed_asset` table to store metadata of trashed assets - Save trashed asset info into `local_trashed_asset` before deletion - Use `local_trashed_asset` as source for asset restoration - Implement file restoration by `mediaId` * resolve merge conflicts * fix index creating on migration * rework trashed assets handling - add new table trashed_local_asset - mirror trashed assets data in trashed_local_asset. - compute checksums for assets trashed out-of-app. - restore assets present in trashed_local_asset and non-trashed in remote_asset. - simplify moving-to-trash logic based on remote_asset events. * resolve merge conflicts use updated approach for calculating checksums * use CurrentPlatform instead _platform fix mocks * revert redundant changes * Include trashed items in getMediaChanges Process trashed items delta during incremental sync * fix merge conflicts * fix format * trashed_local_asset table mirror of local_asset table structure trashed_local_asset<->local_asset transfer data on move to trash or restore refactor code * refactor and format code * refactor TrashedAsset model fix missed data transfering * refactor code remove unused model * fix label * fix merge conflicts * optimize, refactor code remove redundant code and checking getTrashedAssetsForAlbum for iOS tests for hash trashed assets * format code * fix migration fix tests * fix generated file * reuse exist checksums on trash data update handle restoration errors fix import * format code * sync_stream.service depend on repos refactor assets restoration update dependencies in tests * remove trashed asset model remove trash_sync.service refactor DriftTrashedLocalAssetRepository, LocalSyncService * rework fetching trashed assets data on native side optimize handling trashed assets in local sync service refactor code * update NativeSyncApi on iOS side remove unused code * optimize sync trashed assets call in full sync mode refactor code * fix format * remove albumIds from getTrashedAssets params fix upsert in trashed local asset repo refactor code * fix getTrashedAssets params * fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta * refactor(trash-sync): optimize performance and fix minor issues * refactor(trash-sync): add missed index * feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets * fix(trash-sync): fix target table * fix(trash-sync): remove unused extension * fix(trash-sync): remove unused code * fix(trash-sync): refactor code * fix(trash-sync): reformat file * fix(trash_sync): refactor code * fix(trash_sync): improve moving to trash * refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings * refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission. * refactor(trash_sync): resolve merge conflicts * refactor(trash_sync): fix format * resolve merge conflicts add await for alert dialog add missed request * refactor(trash_sync): rework MANAGE_MEDIA info widget show rationale text in permission request alert dialog refactor setting getter * fix(trash_sync): restore missing text values * fix(trash_sync): format file * fix(trash_sync): check backup enabled and remove remote asset existence check * fix(trash_sync): remove checking backup enabled test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks * test(trash_sync): cover trash/restore flows for local_sync_service * chore(e2e): restore test-assets submodule pointer --------- Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-11-10 18:20:51 +02:00
func getTrashedAssets() throws -> [String: [PlatformAsset]] {
throw PigeonError(code: "UNSUPPORTED_OS", message: "This feature not supported on iOS.", details: nil)
}
private func getAssetsFromAlbum(in album: PHAssetCollection, options: PHFetchOptions) -> PHFetchResult<PHAsset> {
// Ensure to actually getting all assets for the Recents album
if (album.assetCollectionSubtype == .smartAlbumUserLibrary) {
return PHAsset.fetchAssets(with: options)
} else {
return PHAsset.fetchAssets(in: album, options: options)
}
}
2025-12-03 20:10:24 +05:30
func getCloudIdForAssetIds(assetIds: [String]) throws -> [String : String?] {
guard #available(iOS 16, *) else {
return Dictionary(
uniqueKeysWithValues: assetIds.map { ($0, nil as String?) }
)
}
var mappings: [String: String?] = [:]
let result = PHPhotoLibrary.shared().cloudIdentifierMappings(forLocalIdentifiers: assetIds)
for (key, value) in result {
let id = try? value.get().stringValue
mappings[key] = id
}
return mappings;
}
}